5. A Quirky Way to Product Innovation

Ben Kaufman started to break rules when he had his parents remortgage their house, just before high-school graduation, so that he could travel to China and find a manufacturer to produce his latest invention—mophie, a new type of headphone. Eventually, a quite successful ending for mophie’s Shenzen adventure rewarded Kaufman’s effort and sparked his enthusiasm for venturing into more products and raising funding from investors, yet, mophie turned out to be also a learning experience for Kaufman. He grasped how hard it is for a single inventor to take an idea for a new product, no matter how good it is, to the shelves of a retail store. Moreover, he learned that something had to be done in order to change that. Kaufman turned to developing a technology that supported collaborative decision-making in product development. The venture turned out to be harder than expected as it was difficult to get validation for the idea. Anyway, that was just the start of something much bigger. Quirky was born.

Quirky is a product development company launched in 2009 that envisions itself as “the Procter & Gamble of the 21st century” according to its founder. What does it mean for Quirky to become the leading consumer products innovator of the future? It promises to “make invention accessible” by welcoming anyone to submit a product idea that solves a problem that people encounter when going about their daily lives. Then Quirky develops these ideas into successful consumer products, taking them to market together with a community of contributors that supports a design-led, collaborative product development platform.

SO WHAT?—Why Should We Care About Quirky?

Quirky’s innovation engine is a strategy innovation in product development based on an inclusive business model for consumer products. Quirky brings to market innovative products that otherwise would not see the light of day. Garthen Leslie, a former U.S. Department of Energy executive from Maryland, invented a smart window air conditioner for Quirky.

“I have often had ideas for products that I kept in a shoe box but did not have the funding to move forward. In my wildest dreams I never thought I’d be looking at a finished product. When they unveiled it, I just had a warm feeling in my stomach that said: it’s real.”1

1Quoted from a promotional video for Aros published by Quirky.

Jake Zien is the inventor of Pivot Power, a power strip that is “one of the crown jewels of the Quirky empire.” Zien came up with the idea as teenager, when a team from NASA visited his high school to hold a contest for creative ideas. He was solving a simple problem—in power strips, some plugs and chargers block available ports next to them. So, Zien made a prototype, won the contest, and was awarded a few goodies for his feat. Ben Kaufman uses Zien’s story to illustrate the challenges inventors face. “He could not commercialize, he could not change the way we all consume power with a pat on the back and a t-shirt. Invention was inaccessible to Jake.”

Product development involves high upfront costs and various risks for a single person to bear, which discourages even the most enthusiastic inventors with great ideas for new products. Quirky takes on those costs and risks by combining capabilities in design and engineering with community feedback to product development which reveal users’ insights on preferred products and features.

WOW: What Is Unique About Quirky’s Inclusive Product Innovation

Inviting everyone to meddle is about the blurring of the old boundaries between producers and consumers and “outsourcing” key operational aspects to a wider community. Quirky devised a distributed innovation process that disaggregates the phases of product development, breaking them into chunks to which it is easy for anyone to contribute. This way, different community members contribute with small increments to selecting the most successful product features.

Quirky receives thousands of idea submissions weekly. Quirky receives a license to use the intellectual property (IP) of each idea submitted, becoming the owner of all IP if the idea develops into a product. Ideas pitched to the community can be anything from a drawing to a working prototype or a patent but they need to solve a problem, be simple and be feasible. Community members who build up on submitted ideas do it for free and may be rewarded eventually for doing so.

Each idea is live on the website for 7 days during which the community reviews it, identifies similar products, and eventually votes on the best. After community curation, Quirky reviews the ideas and decides which should proceed to Eval, a weekly product evaluation ritual broadcasted live from Quirky’s headquarters. Quirky’s staff and community review, understand and debate each idea during Eval, ultimately voting on whether or not the idea should be green lit for full-blown product development. Those that did not get voted through Eval receive feedback from peers and from Quirky.

Then Quirky reaches out to its community members again. Eval is the kick-off for a community-driven process of iteration of design, engineering, branding, and pricing, supported by product expertise, which has enabled Quirky to launch two to three products weekly. Quirky’s staff and community work in parallel and their inputs feed each other’s work. Community members know product details, have access to creative directors’ notes, suggest design improvements, and influence brand strategy by choosing name, tagline, color, and pricing.

This out-in-the-open process is quick and efficient, taking new products from idea to market in a matter of weeks or even days. Table 5.1 shows product releases until 2014. As the community pool and the product portfolio grow, revenues are growing as well. In 2010, Quirky earned $1.2 million in revenues, which increased to $48 million in 2013 and was expected to reach $100 million in 2014. Growth has been financed by venture capital. By 2014, Quirky had raised $175 million in four rounds of funding from top-shelf venture capital firms, including Andreessen Horowitz, Kleiner Perkins Caufield & Byers, and GE.

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Table 5.1 Inventions and Product Line Extensions Launched by Quirky2

2Source: Broadcast of Quirky Town Meeting (17/2/2015) at http://www.ustream.tv/recorded/58936980.

Rewarding Community Engagement

Community engagement is crucial in this process. Quirky fuels it by rewarding community inputs with impact and nurturing a strong sense of purpose and participation. In 6 years, Quirky built a growing product development community of over 1 million people that helped to commercialize over 125 products. Quirky splits a share of the sales revenue with the community by granting royalties to contributors according to their influence in developing a product. To calculate these, Quirky uses a proprietary algorithm for collaborative decision-making, developed by founder Ben Kaufman and others, which quantifies a contributor’s influence to the final product features.

Community members earn influence points for submitting ideas, curating through voting and rating, developing through research, design, and branding, and committing to buy products in the pre-sales stage. The community receives a portion of all gross sales on a royalty basis, depending on how the product is eventually sold. The inventor gets the largest share (40.5 percent) of this community pot and other contributors share the rest according to the algorithm. In 2013, Quirky distributed $3.8 million in royalties to inventors and community influencers.

One of the most successful products is Pivot Power, a bendable power strip that makes it easy to plug in chargers of various sizes. Its inventor Jake Zien, at the time a design student at Rhode Island School of Design, earned $3.39 per direct sale of each item and received around $300,000 in royalties 1 year after product launch. By 2015, he earned over $800,000. Another 1005 people contributed to Pivot Power.

Apart from rewards, Quirky engages its community by putting ideas and inventors under the spotlight, either by extensive discussions of ideas every Thursday at Eval or by placing the inventor’s photo in product packaging. Also part of Quirky’s community engagement strategy is to play down the role of the CEO and leave the center stage of Quirky’s success to inventors and contributors.

Manufacturing and Retail

Prototyping, testing, and quality assurance are carried out in-house with advanced technology, including 3D printing and packaging tools. After passing the market-testing threshold, most products are manufactured in China. Quirky has permanent staff based in Hong Kong to set up and coordinate production in factories. All products are sold on Quirky’s website and through a network of brick-and-mortar and online retail partners that includes Home Depot, Target, Bed, Bath & Beyond, Best Buy, Amazon.com, and Wink.com. Brick-and-mortar sales drove around 85 percent of total sales in 2011. Some of the retail partners have extended partnerships with Quirky. Bed, Bath & Beyond collaborated with Quirky in a fast product development competition for design students to bring ideas to shelves in 6 to 8 weeks. RadioShack challenged the community to come up with ideas for smart toys. Home Depot supported Quirky and GE’s co-branded line of connected devices for the home.

Alliance with GE

Since 2013, GE and Quirky have collaborated to develop Internet-enabled home devices to scale in the connected devices market. This entailed a $30 million investment from GE, a minority equity stake in Quirky and in-kind services. In turn, Quirky could tap into GE’s knowledge and competence pool to develop products with more advanced features. For instance, Aros, a smart air conditioner, combined GE’s air conditioning technology with Quirky’s improved design and smartphone interface for remote controlling and energy saving functions. The idea submitter has earned more than $300,000 in royalties as the product became very popular since its launch in summer 2014. Aros took only 3 months to be developed from Eval to product launch. As one staff member explained, in Aros’s public development timeline:

“(the idea) was surfaced from the Quirky archive so we could fast track development for one of our interested partners. For this project, we have foregone Live Eval so we can kick off community research immediately. This is a great idea and a great opportunity that we don’t want to miss, so we’re excited to press forward so quickly.”

Together GE and Quirky set up two complementing initiatives within their partnership—Inspiration Platform and WINK, a smart home platform. GE released 2000 patents for the exclusive use of Quirky’s community, to find novel applications of GE’s proprietary technologies for home appliances. “The fact that you could use a GE jet turbine technology which is tested in a 777 to make a better ceiling fan, that doesn’t hurt GE in any way. It’s actually going to make them a little bit more money from royalties and allow that technology to actually prosper,” said Ben Kaufman at a press conference in 2014. WINK was developed as a software platform that supported a co-branded line of connected devices for the home that were controlled with web applications.

Within 4 months of their partnership, Quirky and GE had brought to market four new products under the Quirky & GE brand, such as an egg tray that reminds its owner of how many eggs there are and which eggs are the oldest. Yet, in September 2014, GE entered into a deal with Electrolux to sell its Home Appliances business and Quirky lost access to hundreds of patents of the white goods business. In fact, the Inspiration Platform had developed slowly and Quirky had not launched yet any product straight from it. Nonetheless, GE continued its partnership with Quirky in automation, energy, and lighting applications, and Quirky was allowed to continue selling its co-branded products.

WINK as New Stand-Alone Business of Quirky

WINK evolved into an open platform that connects home devices of any brand to the Internet. It was turned into a subsidiary of Quirky with separate development and leadership teams. The technology is equivalent to an open operating system that makes Internet-connected home appliances accessible to manufacturers and consumers. It can handle most wireless communication protocols, including Bluetooth, Zigbee, and Wi-Fi, and is compatible with Nest, General Electric, Schlage, and Chamberlain. WINK acts only as a connecting hub facilitating web-based control of devices. Leading manufacturers create products in line with their own brands and product development expertise with the additional benefit of being WINK compatible provided a license fee is paid. For consumers, WINK Android and iOS apps that control appliances are free.

WINK started off with strong support from leading manufacturing and retailers. Companies like GE, Honeywell, and Philips enabled their products to be compatible with WINK, and Home Depot was a first mover in actively supporting its adoption in retail. WINK being a separate company, Quirky will continue to try and compete with leading manufacturers in the connected devices’ business. Kaufman claimed that WINK was better off providing a platform for development of connected devices, rather than fragmenting the market by launching yet another one. The platform is set to comprise more than 1 million users and around 3.5 connected devices by the end of 2015. Continuing to grow, Quirky managed WINK to follow its inclusiveness strategy.

OOMPH: Extending Alliances Through “Powered-by-Quirky”

In early 2015, Quirky adopted a new business model in which it integrated invention partnerships with large brands established in particular categories, building on its previous experience with GE. In mid-2015, the partners of Powered-by-Quirky were GE (lighting), Mattel (toys), Harman (audio), and Amazon’s Dash Replenishment Service (kitchenware). In the partnerships, Quirky acts as a platform for product ideation and development that deploys the community’s engagement and strengths to create new products for its brand partners. In turn, the partner brands evaluate and accept product submissions, and deploy their manufacturing, marketing, and distribution resources to bring the Powered-by-Quirky products to market. Thus, through the brand partnerships, Quirky moved upstream to being closer to a product development firm of the likes of IDEO. In turn, Quirky maintained in parallel the previous product development model for its own categories of connected home, connected appliances and electronics, in which the company covers the activity chain from ideation to distribution.

Outlook: Quirky’s Inclusiveness Strategy

Kaufman’s dream for Quirky is ambitious and extraordinary to say the least. Speaking at the European E-commerce Conference in 2012, he ascribed Quirky’s success to its focus on execution. “We’re great at getting ideas and figuring out what the world wants. But in the end of the day, Quirky is an execution company. We do all the heavy lifting on behalf of all the inventors in the world. (. . .) Some people like to put us in the Kickstarter bucket. I would just say to that, Kickstarter solves the wrong problem when it comes to invention. It helps people raise money. It’s not about the money, it’s about the execution and that’s why Quirky is incredibly different.” Kaufman was able to build an innovation machine where quirky people arrange the nuts and bolts in the background while the inventor takes the spotlight, and all of this inspires people to participate. Quirky’s well-oiled execution engine makes any of us able to pop into Quirky’s website, choose an interesting idea, and contribute to it in a fun and engaging way. Suddenly, we’ll find ourselves staring at a line of products on a shelf in the retail store across the street and thinking, “Hey, I chose the name for this, it’s 0.000018 percent mine. It’s a pity they didn’t go for the boxy version. That looked so much better.”

In its 6 years, Quirky’s portfolio has evolved from small plastic products into more sophisticated electronics supported by its unique operating model, its partnership with GE, venture capital, and a growing stream of revenues. Quirky achieved this by opening up to the community key operational aspects of product development and by rewarding all impactful contributions with a share of royalties. From the outset, Quirky tapped into the creativity and engagement of thousands to deploy a fast and flexible innovation process that brought three products to market weekly. In a TV commercial of Quirky, Kaufman is pictured as the CEO who rubs the inventors’ “regular-guy feet” because inventors are more important than the CEO who “just runs the company.”3 This is just another quirky way of thinking about the future.

3Source: Quirky’s promotional video.

From the Perspective of Inês Peixoto, a Member of the Quirky Inventor Community

I had started writing about Quirky already when I decided to walk the talk. So, I became a member of its online community and picked a project to start off. There were a few to choose from and I took the one that was closest to my everyday life—an inductive phone charging battery named Echo. At that point of development, I could choose only its price range and based on that I became an influencer of Echo. That was exciting! Yet, being one among other 2545 curious fellows like me, that contribution translated into 0.0032 percent of influence. Unsure of what that meant, I thought it was not so bad after all for a first take and proceeded with picking projects. This was 11 months ago. As I write, Quirky is tooling up to produce Echo. I suppose I will know what that tiny percentage means on royalties when Echo sits on a store shelf for the first time and starts attracting buyers.

In the following months I kept earning influence on products for my pricing choices, while venturing into proposing names and taglines for items as diverse as outdoor games, educational toys, and kitchen appliances. I also voted on others’ names and taglines. Later, I was able to influence style and design, which involved thinking about which proposed design would be both appealing and functional among a few that designers and engineers in the community had suggested in a previous step of the process.

The process is engaging. First, I wished to experiment with how it worked to know what I was writing about. I ended up following products and checking up on notifications, eager to vote, or propose an idea before time was up. Furthermore, the process is fun—it has a certain twist of gaming to it. Will someone vote on the tagline I suggested? How is it ranking now? (What about in an hour?) Am I getting influence points for this concept? Finally, each product has a story that I can read and connect to. That story starts with a person sharing a problem and a solution to it. Each chapter of the story is a product development step on its own with characters that influence its outcome. Reading through the chapters, we get to know about what is brought into the process and by whom, and appreciate different designs. Eventually, we may leave the website wondering why that wonderful tagline of ours only made it to the fifth most voted.

Quirky is appealing for someone like me, a layperson who finds product development fascinating in its most creative angle and who doesn’t mind the heresy of intruding in what is the experts’ business. For the 16 products I was able to influence, there were on average more than 2350 people doing the same. The interest of each person in this “community” underlies a myriad of diverse products coming to life at Quirky—be it a simple cleverly designed orange squeezer or a sophisticated music streaming system that operates in the not so far universe of the Internet-of-things.

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