Chapter goal: Look at the basic warping tools in the Tools panel in Photoshop.
As you start working on various projects, you may want to touch up various artistic effects in parts of your image. There are a lot of tools for doing so in the Tools panel. But which are the key ones for creating very basic warps and distorts? This chapter looks at this topic and also offers a quick review of tools I discussed in my book Accurate Layer Selections Using Photoshop’s Selection Tools as they relate to this chapter.
For now, continue to use the file you created in Chapter 1 to first design a custom brush that can be used with other Brush tools.
You can find a copy of this file, brush_test.psd, as well as other files for this chapter in the Chapter 2 folder.
File ➤ Open this document, and if you want to make a copy, go to Image ➤ Duplicate and press OK in the dialog box. Refer to Figure 2-1.
Review of Brushes
In my previous book, Accurate Layer Selections Using Photoshop’s Selection Tools, we looked at several Brush and Eraser tools that could be used to edit an image or clean up broken lines. They included the following:
Brush tool
(B) for creating brush stroke effects
Pencil tool
(B) for creating small, thin pencil lines
Eraser tool
(E) for erasing areas of an image
Background Eraser tool
(E) for erasing background areas of an image
Magic Eraser Tool
(E) for quickly erasing color selections of an image by clicking on an area of color. Refer to Figure 2-2.
Notice in the Options panel
that, except for the Magic Eraser tool, the rest of these tools have access to the Brushes Preset Picker panel. The Magic Eraser tool
is not relevant to this book so I will not be discussing it further. We can also eliminate the Background Eraser tool as it does not have access to brush settings panels or additional custom brushes, so we cannot use it to create a custom brush for warp effects. Refer to Figure 2-3.
Therefore, the main tool that we will focus on in the following project will be the Brush tool
. Afterwards, I will briefly show how the custom brush settings can later be used for the Pencil tool
and the Eraser tool
. Then we will look at additional tools that can use these brush settings in the panels for basic warping
of an image. Refer to Figure 2-4 and Figure 2-5.
It should be noted that the default Brush Presets
(see the Brush, Pencil, and Eraser tools options panel dropdown menus) like Soft Round or Hard Round found in the General Brushes folder cannot create artistic warps or distorts without adjusting their brush settings first. Refer to Figure 2-6.
At best, the Brush Preset Picker
will only adjust for the angle, roundness, size, and hardness to paint or erase the current color on the canvas. Nevertheless, let’s look at how to take a default brush setting like Hard Round to create a custom round brush. Later, you’ll add a custom shape with the same settings and then move on to other warping tools that could also use those custom brushes, as you will see in this chapter and Chapter 3. Refer to Figure 2-6.
Note
Under the Brush tool you can find the Color Replacement tool (B) and Mixer Brush tool (B). They are more for replacing a color or painting effects. The Color Replacement tool does not relate to the topic of this book because it does not have access to the Brush Settings panel. However, with the Mixer Brush tool you do have access to the Brush Settings panel. You can use the useful Mixer Brush options to create interesting paint-like smears similar to the Smudge tool, which we will look at later in the chapter. Refer to Figure 2-7.
For more details on these tools, check out these links:
To begin, let’s return to the Brush tool and look at the Options panel. With your duplicate file, brush_test_copy, on your Layers panel
, either paint on the background layer to test your brush or click the Create a new layer button in the Layers panel
to create a transparent blank layer. Refer to Figure 2-8.
As I run out of room on the layer, I create another layer to continue painting. This helps me to see the progress of my custom brush creation
. I can also turn the layer’s visibility off and on to compare past painterly effects. Make sure before you start that your foreground color is set to black in the Tools panel by pressing D on the keyboard. Refer to Figure 2-9.
Project: Basic Brush to Custom Brush Settings
Let’s take a moment to examine the Brush tool options in the Options panel.
Brush Tool Options
On the left, the Brush tool
has a tool preset area where you can save various option settings to reuse on other projects. This is common for all the tools we will be discussing in this chapter. Once you create a preset, you can store it here or click the gear icon for addition preset choices. Refer to Figure 2-10.
We will not be focusing on this area, so let’s look at the next section in the Options panel.
Moving right, next to the Presets menu, click the Brush Preset Picker dropdown menu. Refer to Figure 2-11.
From the Brush Preset Picker dropdown list, choose the General Brushes folder and locate the brush named Hard Round
. If you have modified some brushes, you may have added them to this folder as well. You can adjust its current default angle, roundness, size (200 px), and hardness (100%), and this will appear in the text boxes. Use the lower zoom slider if you need to see the brush in more detail. Refer to Figure 2-12.
In this area, you can also search through the most recently used brushes, which are located in the Window ➤ Brushes panel, making it easy to modify your brushes quickly. Open that panel so that you can compare the settings with your Options panel and look at the menu for that panel as well. Refer to Figure 2-13.
Brushes that were previously created by Photoshop are stored in collapsible group folders. As well, you can create your own and save them in these folders to share with others. Any current brush can be modified and saved as a new brush. This is what you are going to do.
For example, from the General Brushes folder you could select Soft Round for a brush setting of reduced hardness or softer blur around the elliptical boundary. However, let’s try something else. While Hard Round is selected, click the tab of the Brush Settings panel or toggle the Brush Settings panel button from the Options panel
. This button resembles a folder with a paint brush. Refer to Figure 2-14.
Brush Settings Options
The Brushes panel will now flip to the Brush Settings panel. Refer to Figure 2-15.
Brush Tip Shape
Under the area below the Brushes button, click the Brush Tip Shape tab
. After doing that, you can adjust the following:
Size of the brush stroke using the slider (1-5000 px)
Flip on the X or Y axis by enabling one of the check boxes
Adjust the angle of the brush (-180, 0, 180) degrees
Roundness of the brush head from 0-100% (use the preview on the right to adjust the angle and roundness)
Hardness of the brush stroke using the slider (0-100%)
Spacing of the brush stroke using the slider (0-1000%). The slider is activated when enabled.
Figure 2-16 shows the settings I used to make this a softer brush.
I set the size to 200 px, enabled flip on X and Y, and set the angle to 38°, the roundness to 59%, the hardness to 5%, and the spacing to 87%. Notice how moving the spacing higher than 25% gives a more dotted appearance because the brush strokes are farther apart.
Make sure, as you build your brushes, to test and move the sliders associated with the next several tabs located on the left. However, for this project, just follow along with me for now as I describe each tab.
Shape Dynamics Tab
Click the Shape Dynamics tab
to adjust the shape variation
. The check on the tab enables these settings and you can lock the options as well as for the following tabs. Leave them unlocked for now, except for Protect Texture. Refer to Figure 2-17.
This area controls the tip shape variation options
such as jitter or how each part of the brush stroke will fade, tilt, or spread. Some options will be greyed out or appear as a warning if you do not have a pen or stylus. However, if you do have a stylus, these adjustments can certainly create some interesting angles. Refer to Figure 2-18.
Things you can control include:
Size of Jitter randomness
: (0-100%) you can keep the dynamic control for size Off or from the dropdown menu choose from the options of Fade, Pen Pressure, Pen Tilt or Stylus Wheel. If you don’t have a pen or stylus to work with, Fade is the best option as you will not get a warning message saying you need a tablet that is either an input device with a pressure sensitive tablet, a tilt sensitive tablet or has a tablet with a thumbwheel. Refer to Figure 2-19.
With the setting of Fade, you can set the steps of the Fade from 1-9999 and you can alter the minimum diameter from 0-100%. However, only with Pen Tilt can you set the tilt scale from 0-200%.
Angle Jitter
can be set from 0 to 100%. You have similar dynamic control options for the angle. By default, it is set to Off, but there are options of Rotation, Initial Direction, and Direction. Rotation requires a tablet that supports rotation. Initial direction and Direction give no warning message, but you will not have access to the Fade steps options, which you can set from 1-9999.
Set the Angle Jitter
to 32% and the Control to Fade 25. Refer to Figure 2-21.
The Roundness of Jitter
is set from 0-100% and it sets the randomness. You have the same control setting for roundness as the Size Jitter, including rotation. By default, it is set to Off. Fade steps (1-9999) allow you to access the minimum roundness of 1-100%. Refer to Figure 2-22.
Set the Roundness Jitter
to 3%, the Control to Fade 25, and the Minimum Roundness 18%. Refer to Figure 2-22 and Figure 2-23.
With the following checkboxes enabled, you can also flip the jitter on the X or Y axis randomly as well as use Brush Projection. Note that Brush Projection disables the Roundness Jitter slider and controls. Refer to Figure 2-24.
In this case, just enable the Flip X Jitter option
. Refer to Figure 2-25.
Scattering Tab
Now, in the Brush settings, click the Scattering tab
to adjust scattering and count. This tab, when enabled, affects the point at which the brush dots are scattered. Refer to Figure 2-26.
The Scatter randomness slider can be set from (0-1000%). The option Both Axes allows for scatter in both directions. It’s like Jitter in the Shape Dynamics tab and can be dynamically controled for scatter by choosing a setting from the dropdown menu. The default is Off but you can set to Fade steps (1-9999).
Set Scatter to 123% and Control to Fade 25. Refer to Figure 2-27.
Set the Tip Count (1-16) to compress the tips and enlarge the area of scatter as well. Set the Count to 2 as higher settings appear quite congested. Refer to Figure 2-28.
Count Jitter sets the randomness of the scatter
(0-100%) and also has a dynamic Control for the count dropdown menu with the same settings as Scatter, including Fade steps (1-9999). Set the Count Jitter to 85% and leave the Control set at Off. Refer to Figure 2-29.
As you drag over the layer on the canvas, the scattering will stop when you reach the end of the scatter.
Texture Tab
Click the Texture tab
to adjust texture options. This tab allows you to paint with various rough pattern textures that you create to give the brush a rough edge. These patterns are located in the Patterns panel
. We will look at pattern creation in more detail in Chapter 3. In the meantime, select a rough-looking B&W pattern because the rough edges seem to appear more distinctly. Invert, when enabled, allows you to reverse the texture pattern, and the plus icon button allows you to create a new preset from the current pattern. Refer to Figure 2-30.
Tip
If you cannot locate a rough texture pattern like mine, go to your Patterns panel and, from the menu, make sure to append your Legacy Patterns and more folder. Refer to Figure 2-31.
Then return to your Brush Settings panel and, in the Legacy Patterns and More folder, open the 2019 Patterns. Look for the Stone folder and choose Stone_Granite (946 by 946 pixels, Indexed mode). Refer to Figure 2-32.
In the texture area of the panel, move the sliders or dropdown menus to alter the following settings:
Scale (1-1000%) alters the size of the texture.
Brightness (-150, 0, +150) effects the distictness of the texture.
Contrast (-50, 0, +100) changes the sharpness of the texture.
Set the Scale to 60%, Brightness to -3, and Contrast to 18, making the brush appear like ink bleeds into the canvas. Refer to Figure 2-33.
Texture Each Tip is enabled by default. Set it to blend the texture with each individual tip rather than on the entire stroke. However, when disabled, some settings are not available, such as Depth Jitter. Refer to Figure 2-34.
Keep this checkbox enabled so the smudge does not smear too much. Refer to Figure 2-34.
Mode sets a type of texture blending mode or method of interaction between the brush and texture. By default, it is set to Height, but other options include Multiply, Subtract, Darken, Overlay, Color Dodge, Color Burn, Linear Burn, Hard Mix, and Linear Height, each of which gives a slightly different disolved appearance. Note that Height and Linear Height affect texture depth and detail. We will look at some of these other modes in more detail later in the chapter. Refer to the section on brush options and blend modes. Refer to Figure 2-35.
Leave it on the Height setting for now. Refer to Figure 2-35 and Figure 2-36.
After setting the mode, you can set the Brush Depth (0-100%).
Mimimum Depth (0-100%) is only available when the Depth Jitter Control area is set to a setting other than the default of Off, such as Fade. Refer to Figure 2-37.
Depth Jitter
controls the randomness (0-100%) and has the same control settings for depth as the Shape Dynamics tab including Fade steps (1-9999).
Leave the Depth at 100%, Minimum Depth at 0%, Depth Jitter
at 0%, and Control at Fade 25. Refer to Figure 2-38.
Dual Brush Tab
Select the Dual Brush tab
to adjust the dual brush shape. Do you want to use two brushes at the same time? Then this mode is for you. Select another brush from the list to add a more combined and interesting faded effects. I used Soft Round 30 in this figure. Note that with these settings some changes may be more noticeable depending on the chosen brush. Also, higher settings appear to reduce the effectiveness of the dual brush
. Refer to Figure 2-39.
Blending Mode sets the method of interaction between the primary brush and dual brush. Change to Multiply, Darken, Overlay, Color Dodge, Color Burn, Linear Burn, Hard Mix, or Linear Height. We will review many of these modes later in the chapter. However, in regards to Linear Height, refer to the Note for the Texture tab. By default, the Mode is set to Color Burn. However, a setting of Mutiply can overide the current brush. Refer to Figure 2-40.
For now set it back to Color Burn.
The Flip check box, when enabled, depending on the type of dual brush used, makes the random flip more apparent.
Change other slider settings when a brush
is selected, such as
Size or brush diameter (1-5000 px)
Spacing (1-1000%)
Scatter (0-1000%)
Both axes, to control direction scatter in both directions
Change the setting to Size 33 px, Spacing 1%, Scatter 0%, and Count 1. Refer to Figure 2-41.
Color Dynamics Tab
Click the Color Dynamics tab
to adjust color variation. These settings will not be apparent until you test the brush on a blank white page, so as you alter the settings in this tab, test often while dragging the brush over the canvas. Refer to Figure 2-42.
Color and fade dynamics
can be altered by enabling the checkbox called Apply per Tip. This randomness can also be affected by the current forground/background jitter or colors in the Tools panel (0-100%). As well, you can use dynamic controls for color from the dropdown menu including Fade steps (1-9999). By default, it is set to Off.
When you paint with a black foreground and a white background, the result is a greyscale pattern. Refer to Figure 2-43.
At this point, go to the Tools panel
and click the foregound color to enter the Color Picker and change it to a red (R: 255 G:0 B:0). Click OK to exit and then paint on the canvas to see the color result. Refer to Figure 2-44.
You get random patterns of color as you paint and this is controled by the following sliders
:
Hue Jitter randomness: (0-100%)
Saturation Jitter randomness: (0-100%)
Brightness Jitter randomness: (0-100%)
Purity: Sets the color shift towards or away from the neutral axis (-100, 0, +100%). A higher number results in brighter colors while lower numbers are more dull and muted.
Set the Foreground/Background Jitter
to 36%, Control to Fade 25, Hue Jitter to 48%, Saturation Jitter to 38%, Brightness Jitter to 58%, and Purity to -22%. Refer to Figure 2-42.
Try other slider settings and see how they effect the color as you paint.
Transfer Tab
Click the Transfer tab
. This allows you to further adjust the opacity and flow of paint from the brush, as well as the build-up of paint or effect. Refer to Figure 2-45.
Opacity Jitter randomness
(0-100%) also has dynamic controls for opacity, including Fade steps (1-9999). By defaut, it is Off and Minimum Brush opacity (0-100%). Refer to Figure 2-45 and Figure 2-46.
Flow Jitter randomess
(0-100%) also has dynamic controls for flow, including Fade steps (1-9999). By default, it is set to Off and Minimum Brush flow (0-100%). Refer to Figure 2-45 and Figure 2-46.
Wetness Jitter randomness
is disabled by default and can only be accessed by the Mixer Brush tool, which also has dynamic controls for wetness, including Fade steps (1-9999) and Minimum Brush wetness (0-100%). Refer to Figure 2-47.
Mix Jitter randomness
is disabled by default and can only be accessed if you are using the Mixer Brush tool, which also has dynamic controls for mix including Fade steps (1-9999) and Minimum Brush mix (0-100%) See the earlier Note in the chapter on the Mixer Brush tool. Refer to Figure 2-47.
Note
As you use other tools that use the Brush Settings panel, some options may not be accessible or will be disabled for that tool, as you will see later in the chapter.
I often disable the Tranfer option as I find that it masks some of my smear. This is likey because of my dual brush tab being enabled. But in your case, this might be the exact brush effect you are looking for. Refer to Figure 2-48.
Brush Pose Tab
This Brush Pose tab
, while accessable, is more for if you are working with a stylus, one that uses tilt x and y axis, rotation, and pressure. However, if you are just working with a mouse to draw your lines, some of these settings may not be available as you draw. The settings include the following:
Tilt X (-100,0-100%) sets the default brush stylus X pose.
Override Tilt X, when enabled, overides stylus tilt X data.
Tilt Y (-100,0-100%) sets the default brush stylus Y pose.
Override Tilt Y, when enabled, overides stylus tilt Y date.
Rotation (0-360°) sets the default brush stylus rotation.
Override Rotation, when enabled, overrides stylus rotation data.
Pressure (0-100%) sets the default brush stylus pressure.
Override Pressure, when enabled, overrides stylus pressure data.
I leave this tab disabled, but you can adjust the settings if you have a stylus. Refer to Figure 2-53.
Additional Tabs
The last tabs in the Brushes Setting panel do not have additional options
. Refer to Figure 2-49.
They are the following:
Noise adds noise to the brush tip. Refer to Figure 2-50.
Wet Edges
emphasizes the edges of the brush stroke, but blends colors as they paint over each other mulitple times. Refer to Figure 2-51.
Build-up enables an airbrush-style build-up effect. When you enable this checkbox, look in the Options panel; the Enable airbrush button is also active there. Refer to Figure 2-52.
Smoothing is enabled by default and allows for mouse path smoothing.
Protect Texture preserves the texture pattern while applying brush presets.
Remember, at this point you can turn off or on the check boxes if you need to see how the brush acts with or without certain settings. Figure 2-53 shows the tabs for my brush.
Saving the Brush
When you are done adjusting your settings, click the Create new brush button at the bottom of the Brush Settings panel
. Refer to Figure 2-54.
The New Brush dialog box will open. Refer to Figure 2-55.
Change the name of the new brush to a name you will remember. Mine is Soft Scatter Brush JH. I add my intials so I remember that I created the brush
.
Then choose whether to capture the brush size in the preset, or to include tool settings to remember the current setting for the brush. Also, enable the Include color check box if you want the current brush color remembered.
In this case, because I want to use the brush with more than one tool, not just the Brush tool, I uncheck the Include Tool Settings option. Then click OK to exit. Refer to Figure 2-56.
I add this brush to my General Brushes folder. If you don’t like your current brush, you can select it in the Brushes panel and click the trash can icon to delete it. However, in this case, I create a new group brush folder by clicking the New Group Button that looks like a folder. Refer to Figure 2-57.
Name the new group as Custom Brushes Ch1 and click OK. Then drag the folder to the bottom of your brushes panel if you find that it is inside of the General Brushes panel. Refer to Figure 2-58.
Drag your new custom brush, in my case Soft Scatter Brush JH, into the folder to keep it organized. Refer to Figure 2-59.
Tip
As you look through the brushes, make sure to use your Brushes menu to add Legacy Brushes for addional options you can modify. Refer to Figure 2-60.
Also, as you create new brushes, you can save them outside of Photoshop. Select the folder of brushes you want to save, and from the Brushes menu, choose Export Selected Brushes and save them somewhere on your compter as an (.abr) file so that others can import your brush collection. Refer to Figure 2-61.
Creating a round brush was useful. However, what if you want to create your own custom designed brush that is not round?
Project: Create a Custom Brush
Let’s try creating a simple square brush of our own design. Later it can be modified with the Brush Settings panel. In your document, create a new blank layer and turn off all the other layers that you use to paint on the canvas, except for the white background. In my case, the new layer
is Layer 3. Refer to Figure 2-62.
Using your Tools panel, select the Rectangular Marquee tool
(M) in the Options panel and set Style: Fixed Size, Width: 200 px, and Height: 200 px. Make sure the feather is set to 0 px. Refer to Figure 2-63.
Click somewhere on the (Layer 3) white area in the canvas so that you see the marching ants of the selection. Use your Zoom tool if you need to get closer. Refer to Figure 2-64.
Now go to Edit ➤ Fill and choose Contents of Black, a Blending of Normal, and an Opacity of 100%. Disable Preserve Transparancy from the dialog box, and click OK. Refer to Figure 2-65.
You should now have a black square.
Now, with the Elliptical Marquee tool
(M) change the fixed size in the Options panel to 175 px and 175 px. Leave Feather at 0 px and click in the center of the black square you already made. Refer to Figure 2-66.
While selected with the Elliptical Marquee tool
, you may need to drag the selection around with your mouse to center it more accurately. Refer to Figure 2-67.
Now press the Backspace/Delete key on your keyboard to remove the center. Photoshop generally likes to use black and white shapes for its brushes, but you can use grayscale or transparent areas to enhance faded effects.
Now select the Magic Wand tool
(W). Refer to the settings in the Options panel to set Sample Size: Point sample and Tolerance: 32. Enable Anti-alias, enable Contiguous, and optionally you can enable or disable Sample All layers. Refer to Figure 2-68.
Click the black area of the square. Refer to Figure 2-69.
Go to Edit ➤ Define Brush Preset. Name the brush in the Brush Name panel or use the default name and click OK. A new brush will now be added to your Brushes folder. Refer to Figure 2-70.
Go to Select ➤ Deselect to exit the selection. Refer to Figure 2-71.
Drag the brush into the Custom Brushes Ch 1 folder. Refer to Figure 2-72.
You can now return to the Brushes Settings panel and make some alterations to the brush as you did earlier with the Hard Round brush to create your Soft Scatter brush
. In this case, I repeated the same brush settings with this brush. Some of the settings of the Soft Scatter brush may be maintained if it was the last brush you selected before you built this new brush. Note that because this is a custom shape, some settings like Brush Tip Shape Hardness may not be available. Refer to Figure 2-73.
Saving Your Custom Brush with New Settings
After you have made your brush setting choices, before you select another brush, make sure to click the New Brush button at the bottom of the Brush Settings panel. Click OK to the message in the New Brush dialog box
with both settings disabled. Refer to Figure 2-74.
Then make sure it is in your Custom Brush Ch1 folder or drag it into the folder
. Refer to Figure 2-75.
Additional Custom Brush Ideas
For other projects with custom brushes, if you have a black and white image
, you can turn that into a brush using the Magic Wand tool to click select black areas of the graphic and choose Edit ➤ Define Brush Preset. Then later Select ➤ Deselect the selection before you begin painting with your new brush. Refer to Figure 2-76.
As you progress though the rest of the book, practice using Shape tools. See Chapter 3 and your Magic Wand tool
to make selections for more complex brushes. Refer to Figure 2-77.
Remember, as you build your collection, make sure to save or export. Keep the .abr copies as backup for future projects. In the Chapters folder you will find a copy of the brushes used in this chapter.
Now let’s return to the Brushes Options panel.
Brush Options and Blend Modes
In the Options panel, after creating your custom brush, you can paint using various paint blending modes
. Some of these blending modes
appeared in the various brush settings, as you saw earlier. However, you can add these modes again as you paint. They are simlar to the Layer Blending modes
that you can adjust for a specific layer in the Layers panel
. Refer to Figure 2-78.
Note
The modes of Height and Linear Height are exclusive to the brush settings of Texture but the brush setting of Dual Brush just uses Linear Height and you can see my earlier reference in the brush settings area.
Blend modes
on an image, whether painted or with a layer blend change, work with the base color (original color) plus the blend color (the color being applied with the painting or editing tool) and the result color is the combination of the two. Refer to Figure 2-79.
Channel: In the following examples, channel refers to the RGB or red, green, and blue channels.
The science behind blends and how Adobe determines the blends is quite complicated. For us to see it visually, I experimented and created the following figures so that you can see the difference between painting with the Brush tool
, in this case the default general brush of Soft Round, with a specific blending mode in various color hues of red, green, blue, white, and black on the left. I then repeated the steps painting in Normal mode and then appying the Blending mode directly to the layer on the right side. I consider these lines to be the blend color
and the gradient background to be the base color. Refer to Figure 2-80.
Let’s look at these visual examples to get an idea of how blending works.
Normal: Paints the current brush foreground blend color (default). There is no blend because opacity for both is 100%. Refer to Figure 2-81.
Dissolve: Paints the current brush foregound blend color, but as a more air brush, random pixilated pattern with some noise distortion
arround the soft edges. Refer to Figure 2-82.
Behind: Edits or paints the current brush
foreground blend color only on the transparent areas of the layer. Make sure that Lock transparent pixels for the layer is not enabled when painting in this mode. This blend option is not available for the Layers panel blending modes. It can only be accessed by a Brush, History Brush, Clone Stamp, Pattern Stamp, or Pencil tool. Refer to Figure 2-83.
Clear: Similar to an Eraser tool
, it edits or paints the pixels and makes them transparent. Make sure that Lock transparent pixels for the layer is not enabled when painting in this mode. This option is not available for the Layers panel blending mode, only for the Brush and Pencil tools. Refer to Figure 2-84.
Darken: Based on color data
from each channel, the base or blend color (whichever is darker) is the result color. Pixels lighter or transparent do not change. White or transparent base areas do not affect the blend color and a white blend has no effect on the base and disappears. Refer to Figure 2-85.
Multiply: Similar to Darken, based on color data from each channel, the base color is multiplied by the blend color. A darker color results. White or transparent base areas do not affect the blend color and a white blend
has no effect on the base and disappears. Refer to Figure 2-86.
Color Burn: Based on color
data from each channel, the blend darkens the base color via the blend color by increasing the contrast between them. White or transparent base areas do not affect the blend color and a white blend has no effect on the base and disappears. However, there are slight differences in how the resulant color appears when painting with a brush in this mode or simply changing the above layer’s blending mode after painting in Normal mode, as seen on the right of Figure 2-87.
Linear Burn: Based on color data from each channel, the blend darkens the base color and the brightness between the blend and base is decreased. White or transparent blends do not affect the base color and disappear
. Refer to Figure 2-88.
Darker Color: Compares all the channel values for both the base color
and the blend color and displays a lower color value from choosing lower channel values. For example, painting over a black area does not produce a third color and the blend will pass over that area and disappear. Refer to Figure 2-89.
Lighten: Based on the color data from each channel (whichever is lighter, the base or the blend), the result color is created. As the blend is painted over, those base pixels that are darker are replaced by lighter pixels. A white blend is unaffected, and black disappears and does not blend with the base. Refer to Figure 2-90.
Screen: Based on the color data from each channel, the inverse base color is multipled by the inverse of the blend color. A lighter third color results
. A white blend is unaffected, and black disappears and does not blend with the base. Refer to Figure 2-91.
Color Dodge: Based on the color data from each channel, the base color is brightened to reflect the blend color. The result color is a decreased contrast between the base and blend. Painting with black does not affect the base color and it disappears. Painting on transparent areas does not affect the blend unless you are applying a Layer Blend mode
. However, there are slight differences in how the result color appears when painting with a brush in this mode or simply changing above the layer’s blending mode after painting in Normal mode. Refer to Figure 2-92.
Linear Dodge (Add): Based on the color data from each channel, the base color is brightened. The result color is an increased brightness between the base and the blend. Painting with black does not affect the base color and it disappears. Painting on transparent areas does not affect the blend, unless you are applying a Layer Blend mode. There are slight differences in how the result color appears when painting with a brush in this mode or simply changing the above layer’s blending mode
after painting in Normal mode. Refer to Figure 2-93.
Lighter Color: Compares all the channel values for both the base color and the blend and dlsplays a higher color value from choosing highest channel values. A white blend
is unaffected, and black disappears and does not blend with the base. Refer to Figure 2-94.
Overlay: Depending upon the base, the blend color will be multiplied or screened. As the colors overlay
the base, the highlights and shadows are preserved, mixing with the blend to preserve the lightness and darkness of the original blend. Refer to Figure 2-95.
Soft Light: Depending on the blend color, the base is lightened or darkened. The color’s light
is considered diffused or more gentle. If the blend is less than 50% gray, the result is lightened or dodged. If it’s more than 50%, the result is like a darker burned area. Painting over colors using black will darken and painting with white will lighten. Refer to Figure 2-96.
Hard Light: Depending on the blend color, the base is screened or multiplied. The color’s light is considered harsh or more intense
. If the blend is less than 50% gray, the result is lightened or screened. If it’s more than 50%, the result is like multiply. Blend colors of black and white over a black or dark base will cover and no blend will result. This blend is more apparent when woking with more dull or muted hues that have a mixture of RGB not 100% pure. Refer to Figure 2-97.
Vivid Light: Depending on the blend color, a burn or dodge occurs when the contrast is increased or decreased. If the blend is less than 50% gray, the result is lightened or there is a decrease in contrast. If it’s more than 50%, the result is darkened or there is an increase in contrast. Vivid light
can give a more blurred or smeared appearance when painted with a blend over the base. However, the result using a brush verses later appying the blending mode to the layer after painting in Normal mode can be dramatically different. Refer to Figure 2-98.
Linear Light: Depending on the blend color, a burn or dodge occurs when the brightness is increased or decreased. If the blend is less than 50% gray, the result is lightened or increased brightness. If it’s more than 50%, the result is darkened or decreased brightness. Linear light can give a more blurred or smeared appearance when painted with a blend over the base. However, the results vary when using a brush versus later applying the blending mode to the Layer after painting
in Normal mode. Refer to Figure 2-99.
Pin Light: Depending on the blend color
, colors are replaced. If the blend is less than 50% gray, the result is that the darker base colors are replaced and the lighter the blend color is unchanged. If it’s more than 50% gray, the result is that lighter base colors are replaced and the darker the blend color is left unchanged. This is more apparent in the green and red channels and the brush strokes appear slightly pinched. This blend is more apparent when woking with more dull or muted hues that have a mixture of RGB that is not 100% pure. Refer to Figure 2-100.
Hard Mix: Add the RGB channel values of the blend color to the same channels of the base color. Each channel has a value of 0-255, and when combinined, the channel will either be 0 or 255, resuting in a harsh contrast of one range or the other. However, the results vary when using a brush versus later applying the blending mode to the layer after painting with the Brush in Normal mode
. Refer to Figure 2-101.
Difference: Based on the color data
from each channel, either the base or the blend is subtracted from the other and can produce a black or darker result over similar colors. This choice is dependant upon which has the greatest brightness value. White causes an inverse result while a black blend produces no change to the base and disappears. Refer to Figure 2-102.
Exclusion: Creates a blend similiar to Difference
, but with a lower contrast. Like Difference, white can cause an inverse result, while a black blend produces no change to the base and disappears. Refer to Figure 2-103.
Subtract: Based on the color data from each channel, the result is that the blend is subtracted from the base. White painted over a color turns black while a black blend
produces no change to the base and disappears. Refer to Figure 2-104.
Divide: Based on the color data from each channel, the blend is divided
from the base color. Black painted over certain colors turns white and a white blend does not effect the base color and disappears. Refer to Figure 2-105.
Hue: The base color’s luminance and saturation plus the blend color’s hue
equals the result color, often in shades of gray. Note that areas of grey are unaffected by the blend color and it disappears. Refer to Figure 2-106.
Saturation: The base color’s luminance and hue plus the blend color’s saturation
equals the result color. Areas of no satauration and just gray are unaffected by the blend. Red, green, and blue blends produce little or no result, while black and white do produce a grey result in colorful areas. Refer to Figure 2-107.
Color: The base color’s luminance plus the blend color’s hue
and saturation equals the result color. Gray levels in the dark and light range are preserved and are ideal for tinting black and white images. Note that some RGB color will appear in the mid-tone grayscale range. Refer to Figure 2-108.
Luminosity: The base color’s hue and saturation plus the blend color’s luminance
equals the result color. It is an inverse of the Color mode and produces a result in various grayscale shades. White and black do not blend into the base. Refer to Figure 2-109.
As you can see, each blend color, depending on how it passes over a base color, produces a different result. If you use a custom brush
rather than a soft brush, this can enhance the look further as you paint over your artwork or a photo. Here is an an example using my soft scatter brush that I created earlier over a gradient backgound. See file Ch2_gradient.psd and make an image duplicate for practice. Refer to Figure 2-110.
Make sure to set a color using your Color Picker and Tools panel
for a foreground like red to see more blends. Then paint on the background layer, trying each brush option and blending in Painting mode, one at a time. Refer to Figure 2-111.
Depending on where you paint, the colorful brush changes.
Remember to use your History panel
and go back a step as required. Refer to Figure 2-112.
Then paint on a blank layer and adjust the blending mode of the layer and see what difference it makes to the custom brush strokes. Refer to Figure 2-113.
In the next section of the Options panel
you can set the brush’s opacity (1-100%). Opacity can interact with the blending mode as well.
Always use presure for opacity when enabled. When off, the Bush Preset controls presure. Set the Flow rate (1-100%) for the stroke to enable airbrush-style build-up effects
Smoothing (1-100%): Set the smoothing for the stroke. Use higher values to reduce the shakiness of brush strokes.
Under the gear, enable smoothing options
for the brush while painting, which include Pull String Mode, Stroke Catch-up, Catch-up on Stoke End, and Adjust for Zoom. Refer to Figure 2-114.
Then set the brush angle, which is the same as if you set the angle in the Brush Preset Picker and spun the brush preview in a 360-degree spin. It sets the equvalant number between -180, 0, and 180. Refer to Figure 2-115.
The second to last button is “Always use Pressure for Size. When off Brush Preset controls pressure.” Note the last button, Symmetry Paint; we will look at it in Chapter 3. Refer to Figure 2-116.
If you want to create a straight line from one point to the next, remember to click and then hold down the Shift key as you drag. Or click and then Shift+Click to the next location to get the brush to spread from one point to the next. Refer to Figure 2-117.
Using Your Custom Brushes with Other Tools to Warp Your Artwork Further
After you have created a warped brush tip, you do not have to limit yourself to using just the Brush tool. You can test it with the Pencil or Eraser tool as well.
If you use the current brushes settings that you set for your brush, you will not have access to all of the brush settings for that brush. This includes the following:
Pencil: Wet Edges, Build-up, and some sliders in Shape Dynamics, Texture, and Transfer are disabled. Refer to Figure 2-118.
Eraser Tool: Wet Edges, Color Dynamics, and some sliders
in Shape Dynamics, Texture, and Transfer are disabled. Refer to Figure 2-119.
Test your custom brush with these tools.
Pencil Tool Options (Review)
In the Options panels
are the following settings that are like your Brush tool
, from left to right: Tool Preset, Brush Preset Picker, Brush Settings Panel, Blending Paint Mode, Opacity, Opacity Pressure, Smoothing, Smoothing Options, Angle, Always use Pressure for Size, and Symmetry Paint (See Chapter 3). Note that Auto Erase, when enabled, draws the background color over the previously painted foreground color. Refer to Figure 2-120.
Eraser Tool Options (Review)
In the Options panel, moving from left to right, after the Tool Preset, Brush Preset Picker, and Brush Setting Panel, you can set the Eraser tool mode. For the Eraser tool
to use your brushes settings, you can only erase in either Brush or Pencil mode. Block mode only creates a square eraser, which is not useful for this topic. Brush mode is best to use, and like the Brush tool, you have access to the same brush settings mentioned earlier in the chapter. Next are Opacity, Opacity Pressure, Flow Rate, Enable Airbrush Style Build-Up Effects when enabled button, Smoothing, Smoothing Options, Angle, Erase to History, and Always use Pressure for Size button. The last button is Symmetry Paint, which we will look at in Chapter 3. Refer to Figure 2-121.
However, when enabled, Erase
to History allow you to erase areas from a designated history state in the History panel, such as to when the document was first opened. We will look at history brushes later in the chapter. Refer to Figure 2-122.
Let’s now move on to the other tools you can test using your new brush tip to create some actual painterly distorts.
Garden Project
File ➤ Open CH2_IMG_3348.psd and use this image to practice the next set of tools. Make an Image➤ Duplicate of the image for practice. Click OK to the message. Refer to Figure 2-123.
This is a picture of a flower I took as a macro shot (or close up) in a local garden
. Nature is full of potential images to which you can add painterly effects. Refer to Figure 2-124.
Remember to use your Zoom tool to get closer to an area and your Hand tool (spacebar) to move around the image when working with other tools. Refer to Figure 2-125.
First, we will explore three tools that are grouped together, as well as their options in the Options panel. Refer to Figure 2-126. They are the following:
Blur tool
Sharpen tool
Smudge tool
Note
Before we use a custom brush, first we will test on the image with one of the Brush Preset Picker general brushes to see the difference in effects. I’ll first use a Soft Round. Refer to Figure 2-127.
In the Layers panel, create a new blank layer so that you will not alter the background while painting. Refer to Figure 2-128.
Rename the layer as Blur by double-clicking the name and typing Blur and then clicking on the thumbnail on the layer to commit. Refer to Figure 2-129.
Blur Tool
The Blur tool
allows you to blur or make fuzzy areas in an image, so that those areas appear out of focus. I like the way the camera created the background blur, but maybe I want to blur some other areas as well.
Blur Options
Look at the Options panel
from left to right. Refer to Figure 2-130.
As with the Brush tool, the first section is used to store the tool presets, if there are any. If you have made certain changes to your Options panel
, you can save and store them here to use on other projects. Currently this area contains no tool presets. Refer to Figure 2-131.
Next, as you saw with the Brush tool, is the Brush Preset Picker. It allows you to change the size, hardness, angle, and roundness of the brush head
. You can search for brushes, as well as create a new brush from your settings or a brush group just as you would from the Brushes panel. Often a bigger brush will result in a more visible blur. Refer to Figure 2-132.
Select Soft Round with a Size of 97 pixels and Hardness of 0%.
The next button allows you to adjust the Brush settings in that panel. Refer to Figure 2-133.
Notice that some areas are greyed out and are not accessible, as they were with the Brush tool. You do, however, have access to the settings of Brush Tip Shape, Shape Dynamics, Scattering, Transfer, Brush Pose, Noise, and Smoothing. For details on those tabs, refer to earlier in the chapter about creating custom brush settings. Likewise, the accessible settings that you created earlier with your custom brush should be retained as you paint with the Blur tool.
The next section is for the mode or painting mode. This is similar to a brush and layers blending mode, but in this case for painting a blur. Refer to Figure 2-134.
You can review the previous brush blending modes
earlier in the chapter, but here is an overview of the settings
as they apply to the Blur tool:
Normal: How the tool normally blurs
Darken: Blurs and darkens the colors
Lighten: Blurs and lightens the colors
Hue: Blurs and alters the hue of the colors
Saturation: Blurs and greys the colors
Color: Blurs and alters the color to blend
Luminosity: Blurs and alters the brightness of the colors
Let’s paint in Normal mode for now.
Next, you can set the Strength for the blur stroke. By default, it is 50% but it can be reduced to 1% or increased to 100%. This will allow the blurring to appear slower or faster, increasing or reducing the amount of time you click and drag over an area holding down the mouse key. Refer to Figure 2-15.
The angle is the same as what is set in the Brush Preset Picker dropdown menu (-180, 0, 180) when you alter the angle of the brush.
Sample All Layers
is a very useful option in that you can work on a blank layer and paint your blur, without damaging the pixels on the background layer. This why the blank layer was created. Enable the checkbox and paint on the Blur layer with the Blur tool around the edge of the flower’s petals, and you can then turn on and off the visibility of that layer to review the before and after. Refer to Figure 2-135 and Figure 2-136.
Note
Use your Zoom tool if you need to get closer to the flower. If you find that you are not noticing enough of a blur, then move the strength up to 80%. You may need to paint by dragging over an area a few times. Refer to Figure 2-137.
The last button in the Options panel is The Always use Pressure for Size button. This can be used to adjust the pressure of the blur and when off, the original brush preset will control the pressure instead. Click this button as well and continue to paint over the edge of the white petals. Refer to Figure 2-138.
Tip
As with the Brush tool, you can click and then Shift+Click in a new location if you want a blur in a straight, direct line from point to point. Or you can hold down the Shift key and drag. Refer to Figure 2-139.
Continue to paint around the edge of the flower to achieve the subtle blur you want. Then try some of the Blend modes to see if they improve the blur. They will be quite subtle compared to the Brush tool. Then set the Blend mode back to Normal. Refer to Figure 2-134.
Now try one of your custom brushes and see how it affects the blurring. I tried my Soft Scatter Brush, and it created a scattering of random blur areas on the blur layer. Refer to Figure 2-140.
Tip
Blurring can be localized if you use selection tools such as the Magic Wand tool when Sample All Layers is enabled in the Options panel and then click and Shift+Click on the image to create the selection and then add a layer mask. The layer mask can then be edited further with the Brush or Eraser tools, which I discuss regarding masks in more detail in my Photoshop Selections book. Refer to Figure 2-141.
Note
If you set your Eraser tool to erase from history, then you can add to the blur in areas from a previous state. See Eraser tool options for more details. Refer to Figure 2-142.
You will see more intense blur-related filters in Chapter 8.
For now, turn off the visibility of the Blur layer and create a new layer and rename it Sharpen. Refer to Figure 2-143.
The Sharpen tool
, while not really used to create a warp or distort, can be used to adjust or correct blurs and make pixels appear slightly clearer. However, sometimes sharpening too much can make the image appear grainy and pixelated.
Sharpen Tool Options
Much of what you saw in the Blur tool’s Options panel
is the same for the Sharpen tool. I will just point out the key differences, and you can refer to the Blur tool for more details. Look at the Options panel from left to right. Refer to Figure 2-144.
The first section allows you to save and store presets for your tool.
After the Sharpen tool presets is the Brush Preset Picker
, which has the same settings as the Brushes panel. Often a bigger brush will result in a more visible sharpen. Set the Size to 97 px and Hardness to 0% so that the sharpening is gradual and not too distinct along the edges and use a General Brushes brush of Soft Round. Refer to Figure 2-145.
Brush settings
are the same as for the Blur tool. Likewise, the accessible setting that you created earlier with your custom brush should be retained as you paint with the Sharpen tool. Refer to Figure 2-146.
The next section is for the mode or painting mode. You can review the following brush blending modes earlier in the chapter, but here is an overview of the settings
as they apply to the Sharpen tool. Refer to Figure 2-144
Normal: How the tool normally sharpens
Darken: Sharpens and darkens the colors
Lighten: Sharpens and lightens the colors
Hue: Sharpens and alters the hue of the colors
Saturation: sharpens and greys the colors
Color: Sharpens and alters the color to blend
Luminosity: Sharpens and alters the brightness of the colors
Let’s paint in Normal mode for now.
Next, you can set the strength for the sharpen. By default, it is 50% but it can be reduced to 1% or increased to 100%. This will allow the sharpen to appear slower or faster, increasing or reducing the amount of time you click and drag over an area. Let’s leave it at 50% so you can see the sharpen happen gradually as you hold down the mouse and drag around the center of the flower image or other areas you want to sharpen. Refer to Figure 2-147.
The angle is the same as what is set in the Brush Preset Picker dropdown when you alter the angle of the brush.
Sample All Layers
is a very useful option in that you can work on a blank layer and with paint without damaging the pixels on the background layer. Now paint on the Sharpen layer in the center of the flower with the Sharpen tool and then turn on and off the visibility of that layer to review the before and after. Refer to Figure 2-148.
You will notice that the image now appears clearer and sharper in the center and even brighter than before.
Make sure to keep Protect detail enabled so that you minimize pixelation while protecting details. Refer to Figure 2-147.
The last button in the options panel is Always use Pressure for Size
. This button can be used to adjust the pressure of the sharpen. When off, the original brush preset will control the pressure instead. Refer to Figure 2-149.
Click this button to compare how it effects the sharpening. The change may be subtle, depending on what brush is used.
Tip
As with the Brush tool, you can click and then Shift+Click in another location if you want a blur in a straight, direct line from point to point. Refer to Figure 2-139.
As with the Blur tool, sharpening can be localized, if you use selections such as the Elliptical Marquee tool
and add a Layer Mask, which I discuss in more detail in my Photoshop Selections book. Refer to Figure 2-150.
Now, as you did with the Blur tool, try one of your custom brushes with different painting blending modes to see how they affect the sharpening. I tried my Soft Scatter Brush and it created a scattering of random areas of sharpening on the sharpen layer. I found some blending modes to be more subtle in sharpening, so I will return back to the Normal blend mode. Refer to Figure 2-151.
You will see other sharpening-related filters
briefly in Chapter 8.
For now, hide the visibility of the Sharpen layer
and create a new Layer in the Layers panel and name it Smudge. Then select the Smudge tool. Refer to Figure 2-152.
Smudge Tool
The Smudge tool
is definitely a tool for warping and distorting parts of an image. It is in some ways like the Mixer Brush tool
I mentioned briefly earlier in the chapter. Refer to Figure 2-152 and Figure 2-153.
The difference is that it alters pixels, rather than foreground colors from the Tools panel or color picker. You will drag the mouse up and down on the petals to smudge.
Much of what you saw in the Blur tool options panel
is the same for the Smudge tool. I will just point out the key differences, and you can refer to the Blur tool for more details.
Smudge Tool Options
Moving from left to right, the first section allows you to save and store presets for your tool. Refer to Figure 2-154.
Next is the Brush Preset Picker, which has the same settings as the Brush Tool options panel
. Often a bigger brush will result in a more visible smudge. Set up the General Brushes Brush as Soft Round and a Size of 97 px and a Hardness of 0% for a nice smooth smudge. Refer to Figure 2-155.
Brush settings are the same as for the Blur tool. Likewise, the accessible setting that you created earlier with your custom brush should be retained as you paint with the Smudge tool. Refer to Figure 2-156.
The next section is for the mode or painting mode. You can review the following brush blending modes from earlier in the chapter, but here is an overview of the settings
as they apply to the Smudge tool. Refer to Figure 2-154.
Normal: How the tool normally smudges
Darken: Smudges and darkens the colors
Lighten: Smudges and lightens the colors
Hue: Smudges and alters the hue of the colors
Saturation: Smudges and greys the colors
Color: Smudges and alters the color to blend
Luminosity: Smudges and alters the brightness of the colors
Keep the mode on the setting of Normal for now.
Next, you can set the strength for the smudge stroke. By default, it is 50% but it can be reduced to 1% or increased to 100%. This will allow the smudge to appear slower or faster, increasing or reducing the amount of time you click and drag over an area. Keep it at the default of 50%. Refer to Figure 2-154.
Sample All Layers
is a very useful option in that you can work on a blank layer and paint your smudge without damaging the pixels on the background layer. On your Smudge layer, use the Smudge tool on the petals and try smearing them outward gradually one at a time. Then you can then turn on and off the visibility of that layer to review the before and after. Refer to Figure 2-154 and Figure 2-157.
Enabling the Finger Painting checkbox
creates a darker yet more fluid smear. By default, it is disabled so you can uncheck it afterwards to return to normal smearing. Refer to Figure 2-158.
The Always use Pressure for Size button can be used to adjust the pressure of the smudge; when off, the original brush preset will control the pressure instead. Refer to Figure 2-159.
Click this button to compare how it affects the smudging. The change may be subtle depending on what brush is used.
Tip
As with the Brush tool, you can click and then Shift+Click in a new location if you want a smudge in a straight, direct line from point to point. Refer to Figure 2-139.
Like the Blur tool
, smudges can be localized if you use selections like the Elliptical Marquee tool
and add a Layer Mask, which I discuss in more detail in my Photoshop Selections book. The selected layer mask can also be inverted. (Ctrl/CMD+I). Refer to Figure 2-160.
Now try one of your custom brushes and some different blending modes to see if it improves the smudge. I used the Soft Scatter Brush I created earlier in the chapter. This created some subtle, pointy smears. I found some blending modes to be very subtle so I will go back to the Normal blend mode. Refer to Figure 2-161.
You can at this point File ➤ Save Ctrl/CMD+S your document as a .psd file so that you can review the changes you made on each layer. You can refer to CH2_IMG_3348_final.psd to see my progression. Refer to Figure 2-162.
You will see other smudge-related filters in Chapters 8 and 9.
Other Tools to Enhance or Correct Distorts
While working with the Brush, Eraser, Blur, and Smudge tools you can use other tools that help you adjust your colors after creating these distorts. They include the Dodge (O), Burn (O), and Sponge (O) tools. Refer to Figure 2-163.
They too can use some of the brush settings we created earlier. But keep in mind that they cannot work on blank separate layers, only on the current layer that contains pixels. So, if you are not sure how the results will look on your image, I recommend painting with them on a duplicate layer by dragging the layer over the Create a new layer icon or by creating a copy of your file. Refer to Figure 2-164.
And use the History panel
if you need to revert a step while practicing with these tools. Refer to Figure 2-165.
I will just talk briefly about these three tools and uses. You can view their settings in the Options panel when you select each tool.
Note
If you want to test these next tools, just make copies of your smudge layer and test the tools one at a time. Make sure to rename each layer to remind yourself what current tool is you are using.
Dodge Tool
The Dodge tool
is used to lighten the areas of an image without affecting the hue or saturation. You can see the options in the Options panel from left to right.
Dodge Tool Options
After the Tool
presets and brush preset picker is the Brush Settings panel area, and it has many of the options of the Brush tool except for working with color dynamics, which is not accessible. Refer to Figure 2-166.
For range or painting mode, you set what you want to target the highlights, midtones, or shadows and then you click and drag over the image. The exposure of the stroke can be set from 1-100%; by default, it is set to 72%. In this example, I used the mode setting of Highlights
to brighten up the yellow I recently smudged. Refer to Figure 2-166 and Figure 2-167.
Then enable the airbrush style to build up effects as you would with the Brush tool
.
The angle is the same as what you set in the Brush Preset Picker. Refer to Figure 2-166.
The Protect Tones option, when enabled, minimizes clipping in shadows and highlights, and keeps the color from shifting hue. Refer to Figure 2-168.
The Always use Pressure for Size button can be used to adjust the pressure of the dodge; when off, the original brush
presets control the pressure instead.
Now try your custom brush or just use a General Brushes: Soft Round Brush to create the dodge.
Burn Tool
The Burn tool
does the opposite of the Dodge tool and is used to darken the areas of an image without affecting the hue or saturation. You can see the options in the Options panel.
Burn Tool Options
After the tool
presets is the Brush Preset Picker. The Brush Settings panel area has many of the same options as the Brush tool except for working with color dynamics, which is not accessible. Refer to Figure 2-169.
For range or painting mode, you can set what you want to target the highlights, midtones, or shadows when you click and drag over the image. The exposure of the stroke can be set from 1-100%. The default
is 50%. I dragged the Burn tool around the purple-red areas to darken this area slightly in the midtones. Refer to Figure 2-170.
Then enable the airbrush style to build up effects as you would with the Brush tool
.
The angle is the same as what you set in the Brush Preset Picker. Refer to Figure 2-169.
Protect Tones, when enabled, minimizes clipping in the shadows and highlights, and keeps the color from shifting hue. Refer to Figure 2-171.
The Always use Pressure for Size button can be used to adjust the pressure of the burn; when off, the original brush presets control the pressure instead. Refer to Figure 2-171.
For more details on the using this tool, refer to this link:
Now try your custom brush or just use a General Brushes: Soft Round Brush to create the burn.
Sponge Tool
The Sponge tool
is used to saturate or desaturate color in an image. You can see the options in the Options panel.
Sponge Tool Options
After the tool
presets is the Brush Preset Picker. Next is the Brush Settings panel area, which has many of the same options as the Brush tool except for working with color dynamics, which is not accessible. Refer to Figure 2-172.
For range or painting mode, you can set whether you want to saturate or desaturate from the list. Saturate brightens and desaturate dulls.
The flow rate of the stroke saturation change can be set from 1-100%. It is at the default of 50%.
Then enable the airbrush style to build up effects as you would with the Brush tool
.
The angle is the same as what you set in the Brush Preset Picker. Refer to Figure 2-172.
Vibrance, when enabled, minimizes clipping for fully saturated or desaturated colors. Refer to Figure 2-173.
The Always use Pressure for Size button can be used to adjust the pressure of the sponge; when off, the original brush presets control the pressure instead. Refer to Figure 2-173.
For more details on using this tool, refer to this link:
Now try your custom brush or just use a General Brushes: Soft Round Brush to create the sponge effect
.
Make sure to File ➤ Save your files at this point. You can refer to my file CH2_IMG_3348_final.psd and the Layer Smudge DBS to compare to the original smudge layer. Refer to Figure 2-174.
History Brushes
Whether touching up or adding a distort, there are two other brush-related tools that are very useful. However, as a beginner, you may not be familiar with these tools or may have rarely used them. These tools work best on the background layer or the layer you are currently painting on with pixels. Refer to Figure 2-175. They are the following:
History Brush (Y)
Art History Brush (Y)
Let’s look at what makes them different than the Brush tool.
History Brush
The History Brush tool can be used after you have already painted with other tools, to paint back or erase certain effects. Like the History Eraser setting
, it restores the image back to an earlier state. Refer to Figure 2-176.
History Brush Options
Many of the same options that are found in the Brush tool are found in the History Brush panel. I will just mention a few key differences. Look at the Options panel from left to right. Refer to Figure 2-177.
First is the tool presets. Next is the Brush Preset Picker where you can set the brush size, hardness, angle, and roundness. Set a Size of 72 px and Hardness of 0% with a Soft Round Brush. Refer to Figure 2-178.
Next is the link to the Brushes Settings panel. In this panel, you can use all of the settings of your custom brush except for color dynamics. Refer to Figure 2-179.
As with the Brush tool, you can use the modes to try various blending painting modes; the default is Normal
. Refer to the brush options and blend modes section of this chapter if you need to review the blending modes. Refer to Figure 2-180.
You can set the Opacity
(1-100%), Always use Presure for Opacity when enabled, Flow rate for stroke (1-100%), Enable airbrush style build-up effects when enabled, and Brush Angle (-180, 0, +180°), which is the same as in the Brush Preset Picker.
The last option is Always use Pressure for Size; when off, the brush preset controls pressure. Refer to Figure 2-177.
Tip
For a straight line, click and then Shift+Click in the next location. Refer to Figure 2-139.
To test, create a copy of your Smudge layer
(drag over the Create new layer icon) and paint with a custom brush like the Soft Scatter one you created earlier with a size of 127 px. In areas where there are pixels, it will try to paint back to the orginal of the last history state found in the History panel. Refer to Figure 2-181.
Make sure to File ➤ Save your files at this point.
And you can refer to my file CH2_IMG_3348_final.psd and the Smudge History layer
to compare to the original Smudge layer normally and Smudge History 2 layer where I repeated the steps with different brush blending modes, some of which have more noticeable blends than others. Refer to Figure 2-182.
Art History Brush Tool
The Art History Brush tool
has many similarities to the Brush tool and the History Brush tool. Like the History Brush tool, it can restore a pixelated area to a previous state after using other brush tools first, but in a more spreading, artistic way. After you have created a custom brush, there are a few surprising effects the longer you hold down the brush with your mouse key.
Look at the Options panel from left to right. Refer to Figure 2-183.
Art History Tool Options
First is the tool preset
. The next is the Brush Preset Picker where you can set the brush size’s hardness, angle, and roundness. Refer to Figure 2-183.
Then you see the link to the Brushes Settings panel
. In this panel you can uses many of the settings except for Scattering, Dual brush, and Build-up. However, you can use Color Dynamics, which is not available to some previously mentioned Brush tools. Refer to Figure 2-184.
As with the Brush tool
, you can use the painting mode to try various painting blending modes. The default is Normal. There are not as many modes as with the Brush and History Brush tools
. It has a similar amount to the Blur, Sharpen, and Smudge tools. You have access to Darken, Lighten, Hue, Saturation, Color, and Luminosity. Refer to the brush options and blend modes section of this chapter if you need to review the blending modes. Refer to Figure 2-185.
You can set the Opacity for the stroke (1-100%), and the Always use Presure for Opacity option
. Refer to Figure 2-183.
The next section allows you to paint with a style to control the paint stroke’s shape. There are various options of Tight, Loose, Medium, Long, Dab, and Curl strokes which, depending on the brush used, create different results. Refer to Figure 2-186.
The Area is the painting area diameter of 0-500 px, and the Tolerance can be set from 0-100% to limit where the paint strokes will be applied.
Brush angle
(-180, 0, +180°) is the same as in the Brush Preset Picker. Refer to Figure 2-183.
The last button is the Always use Pressure for Size button. When off, the brush preset controls the pressure. Refer to Figure 2-187.
Tip
According to Adobe, the best way to work with the tool is to use the History panel and click the left column of the state or snapshot to use as the source for the History Brush and Art History Brush tool. A brush icon appears next to the source history state. Refer to Figure 2-188.
Working from a history state or snapshot then allows you to use your Eraser tool to erase from history.
To test the Art History Brush
, make a copy again of the Smudge Layer (drag the layer over the Create new layer icon) and use the custom Soft Scatter Brush at a size of 127 px and Hardness of 5%. Refer to Figure 2-189.
Click once here and there over areas with the brush to create a scattering of color in Normal mode
first, and then try other blend modes and styles, creating a colorful center like confetti. Refer to Figure 2-190.
Make sure to File ➤ Save your document at this point.
You can refer to my file CH2_IMG_3348_final.psd and the Smudge Art History layer
to compare to the original smudge layer.
Stamp and Healing Brush-Related Tools
The last set of tools that you can use with custom brushes are the Stamp tools
. Refer to Figure 2-191. They include the following:
Clone Stamp tool
(S)
Pattern Stamp tool
(S)
Clone Stamp Tool
The Clone Stamp tool
is very similar to a brush. However, it is used to paint large or small areas of pixels from a cloned source. To select a source, you hold down the Alt/Option key and click the image on either the current layer or with a setting of Sample: current layers and below to gather the sample to paint the cloned pixels on the currently selected layer. Click elsewhere to cover the area you want with the source. I go into more detail in my book Accurate Layer Selections Using Photoshop’s Selection Tools on its settings in the Options panel but the information you need to know now is in this chapter. Refer to Figure 2-192.
Clone Stamp Tool Options (Review)
From left to right, like the Brush tool after the tool
presets, you can use many of the same options in the Brush Preset Picker and Brush Settings panel except for the Color Dynamics and Smoothing options. Refer to Figure 2-193.
In addition, you can also use the Clone Source panel
and have up to five cloning locations in other open documents, and you can set the rotation of the clone for a more realistic blend. Refer to Figure 2-194.
Like other brush tools, there is also a blending effect mode that can affect how the clone
appears when stamped. Refer to the brush options and blend modes section of this chapter if you need to review the blending modes. Refer to Figure 2-195.
Next you can set the Opacity for Stroke
(1-100%) and then Always use pressure for Opacity when enabled, Flow rate for stroke (1-100%), Enable airbrush style build-up effects when enabled, and Brush angle (-180, 0, +180), which is the same as the Brush Preset Picker. Aligned, when enabled, allows for same offset for each stroke when painting with the clone source. Refer to Figure 2-196.
The last section list menu is Sample from either: Current layer, Current and Below, or All Layers. Beside this list is the currently disabled icon “Turn on to ignore adjustment Layers when Cloning.” The last button is Always use Pressure for Size. When off, the brush preset controls pressure
. Refer to Figure 2-196.
Here you can see how stamping with a custom brush on a blank new layer using the sample area of Current & Below and then Alt/Option clicking on a location with the custom Soft Scatter Brush created earlier, and then clicking in a new location, can cause a scattering of color and image depending on what effect blending mode is used. Refer to Figure 2-197.
Make sure to File ➤ Save your document at this point.
You can refer to my file CH2_IMG_3348_final.psd and the Clone Stamp layer.
Pattern Stamp Tool
The Pattern Stamp Tool
allows you to stamp a pattern with your custom brush, and we will look at this tool in Chapter 3. However, it has many of the same options as the Brush tool including tool presets, Brush Preset Picker, Brush Settings link, Effect blending modes (see the brush options and blend modes section), Opacity for stroke (1-100%) and its pressure icon, flow rate (1-100%), Airbrush icon, Brush Angle (-180, 0, +180), and Control Pressure for Size on the far right. Refer to Figure 2-198.
In Chapter 3, we will look at pattern, alignment, and the impressionist settings.
Notes on Healing Tools
Then there is another set known as the Healing tools
, but not every tool uses brushes. Refer to Figure 2-199.
The Spot Healing Brush Tool
(J), while it might appear to be part of the stamp collection, cannot use any of the Brushes settings, only the Size, Hardness, Spacing, Angle Adjustment, and Roundness of the Brush. Refer to Figure 2-200.
The Healing Brush tool
(J), while it might appear to be part of Stamp collection, cannot use any of the Brush settings only the Size, Hardness, Spacing, Angle Adjustment, and Roundness of the brush. However, you can use the Clone Source panel with this tool. We will revisit this tool in more detail in Chapter 3 as it relates to patterns. Refer to Figure 2-201.
Finally, it should be mentioned that while the Patch Tool
, Content-Aware Move Tool
, and Red Eye Tool
are a part of the healing tool collection for cosmetic touch-ups, they do not use any brush tool settings and are not relevant to this chapter. However, the Patch tool will be briefly mentioned in Chapter 3 as it relates to patterns. You’ll explore the Content-Aware tool in Chapter 7 and the Red Eye tool in Chapter 9.
In my book Accurate Layer Sections using Photoshop’s Selection Tools, I talk about selection tools as well as how to use the Crop tool to reduce the size of the page. I also demonstrate the Perspective Crop tool
, which you can review in detail in Chapter 4 of that book. It is very useful for when you want to correct a distort rather than create one, as I will demonstrate here.
File ➤ Open the file CH2_IMG_2577_Chicken_painting.psd and Image ➤ Duplicate for practice. Click OK to the dialog box message. Refer to Figure 2-202.
Select the Perspective Crop Tool
(C) from the Tools panel. Refer to Figure 2-203.
Perspective Crop Tool Options
Refer here to the Options panel
and look from left to right. In this area, you can adjust the preset, width, height, swap the width and height measurements, and change the resolution to pixels/inches or pixels/cm from the dropdown menu.
The Front Image button uses values from the front image. The Clear button allows you to reset the width, height, and resolution values and you have the option of showing or hiding the grid with the checkbox. Refer to Figure 2-204.
In this example, besides cropping, we can see a slight keystone distortion and a slight angle tilt because I was not able to photograph the image straight on without my shadow getting in the way. I did, however, make sure to take a picture of this artwork on a grid so that it would help me to line up the sides better. I also used the grid lines in my camera so that it was not too misaligned. Nevertheless, the keystone effect makes the picture appear trapezoid rather than rectangular, so we need to correct this.
To do so, do not enter any settings in the Options panel
. Instead, on the canvas, just click the four points as shown in the diagram and then adjust each bounding box point to match mine in the picture by dragging each corner individually. Refer to Figure 2-205.
Note
If you need to zoom in to adjust the bounding box handles, do not use the Zoom tool or you may get a warning message. Click Cancel to remain with the Perspective Crop tool if you do this by accident. Refer to Figure 2-206.
Instead, use the key commands of Ctrl/CMD+ + and then hold down the spacebar to access the Hand tool and move around without disturbing the grid. Use Ctrl/CMD + – or Ctrl/CMD +0 to zoom out again. Refer to Figure 2-207.
In the Options panel, two new button icons will appear on the right; the circle with the slash through it will cancel the crop. Click the check to commit the crop. Refer to Figure 2-208.
You can now see how this stretched the images in some areas, and corrected the keystone distort and angle while cropping the image at the same time. Refer to Figure 2-209.
File ➤ Save your document as a .psd file with your initials and click Save to commit. Refer to Figure 2-210.
You can see my final file, CH2_IMG_2577_Chicken_painting_final.psd.
Later, you will look at more complex distorts in Chapters 4 through 8. In Chapter 9, you will look at advanced lens correcting filters for distortion.
Note
I saved a copy of the brushes used in this chapter as an .abr file that you can find in this chapter’s folder.
Summary
In this chapter, you looked at several brush settings and how they relate to custom brush creation. After creating custom brushes, you also looked at many of the brush tools that can utilize these brush setting presets, such as Blur, Sharpen, Smudge, History Brushes, and Clone Stamps. They allow you to continue to warp and distort in different artistic ways based on choices made in the tool’s Options panel. You saw how to use many of these brushes in a non-destructive way by painting on a blank or copy layer so that the original was not destroyed. Finally, you looked at the Perspective Crop tool as another basic warping tool that you can use to correct basic keystone and angle distorts at the same time. In the next chapter, you will look at some more tools and hidden features for pattern creation.