Glossary

Ω

See ohm.

μ

Microsecond.

μ-law

An 8-bit codec compression format for sending speech via digital telephone lines; used in North America and Japan. See also a-law.

λ

See wavelength.

5.1

The surround-sound format incorporating five discrete full-frequency audio channels and one discrete channel for low-frequency enhancement. See also 7.1 and surround sound.

7.1

The surround-sound format incorporating seven discrete full-frequency audio channels and one discrete channel for low-frequency enhancement. See also 5.1 and surround sound.

24p

The format used in high-definition video where the camera is substituting for film. The 24 refers to the standard frames-per-second rate; the p stands for progressive.

60 percent/60-minute rule

Limit listening through headphones to no more than one hour per day at levels below 60 percent of maximum volume.

AC-3

The encoding algorithm used in Dolby Digital data compression. AC stands for audio coding. See also Dolby Digital.

ACN

See active combining network.

accent miking

Used to pick up instruments in an ensemble when they solo. It is, in effect, a relatively close-miking technique but used when distant microphones are picking up the ensemble’s overall sound and a solo passage needs to stand out. Also called off-miking. See also ambience miking, close miking, and distant miking.

acoustic masking

See MPEG.

acoustic pickup mic

See contact microphone.

acoustical phase

The time relationship between two or more sound waves at a given point in their cycles.

acoustics

The science that deals with the behavior of sound and sound control, including its generation, transmission, reception, and effects. The properties of a room that affect the quality of sound.

active combining network (ACN)

An amplifier at which the outputs of two or more signal paths are mixed together before being routed to their destination.

active loudspeaker

A loudspeaker that is powered internally. See also passive loudspeaker.

active microphone mixer

Allows amplification control of each audio source and usually includes other processing features as well. See also passive microphone mixer.

active ribbon microphone

A ribbon microphone that uses an amplifier system requiring phantom power.

adaptive differential pulse code modulation (ADPCM)

Compression format that records the differences between samples of sound rather than the actual sound itself, compressing original data to one-fourth its size.

adaptive sound

See complex interactivity.

additive ambience

When the ambience of each track becomes cumulative in mixing a multitrack recording.

ADPCM

See adaptive differential pulse code modulation.

ADR

See automated dialogue replacement.

ADSR

See sound envelope.

AES/EBU

Internationally accepted professional digital audio interface transmitted via a balanced-line connection using XLR connectors, specified jointly by the Audio Engineering Society (AES) and the European Broadcast Union (EBU). See also Sony/Philips Digital Interface (S/PDIF).

aggregator

Client software that uses a Web feed to retrieve syndicated Web content such as podcasts, blogs, and mass media Web sites and, in the case of a search aggregator, a customized set of search results. Aggregators reduce the time and the effort needed to regularly check Web sites for updates. Also called podcatcher.

a-law

An 8-bit codec compression format for sending speech via digital telephone lines, used worldwide, except in North America and Japan. See also μ-law.

ambience

Sounds such as reverberation, noise, and atmosphere that form a background to the main sound. Also called room tone and presence and, in Great Britain, atmos.

ambience miking

Used along with distant miking, attempts to reproduce the aural experience that audiences receive in a live venue by recording in an acoustically suitable studio or concert hall. Microphones are positioned far enough from the ensemble where the later reflections are more prominent than the direct sound. See also accent miking, close miking, and distant miking.

amp

See ampere.

ampere

The basic unit of electric current. Also called amp.

amplifier

A device that increases the amplitude of an electric signal.

amplitude

The magnitude of a sound wave or an electric signal, measured in decibels.

amplitude processor

A signal processor that affects a signal’s loudness. The effects include compression, limiting, de-essing, expanding, noise gating, and pitch shifting. Also called dynamic processor.

analog recording

A method of recording in which the waveform of the recorded signal resembles the waveform of the original signal.

analytical listening

The evaluation of the content and the function of sound. See also critical listening.

anechoic chamber

A room that prevents all reflected sound through the dissipation or absorption of sound waves.

artificial head stereo

See binaural microphone head.

aspect ratio

The width-to-height proportions of a video image. For the standard video screen, it is 4 × 3 (1.33:1); for HDTV it is 16 × 9 (1.78:1). For wide motion picture screens, aspect ratios are between 5.55 × 3 (1.85:1) and 7 × 3 (2.35:1).

asset

In an interactive video game, a discreet piece of sound data that is referenced by the game software and made to execute at the proper time and with the proper dynamics.

assignable console

Console in which the dynamics, in addition to other functions depending on the model, are grouped in a separate module and can be assigned to individual channels selectively.

atmos

Short for atmosphere, the British term for ambience. See ambience.

Atmos 5.1 surround microphone system

A microphone system for surround-sound pickup consisting of an adjustable surround-sound microphone and a console for controlling the output assignment and the panning of the various surround configurations.

attack

(1) The way a sound begins—that is, by plucking, bowing, striking, blowing, and so on. (2) The first part of the sound envelope—how a sound starts after a sound source has been vibrated.

attack time

The length of time it takes a compressor to respond to the input signal.

attenuator

See fader.

audio data rate

The relationship between sampling frequency and quantization. When audio is converted to digital, it becomes data. The data rate is computed by multiplying bit depth times sampling frequency.

audio engine

The software/asset combination that controls the entire sound design for an interactive video game.

audio-leading-video

When the sound of the incoming scene starts before the corresponding picture appears. Also called L-cut. See also split editing and video-leading-audio.

auditory fatigue

See temporary threshold shift.

Aural Exciter

See psychoacoustic processor.

automated dialogue replacement (ADR)

A technique used to rerecord dialogue in synchronization with picture in postproduction. The picture is automatically replayed in short loops again and again so that the performers can synchronize their lip movements with the lip movements in the picture and then record the dialogue. Also known as automatic dialog recording and looping.

automatic dialogue replacement

See automated dialogue replacement.

automatic microphone mixer

Controls a group of live microphones in real time, turning up a mic when someone is talking and turning down the mics of the participants who are not talking.

backtiming

A method of subtracting the time of a program segment from the total time of a program so that the segment and the program end simultaneously.

balanced line

A pair of ungrounded conductors whose voltages are opposite in polarity but equal in magnitude.

band-pass filter

A filter that attenuates above and below a selected bandwidth, allowing the frequencies in between to pass.

bandwidth

The difference between the upper and lower frequency limits of an audio component. The upper and lower frequency limits of AM radio are 535 kHz and 1,605 kHz; therefore, the bandwidth of AM radio is 1,070 kHz.

bandwidth curve

The curve shaped by the number of frequencies in a bandwidth and their relative increase or decrease in level. A bandwidth of 100 to 150 Hz with 125 Hz boosted 15 dB forms a sharp, narrow bandwidth curve; a bandwidth of 100 to 6,400 Hz with a 15 dB boost at 1,200 Hz forms a more sloping, wider bandwidth curve.

basic interactivity

One of two types of interactive-sound design, characterized by a simple relationship between user actions and audio playback. See also complex interactivity.

bass

The low range of the audible frequency spectrum; usually from 20 to 320 Hz.

bass management

In surround sound, the redirection of low-frequency content from each of the full-bandwidth production channels to the low-frequency enhancement channel.

bass roll-off

Attenuating bass frequencies. The control—for example, on a microphone—used to roll off bass frequencies.

bass tip-up

See proximity effect.

bass trap

See diaphragmatic absorber.

BD

See Blue-ray Disc.

bidirectional microphone

A microphone that picks up sound to its front and back and has minimal pickup at its sides.

binaural hearing

Hearing with two ears attached to and separated by the head. See also binaural microphone head.

binaural microphone head

Two omnidirectional capacitor microphones set into the ear cavities of an artificial head, complete with pinnae. This arrangement preserves binaural localization cues during recording and reproduces sound as humans hear it: three-dimensionally. Also called artificial head or dummy head (Kunstkopf) stereo.

bit depth

See word length.

blast filter

See pop filter.

blocking

Plotting performer, camera, and microphone placements and movements in a production.

Blu-ray Disc (BD)

High-density optical disc format developed to enable recording, playback, and rewriting of high-definition television.

board

Audio mixing console. See also console.

boundary microphone

A microphone whose capsule is mounted flush with or close to, but at a precise distance from, a reflective surface so that there is no phase cancellation of reflected sound at audible frequencies.

bpm

Beats per minute.

broadband compressor

A compressor that acts on the dynamic range of the input signal across the entire frequency spectrum. See also split-band compressor.

bus

A mixing network that combines the outputs of other channels.

calibration

Adjusting equipment—for example, a console and a recorder—according to a standard so that their measurements are similar.

camcorder

A handheld video camera with a built-in or dockable video recorder.

capacitor loudspeaker

See electrostatic loudspeaker.

capacitor microphone

A microphone that transduces acoustic energy into electric energy electrostatically. Also called condenser microphone.

cardioid microphone

A unidirectional microphone with a heart-shaped pickup pattern.

CD-R

See recordable compact disc.

CD-RW

See rewritable CD.

center frequency

In peak/dip equalizing, the frequency at which maximum boost or attenuation occurs.

channel strip

One channel (usually input) of a console.

chipmunk effect

See speed-up pitch-shifting.

chorus effect

Recirculating the doubling effect to make one sound source sound like several. See also doubling.

clapboard

See clapslate.

clapslate

A slate used in synchronizing sound and picture during filming and editing. The slate carries such information as scene and take number, production title, location of shot—e.g., indoors or outdoors—and time code. On top of the slate is a clapstick, which is lifted and then snapped closed to produce a loud sound that is used to synchronize picture and sound. Also called slate, clapboard, or sticks. See also slate.

clipping

Audible distortion that occurs when a signal’s level exceeds the limits of a particular device or circuit.

close miking

Placing a microphone close to a sound source to pick up mostly direct sound and reduce ambience and leakage. See also accent miking, ambience miking, and distant miking.

cocktail party effect

A psychoacoustic effect that allows humans to localize the sources of sounds around them.

codec

A device that encodes a signal at one end of a transmission and decodes it at the other end. The word codec is a contraction of encoder/decoder.

coincident miking

Employing two matched microphones, usually unidirectional, crossed one above the other on a vertical axis with their diaphragms. See also X-Y miking.

comb-filter effect

The effect produced when a signal is time-delayed and added to itself, reinforcing some frequencies and canceling others, giving sound an unnatural, hollow coloration.

commentative sound

Descriptive sound that makes a comment or an interpretation. See also descriptive sound and narrative sound.

compander

A contraction of the words compressor and expander that refers to the devices that compress an input signal and expand an output signal to reduce noise. Also called a noise reducer.

companding

A contraction of the words compressing and expanding that refers to wireless mics’ increasing dynamic range and reducing noise inherent in a transmission system.

comping

Taking the best part(s) of each recorded track and combining them into a composite final version.

complementary equalization

Equalizing sounds that share similar frequency ranges so that they complement, rather than interfere with, one another. See also cumulative equalization and subtractive equalization.

complex interactivity

One of two types of interactive-sound design, characterized by user actions that result in more than just simple audio sprite playback. Also called adaptive sound and interactive sound. See also basic interactivity.

compression

(1) Reducing a signal’s output level in relation to its input level to reduce dynamic range. (2) The drawing together of vibrating molecules, producing a high-pressure area. See also rarefaction.

compression ratio

The ratio of the input and output signals in a compressor.

compression threshold

The level at which a compressor acts on an input signal and the compression ratio takes effect.

compressor

A signal processor with an output level that increases at a slower rate as its input level increases.

condenser microphone

See capacitor microphone.

console

An electronic device that amplifies, balances, processes, and combines input signals and routes them to broadcast or recording. Also called board, mixer, or, in Europe, mixing desk. See also mixer.

constructive interference

When sound waves are partially out of phase and partially additive, increasing amplitude where compression and rarefaction occur at the same time.

contact microphone

A microphone that attaches to a sound source and transduces the vibrations that pass through it. Also called acoustic pickup mic.

contextual sound

Sound that emanates from and duplicates a sound source as it is. See also diegetic sound.

contrapuntal narration

Juxtaposes narration and action to make a statement not carried by either element alone.

control surface

Provides tactual means of controlling various console-related functions. Generally there are no actual audio signals present inside a simple control surface, only control circuitry that sends digital instructions to the device doing the actual audio signal processing. Also called work surface.

converter

Changes analog signals into discrete digital numbers in analog-to-digital converters, and changes discrete digital numbers into analog signals in digital-to-analog converters.

convolution reverb

A sample-based process that multiplies the spectrums of two audio files, providing a virtually infinite range of acoustic spaces.

cordless microphone

See wireless microphone system.

coverage angle

The off-axis angle or point at which the loudspeaker level is down 6 dB compared with the on-axis output level.

cps

Cycles per second. See hertz.

critical listening

The evaluation of the characteristics of the sound itself. See also analytical listening.

crossfade

Fading in one sound source as another sound source fades out. At some point the sounds cross at an equal level of loudness.

crossover frequency

The frequency at which the high frequencies are routed to the tweeter(s) and the low frequencies are routed to the woofer(s).

crossover network

An electronic device that divides the audio spectrum into individual frequency ranges (low, high, and/or middle) before sending them to specialized loudspeakers such as the woofer(s) and the tweeter(s).

cue sheet

Any type of form used in recording, editing, or mixing audio that lists dialogue, music, or sound-effect cues and their in- and out-times.

cumulative equalization

Too much boost of the same frequency in various tracks in a multitrack recording, which could unbalance the overall blend of a mix. See also complementary equalization and subtractive equalization.

cut

(1) An instantaneous transition from one sound or picture to another. (2) To make a disc recording. (3) A decrease in level.

cut sound effect

See hard sound effect.

cycles per second (cps)

See hertz.

DAW

See digital audio workstation.

dB

See decibel.

dBFS

See decibel full-scale.

dBm

An electrical measure of power referenced to 1 mW as dissipated across a 600-ohm load.

dB-SPL

See sound-pressure level.

dBu

A unit of measurement for expressing the relationship of decibels to voltage—0.775 V. The u stands for unterminated.

dBv

See dBu.

dBV

A measure of voltage with decibels referenced to 1 V.

DC

Direct current.

DCA

See digitally controlled amplifier.

deadpotting

Starting a recording with the fader turned down all the way. Also called deadrolling.

deadrolling

See deadpotting.

decay

How fast a sound fades from a certain loudness.

decay time

See reverberation time.

decibel (dB)

A relative and dimensionless unit to measure the ratio of two quantities.

decibel full-scale (dBFS)

A unit of measurement for the amplitude of digital audio signals.

de-emphasis

Reduces the high-frequency noise at the receiver.

de-esser

A compressor that reduces sibilance.

delay

The time interval between a sound or signal and each of its repeats.

delay time

The amount of time between delays. In a digital delay, delay time regulates how long a given sound is held.

descriptive sound

Describes sonic aspects of a scene not connected to the main action. See also commentative sound and narrative sound.

design sound effect

An effect that must be created because it does not exist in nature.

destructive editing

Editing that permanently alters the original sound or soundfile. It changes the data on the disk by overwriting it. See also nondestructive editing.

destructive interference

When sound waves are partially out of phase and partially subtractive, decreasing amplitude where compression and rarefaction occur at different times.

dialnorm

Short for dialogue normalization. An attenuation signal designed to normalize the loudness levels among different distribution sources such as television and DVD and from program to program, using speech as the common reference.

diaphragmatic absorber

A flexible panel mounted over an air space that resonates at a frequency (or frequencies) determined by the stiffness of the panel and the size of the air space. Also called bass trap.

diegetic sound

Sound that comes from within the story space, such as dialogue and sound effects. See also contextual sound and nondiegetic sound.

diffraction

The spreading of sound waves as they pass around an object.

diffusion

The scattering of sound waves to a uniform intensity.

digital audio extraction

See ripping.

digital audio workstation (DAW)

A multifunctional hard-disk production system, controlled from a central location, that is integrated with and capable of being networked to other devices, such as audio, video, and MIDI sources, within or among facilities. Generally, there are two types of DAW systems: computer-based and integrated.

digital clock

See word clock.

digital delay

An electronic device designed to delay an audio signal.

digital editing

The assembly of disk-based material in or out of sequence, taken from any part of a recording and placed in any other part of the recording almost instantly. Also known as nonlinear editing.

digitally controlled amplifier (DCA)

An amplifier whose gain is remotely controlled by a digital control signal.

digital microphone

A microphone that converts an analog signal into a digital signal at the mic capsule.

digital multilayer disc (DMD)

High-density optical format disc that can store between 22 and 32 GB of data, with the potential for 100 GB of storage space. Successor to the fluorescent multilayer disc.

digital news gathering (DNG)

Reporting and gathering news from the field using digital equipment.

digital recording

A method of recording in which samples of the original analog signal are encoded as pulses and then decoded during playback.

digital signal processing (DSP)

Provides various manipulations of sound in a digital format. The term is generally used to refer to signal processing using computer software.

Digital Theater System (DTS)

A lossy data compression format that reduces the bit rate to roughly 1.4 Mbps.

digital versatile disc (DVD)

A compact disc providing massive data storage of digital-quality audio, video, and text.

direct/ambient surround-sound miking

A surround-sound miking technique using a stereo microphone array for the left-right frontal pickups, plus a center mic for the center channel and a stereo microphone array for the left- and right-rear surround pickup. See also direct surround-sound miking.

directional microphone

See unidirectional microphone.

direct narration

Describes what is being seen or heard. See also indirect narration.

direct sound

Sound waves that reach the listener before reflecting off any surface. See also early reflections.

direct surround-sound miking

A surround-sound miking approach that uses a microphone array especially designed for surround-sound pickup. See also direct/ambient surround-sound miking.

distant miking

Placing a microphone far enough from the sound source to pick up most or all of an ensemble’s blended sound, including room reflections. See also accent miking, ambience miking, and close miking.

distortion

The appearance of a signal in the reproduced sound that was not in the original sound. See also harmonic distortion, intermodulation distortion, loudness distortion, and transient distortion.

diversity reception

Multiple-antenna receiving system for use with wireless microphones. See also non-diversity receiver.

DME

Stands for dialogue, music, and sound effects.

DNG

See digital news gathering.

Dolby Digital

A lossy data compression format that reduces the bit rate to roughly 400 Kbps. See also AC-3.

donut

In mixing audio for a spot announcement, fading the music after it is established to create a hole for the announcement and then reestablishing the music at its former full level.

Doppler effect

The perceived increase or decrease in frequency as a sound source moves closer to or farther from the listener.

double-system recording

Filming sound and picture simultaneously but separately with a camera and a recorder.

doubling

Mixing slightly delayed signals (15 to 35 ms) with the original signal to create a fuller, stronger, more ambient sound. See also chorus effect.

downmixing

A way to handle surround sound whereby the surround signals are mixed to stereo. See also upmixing.

DRC

See dynamic range control.

driver

A program that allows the transfer of audio signals to and from an audio interface.

dropout

(1) A sudden attenuation of sound or loss of picture. (2) Sudden attenuation in a wireless microphone signal due to an obstruction or some other interference.

dry sound

A sound devoid of reverberation or signal processing. See also wet sound.

DSP

See digital signal processing.

DTS

See Digital Theater System.

dub

Transferring sound from tape or disk to another tape or disk. Also called transfer.

dummy head (Kunstkopf) stereo

See binaural microphone head.

duration

How long a sound lasts.

DVD

See digital versatile disc.

DVD-Audio (DVD-A)

A digital versatile disc format with extremely high-quality audio.

DVD authoring

The phase of DVD production when the user decides what goes onto the DVD and then applies the appropriate software to implement the process.

DVD-R

A DVD format allowing users to record one time but to play back the recorded information repeatedly. The format writes its data differently from DVD+R making the two record formats incompatible. See also DVD+R.

DVD+R

A DVD format allowing users to record one time but to play back the recorded information repeatedly. The format writes its data differently from DVD-R, making the two record formats incompatible. See also DVD-R.

DVD-RW

A DVD format that can be recorded on, erased, and used again for another recording. It employs a phase-change technology. A primary application for this format is authoring media for DVD-V.

DVD+RW

A DVD erasable format using phase-change technology that was developed to compete with DVD-RAM.

dynamic microphone

A microphone that transduces energy electromagnetically. Moving-coil and ribbon microphones are dynamic.

dynamic mixing

Composing the numerous sonic variables in interactive-sound design into a continuum that balances the need for realism with a visceral emotional experience so that each user experiences the appropriate sound mix for individual actions being performed.

dynamic processor

See amplitude processor.

dynamic range

The range between the quietest and the loudest sounds that a sound source can produce without distortion.

dynamic range compensation

See dynamic range control.

dynamic range compression

See dynamic range control.

dynamic range control (DRC)

A gain control signal applied during decoding that allows different amounts of overall dynamic range. Also called dynamic range compensation and dynamic range compression.

dynamic sound

See interactive sound.

early reflections

Reflections of the original sound that reach the listener within about 40 to 50 ms of the direct sound. Also called early sound. See also direct sound.

early sound

See early reflections.

earset microphone

Consists only of an earpiece cable (with no headband) connected to a microphone.

echo

Sound reflections delayed by 35 ms or more that are perceived as discrete repetitions of the direct sound.

echo threshold

The point in time at which an echo is perceived, generally between 1 and 30 ms following the direct sound.

edit decision list (EDL)

A list of edits, computer-generated or handwritten, used to assemble a production.

edit master

The finished program on videotape, film, or disc.

EDL

See edit decision list.

EFP

See electronic field production.

eigentones

The resonance of sound at particular frequencies in an acoustic space. May add unwanted coloration to sound. More commonly known as room modes.

elasticity

The capacity to return to the original shape or place after deflection or displacement.

electret microphone

A capacitor microphone which, instead of requiring an external high-voltage power source, uses a permanently charged element and requires only a low-voltage power supply for the internal preamp.

electroacoustics

The electrical manipulation of acoustics.

electronic field production (EFP)

Video production done on-location, involving program materials that take some time to produce.

electronic Foley

Creating sound effects electronically using MIDI and devices such as synthesizers and computers.

electronic news gathering (ENG)

News production done on-location, sometimes recorded and sometimes live, but usually with an imminent deadline.

electrostatic loudspeaker

A loudspeaker that uses minimal moving mass and obtains its driving force by applying an electric field to a charge trapped in the diaphragm. Also called capacitor loudspeaker.

ENG

See electronic news gathering.

enharmonic

In music two different notes that sound the same, for example, C# and Db, G# and Ab.

EQ

Equalization. See equalizer.

equal loudness principle

The principle that confirms the human ear’s nonlinear sensitivity to all audible frequencies: that midrange frequencies are perceived with greatest intensity and that bass and treble frequencies are perceived with lesser intensity.

equalizer

A signal-processing device that can boost, attenuate, or shelve frequencies in a sound source or sound system.

equivalent noise level

See self-noise.

ergonomics

Designing an engineering system with human comfort and convenience in mind.

EVD

Stands for enhanced versatile disc.

expander

An amplifier whose gain decreases as its input level decreases. It increases dynamic range.

extra-sound

See nondiegetic sound.

fade-out/fade-in

A transition usually indicating a marked change in time, locale, continuity of action, and other features. It is effected by gradually decreasing the loudness of a signal level to silence (or to “black” in video) and then gradually increasing the loudness of a signal level from silence (or from “black”).

fader

A device containing a resistor that is used to vary the output voltage of a circuit or component. Also known as an attenuator, a gain or volume control, or a pot or potentiometer.

far-field monitoring

Monitoring sound at the listening position from large, powerful frontal loudspeakers several feet away and usually built into the mixing-room wall. See also near-field monitoring.

feed

A computer file in a standardized format that lists addresses and information about the podcasts available on a server. It is also made available on the server in a semi-permanent location known as the feed URI or feed URL.

feedback

When part or all of a system’s output signal is returned into its own input. Feedback can be acoustic or electronic. A common example of acoustic feedback is the loud squeal or howl caused when the sound from a loudspeaker is picked up by a nearby microphone and reamplified. Electronic feedback is created in digital delay devices by feeding a proportion of the delayed signal back into the delay line. Also called regeneration.

filter

A device that removes unwanted frequencies or noise from a signal.

FireWire

A technology that enables isosynchronous service while providing the bandwidth needed for audio, imaging, video, and other streaming data. Isosynchronous service means it guarantees latency—the length of time between a requested action and when the resulting action occurs. FireWire offers a standard, simple connection to all types of electronics, including digital audio devices, digital VCRs, and digital video cameras as well as to traditional computer peripherals such as optical disc drives and hard-disk drives. FireWire can support up to 63 devices on a single bus.

first harmonic

See fundamental.

fixed-frequency equalizer

An equalizer with several fixed frequencies usually grouped in two (high and low), three (high, middle, and low), or four (high, high-middle, low-middle, and low) ranges of the frequency spectrum.

fixed-frequency wireless microphone system

A wireless system assigned to one frequency. See also variable-frequency wireless microphone system.

fixed mic

See plant microphone.

FLAC

See Free Lossless Audio Codec.

flanging

Combining a direct signal and the same signal slightly delayed and continuously varying their time relationships, using a time delay.

flat

Frequency response in an audio system that reproduces a signal between 20 Hz and 20,000 Hz (or between any two specified frequencies) that varies no more than ±3 dB.

flutter echoes

Echoes between parallel walls that occur in rapid, even series.

FM microphone

See wireless microphone system.

foldback

The system in a multichannel console that permits the routing of sound through a headphone monitor feed to performers in the studio.

Foley recording

Producing and recording sound effects in the studio in synchronization with picture.

formant

A frequency band in a voice or musical instrument that contains more energy and loudness than the neighboring area.

four-way system loudspeaker

A loudspeaker system with three crossover networks.

fps

Frames per second.

frame rate

The number of film frames that pass in 1 second of real time—frames per second (fps).

Free Lossless Audio Codec (FLAC)

An open-source, cross-platform file format that achieves lossless compression rates of 40 to 50 percent for most musical material.

frequency

The number of times per second that a sound source vibrates, expressed in hertz (Hz); formerly expressed in cycles per second (cps).

frequency-agile system

See variable-frequency wireless microphone system.

frequency response

A measure of an audio system’s ability to reproduce a range of frequencies with the same relative loudness; usually represented by a graph.

full coat

Magnetic film in which the oxide coating covers most or all of the film width. See also stripe coat.

fundamental

The lowest frequency a sound source can produce. Also called first harmonic and primary frequency.

FVD

Stands for forward versatile disc.

gain control

See fader.

game state

A collection of all useful information about a video game at any given point during play.

GB

See gigabyte.

gigabyte (GB)

1,024 megabytes (230 bytes).

graphic equalizer

An equalizer with sliding controls that gives a graphic representation of the response curve chosen.

Haas effect

A sound reflection arriving up to 30 ms after the direct sound must be about 10 dB louder to be audible, resulting in the direct and reflected sounds’ being perceived as one. See also temporal fusion and precedence effect.

hard-disk recording

Using a hard-disk computer system as the recording medium. Data storage and retrieval are random, quick, and nonlinear; storage capacity is considerable; and data can be nondestructive.

hard knee compression

Abrupt gain reduction at the start of compression. See also knee and soft knee compression.

hard sound effect

Begins and ends cleanly, requiring little adjustment in editing to remain in sync with the picture. Also called cut sound effect. See also soft sound effect.

harmonic distortion

Nonlinear distortion caused when an audio system introduces harmonics to a signal at the output that were not present at the input.

harmonics

Frequencies that are exact multiples of the fundamental.

HD

High definition.

head-related transfer function (HRTF)

The filtering capacities of the head, outer ears, and torso in locating a sound in three-dimensional space. See also diffraction and reflected sound.

headroom

The amount of increase in loudness level that a recording medium, amplifier, or other piece of equipment can take, above working level, before overload distortion.

headset microphone

A microphone attached to a pair of headphones; one headphone channel feeds the program and the other headphone channel feeds the director’s cues.

Helmholtz absorber

A resonator designed to absorb specific frequencies depending on size, shape, and enclosed volume of air. The enclosed volume of air is connected to the air in the room by a narrow opening, or neck. When resonant frequencies reach the neck of the enclosure, the air inside cancels those frequencies. Also called Helmholtz resonator.

Helmholtz resonator

See Helmholtz absorber.

hertz (Hz)

Unit of measurement of frequency; numerically equal to cycles per second (cps).

HID

See human interface device.

High Definition Microphone

A trademark of Earthworks, Inc., referring to its line of very high-quality mics and their proprietary technology.

high end

The treble range of the frequency spectrum.

high-pass (low-cut) filter

A filter that attenuates frequencies below a selected frequency and allows those above that point to pass.

holographic versatile disc (HVD)

High-density optical disc that uses two lasers in a single beam and can hold up to 3.9 TB of data.

Holophone microphone system

A microphone used for surround-sound pickup consisting of seven or eight miniature omnidirectional microphone elements housed in an ellipsoid shaped like a giant teardrop.

HRTF

See head-related transfer function.

human interface device (HID)

A hands-on device, such as a mouse, keyboard, joystick, or touchscreen, that facilitates control of computer functions.

humbuck coil

A circuit built into a microphone to reduce hum pickup.

HVD

See holographic versatile disc.

Hz

See hertz.

IEM

See in-ear monitor.

IFB

See interruptible foldback system.

IID

See interaural intensity difference.

IM

See intermodulation distortion.

impedance

The measure of the total resistance to the current flow in an AC circuit; expressed in ohms.

indirect narration

Describes something other than what is being seen or heard. See also direct narration.

indirect sound

Sound waves that reflect from one or more surfaces before reaching the listener.

in-ear monitor (IEM)

Used by musicians in live concerts to replace stage monitors.

infinitely variable pattern microphone

A microphone that allows fine adjustments to any on-axis response from omnidirectional through bi- and unidirectional pickup patterns.

infrasonic

The range below the frequencies audible to human hearing.

inharmonic overtones

Pitches that are not exact multiples of the fundamental. See also overtones.

initial decay

In the sound envelope, the point at which the attack begins to lose amplitude.

in-line console

A console in which a channel’s input, output, and monitor functions are placed in line and located in a single input/output (I/O) module. See also input/output (I/O) module.

inner ear

The part of the ear that contains the auditory nerve, which transmits sound waves to the brain.

input/output (I/O) module

On an in-line console, a module containing input, output, and monitor controls for a single channel.

input section

On a console the section into which signals from a sound source, such as a microphone feed, are routed to the output section.

Integrated Services Digital Network (ISDN)

A public telephone service that allows inexpensive use of a flexible, wide-area, all-digital network for, among other things, recording simultaneously from various locations.

interactive media

Media such as computer games that allow a user to be a participant in the viewing experience—to directly manipulate and control the picture and the sound.

interactive sound

A sound track that reacts to user input and is designed to never play back in the same way twice. Also called dynamic sound and complex interactivity.

interaural intensity difference (IID)

The difference between signal intensity levels at each ear. Also known as interaural level difference.

interaural level difference

See interaural intensity difference.

interaural time difference (ITD)

The difference between signal arrival times at each ear.

intermodulation distortion (IM)

Nonlinear distortion that occurs when different frequencies pass through an amplifier at the same time and interact to create combinations of tones unrelated to the original sounds.

Internet Protocol (IP)

The method used to send data from one computer to another over the Internet.

Internet SCSI (iSCSI)

A standard based on the Internet Protocol (IP) for linking data storage devices over a network and transferring data by carrying SCSI commands over IP networks. See also Small Computer Systems Interface (SCSI) and Internet Protocol.

interruptible foldback (IFB) system

A communications system that allows communication from the producer or director and selected production personnel with the on-air talent. See also mix-minus.

in-the-ear monitoring

Using small headphones instead of stage monitors to feed the sound blend to on-stage performers.

in the mud

Sound level so quiet that it barely “kicks” the VU or peak meter.

in the red

Sound level so loud that the VU meter “rides” over 100 percent of modulation.

inverse square law

The acoustic situation in which the sound level changes in inverse proportion to the square of the distance from the sound source.

I/O module

See input/output (I/O) module.

IP ENG

Stands for Internet Protocol electronic news gathering.

iSCSI

See Internet SCSI.

ISDN

See Integrated Services Digital Network.

ITD

See interaural time difference.

jack

Receptacle or plug connector leading to the input or output circuit of a patch bay, a recorder, or other electronic component.

jitter

A variation in time from sample to sample that causes changes in the shape of the audio waveform and creates adverse sonic effects such as reduced detail, harsher sound, and ghost imaging.

jogging

In digital editing, moving the mouse from side to side to direct control of an audio track. See also scrubbing and shuttling.

Kb

See kilobit.

KB

See kilobyte.

Kbps

Kilobits per second.

KB/s

Kilobytes per second.

kHz

See kilohertz.

kilobit (Kb)

1,024 bits.

kilobyte (KB)

1,024 bytes.

kilohertz (kHz)

A measure of frequency equivalent to 1,000 hertz, or 1,000 cycles per second.

knee

The point at which a compressor starts gain reduction. See also hard knee compression and soft knee compression.

K-system

Measurement system developed by Bob Katz that integrates measures of metering and monitoring to standardize reference loudness.

LAN

See local area network.

latency

The period of time it takes for data to get from one designated point to another. In audio the signal delay through the driver and the interface to the output.

lavalier microphone

Microphone that used to be worn around the neck but is now worn attached to the clothing. Also called mini-mic.

layering

When many sounds occur at once, layering involves making sure that they remain balanced, in perspective, and intelligible in the mix.

L-cut

See audio-leading-video, split editing, and video-leading-audio.

LFE

See low-frequency enhancement.

limiter

A compressor with an output level that does not exceed a preset ceiling regardless of the input level.

linearity

Having an output that varies in direct proportion to the input.

listening fatigue

A pronounced dulling of the auditory senses, inhibiting perceptual judgment.

listening walk

A walk with a concentration on listening. See also soundwalk.

local area network (LAN)

A computer network configured for a small, localized area such as a home or business.

localization

(1) Placement of a sound source in the stereo or surround-sound frame. (2) The direction from which a sound source seems to emanate in a stereo or surround-sound field. (3) The ability to tell the direction from which a sound is coming.

longitudinal time code (LTC)

A form of SMPTE time code. A high-frequency signal consisting of a stream of pulses produced by a time code generator used to code tape to facilitate editing and synchronization. Also called SMPTE time code.

loop group

People who provide the background sound for a crowd scene and various vocal utterances that it would be too expensive to hire an A-list actor to perform.

looping

Repeating a sound continuously. See also automated dialogue replacement.

Lo/Ro

Stands for left-only/right-only. The more common of the two methods for downmixing surround sound to stereo. It adds the center channel to the front-left and front-right channels, the left surround to the left channel, and the right surround to the right channel. See also Lt/Rt.

lossless compression

A data compression process during which no data is discarded. See also lossy compression.

lossy compression

A data compression process during which data that is not critical is discarded during compression. See also lossless compression.

loudness

The relative volume of a sound.

loudness distortion

Distortion that occurs when the loudness of a signal is greater than the sound system can handle. Also called overload distortion.

low bass

Frequency range between roughly 20 Hz and 80 Hz, the lowest two octaves in the audible frequency spectrum.

low end

The bass range of the frequency spectrum.

low-frequency enhancement (LFE)

In a surround-sound system, using a separate channel and a subwoofer loudspeaker to reproduce low-frequency sounds.

low-pass (high-cut) filter

A filter that attenuates frequencies above a selected frequency and allows those below that point to pass.

LTC

See longitudinal time code.

Lt/Rt

Stands for left-total/right-total. The less common of the two methods for downmixing surround sound to stereo. It adds the center channel to the left and right channels. The surround channels are summed to mono and added to the left and right channels with the right channel 90 degrees out of phase, enabling those using Dolby Pro Logic to reproduce the left, center, right, and surround signals. See also Lo/Ro.

MADI

See Multichannel Audio Digital Interface.

magnetic film

Sprocketed film containing sound only and no picture. See also full coat and stripe coat.

makeup gain

A compression control that allows adjustment of the output level to the desired optimum. Used, for example, when loud parts of a signal are so reduced that the overall result sounds too quiet.

masking

The hiding of some sounds by other sounds when each is a different frequency and they are presented together.

master fader

The fader that controls the combined signal level of the individual input channels on a console.

master section

In a multichannel production console, the section that routes the final mix to its recording destination. It usually houses, at least, the master controls for the mixing bus outputs, reverb send and reverb return, and master fader.

mastering

The final preparation of audio material for duplication and distribution.

maximum sound-pressure level

The level at which a microphone’s output signal begins to distort, that is, produces a 3 percent total harmonic distortion.

Mb

See megabit.

MB

See megabyte.

Mbps

Megabits per second.

MD

See mini disc.

megabit (Mb)

1,048,576 (220) bits; sometimes interpreted as 1 million bits.

megabyte (MB)

1,048,576 bytes (220 bytes); sometimes interpreted as 1 million bytes.

megahertz (MHz)

A measure of frequency equivalent to 1 million cycles per second.

memory card

A nonvolatile memory that can be electrically recorded onto, erased, and reprogrammed, such as Flash memory. It does not need power to maintain the stored information.

memory recorder

A digital recorder that has no moving parts and therefore requires no maintenance. Uses a memory card as the storage medium.

MHz

See megahertz.

mic

See microphone.

microphone

A transducer that converts acoustic energy into electric energy. Also called mic.

microphone modeler

A device or plug-in that emulates the sound of various microphones.

middle ear

The part of the ear that transfers sound waves from the eardrum to the inner ear.

middle-side (M-S) microphone

Consists of two mic capsules housed in a single casing. One capsule, usually cardioid, is the midposition microphone. The other capsule, usually bidirectional, has each lobe oriented 90 degrees laterally.

MIDI

See Musical Instrument Digital Interface.

MIDI time code (MTC)

Translates SMPTE time code into MIDI messages that allow MIDI-based devices to operate on the SMPTE timing reference.

midrange

The part of the frequency spectrum to which humans are most sensitive; the frequencies between roughly 320 Hz and 2,560 Hz.

millimeter (mm)

A unit of length equal to one thousandth (10–3) of a meter, or 0.0394 inch.

millisecond (ms)

One thousandth of a second.

milliwatt (mW)

A unit of power equal to one thousandth (10–3) of a watt.

milking the audience

Boosting the level of an audience’s sound during laughter or applause and/or reinforcing it with recorded laughter or applause.

mm

See millimeter.

mini disc (MD)

Magneto-optical disc 2 1/2 inches wide that can store more than an hour of digital-quality audio.

mini-mic

Short for miniature microphone. Any extremely small lavalier mic designed to be unobtrusive on-camera and which can be easily hidden in or under clothing or on a set.

mixdown

The point, usually in postproduction, when all the separately recorded audio tracks are sweetened, positioned, and combined into stereo or surround sound.

mixer

A small, highly portable device that mixes various elements of sound, typically coming from multiple microphones, and performs limited processing functions. See also console.

mixing desk

See console.

mix-minus

A program feed through an interruptible foldback circuit minus the announcer’s voice. See also interruptible foldback (IFB) system.

mobile media

Any of a number of different portable devices capable of storing and playing digital audio, video, and images, such as cell phones, iPods, cameras, PDAs, and laptop computers.

mobile unit

A car, van, or tractor-trailer equipped to produce program material on-location.

monitor section

The section in a console that enables the signals to be heard. The monitor section in multichannel production consoles, among other things, allows monitoring of the line or recorder input, selects various inputs to the control room and studio monitors, and controls their levels.

morphing

The continuous, seamless transformation of one effect (aural or visual) into another.

moving-coil loudspeaker

A loudspeaker with a moving-coil element.

moving-coil microphone

A mic with a moving-coil element. The coil is connected to a diaphragm suspended in a magnetic field.

MP3

See MPEG-2 layer 3 technology.

MP4

See MPEG-4 AAC with SBR.

MPEG

Stands for Moving Picture Experts Group. A compression format for film established by the film industry and the International Standards Organization (ISO). Uses an analytical approach to compression called acoustic masking.

MPEG-2 AAC (Advanced Audio Coding)

Compression format that is approximately a 30 percent improvement over the MPEG-2 layer 3 technology (MP3), considered 100 percent better than AC-3.

MPEG-2 layer 3 technology

Compression format considered excellent for sound effects, speech, and most music. Commonly known as MP3.

MPEG-4 AAC with SBR (Spectral Bandwidth Replication)

The most recent coding system from MPEG that provides near-CD-quality stereo that can be transmitted over connection speeds as low as 48 Kbps.

ms

See millisecond.

M-S microphone

See middle-side microphone.

MTC

See MIDI time code.

mult

See multiple.

Multichannel Audio Digital Interface (MADI)

The standard used when interfacing multichannel digital audio.

multidirectional microphone

Microphone with more than one pickup pattern. Also called polydirectional microphone.

multipath

In wireless microphones, when more than one radio frequency (RF) signal from the same source arrives at the receiver’s front end, creating phase mismatching.

multiple

(1) On a patch bay, jacks interconnected to each other and to no other circuit. They can be used to feed signals to and from sound sources. Also called mults. (2) An amplifier with several mic-level outputs to provide individual feeds, thereby eliminating the need for many. Also called a press bridge, presidential patch, or press mult box.

multiple-entry-port microphone

A mic that has more than one opening for sound waves to reach the transducer. Most of these openings are used to reject sound from the sides or back of the microphone through phase cancellation. Each port returns a different frequency range to the mic capsule out of phase with sounds reaching the front of the mic. Also called variable-D.

Musical Instrument Digital Interface (MIDI)

A protocol that allows synthesizers, drum machines, sequencers, and other signal-processing devices to communicate with or control one another or both.

Music Video Interactive (MVI)

A DVD-based format marketed by Warner Music Group.

musique concrete

A recorded montage of natural sounds often electronically modified and presented as a musical composition.

MVI

See Music Video Interactive.

mW

See milliwatt.

narrative sound

Sound effects that add more to a scene than what is apparent and so perform an informational function. See also commentative sound and descriptive sound.

NC

See noise criteria.

near-coincident miking

A stereo microphone array in which the mics are separated horizontally but the angle or space between their capsules is not more than several inches. See also X-Y miking.

near-field monitoring

Monitoring with loudspeakers placed close to the operator, usually on or just behind the console’s meter bridge, to reduce interference from control room acoustics at the monitoring position. See also far-field monitoring.

noise

Any unwanted sound or signal.

noise-canceling headphone

Headphone that detects ambient noise before it reaches the ears and nullifies it by synthesizing the sound waves.

noise-canceling microphone

A microphone designed for use close to the mouth and with excellent rejection of ambient sound.

noise criteria (NC)

Contours of the levels of background noise that can be tolerated within an audio studio.

noise reducer

See compander.

noise gate

An expander with a threshold that can be set to reduce or eliminate unwanted low-level sounds, such as room ambience, rumble, and leakage, without affecting the wanted sounds.

noise processor

A digital signal processor that reduces or eliminates pops, clicks, and background noises.

noise reduction coefficient (NRC)

See sound absorption coefficient.

nondestructive editing

Editing that does not alter the original sound or soundfile, regardless of what editing or signal processing is affected. It changes only the pointers, not the data on the disk. See also destructive editing.

nondiegetic sound

Sound that is outside the story space, such as music underscoring. Also called extra-sound. See also diegetic sound.

non-directional microphone

See omnidirectional microphone

non-diversity receiver

Single-antenna receiving system used with wireless microphones. See also diversity reception.

nonlinear

The property of not being linear—not having an output that varies in direct proportion to the input.

nonlinear editing

See digital editing.

nonlinear editor (NLE)

A digital editor that facilitates accessing any part of an audio (or video) recording; cutting, pasting, and copying the edit; and restoring any change in the edited material to its original waveform at any time, quickly and seamlessly—all without endangering the master audio (or video).

notch filter

A filter capable of attenuating an extremely narrow bandwidth of frequencies.

NRC

See sound absorption coefficient.

octave

The interval between two sounds that have a frequency ratio of 2:1.

off-mic

Not being within the optimal pickup pattern of a microphone; off-axis.

off-miking

See accent miking.

Ogg

An open-source multimedia container format, comparable to MPEG program stream or QuickTime.

Ogg Vorbis

A professional audio encoding and streaming technology.

ohm (ω)

A unit of resistance to current flow.

omnidirectional microphone

Microphone that picks up sound from all directions. Also called non-directional microphone.

on-mic

Being within the optimal pickup pattern of a microphone; on-axis.

oscillator

A device that generates pure tones or sine waves.

outer ear

The portion of the ear that picks up and directs sound waves through the auditory canal to the middle ear.

output section

In a mixer and console, the section that routes the signals to a recorder or broadcast or both.

overdubbing

Recording instruments or sections of an ensemble separately. One or a few instruments are first recorded and the other voicings are added separately or in groups to the previously recorded tracks.

overload

Feeding a component or system more amplitude than it can handle and thereby causing loudness distortion.

overload distortion

See loudness distortion.

overload indicator

On a console, a light-emitting diode (LED) that flashes when the input signal is approaching or has reached overload and is clipping. Also called peak indicator.

overroll

Recording ambience after recording narration or dialogue by letting the recorder continue to run.

overtones

Harmonics that may or may not be multiples of the fundamental. Subjective response of the ear to harmonics. Also called inharmonic overtones.

pad

An attenuator inserted into a component or system to reduce level.

pan pot

Short for panoramic potentiometer. A volume control that shifts the proportion of sound from left to right between two output buses and, hence, between the two loudspeakers necessary for reproducing a stereo image; or it shifts the proportion of sound among the six (or more) surround-sound channels, and loudspeakers, necessary for reproducing a surround-sound image.

parabolic microphone system

A system that uses a concave dish to focus reflected sound into a microphone pointed at the center of the dish.

paragraphic equalizer

An equalizer that combines the features of a parametric and a graphic equalizer.

parametric equalizer

An equalizer in which the bandwidth of a selected frequency is continuously variable.

particulate flow detection microphone

A laser-based microphone, still in the experimental stage, designed to eliminate distortion.

passive loudspeaker

A loudspeaker that is powered externally. See also active loudspeaker.

passive microphone mixer

Combines individual inputs into one output without amplifying the signal. See also active microphone mixer.

patch bay

An assembly of jacks to which are wired the inputs and the outputs of the audio components in a console and/or sound studio. Also called patch panel.

patch cord

A short cord or cable with a plug at each end, used to route signals in a patch bay.

patch panel

See patch bay.

PCD

See protein-coated disc.

peak indicator

See overload indicator.

peak meter

A meter designed to indicate peak loudness levels in a signal.

peak program meter (ppm)

A meter designed to indicate transient peaks in the level of a signal.

percentage of modulation

The percentage of an applied signal in relation to the maximum signal a sound system can handle.

perspective miking

Establishing through mic-to-source distance the audio viewpoint in relation to the performers and their environment in screen space.

PFL

See solo.

phantom power

Operating voltage supplied to a capacitor microphone by an external power source or mixer, thereby eliminating the need for batteries.

phase

The time relationship between two or more sounds reaching a microphone or signals in a circuit. When this time relationship is coincident, the sounds or signals are in phase and their amplitudes are additive. When this time relationship is not coincident, the sounds or signals are out of phase and their amplitudes are subtractive.

phase reversal

See polarity reversal.

phase shift

The phase relationship of two signals at a given time, or the phase change of a signal over an interval of time.

phasing

An effect created by splitting a signal in two and time-delaying one of the signal portions, using a phase shifter.

phon

A dimensionless unit of loudness level related to the ear’s subjective impression of signal strength.

pickup pattern

See polar response pattern.

pin

When the needle of the VU meter hits against the peg at the right-hand side of the red. Pinning is to be avoided because it indicates too high a loudness level and it could damage the meter.

pink noise

Wideband noise that maintains constant energy per octave. See also white noise.

pitch

The subjective perception of frequency—the highness or lowness of a sound.

pitch shifter

A signal processor that varies the pitch of a signal. The basic parameter for pitch shifting is transposition.

plant microphone

A stationary mic positioned on the set to cover action that cannot easily be picked up with a boom mic or a body mic or to provide fill sound. Also called fixed mic.

plug-in

An add-on software tool that gives a hard-disk recording/editing system signal-processing alternatives beyond what the original system provides.

podcasting

A development in Internet technology that allows users to create and distribute their own audio (and video) productions over the Web. The term podcasting is a combination of pod, referring to the iPod sound player, and casting, short for broadcasting.

podcatcher

See aggregator.

polarity

The relative position of two signal leads—the high (+) and the low (–)—in the same circuit.

polarity reversal

The control on a console that inverts the polarity of an input signal 180 degrees. Sometimes called phase reversal.

polar response

The indication of how a loudspeaker focuses sound at the monitoring position(s).

polar response pattern

The graph of a microphone’s directional characteristics as seen from above. The graph indicates response over a 360-degree circumference in a series of concentric circles, each representing a 5 dB loss in level as the circles move inward toward the center. Also called pickup pattern.

polydirectional microphone

See multidirectional microphone.

pop filter

Foam rubber windscreen placed inside the microphone head. Particularly effective in reducing sound from plosives and blowing. Also called blast filter. See also windscreen.

porous absorber

A sound absorber made up of porous material whose tiny air spaces are most effective at absorbing high frequencies.

post

Short for postproduction.

pot

Short for potentiometer. See fader.

potentiometer

See fader.

ppm

See peak program meter.

precedence effect

The tendency to perceive the direct and immediate repetitions of a sound as coming from the same position or direction even if the immediate repetitions coming from another direction are louder. See also Haas effect and temporal fusion.

predelay

The amount of time between the onset of the direct sound and the appearance of the first reflections.

pre-emphasis

Boosts the treble range in transmission by 6 dB per octave, starting at 2.1 kHz (in the United States) or 3.2 kHz (in Europe).

prefader listen (PFL)

See solo.

premix

The stage in postproduction when dialogue, music, and sound effects are prepared for final mixing.

presence

(1) Perception of a sound as being close and realistic. (2) Also used as a synonym for ambience and room tone. See ambience.

presidential patch

See press bridge.

press bridge

An amplifier with several mic-level outputs to provide individual feeds, thereby eliminating the need for many. Also called a multiple, presidential patch, or press mult box.

press mult box

See press bridge.

primary frequency

See fundamental.

production recording

Recording dialogue on the set, thereby preserving the sonic record of a production, regardless of whether the dialogue is to be rerecorded.

production source music

Music that emanates from an on-screen singer or ensemble and is produced live during shooting or in postproduction.

protein-coated disc (PCD)

In development, the PCD uses a theoretical high-density optical disc technology that would provide up to a 50 TB capacity.

proximity effect

Increase in the bass response of some mics as the distance between the mic and its sound source is decreased. Also known as bass tip-up.

proximity-prone mini-mic

Used for body miking; tends to add presence to close dialogue and reject background sound. See also transparent mini-mic.

psychoacoustic processor

Signal processor that adds clarity, definition, overall presence, and life, or “sizzle,” to recorded sound.

psychoacoustics

The study of human perception of and subjective response to sound stimuli.

pure tone

A single frequency devoid of harmonics and overtones. Also called sine wave.

Q

A measure of the bandwidth of frequencies that an equalizer affects.

quantization

Converting a waveform that is infinitely variable into a finite series of discrete levels. radio microphone See wireless microphone system.

rarefaction

Temporary drawing apart of vibrating molecules, causing a partial vacuum to occur. See also compression (2).

read mode

Mode of operation in an automated mixdown when the console controls are operated automatically by the data previously encoded in the computer. Also called safe mode. See also update mode and write mode.

RealAudio

Proprietary system that uses a compression method called CELP at low bit rates for speech. For music it uses the AC-3 codec developed by Dolby with higher bit rates.

real-time analyzer (RTA)

A device that shows the total energy present at all audible frequencies on an instantaneous basis. See also spectrum analyzer.

recordable compact disc (CD-R)

A CD format allowing users to record one time but to play back the recorded information repeatedly.

recovery time

See release time.

reflected sound

Reflections of the direct sound that bounce off one or more surfaces before reaching the listener.

regeneration

See feedback.

release

In the sound envelope, the time and the manner in which a sound diminishes to inaudibility.

release time

The length of time it takes a compressor to return to its normal level (unity gain) after the signal has been attenuated or withdrawn. Also called recovery time.

remote

Any broadcast done away from the studio.

remote survey

An inspection of a production location by key production and engineering personnel and the written plan they draft based on that inspection. Also called site survey.

rerecording

The final stage in postproduction, when the premixed tracks or stems—dialogue, music, and sound effects—are combined into stereo and surround sound and sent to the edit master.

resolution

See word length.

resonance

Transmitting a vibration from one body to another when the frequency of the first body is exactly, or almost exactly, the natural frequency of the second body.

reverb

See reverberation.

reverberant sound

See reverberation.

reverberation

Multiple blended, random reflections of a sound wave after the sound source has ceased vibrating. The types of reverberation in current use are digital, convolution, plate, and acoustic chamber. Also called reverb and reverberant sound.

reverberation time

The length of time it takes a sound to die away—the time it takes a sound to decrease to one-millionth of its original intensity, or 60 dB-SPL. Also called decay time.

rewritable CD (CD-RW)

A CD format that can be recorded on, erased, and used again for another recording.

rhythm

The sonic time pattern.

ribbon loudspeaker

A loudspeaker that uses a ribbon as the transducer. The ribbon principle in a loudspeaker today is usually employed in the high-frequency tweeter.

ribbon microphone

A microphone with a ribbon diaphragm suspended in a magnetic field.

ride the gain

Continually adjusting controls on a console or other audio equipment to maintain a more or less constant level.

ring-off

When a dialogue line ends with the ambient ring of a room and another line begins with that ring decaying under it.

ripping

The process of copying audio (or video) data in one media form, such as CD or DVD, to a hard disk. To conserve storage space, copied data are usually encoded in a compressed format. Also called digital audio extraction.

room modes

See eigentones.

room tone

See ambience, presence.

RSS feed

A method of distributing data about a podcast, blog, or news feed to a widespread group of Internet subscribers.

RTA

See real-time analyzer.

SAC

See sound absorption coefficient.

SACD

See Super Audio Compact Disc.

safe mode

See read mode.

sample clock

See word clock.

sampler

An audio device that records a short sound event—such as a note or a musical phrase—into computer memory. The samples can be played by triggering them with a MIDI signal from a MIDI controller or a MIDI sequencer.

sampling

(1) Examining an analog signal at regular intervals defined by the sampling frequency. (2) A process whereby a section of digital audio representing a sonic event, acoustic or electroacoustic, is stored on disk or into electronic memory.

sampling frequency

The frequency (or rate) at which an analog signal is sampled. Also called sampling rate.

sampling rate

See sampling frequency.

SAN

See storage area network.

Schoeps surround microphone system

A mic system that uses two omnidirectional capacitor capsules flush-mounted on either side of a sphere, with two bidirectional mics, one on each side of the sphere, facing front and rear.

scrubbing

In hard-disk editing, moving the play cursor through the defined region at any speed to listen to a sound being readied for editing. See also jogging and shuttling.

SCSI

See Small Computer Systems Interface.

segue

(1) Cutting from one effect to another with nothing in between. (2) Playing two recordings one after the other, with no announcement in between.

self-noise

The electrical noise, or hiss, an electronic device produces. Also called equivalent noise level.

sensitivity

(1) A measure of the voltage (dBV) a microphone produces, which indicates its efficiency. (2) The sound-pressure level directly in front of the loudspeaker, on-axis, at a given distance and produced by a given amount of power.

sequencer

An electronic device that can be programmed to store and automatically play back a repeating series of notes on an electronic musical instrument such as a synthesizer.

server

A computer dedicated to providing one or more services over a computer network, typically through a request-response routine.

SFX

See sound effects.

shared system resources

Refers to the need for all parts of a video game—sound control and playback, picture display, game-play and game control, and control of various hardware components—to use simultaneously the same finite set of system resources.

shelving

Maximum boost or cut of a signal at a particular frequency that remains constant at all points beyond that frequency so the response curve resembles a shelf.

shock mount

A device that isolates a microphone from mechanical vibrations. It can be attached externally or built into a microphone.

shotgun microphone

A highly directional microphone with a tube that resembles the barrel of a rifle.

shuttling

In digital editing, moving the mouse to change the scrubbing speed. See also jogging and scrubbing.

signal processors

Devices used to alter some characteristic of a sound. See also amplitude processor, noise processor, spectrum processor, and time processor.

signal-to-noise ratio (S/N)

The ratio, expressed in decibels, of an electronic device’s nominal output to its noise floor. The wider the S/N ratio, the better.

silent film

Film carrying picture only, with no sound information.

sine wave

A fundamental frequency with no harmonics or overtones. Also called pure tone.

single-D microphone

See single-entry-port microphone.

single-entry-port microphone

A directional microphone that uses a single port to bring sounds from the rear of the mic to the capsule. Because these sounds from the rear reach the capsule out of phase with those that reach the front of the capsule, they are canceled. Also called single-D microphone.

single-system recording

Recording picture and sound in a film or video camera simultaneously.

site survey

See remote survey.

slap back echo

The effect created when an original signal repeats as distinct echoes that decrease in level with each repetition.

slate

The part of a talkback system that feeds sound to a recording. It is used for verbal identification of the material being recorded, the take number, and other information just before each recording. See also clapslate.

Small Computer Systems Interface (SCSI)

The standard for hardware and software command language that allows two-way communication between, primarily, hard-disk and CD-ROM drives. Pronounced “scuzzy.”

SMPTE time code

A reference in hours, minutes, seconds, and frames used for coding to facilitate editing and synchronization. Pronounced “sempty.” Also called longitudinal time code.

S/N

See signal-to-noise ratio.

soft cut

A term used with picture when a shot change is brief but not quite as abrupt as a cut or as deliberate as a dissolve. The effect can be used in audio for transitions that need a quick yet aesthetically graceful change.

soft knee compression

Smooth gain reduction at the start of compression. See also knee and hard knee compression.

soft sound effect

Does not have a defined beginning and ending and does not explicitly synchronize with the picture. See also hard sound effect.

solo

A control on a multichannel console that automatically cuts off all signals feeding the monitor system except those signals feeding through the channel that the solo control activates. Sometimes called prefader listen (PFL).

Sony/Philips Digital Interface (S/PDIF)

The consumer version of the AES/EBU interface calling for an unbalanced line using phono connectors. See also AES/EBU.

sound absorption coefficient (SAC)

A measure of the sound-absorbing ability of a surface. This coefficient is defined as the fraction of incident sound absorbed by a surface. Values range from 0.01 for marble to 1.00 for the materials used in an almost acoustically dead enclosure. Also known as noise reduction coefficient (NRC).

sound card

Computer hardware necessary to input, manipulate, and output audio.

sound chain

The audio components that carry a signal from its sound source to its destination.

sound design

The process of creating the overall sonic character of a production (usually in relation to picture).

sound designer

The individual responsible for a production’s overall sonic complexion.

sound effects (SFX)

Anything sonic that is not speech or music.

sound envelope

Changes in the loudness of a sound over time, described as occurring in four stages: attack, initial decay, sustain, and release (ADSR).

SoundField microphone system

Four capacitor microphone capsules, shaped like a tetrahedron and enclosed in a single casing, that can be combined in various formats to reproduce sonic depth, breadth, and height.

soundfile

A sound stored in the memory of a hard-disk recorder/editor.

sound film

Film carrying both picture and sound.

sound frequency spectrum

The range of frequencies audible to human hearing: about 20 to 20,000 Hz.

sound-pressure level (dB-SPL)

A measure of the pressure of a sound wave, or sound-pressure level (SPL), expressed in decibels (dB).

soundscape

The sonic environment; any portion of the sonic environment regarded as a field for study; or abstract constructions, such as musical compositions and audio montages, particularly when considered as an environment.

sound transmission class (STC)

A rating that evaluates the effectiveness of barriers in isolating sound.

soundwalk

The exploration of a soundscape using a score as a guide. The score consists of a map, drawing the listener’s attention to unusual sounds and ambiences to be heard along the way. See also listening walk.

sound wave

A vibrational disturbance that involves mechanical motion of molecules transmitting energy from one place to another.

source music

Background music from an on-screen source, such as a stereo, radio, or jukebox. It is added during postproduction.

spaced miking

Two, sometimes three, microphones spaced from several inches to several feet apart, depending on the width of the sound source and the acoustics, for stereo recording.

S/PDIF

See Sony/Philips Digital Interface.

spectrum analyzer

A device that, among other things, displays the frequency response of an electrical waveform in relation to the amplitude present at all frequencies. See also real-time analyzer.

spectrum editing

Using a sonogram view of an audio file to facilitate ultrafine surgical editing.

spectrum processor

A signal processor that affects a sound’s spectral range, such as equalizers, filters, and psychoacoustic processors.

speed-up pitch-shifting

Using a pitch shifter to change the timbre and the pitch of natural sounds. Also called chipmunk effect.

SPL

See sound-pressure level.

split-band compressor

A compressor that affects an input signal independently by splitting the audio into multiple bands and then recombining the outputs of the bands into a single mono or stereo broadband signal. See also broadband compressor.

split editing

(1) Editing the same sound into two or more separate tracks to facilitate control of its length and in editing transitions. In dialogue, for example, this makes it easier to extend lines that may have been cut too short during picture editing, to overlap voices, and to carry over lines from one scene to the next. (2) A type of transition where the audio or video leads or lags a portion of the previous edit. See audio-leading-video and video-leading-audio.

split-track recording

Recording two separate sound sources on two separate tracks on a stereo recorder, camcorder, or disk recorder.

spotting

Going through a script or work print and deciding on the placement of music and sound effects.

spotting sheet

Indicates the music or sound-effect cue and whether it is synchronous or nonsynchronous, its in- and out-times, and its description.

squelch

In a wireless microphone system, a process of signal reception at the receiver that silences or mutes the receiver’s audio output when there is no radio signal.

STC

See sound transmission class.

stereo

One-dimensional sound that creates the illusion of two-dimensional sound.

stereophonic microphone

Two directional microphone capsules, one above the other, with separate outputs, encased in one housing.

stereo-to-mono compatibility

Ensuring that a recording made in stereo is reproducible in mono without spatial or spectral distortion.

sticks

See clapslate.

storage area network (SAN)

Can be likened to the common flow of data in a personal computer that is shared by different kinds of storage devices. It is designed to serve a large network of users and handle sizeable data transfers among different interconnected data storage devices.

stripe coat

Magnetic film that contains two stripes of oxide coating, a wide stripe for recording single-track mono and a narrow balance stripe to ensure that the film wind on reels is smooth. See also full coat.

stochastic process

Sound track development that is not deterministic; rather it is a probability-based expression of variable and predictable user actions and random elements.

subtractive equalization

Attenuating, rather than boosting, frequencies to achieve equalization. See also complementary equalization and cumulative equalization.

Super Audio Compact Disc (SACD)

Sony’s proprietary extremely high-quality CD audio format intended for the audiophile market.

surround sound

Multichannel sound, typically employing six or more channels, each one feeding to a separate loudspeaker that expands the dimensions of depth, thereby placing the listener more in the center of the aural image than in front of it. See also 5.1 and 7.1.

sustain

In the sound envelope, the period during which the sound’s relative dynamics are maintained after its initial decay.

sweet spot

In control room monitoring, the designated listening position, which is the optimal distance away from and between the loudspeakers.

sweetening

Enhancing the sound of a recording in postproduction through signal processing and mixing.

synchronization

Locking two or more devices that have microprocessor intelligence so that they operate at precisely the same rate.

system microphone

Interchangeable microphone capsules of various directional patterns that attach to a common base. The base contains a power supply and a preamplifier.

system noise

The inherent noise that an electronic device or a system generates.

system resources

Computing power and asset (data and file) management available to a video game. System resources can be either dedicated or shared, depending on the architecture and the design of the game.

talkback

Studio-address intercom system that permits communication from a control room microphone to a loudspeaker or headphones in the studio.

TB

See terabyte.

TD

Stands for technical director.

tempo

The speed of a sound.

temporal fusion

When reflected sound reaches the ear within 10 to 30 ms of the original sound, the direct and reflected sounds are perceived as a single sound. This effect gradually disappears as the time interval between direct and reflected sounds increases from roughly 30 to 50 ms. See also Haas effect and precedence effect.

temporary threshold shift (TTS)

A reversible desensitization in hearing that disappears in anywhere from a few hours to several days. Also called auditory fatigue.

terabyte (TB)

1,024 gigabytes (240 bytes).

THD

See total harmonic distortion.

three-to-one rule

A guideline used to reduce the phasing caused when a sound reaches two microphones at slightly different times. It states that no two mics should be closer to each other than three times the distance between one of them and its sound source.

three-way system loudspeaker

A loudspeaker system with two crossover networks.

threshold of feeling

120 dB-SPL.

threshold of hearing

The lowest sound-pressure level at which sound becomes audible to the human ear. It is the zero reference of 0 dB-SPL.

threshold of pain

The sound-pressure level at which the ear begins to feel pain, about 140 dB-SPL, although levels of around 120 dB-SPL cause discomfort.

tie line

Facilitates the interconnecting of outboard devices and patch bays in a control room or between studios.

timbre

The unique tone quality or color of a sound.

time code address

The unique SMPTE time code number that identifies each 1/30 second of a recording.

time compression

Shortening the time (length) of material without changing its pitch.

time expansion

Increasing the time (length) of material without changing its pitch.

time processor

A signal processor that affects the time interval between a signal and its repetition. The effects include reverberation and delay.

tinnitus

After prolonged exposure to loud sounds, the ringing, whistling, or buzzing in the ears, even though no loud sounds are present.

TL

See transmission loss.

total harmonic distortion (THD)

A specification that compares the output signal with the input signal and measures the level differences in harmonic frequencies between the two. THD is measured as a percentage; the lower the percentage, the better.

transducer

A device that converts one form of energy into another.

transfer

See dub.

transient

A sound that begins with a sharp attack followed by a quick decay.

transient distortion

Distortion that occurs when a sound system cannot reproduce sounds that begin with sudden, explosive attacks.

transmission loss (TL)

The amount of sound reduction provided by a barrier such as a wall, floor, or ceiling.

transmitter microphone

See wireless microphone system.

transparent mini-mic

Used for body miking; tends to add an open, natural sound and pick up more ambience. See also proximity-prone mini-mic.

treble

Frequency range between roughly 5,120 Hz and 20,000 Hz, the highest two octaves audible to human hearing in the sound frequency spectrum.

trim

(1) To attenuate the loudness level in a component or circuit. (2) The device on a console that attenuates the loudness level at the microphone/line input.

TTS

See temporary threshold shift.

tube microphone

A capacitor microphone using a tube circuit in the preamp.

tweeter

The informal name of a loudspeaker that reproduces high frequencies. See also woofer.

two-way system loudspeaker

A loudspeaker system with one crossover network.

ultra density optical disc (UDO)

High-density optical disc format in two versions that can store up to 60 GB and 120 GB, respectively.

ultrasonic

Frequencies above the range of human hearing.

unbalanced line

A line (or circuit) with two conductors of unequal voltage.

underscore music

Nondiegetic original or library music that enhances the informational or emotional content of a scene.

underscoring

Adding background music that enhances the content of a scene by evoking a particular idea, emotion, point of view, or atmosphere.

unidirectional microphone

A microphone that picks up sound from one direction. Also called directional microphone.

upcut

When the board operator is late in responding to the first few utterances of a speaker, thereby missing the words or having them barely audible.

update mode

Mode of operation in an automated mixdown when an encoded control can be recorded without affecting the coding of the other controls. See also read mode and write mode.

upmixing

A way to handle surround sound by taking two-channel stereo and synthesizing it to multichannel pseudo-surround. See also downmixing.

upper bass

Frequency range between roughly 80 Hz and 320 Hz.

upper midrange

Frequency range between roughly 2,560 Hz and 5,120 Hz.

USB microphone

A digital microphone developed for those who want to record directly into a computer without an audio interface, such as a console, control surface, or mixer. USB stands for Universal Serial Bus.

USB microphone adapter

See USB microphone converter.

USB microphone converter

Device that makes it possible to connect any dynamic or capacitor XLR microphone to a computer via USB. Also known as a USB microphone adapter.

V

See volt.

variable-D microphone

See multiple-entry-port microphone.

variable-frequency wireless microphone system

A wireless microphone system that can use more than one channel. Also known as frequency-agile system. See also fixed-frequency wireless microphone system.

VCA

See voltage-controlled amplifier.

velocity

The speed of a sound wave: 1,130 feet per second at sea level and 70°F.

video-leading-audio

When the picture of a new scene starts before the sound of the old scene has finished. Also called L-cut. See also audio-leading-video and split editing.

virtual track

In hard-disk recording, a track that provides all the functionality of an actual track but cannot be played simultaneously with another virtual track.

VO

See voice-over.

vocoder

See voice processor.

voice acting

Taking the words off the page and conveying meaning, making them believable and memorable.

voice-over (VO)

An announcement or narration to which other materials, such as music, sound effects, and visuals, are added.

Voice over Internet Protocol (VoIP)

Technology that allows interactive video game users who have a headset and a microphone to speak with each other, give and receive instructions, and play in a team environment against others using the same technology.

voice processor

A device that can enhance, modify, pitch-correct, harmonize, and change completely the sound of a voice. Also called vocoder.

VoIP

See Voice over Internet Protocol.

volt (V)

The unit used to measure potential difference or electromotive force. The potential generated by 1 ampere of current flowing through 1 ohm of resistance.

voltage-controlled amplifier (VCA)

An amplifier used to decrease level. The amount of amplification is controlled by external DC voltage.

volume control

See fader.

volume-unit (VU) meter

A meter that responds to the average voltage on the line, not true volume levels. It is calibrated in volume units and percentage of modulation.

VU

See volume-unit meter.

W

See watt.

walla

A nonsense word that used to be spoken by film extras to create ambient crowd sound without anything discernable actually being said.

WAN

See wide area network.

watt (W)

The unit of power equal to the expenditure of 1 ampere passed through a resistance of 1 ohm for 1 second.

waveform

A graphic representation of a sound’s characteristic shape displayed, for example, on test equipment and hard-disk editing systems.

wavelength

(λ) The length of one cycle of a sound wave. Wavelength is inversely proportional to the frequency of a sound; the higher the frequency, the shorter the wavelength.

weighting network

A filter used for weighting a frequency response before measurement.

wet sound

A sound with reverberation or signal processing. See also dry sound.

white noise

A wideband noise that contains equal energy at each frequency. See also pink noise.

wide area network (WAN)

A computer network configured for a large geographical area.

windscreen

Foam rubber covering specially designed to fit over the outside of a microphone head. Used to reduce plosive and blowing sounds. See also pop filter.

wireless microphone system

System consisting of a transmitter that sends a microphone signal to a receiver connected to a console or recorder. Also called cordless, FM, radio, and transmitter microphone.

woofer

Informal name for a loudspeaker that produces the bass frequencies. See also tweeter.

word clock

A synchronization signal that is used to control the rate at which digital audio data is converted or transmitted. Also called sample clock or digital clock.

word length

Describes the potential accuracy of a particular piece of hardware or software that processes audio data. In general, the more bits that are available, the more accurate the resulting output from the data being processed. Also called bit depth and resolution.

work surface

See control surface.

worldizing

Recording room sound to add the sound of that space to a dry recording or to use it to enhance or smooth ambient backgrounds that are already part of the dialogue track.

wow

Starting a recorded sound before it reaches full speed.

write mode

The mode of operation in an automated mixdown during which controls are adjusted conventionally and the adjustments are encoded in the computer for retrieval in read mode. See also read mode and update mode.

XLR connector

Common male and female microphone plugs with a three-pin connector.

X-Y miking

Coincident or near-coincident miking that places the microphones’ diaphragms over or horizontal to one another. See also coincident miking and near-coincident miking.

zero crossing

The point where the waveform crosses the centerline, denoting a value of zero amplitude. It divides the positive (upper) and negative (lower) parts of the waveform.

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