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Sculpting the Blender Way
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Sculpting the Blender Way
by Xury Greer
Sculpting the Blender Way
Sculpting the Blender Way
Contributors
About the author
About the reviewer
Preface
Chapter 1: Exploring Blender's User Interface for Sculpting
Chapter 2: Overview of Blender's Sculpting Workflows
Chapter 3: Sculpting a Simple Character Head with Basic Brushes
Chapter 4: How to Make a Base Mesh for a 3D Sculpture
Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow
Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes
Chapter 7: Making Eyeballs
Chapter 8: Making Accessories and Clothing
Chapter 9: Creating Teeth, Eyebrows, and Hair
Chapter 10: Rendering Sculptures for Your Portfolio
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Sculpting the Blender Way
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Preface
Table of Contents
Preface
Chapter 1
: Exploring Blender's User Interface for Sculpting
Technical requirements
Installing Blender
Getting ready
How to do it…
How it works…
There's more...
See also
Understanding Blender's user interface
Getting ready
How to do it…
Expanding and collapsing the Toolbar and the Sidebar
Getting ready
How to do it…
There's more…
Exploring the viewport shading modes
Getting ready
How to do it…
How it works…
Customizing solid shading mode with the pop-over menu
Getting ready
How to do it…
How it works…
Using viewport overlays
Getting ready
How to do it…
How it works…
Navigating the 3D Viewport
Getting ready
How to do it…
There's more…
See also
Setting up your graphics tablet's stylus buttons
Getting ready
How to do it…
See also
Chapter 2
: Overview of Blender's Sculpting Workflows
Technical requirements
Understanding the components of a 3D sculpture
Getting ready
How to do it…
How it works…
Pushing polys with the basic sculpting mode
Getting ready
How to do it…
How it works…
There's more…
Discovering the limitations of the basic sculpting mode
Getting ready
How to do it…
Creating dynamic topology with Dyntopo
Getting ready
How to do it…
How it works…
There's more…
See also
Practicing the basics of the Voxel Remesher
Getting ready
How to do it…
How it works…
Using the Voxel Remesher in a low-to-high detail workflow
Getting ready
How to do it…
How it works…
Exploring the most powerful sculpting mode – multiresolution
Getting ready
How to do it…
How it works…
There's more…
Chapter 3
: Sculpting a Simple Character Head with Basic Brushes
Technical requirements
Creating the large forms of the head with the Grab brush
Getting ready
How to do it…
How it works…
There's more…
Using masks to add the neck and ears
Getting ready
How to do it…
How it works…
There's more…
Building up the nose and brow with the Clay Strips brush
Getting ready
How to do it…
How it works…
Smoothing the lumpy and jagged surfaces of the sculpture
Getting ready
How to do it…
How it works…
Creating a bulbous nose and cheeks with the Inflate brush
Getting ready
How to do it…
How it works…
There's more…
Adding basic eyes and eyelids to the character
Getting ready
How to do it…
How it works…
There's more…
See also
Adding detail to the ears with the Crease brush
Getting ready
How to do it…
How it works…
Creating the mouth with the Draw Sharp brush
Getting ready
How to do it…
Sharpening details with the Pinch brush
Getting ready
How to do it…
There's more…
See also
Chapter 4
: How to Make a Base Mesh for a 3D Sculpture
Technical requirements
Creating and transforming primitive objects
Getting ready
How to do it…
How it works…
There's more…
Creating a base mesh with box modeling
Getting ready
How to do it…
How it works…
There's more…
See also
Using the Skin modifier to turn wireframe structures into thick skins
Getting ready
How to do it…
How it works…
There's more…
Using Metaballs to build blob-like 3D forms
Getting ready
How to do it…
How it works…
See also
Inserting meshes and cutting holes with Booleans
Getting ready
How to do it…
How it works…
See also
Using the Lasso Trim tool to add and remove geometry
Getting ready
How to do it…
How it works…
There's more…
Making sure our base mesh is ready for sculpting
Getting ready
How to do it…
How it works…
There's more…
See also
Chapter 5
: Learning the Power of Subdivision and the Multiresolution Workflow
Technical requirements
An overview of topology
Getting ready
How to do it…
How it works…
Generating an all-quad mesh with QuadriFlow
Getting ready
How to do it…
How it works…
There's more…
See also
Exploring subdivision surfaces
Getting ready
How to do it…
How it works…
See also
Understanding when you're ready for multiresolution
Getting ready
How to do it…
How it works…
There's more…
Using the Multiresolution modifier
Getting ready
How to do it…
How it works…
Recapturing details from the previous mesh
Getting ready
How to do it…
How it works…
There's more…
Changing resolution for the appropriate details
Getting ready
How to do it…
How it works…
There's more…
Chapter 6
: Using Advanced Features and Customizing the Sculpting Brushes
Technical requirements
Using custom falloff
Getting ready
How to do it…
How it works…
There's more…
See also
Exploring custom stroke options
Getting ready
How to do it…
There's more…
See also
Setting up custom alpha textures
Getting ready
How to do it…
How it works…
There's more…
See also
Using face sets as automatic masks
Getting ready
How to do it…
How it works…
There's more…
See also
Cleaving off flat sections with the Line Project tool
Getting ready
How to do it…
How it works…
Creating advanced masks with Sculpt Expand
Getting ready
How to do it…
How it works…
There's more…
See also
Posing fingers with the Pose brush
Getting ready
How to do it…
How it works…
There's more…
Chapter 7
: Making Eyeballs
Technical requirements
Creating standard clay eyeballs
Getting ready
How to do it
How it works
See also
Adding color to the eyeballs
Getting ready
How to do it
How it works
See also
Adding depth and realism to the eyeballs
Getting ready
How to do it
How it works
See also
Creating insect eyeballs with extrusion tools
Getting ready
How to do it
How it works
There's more
Creating a cartoon eyeball using a Lattice
Getting ready
How to do it
How it works
See also
Creating a stylized anime eye
Getting ready
How to do it
How it works
There's more
Aiming the eyeballs with Constraints
Getting ready
How to do it
How it works
Chapter 8
: Making Accessories and Clothing
Technical requirements
Making earrings
Getting ready
How to do it…
How it works…
There's more…
See also
Using Mask Extract to make a shirt
Getting ready
How to do it…
How it works…
See also
Using the Cloth brush to add wrinkles to the shirt
Getting ready
How to do it…
How it works…
There's more…
See also
Using the Cloth Filter to create a collar for the shirt
Getting ready
How to do it…
How it works…
Preparing a shirt mesh for a cloth simulation
Getting ready
How to do it…
How it works…
Simulating cloth to wrap a shirt around a character
Getting ready
How to do it…
How it works…
There's more…
See also
Sculpting a hat with Radial Symmetry
Getting ready
How to do it…
How it works…
There's more…
See also
Chapter 9
: Creating Teeth, Eyebrows, and Hair
Technical requirements
Creating tusks and teeth for an orc
Getting ready
How to do it…
How it works…
There's more…
Creating stylized mesh eyebrows with modifiers
Getting ready
How to do it…
How it works…
There's more…
Creating realistic eyebrows with hair particles
Getting ready
How to do it…
How it works…
There's more…
See also
Extracting hair from the scalp
Getting ready
How to do it…
How it works…
There's more…
Visualizing the silhouette of sculpted hair
Getting ready
How to do it…
How it works…
Roughing out the shape of sculpted hair
Getting ready
How to do it…
How it works…
See also
Adding surface details to sculpted hair
Getting ready
How to do it…
How it works…
See also
Creating long flowing hair with curves
Getting ready
How to do it…
How it works…
There's more…
See also
Chapter 10
: Rendering Sculptures for Your Portfolio
Technical requirements
Setting up Rendered mode
Getting ready
How to do it…
How it works…
There's more…
Adding three-point lighting to the scene
Getting ready
How to do it…
How it works…
There's more…
See also
Lighting up the environment with an HDRI
Getting ready
How to do it…
How it works…
There's more…
See also
Creating a clay material for the sculpture
Getting ready
How to do it…
How it works…
There's more…
See also
Using a camera to render the sculpture
Getting ready
How to do it…
How it works…
There's more…
Setting up a turntable for a 360-degree render
Getting ready
How to do it…
How it works…
Exporting the final render
Getting ready
How to do it…
How it works…
There's more…
See also
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