Index
A-list and B-list talent
Aardman Animation , 2nd, 3rd
Accenture
accidental managers
action
barriers to creativity
CLEAR change model
collaboration
creative tensions
culture
electric conversations
leadership
management
purpose
talent management
values
Adams, Douglas
advertising , 2nd, 3rd
after action reviews
aha! moments , 2nd, 3rd, 4th, 5th
algorithmic work
Allen, Woody , 2nd
Amabile, Teresa , 2nd, 3rd
Amazon , 2nd, 3rd
Apache
Apple , 2nd, 3rd, 4th, 5th, 6th
applied creativity
appraisals , 2nd
Archimedes
Armstrong, Neil
Arnold, Rose
Asda
AT&T Labs
Atlassian
Attenborough, Richard
attitude , 2nd
collaborative , 2nd
creative , 2nd, 3rd, 4th, 5th
authenticity , 2nd
awards , 2nd, 3rd, 4th
BAE Systems plc
Baker, Deborah
balance , 2nd, 3rd
Barclays
Barker, Marie-Claire
barriers to creativity
lack of serendipity
lack of talent
‘not invented here’ syndrome
silos
size
supreme leaders
Bartle Bogle Hegarty (BBH) , 2nd, 3rd, 4th, 5th, 6th
BBC , 2nd, 3rd
beanbag fallacy
The Beatles , 2nd
Beethoven, Ludwig Van , 2nd
behaviour
beliefs , 2nd
Bertelsmann
Bezos, Jeff
Bhattacharya, Joydeep
‘big balls’
Big Brother
Bilton, Chris
BMG
BMW
The Body Shop
‘bootlegging time’ , 2nd, 3rd
Boston Philharmonic Orchestra
box-ticking culture
‘bozo explosion’
brain hemispheres
brainstorming , 2nd
Branson, Sir Richard , 2nd, 3rd, 4th, 5th
bravery/courage , 2nd, 3rd, 4th, 5th, 6th
Brecht, Bart
briefs , 2nd
Brin, Sergey , 2nd, 3rd
Broadbent, Tim
Brolin, Josh
Brontë, Charlotte
Brown, Tim
bureaucracy , 2nd, 3rd
business personality , 2nd
business wisdom , 2nd
Carlucci, Alessandro
Carr, Suzie
carrots and sticks , 2nd, 3rd
‘casual conversations’
Catliff, Nick , 2nd, 3rd, 4th
Catmull, Ed
Caves, Richard , 2nd
Cellucotton
CERN see European Centre for Nuclear Research
challenge , 2nd, 3rd, 4th
change , 2nd, 3rd
Channel 2nd
charisma
‘chemistry meetings’
Chin, Philip and Joanna
Christenson, Clayton
Cirque du Soleil
City of London
Clarke, Philip
CLEAR change model
barriers to creativity
collaboration
creative tensions
culture
electric conversations
leadership
management
purpose
talent management
values
Cleese, John
climate see culture
coaching , 2nd, 3rd
collaboration , 2nd, 3rd, 4th
collaborative attitude , 2nd
collegial work environment
company growth
with customers
electric conversations
physical environment , 2nd
Pixar
shared knowledge
silo destruction
size of business
talent cocktails
what it isn’t
collective rewards
collegial work environment
Collins, Jim
command and control , 2nd
commitment, insufficient
communication
barriers to creativity
‘casual conversations’
CLEAR change model
collaboration
creative process
creative tensions
culture
electric conversations
leaders , 2nd
Netflix
organisational structure
Pixar
purpose
talent management
values
communities of interest
competition
competitive advantage , 2nd, 3rd
competitors, learning from
Comvert
conferences
conflict , 2nd, 3rd, 4th
consensus , 2nd, 3rd
context versus control , 2nd, 3rd
Continuum
control
context versus , 2nd, 3rd
crisis of
convergent thinking , 2nd
Cook, Scott
cooperation
see also collaboration
core competencies , 2nd, 3rd
Corning
corporate frisbees
Cosgrove, Stuart
courage/bravery , 2nd, 3rd, 4th, 5th, 6th
creative business virtuous circle , 2nd
creative industries 2nd, 3rd, 4th
creativity , 2nd, 3rd, 4th, 5th
barriers to
breaking the rules
creative attitude , 2nd, 3rd, 4th, 5th
creative process , 2nd, 3rd, 4th, 5th
creative tensions , 2nd
culture , 2nd, 3rd
employee engagement
hiring the right people
ideas
Langland
leaders , 2nd
management , 2nd, 3rd
motivation for
myths about
Ogilvy & Mather
pure and applied
rewards
Saatchi & Saatchi
Sky , 2nd
tight briefs
Crick, Francis , 2nd
crises , 2nd
Cruijff, Johan
Cruise, Tom
Csikszentmihalyi, Mihaly
culture , 2nd, 3rd, 4th, 5th, 6th
behaviour
changing your , 2nd
collegial work environment
creative business wisdom
definition of creative climate
differentiation
electric conversations
importance of
leadership , 2nd
Sky , 2nd
thinking model
‘culture of helping’
curiosity ,, 2nd, 3rd, 4th, 5th, 6th, 7th
customers , 2nd, 3rd, 4th, 5th, 6th
Cyrus the Great
Darran, Liz , 2nd, 3rd
Darroch, Jeremy , 2nd
Darwin, Charles
David, Larry
day dreaming
De Bono, Edward
deadlines , 2nd
deceit
decision making , 2nd, 3rd, 4th, 5th
department of surprises
derivative work
Dickens, Charles
differentiation , 2nd, 3rd
Digitas
dilettantes
Disney , 2nd, 3rd, 4th, 5th, 6th
distractions , 2nd, 3rd, 4th, 5th
divergent thinking , 2nd, 3rd, 4th
diversity , 2nd, 3rd, 4th, 5th
DNA, discovery of , 2nd
doodles
Dorrell, Phil
Dtac
Dyke, Greg
Dyson, James
eBay , 2nd
economies of scale
Eden Project , 2nd
effectiveness
ego
Einstein, Albert , 2nd, 3rd, 4th, 5th, 6th
electric conversations , 2nd, 3rd, 4th, 5th
barriers to creativity
brainstorming
CERN
‘chemistry meetings’
collaboration , 2nd, 3rd
conflict , 2nd
with customers
employee engagement
leadership
non-hierarchical organisations
tacit knowledge
values
electric labs
electric management , 2nd, 3rd, 4th
Electronic Arts (EA) , 2nd
Eli Lilly
employees see people
empowerment , 2nd, 3rd, 4th, 5th, 6th
energy
barriers to creativity
CLEAR change model
collaboration
creative tensions
culture
electric conversations , 2nd
leadership
management
purpose , 2nd
talent management
values
engagement , 2nd
Enron , 2nd
European Centre for Nuclear Research (CERN)
excellence
expenses
experts , 2nd
explicit knowledge , 2nd
extrinsic motivation , 2nd, 3rd
face to face training
Facebook , 2nd
failure , 2nd, 3rd
fairness
feedback , 2nd, 3rd, 4th, 5th
brainstorming
from customers
self-awareness , 2nd
film production
financial crisis
Fisher-Price
flexibility
flow , 2nd
focus , 2nd, 3rd, 4th, 5th, 6th, 7th
Ford, Henry , 2nd
four Ts , 2nd
fraud
freedom , 2nd, 3rd, 4th, 5th
Fresh & Easy
Fry, Art
fun , 2nd, 3rd, 4th, 5th, 6th
see also play
Gandhi, Mahatma
Gardner, David
Gates, Bill , 2nd
genius , 2nd, 3rd
Gerstner, Lou
Gill, Nick
Gladwell, Malcolm
Goffee, Rob
Goldman, William
Goodnight, Jim
Google , 2nd, 3rd, 4th, 5th, 6th, 7th
GORE-TEX
Gorilla Glass
Gratton, Lynda , 2nd, 3rd, 4th
Groening, Matt
group think
growth , 2nd
Gruner + Jahr
hard work , 2nd
Hastings, Reed , 2nd
Hay Group
Hegarty, Sir John , 2nd, 3rd, 4th, 5th, 6th
helping, culture of
Hemingway, Ernest
Herlihy, John
Hewlett Packard
hierarchy 2nd, 3rd, 4th, 5th
hiring the right people , 2nd, 3rd
honesty , 2nd, 3rd, 4th, 5th, 6th
hotspots 2nd, 3rd
House, Chuck
Hsieh, Tony
human nature
human resources see people
humility , 2nd, 3rd
Hunt, James
Hytner, Richard , 2nd, 3rd
IBM , 2nd
ideas , 2nd, 3rd, 4th, 5th, 6th
bolts of lightning metaphor
brainstorming , 2nd
business wisdom
collaboration , 2nd, 3rd
creative process , 2nd, 3rd
electric conversations , 2nd, 3rd
employee engagement
focus on
humility
IBM
‘ideas space’
open innovation
perfectionism
‘plussing’
identity, creative
IDEO , 2nd
IKEA
‘imagineers’
incubation , 2nd
informality
InnoCentive
innovation ,, 2nd, 3rd, 4th, 5th, 6th
creative process
culture
customers as source of
employee engagement
failure to innovate
IBM
multiple contributions to
Netflix
open
Sky
3M
see also new product development
inspiration , 2nd, 3rd, 4th, 5th
intellectual property
see also patents
intelligence
International Olympic Committee
interviews
intrinsic motivation , 2nd, 3rd, 4th, 5th
Intuit
intuition , 2nd
investment banks
iPad
iPhone , 2nd, 3rd, 4th
IQ
Isaacson, Walter
Isherwood, Bob
Ive, Jonathan , 2nd, 3rd
Jefferson, Thomas
job design , 2nd
Jobs, Steve , 2nd, 3rd, 4th, 5th, 6th
Johnny Walker
Johnson & Johnson
Jones, Gareth
JWT
Kapoor, Rakesh
Keeper Test
Kennedy, John F. , 2nd
‘Kid in a sweetshop’ syndrome
Kierkegaard, Søren
Kimberly-Clark
Kindle
King, Martin Luther , 2nd
Kingsley, Ben
Kipling, Rudyard
Kitcatt Nohr Digitas , 2nd, 3rd
Kitcatt, Paul , 2nd
Kleenex
knowledge brokers
knowledge, shared , 2nd, 3rd, 4th
Land, Edwin
Langland
Lao Tse
Large Hadron Collider (LHC)
Larsen, Ralph S.
Lasseter, John , 2nd, 3rd, 4th, 5th
‘lead users’
leadership , 2nd
collaboration
creative choices
creative tensions , 2nd, 3rd
crisis of
‘culture of helping’
failure
listening
perfectionism
purpose
saying thank you
self-awareness
supreme leaders
see also management
Leahy, Sir Terry
learning
barriers to creativity
CLEAR change model
collaboration
from competitors
creative tensions
culture
electric conversations
leadership
management
purpose
talent management
through failure
24/7 learning , 2nd, 3rd
values
Lego , 2nd
Lehrer, Jonah , 2nd
Lennon, John , 2nd
Leonardo da Vinci
Levi’s
life events
lightning , 2nd, 3rd
Linden Lab
Lion TV , 2nd
listening , 2nd
logic , 2nd
‘lone genius myth’ , 2nd, 3rd
‘lone inventor myth’
Lovell, James
‘low self-monitors’
loyalty , 2nd, 3rd
LVMH
Machiavelli, Niccolo
Macintosh , 2nd
Major Players
Malcolm X
management , 2nd
accidental managers
breaking the rules
challenges of managing creativity
creative process
‘culture of helping’
ideas
middle management crisis
old style
organisational structure
scientific , 2nd, 3rd
see also leadership
Manchester United
Mandela, Nelson
Mantel, Hilary
Marx, Groucho
Mattel
Mayer, Marissa
maze metaphor
McCartney, Paul , 2nd
McCord, Patty , 2nd
McCormack, Mark
meetings , 2nd, 3rd
BBC
‘chemistry meetings’
physical environment , 2nd
Meng, Tham Khai , 2nd
mentoring , 2nd
‘mere exposure effect’
Michelangelo , 2nd
Microsoft , 2nd
middle management crisis
Minnesota Mining and Manufacturing Company
money , 2nd
motivation , 2nd, 3rd, 4th, 5th, 6th
Motorola
Muggeridge, Malcolm
Murdoch, James
Murdoch, Rupert
Murphy, Stuart , 2nd, 3rd, 4th, 5th
musicals
mystery, creativity as , 2nd
myths
NASA
Natura Cosméticos
Nespresso
Nestlé
Netflix , 2nd, 3rd, 4th, 5th, 6th
networking , 2nd, 3rd, 4th
new product development , 2nd, 3rd, 4th, 5th, 6th
see also innovation
Nietzsche, Friedrich
Nike
Nine Sigma
Nokia
Nordberg, Markus
‘not invented here’ syndrome
Novartis
novelty
Nyquist, Harry
objectives , 2nd, 3rd, 4th, 5th, 6th, 7th, 8th
offices , 2nd, 3rd
see also physical environment
Ogilvy & Mather , 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th
Ogilvy, David , 2nd, 3rd, 4th
Olins, Wally , 2nd
Omnicom
‘one-best-way’ approach , 2nd
open innovation
open-plan offices , 2nd, 3rd
Orange
organisational culture see culture
organisational structure , 2nd, 3rd, 4th
Osborn, Alex
Packard, David
Page, Larry
Pallotta TeamWork
Palmisano, Sam
Park, Nick
passion ,, 2nd, 3rd, 4th, 5th, 6th
employee engagement
freedom to experiment , 2nd, 3rd
Netflix
patents , 2nd, 3rd
Pedote, Roberto
peer-to-peer working
Penguin Random House , 2nd, 3rd, 4th
people , 2nd, 3rd
A-list and B-list talent
‘bozo explosion’
capabilities and interests
collaborative attitude
creative process
diversity , 2nd, 3rd, 4th, 5th
electric conversations
engagement , 2nd
freedom , 2nd, 3rd, 4th
hard to manage
hiring the right , 2nd, 3rd
lack of talent
lending a hand , 2nd
listening to
motivation , 2nd, 3rd, 4th, 5th, 6th
Netflix
Ogilvy & Mather
performance measurement
purpose , 2nd
relationship with organisation
retention , 2nd, 3rd, 4th
SAS
scientific management
talent cocktails , 2nd
time off
24/7 learning
values matched with , 2nd
see also teams
perfectionism , 2nd
performance measurement , 2nd, 3rd
perks
‘Peter Principle’
Peters, Tom
philosophy , 2nd
physical environment , 2nd, 3rd, 4th, 5th, 6th
Picasso, Pablo , 2nd
Pink, Daniel H. , 2nd
Pixar Animation , 2nd, 3rd, 4th, 5th
platitudes
Plato
play , 2nd, 3rd, 4th, 5th
playfulness ,, 2nd, 3rd
politeness , 2nd, 3rd
Porter, Michael
Post-It Note
Pret A Manger
problem solving
Procter & Gamble (P&G) , 2nd, 3rd
profit , 2nd, 3rd, 4th, 5th, 6th, 7th
project management
psychometric assessments , 2nd
Publicis
pure creativity
purpose , 2nd, 3rd
CERN
making the world a better place
shareholder value
stakeholder value
thinking model
from top to bottom , 2nd
zig-zag concept
Q factor
quality
questions , 2nd, 3rd
Rebuck, Dame Gail , 2nd, 3rd, 4th
Reckitt Benckiser
recruitment , 2nd, 3rd, 4th
Red
relationships , 2nd, 3rd, 4th
remuneration , 2nd, 3rd
see also rewards
reputation
research and development
respect
response
barriers to creativity
CLEAR change model
collaboration
creative tensions
culture
electric conversations
management
purpose
talent management
values
retention , 2nd, 3rd, 4th
reviews
rewards , 2nd, 3rd, 4th, 5th, 6th, 7th
risks , 2nd
Roberts, Kevin , 2nd
Robinson, Sir Ken , 2nd
Roddick, Anita
Rodriguez, Diego
Romer, Paul
Ronaldo, Cristiano
Rowling, J.K.
Royal Dutch/Shell
RTL Group
rules , 2nd, 3rd
barriers to creativity
breaking the , 2nd, 3rd
rule creep , 2nd
unwritten
Saatchi & Saatchi , 2nd, 3rd, 4th, 5th
Saint-Exupery, Antoine de
SAS , 2nd
Sawyer, Keith
say-do gap
scientific management , 2nd, 3rd
Second Life
‘secret brain’
self-awareness , 2nd
self-development , 2nd
self-similarity principle
Selgas Cano
Semco
Semler, Ricardo
Senge, Peter
senior executives
serendipity
Shakespeare, William
shared knowledge , 2nd, 3rd, 4th
shareholder value , 2nd
Shaw, Jeremy , 2nd
Shell
Silicon Valley
silos , 2nd, 3rd
Silver, Spencer
The Simpsons
size of company
skill , 2nd
Sky , 2nd, 3rd, 4th, 5th, 6th, 7th, 8th
Sony
Sorrell, Sir Martin
Sorvino, Mira
Southwest Airlines
Spielberg, Steven
sports teams , 2nd
Sproxton, David , 2nd
stakeholder value , 2nd, 3rd
stories , 2nd, 3rd, 4th, 5th, 6th, 7th
strategy , 2nd, 3rd, 4th, 5th
support , 2nd
surprises, department of
Sutton, Robert , 2nd
Swiffer Duster
Swindon Borough Council
tacit knowledge , 2nd
talent see people
talent cocktails , 2nd
Tammaro, Robert
Tate Modern
Taylor, Frederick Winslow , 2nd
teams , 2nd, 3rd, 4th
brainstorming
CERN
competition
creative attitude
creative process
diversity , 2nd, 3rd
electric conversations
four Ts , 2nd
group think
relationships
see also people
technology
Tesco , 2nd
thank you, saying
thinking model
3M , 2nd, 3rd
time , 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th
Torr, Gordon , 2nd, 3rd
Toy Story, 2nd, 3rd
training
trust , 2nd, 3rd, 4th, 5th
Twain, Mark
the unconscious , 2nd, 3rd, 4th
unique value proposition , 2nd, 3rd
Uzzi, Brian
values , 2nd, 3rd
business personality , 2nd
changing
core
creative tensions
differentiation , 2nd
employee engagement
guidelines
hidden , 2nd
meaningless
profit and
Sky
strategy and , 2nd
thinking model
Van Gogh, Vincent
Vardi, Yossi
Velcro
Virgin , 2nd, 3rd, 4th, 5th, 6th, 7th
virtues
virtuous circle, creative , 2nd
vision , 2nd, 3rd
Wal-Mart
Wales, Jimmy
Watson, James , 2nd
Watson, Thomas
weak ties , 2nd
Weisberg, Robert
Welch, Jack
Wikipedia , 2nd
win-win situations
wisdom, business , 2nd
W.L. Gore & Associates
Wordsworth, William
work environment , 2nd, 3rd, 4th, 5th, 6th, 7th
Worldcom
Wozniak, Steve
WPP
Yahoo!
yellow cards
Yin and Yang , 2nd, 3rd
Young, Miles , 2nd, 3rd
young people , 2nd, 3rd, 4th
YouTube
Zajonc, Robert
Zander, Ben
Zappos , 2nd
zig-zag concept