Sculpting the Blender Way

BIRMINGHAM—MUMBAI

Sculpting the Blender Way

Copyright © 2022 Packt Publishing

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Group Product Manager: Rohit Rajkumar

Publishing Product Manager: Kaustubh Manglurkar

Senior Editor: Hayden Edwards

Content Development Editor: Abhishek Jadhav

Technical Editor: Saurabh Kadave

Copy Editor: Safis Editing

Project Coordinator: Manthan Patel

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Proofreader: Safis Editing

Indexer: Tejal Daruwale Soni

Production Designer: Shyam Sundar Korumili

First published: January 2022

Production reference: 1231221

Published by Packt Publishing Ltd.

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B3 2PB, UK.

ISBN 978-1-80107-387-5

www.packt.com

To my friends in SeaBUG: The Seattle Blender User Group. Thank you all for helping me grow as a 3D artist. Because of you, I've learned so much and had a chance to share my passion. I'm excited to finally send this book out into the world where I hope it will inspire others as much as this group has inspired me!

- Xury Greer

Contributors

About the author

Xury Greer is a digital media generalist and educator in the Greater Seattle area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and co-organizer of the Seattle Blender User Group, and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.

About the reviewer

Mohamed Essam El Deen Farouk is a 3D character artist from Egypt. He has a passion for sculpting 3D character models using Blender 3D's Substance Painter and Unreal Engine pipeline.

Making 3D models for video games has been his primary objective since college, which is why he decided to learn how to make 3D models with such an amazing pipeline as Blender 3D sometime after graduation.

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