In this chapter, we will cover:
As developers, we should never forget to pay attention to the cameras. After all, they are the windows through which our players see our games. In this chapter, we will take a look at interesting ways of using cameras that enhance the player's experience.
Cameras can be customized in many ways:
The list goes on.
Note that throughout this chapter you will notice that some recipes feature a camera rig that follows the player's third-person character. That rig is the Multipurpose Camera Rig, originally available from Unity's sample assets, which can be imported into your projects by navigating to Assets | Import Package | Camera. To make things easier, we organized the MultipurposeCamera
Unity Package containing it as a prefab, which can be found in the 1362_05_codes
folder.
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