Table of Contents

Preface

Chapter 1: Exploring Blender's User Interface for Sculpting

Technical requirements

Installing Blender

Getting ready

How to do it…

How it works…

There's more...

See also

Understanding Blender's user interface

Getting ready

How to do it…

Expanding and collapsing the Toolbar and the Sidebar

Getting ready

How to do it…

There's more…

Exploring the viewport shading modes

Getting ready

How to do it…

How it works…

Customizing solid shading mode with the pop-over menu

Getting ready

How to do it…

How it works…

Using viewport overlays

Getting ready

How to do it…

How it works…

Navigating the 3D Viewport

Getting ready

How to do it…

There's more…

See also

Setting up your graphics tablet's stylus buttons

Getting ready

How to do it…

See also

Chapter 2: Overview of Blender's Sculpting Workflows

Technical requirements

Understanding the components of a 3D sculpture

Getting ready

How to do it…

How it works…

Pushing polys with the basic sculpting mode

Getting ready

How to do it…

How it works…

There's more…

Discovering the limitations of the basic sculpting mode

Getting ready

How to do it…

Creating dynamic topology with Dyntopo

Getting ready

How to do it…

How it works…

There's more…

See also

Practicing the basics of the Voxel Remesher

Getting ready

How to do it…

How it works…

Using the Voxel Remesher in a low-to-high detail workflow

Getting ready

How to do it…

How it works…

Exploring the most powerful sculpting mode – multiresolution

Getting ready

How to do it…

How it works…

There's more…

Chapter 3: Sculpting a Simple Character Head with Basic Brushes

Technical requirements

Creating the large forms of the head with the Grab brush

Getting ready

How to do it…

How it works…

There's more…

Using masks to add the neck and ears

Getting ready

How to do it…

How it works…

There's more…

Building up the nose and brow with the Clay Strips brush

Getting ready

How to do it…

How it works…

Smoothing the lumpy and jagged surfaces of the sculpture

Getting ready

How to do it…

How it works…

Creating a bulbous nose and cheeks with the Inflate brush

Getting ready

How to do it…

How it works…

There's more…

Adding basic eyes and eyelids to the character

Getting ready

How to do it…

How it works…

There's more…

See also

Adding detail to the ears with the Crease brush

Getting ready

How to do it…

How it works…

Creating the mouth with the Draw Sharp brush

Getting ready

How to do it…

Sharpening details with the Pinch brush

Getting ready

How to do it…

There's more…

See also

Chapter 4: How to Make a Base Mesh for a 3D Sculpture

Technical requirements

Creating and transforming primitive objects

Getting ready

How to do it…

How it works…

There's more…

Creating a base mesh with box modeling

Getting ready

How to do it…

How it works…

There's more…

See also

Using the Skin modifier to turn wireframe structures into thick skins

Getting ready

How to do it…

How it works…

There's more…

Using Metaballs to build blob-like 3D forms

Getting ready

How to do it…

How it works…

See also

Inserting meshes and cutting holes with Booleans

Getting ready

How to do it…

How it works…

See also

Using the Lasso Trim tool to add and remove geometry

Getting ready

How to do it…

How it works…

There's more…

Making sure our base mesh is ready for sculpting

Getting ready

How to do it…

How it works…

There's more…

See also

Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow

Technical requirements

An overview of topology

Getting ready

How to do it…

How it works…

Generating an all-quad mesh with QuadriFlow

Getting ready

How to do it…

How it works…

There's more…

See also

Exploring subdivision surfaces

Getting ready

How to do it…

How it works…

See also

Understanding when you're ready for multiresolution

Getting ready

How to do it…

How it works…

There's more…

Using the Multiresolution modifier

Getting ready

How to do it…

How it works…

Recapturing details from the previous mesh

Getting ready

How to do it…

How it works…

There's more…

Changing resolution for the appropriate details

Getting ready

How to do it…

How it works…

There's more…

Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes

Technical requirements

Using custom falloff

Getting ready

How to do it…

How it works…

There's more…

See also

Exploring custom stroke options

Getting ready

How to do it…

There's more…

See also

Setting up custom alpha textures

Getting ready

How to do it…

How it works…

There's more…

See also

Using face sets as automatic masks

Getting ready

How to do it…

How it works…

There's more…

See also

Cleaving off flat sections with the Line Project tool

Getting ready

How to do it…

How it works…

Creating advanced masks with Sculpt Expand

Getting ready

How to do it…

How it works…

There's more…

See also

Posing fingers with the Pose brush

Getting ready

How to do it…

How it works…

There's more…

Chapter 7: Making Eyeballs

Technical requirements

Creating standard clay eyeballs

Getting ready

How to do it

How it works

See also

Adding color to the eyeballs

Getting ready

How to do it

How it works

See also

Adding depth and realism to the eyeballs

Getting ready

How to do it

How it works

See also

Creating insect eyeballs with extrusion tools

Getting ready

How to do it

How it works

There's more

Creating a cartoon eyeball using a Lattice

Getting ready

How to do it

How it works

See also

Creating a stylized anime eye

Getting ready

How to do it

How it works

There's more

Aiming the eyeballs with Constraints

Getting ready

How to do it

How it works

Chapter 8: Making Accessories and Clothing

Technical requirements

Making earrings

Getting ready

How to do it…

How it works…

There's more…

See also

Using Mask Extract to make a shirt

Getting ready

How to do it…

How it works…

See also

Using the Cloth brush to add wrinkles to the shirt

Getting ready

How to do it…

How it works…

There's more…

See also

Using the Cloth Filter to create a collar for the shirt

Getting ready

How to do it…

How it works…

Preparing a shirt mesh for a cloth simulation

Getting ready

How to do it…

How it works…

Simulating cloth to wrap a shirt around a character

Getting ready

How to do it…

How it works…

There's more…

See also

Sculpting a hat with Radial Symmetry

Getting ready

How to do it…

How it works…

There's more…

See also

Chapter 9: Creating Teeth, Eyebrows, and Hair

Technical requirements

Creating tusks and teeth for an orc

Getting ready

How to do it…

How it works…

There's more…

Creating stylized mesh eyebrows with modifiers

Getting ready

How to do it…

How it works…

There's more…

Creating realistic eyebrows with hair particles

Getting ready

How to do it…

How it works…

There's more…

See also

Extracting hair from the scalp

Getting ready

How to do it…

How it works…

There's more…

Visualizing the silhouette of sculpted hair

Getting ready

How to do it…

How it works…

Roughing out the shape of sculpted hair

Getting ready

How to do it…

How it works…

See also

Adding surface details to sculpted hair

Getting ready

How to do it…

How it works…

See also

Creating long flowing hair with curves

Getting ready

How to do it…

How it works…

There's more…

See also

Chapter 10: Rendering Sculptures for Your Portfolio

Technical requirements

Setting up Rendered mode

Getting ready

How to do it…

How it works…

There's more…

Adding three-point lighting to the scene

Getting ready

How to do it…

How it works…

There's more…

See also

Lighting up the environment with an HDRI

Getting ready

How to do it…

How it works…

There's more…

See also

Creating a clay material for the sculpture

Getting ready

How to do it…

How it works…

There's more…

See also

Using a camera to render the sculpture

Getting ready

How to do it…

How it works…

There's more…

Setting up a turntable for a 360-degree render

Getting ready

How to do it…

How it works…

Exporting the final render

Getting ready

How to do it…

How it works…

There's more…

See also

Other Books You May Enjoy

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
52.15.117.231