A hands-on approach for creating wearables from prototype to purpose using Arduino systems
Christine Farion
BIRMINGHAM—MUMBAI
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Christine Farion is a post-graduate lecturer at the Glasgow School of Art for M.Design Innovation and Interaction Design. Holding a PhD in Smart objects in the domain of Forgetfulness, Christine has been involved in teaching computing, programming, electronics, and prototyping for over 15 years. Previously, she created interactive installations internationally and did research and support for a visual impairment charity. Her interests are memory, accessibility, and physical computing. Currently researching and creating wearable technologies, her focus is on the way we experience our environment and interact with others. This involves interaction to improve our quality of life, interpersonal communication, and community well-being.
Berit Greinke works as a junior professor in Wearable Computing at Berlin University of the Arts and Einstein Center Digital Future. Her research focuses on engineering design methods and fabrication techniques for electronic textiles, combining crafts with novel manufacturing technologies.
She received an MA in Design for Textile Futures from Central Saint Martins College of Art and Design in 2009, and gained a PhD at the Doctoral Training Centre for Media and Arts Technology at Queen Mary University of London in 2017. She has previously worked as a researcher and post-doc at Design Research Lab at Berlin University of the Arts, and at the German Research Center for Artificial Intelligence.
Pollie Barden is a researcher and technologist with a focus on social and accessibility issues. She has worked with the Arduino platform and wearable technology since 2006. She has conducted Arduino workshops with people ranging from children to senior citizens. She has taught at universities in the US and UK in product, interaction, and game design. She currently works in corporate industry, conducting user experience research to create digital experiences that solve real problems and benefit real people in their everyday lives. Pollie has presented her research, games, and artwork at conferences, museums, and exhibitions across the globe.
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