Appendix . Glossary

λ—See wavelength.

5.1—

The surround-sound format incorporating five discrete full-frequency audio channels and one discrete channel for low-frequency enhancement. See also 7.1 and surround sound.

7.1—

The surround-sound format incorporating seven discrete full-frequency audio channels and one discrete channel for low-frequency enhancement. See also 5.1 and surround sound.

24p—

The format used in high-definition video where the camera is substituting for film. The 24 refers to the standard frames-per-second rate; the p stands for progressive.

60 percent/60-minute rule—

Limit listening through headphones to no more than one hour per day at levels below 60 percent of maximum volume.

accent miking—

Used to pick up instruments in an ensemble when they solo. It is, in effect, a relatively close-miking technique but used when distant microphones are picking up the ensemble’s overall sound and a solo passage needs to stand out. Also known as off-miking. See also ambience miking, close miking, and distant miking.

ACN—

See active combining network.

acoustic masking—

See MPEG.

acoustic pickup mic—

See contact microphone.

acoustical phase—

The time relationship between two or more sound waves at a given point in their cycles.

acoustics—

The science that deals with the behavior of sound and sound control, including its generation, transmission, reception, and effects. The properties of a room that affect the quality of sound.

active combining network (ACN)—

An amplifier at which the outputs of two or more signal paths are mixed together before being routed to their destination.

active microphone mixer—

Allows amplification control of each audio source and usually includes other processing features as well. See also passive microphone mixer.

active ribbon microphone—

A ribbon microphone that uses an amplifier system requiring phantom power.

ADSR—

See sound envelope.

AES/EBU—

Internationally accepted professional digital audio interface transmitted via a balanced-line connection using XLR connectors, specified jointly by the Audio Engineering Society (AES) and the European Broadcast Union (EBU). See also Sony/Philips Digital Interface (S/PDIF).

ambience—

Sounds such as reverberation, noise, and atmosphere that form a background to the main sound. Also called room tone and presence and, in Great Britain, atmos.

ambience miking—

Used along with distant miking, attempts to reproduce the aural experience audiences receive in a live venue by recording in an acoustically suitable studio or concert hall. Microphones are positioned far enough from the ensemble where the later reflections are more prominent than the direct sound. See also accent miking, close miking, and distant miking.

amplifier—

A device that increases the amplitude of an electric signal.

amplitude—

The magnitude of a sound wave or electric signal, measured in decibels.

amplitude processor—

A signal processor that affects a signal’s loudness. The effects include compression, limiting, de-essing, expanding, noise gating, and pitch shifting. Also called dynamic processor.

anechoic chamber—

A room that prevents all reflected sound through the dissipation or the absorption of sound waves.

aspect ratio—

The width-to-height proportions of a video image. For the standard video screen, it is 4 x 3 (1.33:1); for HDTV it is 16 x 9 (1.78:1). For wide motion picture screens, aspect ratios are between 5.55 x 3 (1.85:1) and 7 x 3 (2.35:1).

atmos—

Short for atmosphere, the British term for ambience. See ambience.

attack—

(1) The way a sound begins—that is, by plucking, bowing, striking, blowing, and so on. (2) The first part of the sound envelope—how a sound starts after a sound source has been vibrated.

attack time—

The length of time it takes a compressor to respond to the input signal.

attenuator—

See fader.

audio data rate—

The relationship between sampling frequency and quantization. When audio is converted to digital, it becomes data. The data rate is computed by multiplying bit depth times sampling frequency.

auditory fatigue—

See temporary threshold shift (TTS).

aural exciter—

See psychoacoustic processor.

balanced line—

A pair of ungrounded conductors whose voltages are opposite in polarity but equal in magnitude.

band-pass filter—

A filter that attenuates above and below a selected bandwidth, allowing the frequencies in between to pass.

bandwidth—

The difference between the upper and lower frequency limits of an audio component. The upper and lower frequency limits of AM radio are 535 kHz and 1,605 kHz; therefore, the bandwidth of AM radio is 1,070 kHz.

bandwidth curve—

The curve shaped by the number of frequencies in a bandwidth and their relative increase or decrease in level. A bandwidth of 100 to 150 Hz with 125 Hz boosted 15 dB forms a sharp, narrow bandwidth curve; a bandwidth of 100 to 6,400 Hz with a 15 dB boost at 1,200 Hz forms a more sloping, wider bandwidth curve.

bass—

The low range of the audible frequency spectrum; usually from 20 to 320 Hz.

bass management—

In surround sound, the redirection of low-frequency content from each of the full-bandwidth production channels to the low-frequency enhancement channel.

bass roll-off—

Attenuating bass frequencies. The control—for example, on a microphone—used to roll off bass frequencies.

bass tip-up—

See proximity effect.

bass trap—

See diaphragmatic absorber.

bidirectional microphone—

A microphone that picks up sound to its front and back and has minimal pickup at its sides.

binaural microphone system—

Two omnidirectional capacitor microphones set into the ear cavities of an artificial head, complete with pinnae. This arrangement preserves binaural localization cues during recording and reproduces sound as humans hear it—three-dimensionally. Also called artificial head or dummy head (Kunstkopf) stereo.

bit depth—

See word length.

blast filter—

See pop filter.

Blu-ray Disc (BD)—

High-density optical disc format developed to enable recording, playback, and rewriting of high-definition media.

board—

Audio mixing console.

boundary microphone—

A microphone whose capsule is mounted flush with or close to, but a precise distance from, a reflective surface so that there is no phase cancellation of reflected sound at audible frequencies.

broadband compressor—

A compressor that acts on the dynamic range of the input signal across the entire frequency spectrum. See also split-band compressor.

bus—

A mixing network that combines the outputs of other channels.

calibration—

Adjusting equipment—for example, a console and a recorder—according to a standard so that their measurements are similar.

capacitor microphone—

A microphone that transduces acoustic energy into electric energy electrostatically. Also called condenser microphone.

cardioid microphone—

A unidirectional microphone with a heart-shaped pickup pattern.

CD-R—

See recordable compact disc.

CD-RW—

See rewritable compact disc.

center frequency—

In peak/dip equalizing, the frequency at which maximum boost or attenuation occurs.

channel message—

In MIDI recording, the message that gives information on whether an instrument should send or receive and on which channel. It also indicates when a note event begins or ends and control information such as velocity, attack, and program change.

channel mode message—

In MIDI recording, the message that facilitates response appropriate to monophonic, polyphonic, or polytimbral processing.

channel voice message—

Transmits performance data throughout the MIDI system that are generated whenever the controller of a MIDI instrument is played.

chipmunk effect—

See speed-up pitch shifting.

chorus effect—

Recirculating the doubling effect to make one sound source sound like several. See also doubling.

clipping—

Audible distortion that occurs when a signal’s level exceeds the limits of a particular device or circuit.

close miking—

Placing a microphone close to a sound source to pick up mostly direct sound and reduce ambience and leakage. See also accent miking, ambience miking, and distant miking.

cocktail party effect—

A psychoacoustic effect that allows humans to localize the sources of sounds around them.

coincident miking—

Employing two matched microphones, usually unidirectional, crossed one above the other on a vertical axis with their diaphragms. See also X-Y miking.

comb-filter effect—

The effect produced when a signal is time-delayed and added to itself, reinforcing some frequencies and canceling others, giving sound an unnatural, hollow coloration.

commentative sound—

Descriptive sound that makes a comment or an interpretation. See also descriptive sound and narrative sound.

companding—

A contraction of the words com pressing and expanding that refers to wireless mics’ increasing dynamic range and reducing noise inherent in a transmission system.

comping—

Taking the best part(s) of each recorded track and combining them into a composite final version.

complementary equalization—

Equalizing sounds that share similar frequency ranges so that they complement, rather than interfere with, one another. See also cumulative equalization and subtractive equalization.

compression—

(1) Reducing a signal’s output level in relation to its input level to reduce dynamic range. (2) The drawing together of vibrating molecules, producing a high-pressure area. See also rarefaction.

compression ratio—

The ratio of the input and output signals in a compressor.

compression threshold—

The level at which a compressor acts on an input signal and the compression ratio takes effect.

compressor—

A signal processor with an output level that increases at a slower rate as its input level increases.

condenser microphone—

See capacitor microphone.

conductive hearing loss—

A condition that occurs when there is damage to the eardrum or middle ear from disease; infection; excessive ear wax; foreign objects that block the eardrum; trauma to the head or neck; systemic disorders such as high- or low-blood pressure, vascular disorders, and thyroid dysfunction; and high doses of certain medications such as sedatives, antidepressants, and anti-inflammatory drugs.

console—

An electronic device that amplifies, balances, processes, and combines input signals and routes them to broadcast or recording. Also called board, mixer, or, in Europe, mixing desk. See also mixer.

constructive interference—

When sound waves are partially out of phase and partially additive, increasing amplitude where compression and rarefaction occur at the same time.

contact microphone—

A microphone that attaches to a sound source and transduces the vibrations that pass through it. Also called acoustic pickup mic.

control surface—

Provides tactual means of controlling various console-related functions. Generally there are no actual audio signals present inside a simple control surface— only control circuitry that sends digital instructions to the device doing the actual audio signal processing. Also called work surface.

convolution reverb—

A sample-based process that multiplies the spectrums of two audio files, providing a virtually infinite range of acoustic spaces.

cordless microphone—

See wireless microphone system.

coverage angle—

The off-axis angle or point at which the loudspeaker level is down 6 dB compared with the on-axis output level.

cps—

Cycles per second. See hertz.

crossfade—

Fading in one sound source as another sound source fades out. At some point, the sounds cross at an equal level of loudness.

cumulative equalization—

Too much boost of the same frequency in various tracks in a multitrack recording, which could unbalance the overall blend of a mix. See also complementary equalization and subtractive equalization.

cut—

(1) An instantaneous transition from one sound or picture to another. (2) To make a disc recording. (3) A decrease in level.

cut sound effect—

See hard sound effect.

cycles per second (cps)—

See hertz.

DAW—

See digital audio workstation.

dB—

See decibel.

dBFS—

See decibel full-scale.

dB-SPL—

See sound-pressure level.

decay—

How fast a sound fades from a certain loudness.

decay time—

See reverberation time.

decibel (dB)—

A relative and dimensionless unit to measure the ratio of two quantities.

decibel full-scale (dBFS)—

A unit of measure for the amplitude of digital audio signals.

de-emphasis—

Reduces the high-frequency noise at the receiver in a wireless microphone system. See also pre-emphasis.

de-esser—

A compressor that reduces sibilance.

delay—

The time interval between a sound or signal and each of its repeats.

delay time—

The amount of time between delays. In a digital delay, delay time regulates how long a given sound is held.

descriptive sound—

Describes sonic aspects of a scene not connected to the main action. See also commentative sound and narrative sound.

design sound effect—

Has to be created because it does not exist in nature.

destructive editing—

Permanently alters the original sound or soundfile. See also nondestructive editing.

destructive interference—

When sound waves are partially out of phase and partially subtractive, decreasing amplitude where compression and rarefaction occur at different times.

diaphragmatic absorber—

A flexible panel mounted over an air space that resonates at a frequency (or frequencies) determined by the stiffness of the panel and the size of the air space. Also called bass trap.

diegetic sound—

Sound that comes from within the story space, such as dialogue and sound effects. See also nondiegetic sound.

diffraction—

The spreading of sound waves as they pass around an object, depending on the wavelength and distances involved.

diffusion—

The scattering of sound waves to a uniform intensity.

digital audio workstation (DAW)—

A multifunctional hard-disk production system, controlled from a central location, that is integrated with and capable of being networked to other devices, such as audio, video, and MIDI sources, within or among facilities. Generally, there are two types of DAW systems: computer-based and integrated.

digital editing—

The assembly of disk-based material in or out of sequence, taken from any part of a recording and placed in any other part of the recording almost instantly. Also known as nonlinear editing (NLE).

digital microphone—

A microphone that converts an analog signal into a digital signal at the mic capsule.

digital signal processing (DSP)—

Provides various manipulations of sound in a digital format. The term is generally used to refer to signal processing using computer software.

digital versatile disc (DVD)—

A compact disc providing massive data storage of digital-quality audio, video, and text.

direct sound—

Sound waves that reach the listener before reflecting off any surface. See also early reflections.

direct surround-sound miking—

A surround-sound miking approach that uses a microphone array especially designed for surround-sound pickup. See also direct/ambient surround-sound miking.

direct/ambient surround-sound miking—

A surround-sound miking technique using a stereo microphone array for the left-right frontal pickups, plus a center mic for the center channel and a stereo microphone array for the left- and right-rear surround pickup. See also direct surround-sound miking.

directional microphone—

See unidirectional microphone.

distant miking—

Placing a microphone far enough from the sound source to pick up most or all of an ensemble’s blended sound, including room reflections. See also accent miking, ambience miking, and close miking.

distortion—

The appearance of a signal in the reproduced sound that was not in the original sound. See also harmonic distortion, intermodulation distortion, loudness distortion, and transient distortion.

diversity reception—

Multiple-antenna receiving system for use with wireless microphones.

doubling—

Mixing slightly delayed signals (15 to 35 ms) with the original signal to create a fuller, stronger, more ambient sound. See also chorus effect.

dropout—

(1) A sudden attenuation of sound or loss of picture. (2) Sudden attenuation in a wireless microphone signal due to an obstruction or some other interference.

driver—

A program that allows the transfer of audio signals to and from an audio interface.

dry sound—

A sound devoid of reverberation or signal processing. See also wet sound.

DSP—

See digital signal processing.

dub—

Transferring sound from tape or disk to another tape or disk. Also called transfer.

duration—

How long a sound lasts.

DVD—

See digital versatile disc.

DVD-A—

See DVD-Audio.

DVD-Audio (DVD-A)—

A digital versatile disc format with extremely high-quality audio.

dynamic microphone—

A microphone that transduces energy electromagnetically. Moving-coil and ribbon microphones are dynamic.

dynamic processor—

See amplitude processor.

dynamic range—

The range between the quietest and the loudest sounds that a sound source can produce without distortion.

early reflections—

Reflections of the original sound that reach the listener within about 40 to 50 ms of the direct sound. Also called early sound. See also direct sound.

early sound—

See early reflections.

earset microphone—

Consists only of an earpiece with no headband cable-connected to a microphone.

echo—

Sound reflections delayed by 35 ms or more that are perceived as discrete repetitions of the direct sound.

echo threshold—

The point in time at which an echo is perceived, generally between 1-30 ms following the direct sound.

edit decision list (EDL)—

A list of edits, computer-generated or handwritten, used to assemble a production.

EDL—

See edit decision list.

eigentones—

The resonance of sound at particular frequencies in an acoustic space. May add unwanted coloration to sound. More commonly known as room modes.

elasticity—

The capacity to return to the original shape or place after deflection or displacement.

electret microphone—

A capacitor microphone which, instead of requiring an external high-voltage power source, uses a permanently charged element and requires only a low-voltage power supply for the internal preamp.

electroacoustics—

The electrical manipulation of acoustics.

EQ—

Equalization. See equalizer.

equal loudness principle—

The principle that confirms the human ear’s nonlinear sensitivity to all audible frequencies: that midrange frequencies are perceived with greatest intensity and that bass and treble frequencies are perceived with lesser intensity.

equalizer—

A signal-processing device that can boost, attenuate, or shelve frequencies in a sound source or sound system.

equivalent noise level—

See self-noise.

ergonomics—

Designing an engineering system with human comfort and convenience in mind.

expander—

An amplifier whose gain decreases as its input level decreases. It increases dynamic range.

fade-in—

When a signal increases in amplitude from silence to the desired level over a period of time.

fade-out—

When a signal decreases to silence over a period of time.

fade-out/fade-in—

A transition usually indicating a marked change in time, locale, continuity of action, and other features. It is effected by gradually decreasing the loudness of a signal level to silence (or to "black" in video) and then gradually increasing the loudness of a signal level from silence (or from "black").

fader—

A device containing a resistor that is used to vary the output voltage of a circuit or component. Also known as an attenuator, a gain or volume control, or a pot or potentiometer.

far-field monitoring—

Monitoring sound at the listening position from large, powerful frontal loudspeakers several feet away and usually built into the mixing-room wall. See also near-field monitoring.

feedback—

When part or all of a system’s output signal is returned into its own input. Feedback can be acoustic or electronic. A common example of acoustic feedback is the loud squeal or howl caused when the sound from a loudspeaker is picked up by a nearby microphone and reamplified. Electronic feedback is created in digital delay devices by feeding a proportion of the delayed signal back into the delay line. Also called regeneration.

filter—

A device that removes unwanted frequencies or noise from a signal.

FireWire—

A technology that enables isosynchronous service while providing the bandwidth needed for audio, imaging, video, and other streaming data. Isosynchronous service means it guarantees latency—the length of time between a requested action and when the resulting action occurs. FireWire offers a standard, simple connection to all types of electronics, including digital audio devices, digital VCRs, and digital video cameras as well as to traditional computer peripherals such as optical drives and hard-disk drives. FireWire can support up to 63 devices on a single bus.

first harmonic—

See fundamental.

fixed-frequency equalizer—

An equalizer with several fixed frequencies usually grouped in two (high and low), three (high, middle, and low), or four (high, high-middle, low-middle, and low) ranges of the frequency spectrum.

fixed-frequency wireless microphone system—

A wireless system assigned to one frequency. See also variable-frequency wireless microphone system.

flanging—

Combining a direct signal and the same signal slightly delayed and continuously varying their time relationships, using a time delay.

flat—

Frequency response in an audio system that reproduces a signal between 20 Hz and 20,000 Hz (or between any two specified frequencies) that varies no more than ±3 dB.

flutter echoes—

Echoes between parallel walls that occur in rapid, even series.

FM microphone—

See wireless microphone system.

foldback—

The system in a multichannel console that permits the routing of sound through a headphone monitor feed to performers in the studio.

formant—

A frequency band in a voice or musical instrument that contains more energy and loudness than the neighboring area.

fps—

Frames per second.

frame rate—

The number of film frames that pass in 1 second of real time—frames per second (fps).

frequency—

The number of times per second that a sound source vibrates, expressed in hertz (Hz); formerly expressed in cycles per second (cps).

frequency response—

A measure of an audio system’s ability to reproduce a range of frequencies with the same relative loudness; usually represented by a graph.

fundamental—

The lowest frequency a sound source can produce. Also called first harmonic and primary frequency.

gain control—

See fader.

graphic equalizer—

An equalizer with sliding controls that gives a graphic representation of the response curve chosen.

Haas effect—

A sound reflection arriving up to 30 ms after the direct sound must be about 10 dB louder to be audible, resulting in the direct and reflected sounds’ being perceived as one. See also precedence effect.

hard knee compression—

Abrupt gain reduction at the start of compression. See also knee and soft knee compression.

hard sound effect—

Begins and ends cleanly requiring little adjustment in editing to remain in sync with the picture. Also known as a cut sound effect. See also soft sound effect.

harmonic distortion—

Nonlinear distortion caused when an audio system introduces harmonics to a signal at the output that were not present at the input.

harmonics—

Frequencies that are exact multiples of the fundamental.

head-related transfer function—

The filtering capacities of the head, outer ears, and torso in locating a sound in three-dimensional space. See diffraction and reflected sound.

headroom—

The amount of increase in loudness level that a tape, amplifier, or other piece of equipment can take, above working level, before overload distortion.

headset microphone—

Microphone attached to a pair of headphones; one headphone channel feeds the program and the other headphone channel feeds the director’s cues.

Helmholtz absorber—

A resonator designed to absorb specific frequencies depending on size, shape, and enclosed volume of air. The enclosed volume of air is connected to the air in the room by a narrow opening, or neck. When resonant frequencies reach the neck of the enclosure, the air inside cancels those frequencies. Also called Helmholtz resonator.

hertz (Hz)—

Unit of measurement of frequency; numerically equal to cycles per second (cps).

high-definition microphone—

In general, a very high-quality microphone. In particular, a trademark of Earthworks, Inc. referring to its line of these types of mics and its proprietary technology.

high end—

The treble range of the frequency spectrum.

high-pass (low-cut) filter—

A filter that attenuates frequencies below a selected frequency and allows those above that point to pass.

HTRF—

See head-related transfer function.

human interface device (HID)—

A hands-on device, such as a mouse, keyboard, joystick, or touchscreen, that facilitates control of computer functions.

humbuck coil—

A circuit built into a microphone to reduce hum pickup.

Hz—

See hertz.

IID—

See interaural intensity difference.

impedance—

The measure of the total resistance to the current flow in an AC circuit; expressed in ohms.

in the mud—

Sound level so quiet that it barely "kicks" the VU or peak meter.

in the red—

Sound level so loud that the VU meter "rides" over 100 percent of modulation.

indirect sound—

Sound waves that reflect from one or more surfaces before reaching the listener.

infinitely variable pattern microphone—

A microphone that allows fine adjustments to any on-axis response from omnidirectional through bi- and unidirectional pickup patterns.

infrasonic—

The range below the frequencies audible to human hearing.

inharmonic overtones—

Pitches that are not exact multiples of the fundamental. See also overtones.

initial decay—

In the sound envelope, the point at which the attack begins to lose amplitude.

inner ear—

The part of the ear that contains the auditory nerve, which transmits sound waves to the brain.

input/output (I/O) channel—

On an in-line console, a module containing input, output, and monitor controls for a single channel.

input section—

On a console, the section into which signals from a sound source, such as a microphone, feed and are then routed to the output section.

Integrated Services Digital Network (ISDN)—

A public telephone service that allows inexpensive use of a flexible, wide-area, all-digital network for, among other things, recording simultaneously from various locations.

interaural intensity difference (IID)—

The difference between signal intensity levels at each ear. Also known as interaural level difference (ILD).

interaural level difference—

See interaural intensity difference.

interaural time difference (ITD)—

The difference between signal arrival times at each ear.

intermodulation distortion (IM)—

Nonlinear distortion that occurs when different frequencies pass through an amplifier at the same time and interact to create combinations of tones unrelated to the original sounds.

Internet SCSI (iSCSI)—

A standard based on the Internet Protocol (IP) for linking data storage devices over a network and transferring data by carrying SCSI commands over IP networks. See also Small Computer Systems Interface (SCSI) and Internet Protocol.

inverse square law—

The acoustic situation in which the sound level changes in inverse proportion to the square of the distance from the sound source.

I/O module—

See input/output (I/O) module.

iSCSI—

See Internet SCSI.

ISDN—

See Integrated Services Digital Network.

ITD—

See interaural time difference.

jack—

Receptacle or plug connector leading to the input or output circuit of a patch bay, a recorder, or other electronic component.

jitter—

A variation in time from sample to sample that causes changes in the shape of the audio waveform and creates adverse sonic effects such as reduced detail, harsher sound, and ghost imaging.

jogging—

In digital editing, moving the mouse from side to side to direct control of an audio track. See also shuttling.

kHz—

See kilohertz.

kilohertz (kHz)—

A measure of frequency equivalent to 1,000 hertz, or 1,000 cycles per second.

knee—

The point at which a compressor starts gain reduction. See also hard knee compression and soft knee compression.

K-system—

Measuring system developed by Bob Katz that integrates measures of metering and monitoring to standardize reference loudness.

latency—

The period of time it takes for data to get from one designated point to another. In audio, the signal delay through the driver and the interface to the output.

lavaliere microphone—

Microphone that used to be worn around the neck but is now worn attached to the clothing. Also called mini-mic.

layering—

When many sounds occur at once, layering involves making sure sounds remain balanced, in perspective, and intelligible in the mix.

LFE—

See low-frequency enhancement.

limiter—

A compressor with an output level that does not exceed a preset ceiling regardless of the input level.

linearity—

Having an output that varies in direct proportion to the input.

listening fatigue—

Usually in lengthy listening sessions, a pronounced dulling of the auditory senses, inhibiting perceptual judgment.

localization—

(1) Placement of a sound source in the stereo or surround-sound frame. (2) The direction from which a sound source seems to emanate in a stereo or surround-sound field. (3) The ability to tell the direction from which a sound is coming.

looping—

Repeating a sound continuously.

lossless compression—

A data compression process during which no data is discarded. See also lossy compression.

lossy compression—

A data compression process during which data that is not critical is discarded during compression. See also lossless compression.

loudness—

The relative volume of a sound.

loudness distortion—

Distortion that occurs when the loudness of a signal is greater than the sound system can handle. Also called overload distortion.

low bass—

Frequency range between roughly 20 Hz and 80 Hz, the lowest two octaves in the audible frequency spectrum.

low end—

The bass range of the frequency spectrum.

low-frequency enhancement (LFE)—

In a surround-sound system, using a separate channel and a subwoofer loudspeaker to reproduce low-frequency sounds.

low-pass (high-cut) filter—

A filter that attenuates frequencies above a selected frequency and allows those below that point to pass.

MADI—

See Multichannel Audio Digital Interface.

makeup gain—

A compression control that allows adjustment of the output level to the desired optimum. Used, for example, when loud parts of a signal are so reduced that the overall result sounds too quiet.

masking—

The hiding of some sounds by other sounds when each is a different frequency and they are presented together.

master section—

In a multichannel production console, the section that routes the final mix to its recording destination. It usually houses, at least, the master controls for the mixing bus outputs, reverb send and reverb return, and master fader.

mastering—

The final preparation of audio material for duplication and distribution.

megabyte (MB)—

1,048,576 bytes (220 bytes); sometimes interpreted as 1 million bytes.

megahertz (MHz)—

Measure of frequency equivalent to 1 million cycles per second.

memory card—

A nonvolatile memory, such as Flash memory, that can be electrically recorded onto, erased, and reprogrammed. It does not need power to maintain the stored information.

memory recorder—

A digital recorder that has no moving parts and therefore requires no maintenance. Uses a memory card as the storage medium.

MHz—

See megahertz.

mic—

See microphone.

microphone—

A transducer that converts acoustic energy into electric energy. Also called mic.

microphone modeler—

A device or plug-in that emulates the sound of various microphones.

middle ear—

The part of the ear that transfers sound waves from the eardrum to the inner ear.

middle-side (M-S) microphone—

Consists of two mic capsules housed in a single casing. One capsule, usually cardioid, is the midposition microphone. The other capsule, usually bidirectional, has each lobe oriented 90 degrees laterally.

MIDI—

See Musical Instrument Digital Interface.

MIDI time code (MTC)—

Translates SMPTE time code into MIDI messages that allow MIDI-based devices to operate on the SMPTE timing reference.

midrange—

The part of the frequency spectrum to which humans are most sensitive; the frequencies between roughly 320 and 2,560 Hz.

milking the audience—

Boosting the level of an audience’s sound during laughter or applause and/or reinforcing it with recorded laughter or applause.

millimeter (mm)—

A unit of length equal to one thousandth (10–3) of a meter, or 0.0394 inch.

millisecond (ms)—

One-thousandth of a second.

mini-mic—

Short for miniature microphone. Any extremely small lavaliere mic designed to be unobtrusive on-camera and which can be easily hidden in or under clothing or on a set.

mixdown—

The point, usually in postproduction, when all the separately recorded audio tracks are sweetened, positioned, and combined into stereo or surround sound.

mixer—

A small, highly portable device that mixes various elements of sound, typically coming from multiple microphones, and performs limited processing functions. See also console.

mixing desk—

See console.

mm—

See millimeter.

mobile media—

Any of a number of different portable devices capable of storing and playing digital audio, video, and images, such as cell and smart phones, iPods, cameras, PDAs, and laptop computers.

monitor section—

The section in a console that enables the signals to be heard. The monitor section in multichannel production consoles, among other things, allows monitoring of the line or recorder input, selects various inputs to the control room and studio monitors, and controls their levels.

morphing—

The continuous, seamless transformation of one effect (aural or visual) into another. It is a complete restructuring of two completely different and independent effects.

moving-coil microphone—

A mic with a moving-coil element. The coil is connected to a diaphragm suspended in a magnetic field.

MPEG—

Stands for Moving Picture Experts Group. A compression format for film established by the film industry and the International Standards Organization (ISO). Uses an analytical approach to compression called acoustic masking.

ms—

See millisecond.

M-S microphone—

See middle-side microphone.

MTC—

See MIDI time code.

mult—

See multiple.

Multichannel Audio Digital Interface (MADI)—

The standard used when interfacing multichannel digital audio.

multidirectional microphone—

Microphone with more than one pickup pattern. Also called polydirectional microphone.

multipath—

In wireless microphones, when more than one radio frequency (RF) signal from the same source arrives at the receiver’s front end, creating phase mismatching.

multiple—

(1) On a patch bay, jacks interconnected to each other and to no other circuit. They can be used to feed signals to and from sound sources. Also called mults. (2) An amplifier with several mic-level outputs to provide individual feeds, thereby eliminating the need for many. Also called a press bridge or a presidential patch.

multiple-entry-port microphone—

A mic that has more than one opening for sound waves to reach the transducer. Most of these openings are used to reject sound from the sides or back of the microphone through phase cancellation. Each port returns a different frequency range to the mic capsule out of phase with sounds reaching the front of the mic. Also called variable-D.

Musical Instrument Digital Interface (MIDI)—

A protocol that allows synthesizers, drum machines, sequencers, and other signal-processing devices to communicate with or control one another or both.

narrative sound—

Sound effects that add more to a scene than what is apparent and so perform an informational function. See also commentative sound and descriptive sound.

NC—

See noise criteria.

near-coincident miking—

A stereo microphone array in which the mics are separated horizontally but the angle or space between their capsules is not more than several inches, depending on the ensemble’s width. See also X-Y miking.

near-field monitoring—

Monitoring with loudspeakers placed close to the operator, usually on or just behind the console’s meter bridge, to reduce interference from control room acoustics at the monitoring position. See also far-field monitoring.

noise—

Any unwanted sound or signal.

noise-canceling headphone—

Headphone that detects ambient noise before it reaches the ears and nullifies it by synthesizing the sound waves.

noise-canceling microphone—

A microphone designed for use close to the mouth and with excellent rejection of ambient sound.

noise criteria (NC)—

Contours of the levels of background noise that can be tolerated within an audio studio.

noise gate—

An expander with a threshold that can be set to reduce or eliminate unwanted low-level sounds, such as room ambience, rumble, and leakage, without affecting the wanted sounds.

noise reduction coefficient (NRC)—

See sound absorption coefficient.

nondestructive editing—

Editing that does not alter the original sound or soundfile, regardless of what editing or signal processing is affected. See also destructive editing.

nondiegetic sound—

Sound outside the story space such as music underscoring. See also diegetic sound.

nondirectional microphone—

See omnidirectional microphone.

nonlinear—

The property of not being linear—not having an output that varies in direct proportion to the input.

nonlinear editing (NLE)—

See digital editing.

notch filter—

A filter capable of attenuating an extremely narrow bandwidth of frequencies.

NRC—

See sound absorption coefficient.

octave—

The interval between two sounds that have a frequency ratio of 2:1.

off-mic—

Not being within the optimal pickup pattern of a microphone; off-axis.

off-miking—

See accent miking.

omnidirectional microphone—

Microphone that picks up sound from all directions. Also called nondirectional microphone.

on-mic—

Being within the optimal pickup pattern of a microphone; on-axis.

oscillator—

A device that generates pure tones or sine waves.

outer ear—

The portion of the ear that picks up and directs sound waves through the auditory canal to the middle ear.

output section—

In a mixer and console, the section that routes the signals to a recorder or broadcast or both.

overload—

Feeding a component or system more amplitude than it can handle and thereby causing loudness distortion.

overload distortion—

See loudness distortion.

overload indicator—

On a console, a light-emitting diode (LED) that flashes when the input signal is approaching or has reached overload and is clipping. Also called peak indicator.

pad—

An attenuator inserted into a component or system to reduce level.

pan pot—

Short for panoramic potentiometer. A volume control that shifts the proportion of sound from left to right between two output buses and, hence, between the two loudspeakers necessary for reproducing a stereo image, or among the six (or more) surround-sound channels, and loudspeakers, necessary for reproducing a surround-sound image.

parabolic microphone system—

A system that uses a concave dish to focus reflected sound into a microphone pointed at the center of the dish.

paragraphic equalizer—

An equalizer that combines the features of a parametric and a graphic equalizer.

parametric equalizer—

An equalizer in which the bandwidth of a selected frequency is continuously variable.

passive microphone—

A microphone that does not require phantom power.

passive microphone mixer—

Combines individual inputs into one output without amplifying the signal. See also active microphone mixer.

patch bay—

An assembly of jacks to which are wired the inputs and the outputs of the audio components in a console and/or sound studio. Also called patch panel.

patch cord—

A short cord or cable with a plug at each end, used to route signals in a patch bay.

patch panel—

See patch bay.

peak indicator—

See overload indicator.

peak meter—

A meter designed to indicate peak loudness levels in a signal.

peak program meter (ppm)—

A meter designed to indicate transient peaks in the level of a signal.

percentage of modulation—

The percentage of an applied signal in relation to the maximum signal a sound system can handle.

perspective miking—

Establishing through mic-to-source distance the audio viewpoint in relation to the performers and their environment in screen space.

PFL—

See solo.

phantom power—

Operating voltage supplied to a capacitor microphone by an external power source or mixer, thereby eliminating the need to use batteries.

phase—

The time relationship between two or more sounds reaching a microphone or signals in a circuit. When this time relationship is coincident, the sounds or signals are in phase and their amplitudes are additive. When this time relationship is not coincident, the sounds or signals are out of phase and their amplitudes are subtractive.

phase reversal—

See polarity reversal.

phase shift—

The phase relationship of two signals at a given time, or the phase change of a signal over an interval of time.

phasing—

An effect created by splitting a signal in two and time-delaying one of the signal portions, using a phase shifter.

pickup pattern—

See polar response pattern.

pitch—

The subjective perception of frequency—the highness or lowness of a sound.

pitch shifter—

A signal processor that varies the pitch of a signal. The basic parameter for pitch shifting is transposition.

plug-in—

An add-on software tool that gives a hard-disk recording/editing system signal processing alternatives beyond what the original system provides. Available separately or in bundles.

polarity—

The relative position of two signal leads—the high (+) and the low (-)—in the same circuit.

polarity reversal—

The control on a console that inverts the polarity of an input signal 180 degrees. Sometimes called phase reversal.

polar response—

The indication of how a loudspeaker focuses sound at the monitoring position(s).

polar response pattern—

The graph of a microphone’s directional characteristics as seen from above. The graph indicates response over a 360-degree circumference in a series of concentric circles, each representing a 5 dB loss in level as the circles move inward toward the center. Also called pickup pattern.

polydirectional microphone—

See multidirectional microphone.

pop filter—

Foam rubber windscreen placed inside the microphone head. Particularly effective in reducing sound from plosives and blowing. Also called blast filter. See also windscreen.

porous absorber—

A sound absorber made up of porous material whose tiny air spaces are most effective at absorbing high frequencies.

pot—

Short for potentiometer. See fader.

potentiometer—

See fader.

ppm—

See peak program meter.

precedence effect—

The tendency to perceive the direct and immediate repetitions of a sound as coming from the same position or direction even if the immediate repetitions coming from another direction are louder. See also Haas effect.

predelay—

The amount of time between the onset of the direct sound and the appearance of the first reflections.

prefader listen (PFL)—

See solo.

pre-emphasis—

(1) Boosts the high frequencies in wireless microphone transmission. See also de-emphasis. (2) Boosts the treble range in radio broadcast transmission by 6 dB per octave, starting at 2.1 kHz (in the United States) or 3.2 kHz (in Europe).

premix—

(1) Mixing groups of similar voicings, such as strings, backup vocals, and the components of a drum set before routing them to a master channel(s). (2) The stage in postproduction when dialogue, music, and sound effects are prepared for final mixing.

presence—

(1) Perception of a sound as being close and realistic. (2) Also used as a synonym for ambience and room tone. See ambience.

primary frequency—

See fundamental.

proximity effect—

Increase in the bass response of some mics as the distance between the mic and its sound source is decreased. Also known as bass tip-up.

proximity-prone mini-mic—

Used for body miking; tends to add presence to close dialogue and reject background sound. See also transparent mini-mic.

psychoacoustic processor—

Signal processor that adds clarity, definition, overall presence, and life, or "sizzle," to recorded sound.

psychoacoustics—

The study of human perception of and subjective response to sound stimuli.

pure tone—

A single frequency devoid of harmonics and overtones.

Q—

A measure of the bandwidth of frequencies an equalizer affects.

quantization—

Converting a waveform that is infinitely variable into a finite series of discrete levels.

radio microphone—

See wireless microphone system.

rarefaction—

Temporary drawing apart of vibrating molecules, causing a partial vacuum to occur. See also compression (2).

read mode—

Mode of operation in an automated mixdown when the console controls are operated automatically by the data previously encoded in the computer. Also called safe mode. See also update mode and write mode.

recordable compact disc (CD-R)—

A CD format allowing users to record one time but to play back the recorded information repeatedly.

recovery time—

See release time.

reflected sound—

Reflections of the direct sound that bounce off one or more surfaces before reaching the listener.

regeneration—

See feedback.

release—

In the sound envelope, the time and the manner in which a sound diminishes to inaudibility.

release time—

The length of time it takes a compressor to return to its normal level (unity gain) after the signal has been attenuated or withdrawn. Also called recovery time.

rerecording—

The final stage in postproduction, when the premixed tracks or stems—dialogue, music, and sound effects—are combined into stereo and surround sound and sent to the edit master.

resolution—

See word length.

resonance—

Transmitting a vibration from one body to another when the frequency of the first body is exactly, or almost exactly, the natural frequency of the second body.

reverberation—

Multiple blended, random reflections of a sound wave after the sound source has ceased vibrating. The types of reverberation in current use are digital, convolution, plate, and acoustic chamber. Also called reverb and reverberant sound.

reverberation time—

The length of time it takes a sound to die away—the time it takes a sound to decrease to one-millionth of its original intensity, or 60 dB-SPL. Also called decay time.

rewritable compact disc (CD-RW)—

A compact disc format that can be recorded on, erased, and used again for another recording.

rhythm—

The sonic time pattern.

ribbon microphone—

A microphone with a ribbon diaphragm suspended in a magnetic field.

ride the gain—

Continually adjusting controls on a console or other audio equipment to maintain a more or less constant level.

room modes—

See eigentones.

room tone—

Another term used for ambience. Also called presence. See ambience.

SAC—

See sound absorption coefficient.

safe mode—

See read mode.

sample clock—

See word clock.

sampling—

(1) Examining an analog signal at regular intervals defined by the sampling frequency. (2) A process whereby a section of digital audio representing a sonic event, acoustic or electroacoustic, is stored on disk or into electronic memory.

sampling frequency—

The frequency (or rate) at which an analog signal is sampled. Also called sampling rate.

scrubbing—

In hard-disk editing, moving the play cursor through the defined region at any speed to listen to a sound being readied for editing.

SCSI—

See Small Computer Systems Interface.

segue—

(1) Cutting from one effect to another with nothing in between. (2) Playing two recordings one after the other, with no announcement in between.

self-noise—

The electrical noise, or hiss, an electronic device produces. Also called equivalent noise level.

sensitivity—

(1) Measurement of the voltage (dBV) a microphone produces, which indicates its efficiency. (2) The sound-pressure level directly in front of the loudspeaker, on-axis, at a given distance and produced by a given amount of power.

sensorineural hearing loss—

A nerve-based condition that occurs when the microscopic hair cells of the inner ear are compromised or damaged.

sequencer—

An electronic device that can be programmed to store and automatically play back a repeating series of notes on an electronic musical instrument such as a synthesizer.

SFX—

See sound effects.

shelving—

Maximum boost or cut of a signal at a particular frequency that remains constant at all points beyond that frequency so the response curve resembles a shelf.

shock mount—

A device that isolates a microphone from mechanical vibrations. It can be attached externally or built into a microphone.

shotgun microphone—

A highly directional microphone with a tube that resembles the barrel of a rifle.

signal processors—

Devices used to alter some characteristic of a sound. See also amplitude processor, spectrum processor, and time processor.

signal-to-noise ratio (S/N)—

The ratio, expressed in decibels, of an electronic device’s nominal output to its noise floor. The wider the S/N ratio, the better.

sine wave—

A fundamental frequency with no harmonics or overtones. Also called pure tone.

single-entry-port microphone—

A directional microphone that uses a single port to bring sounds from the rear of the mic to the capsule. Because these sounds from the rear reach the capsule out of phase with those that reach the front of the capsule, they are canceled. Also called single-D microphone.

slap back echo—

The effect created when an original signal repeats as distinct echoes that decrease in level with each repetition.

slate—

The part of a talkback system that feeds sound to a recording. It is used for verbal identification of the material recorded, the take number, and other information just before each recording.

Small Computer Systems Interface (SCSI)—

The standard for hardware and software command language that allows two-way communication between, primarily, hard-disk and CD-ROM drives. Pronounced "scuzzy."

SMPTE time code—

A reference in hours, minutes, seconds, and frames used for coding to facilitate editing and synchronization. Pronounced "sempty."

S/N—

See signal-to-noise ratio.

soft cut—

Term used with picture when a shot change is brief but not quite as abrupt as a cut nor as deliberate as a dissolve. The effect can be used in audio for transitions that need a quick, yet aesthetically, graceful change.

soft knee compression—

Smooth gain reduction at the start of compression. See also knee and hard knee compression.

soft sound effect—

Does not have a defined beginning and ending and does not explicitly synchronize with the picture. See also hard sound effect.

solo—

A control on a multichannel console that automatically cuts off all signals feeding the monitor system except those signals feeding through the channel that the solo control activates. Sometimes called prefader listen (PFL).

Sony/Philips Digital Interface (S/PDIF)—

The consumer version of the AES/EBU interface calling for an unbalanced line using phono connectors. See also AES/EBU.

sound absorption coefficient—

A measure of the sound-absorbing ability of a surface. This coefficient is defined as the fraction of incident sound absorbed by a surface. Values range from 0.01 for marble to 1.00 for the materials used in an almost acoustically dead enclosure. Also known as noise reduction coefficient (NRC).

sound card—

Computer hardware necessary to input, manipulate, and output audio.

sound chain—

The audio components that carry a signal from its sound source to its destination.

sound design—

The process of creating the overall sonic character of a production (usually in relation to picture).

sound effects (SFX)—

Anything sonic that is not speech or music.

sound envelope—

Changes in the loudness of a sound over time, described as occurring in four stages: attack, initial decay, sustain, and release (ADSR).

soundfile—

A sound stored in the memory of a hard-disk recorder/editor.

sound frequency spectrum—

The range of frequencies audible to human hearing: about 20 Hz to 20,000 Hz.

sound-pressure level (dB-SPL)—

A measure of the pressure of a sound wave, or sound-pressure level (SPL), expressed in decibels (dB).

sound transmission class (STC)—

A rating that evaluates the effectiveness of barriers in isolating sound.

sound wave—

A vibrational disturbance that involves mechanical motion of molecules transmitting energy from one place to another.

source music—

Background music from an on-screen source such as a stereo, radio, or jukebox. It is added during postproduction.

spaced miking—

Two, sometimes three, microphones spaced from several inches to several feet apart, depending on the width of the sound source and the acoustics, for stereo recording.

S/PDIF—

See Sony/Philips Digital Interface.

spectrum editing—

Using a sonogram view of an audio file to facilitate ultra-fine surgical editing.

spectrum processor—

A signal processor that affects a sound’s spectral range such as equalizers, filters, and psychoacoustic processors.

speed-up pitch shifting—

Changes the timbre and pitch of natural sounds. Sometimes referred to as the chipmunk effect.

SPL—

See sound-pressure level.

split-band compressor—

A compressor that affects an input signal independently by splitting the audio into multiple bands and then recombining the outputs of the bands into a single mono or stereo broadband signal. See also broadband compressor.

squelch—

In a wireless microphone system, a process of signal reception at the receiver that silences or mutes the receiver’s audio output when there is no radio signal.

STC—

See sound transmission class.

stereo—

One-dimensional sound that creates the illusion of two-dimensional sound.

stereophonic microphone—

Two directional microphone capsules, one above the other, with separate outputs, encased in one housing.

subtractive equalization—

Attenuating, rather than boosting, frequencies to achieve equalization. See also complementary equalization and cumulative equalization.

surround sound—

Multichannel sound, typically employing six or more channels, each one feeding to a separate loudspeaker that expands the dimensions of depth, thereby placing the listener more in the center of the aural image than in front of it. See also 5.1 and 7.1.

surround-sound microphone system—

Separate microphones, or microphone capsules, housed in a single casing, for each pickup in a given surround-sound format and a controller to adjust spatial imaging.

sustain—

In the sound envelope, the period during which the sound’s relative dynamics are maintained after its initial decay.

sweet spot—

In control room monitoring, the designated listening position, which is the optimal distance away from and between the loudspeakers.

sweetening—

Enhancing the sound of a recording in postproduction through signal processing and mixing.

synchronization—

Locking two or more devices that have microprocessor intelligence so that they operate at precisely the same rate.

system message—

In a MIDI system, the message that affects an entire device or every device regardless of the MIDI channel. It gives timing information, such as what the current bar of the song is and when to start and stop, as well as clocking functions that keep a MIDI sequencer system in sync.

system microphone—

Interchangeable microphone capsules of various directional patterns that attach to a common base. The base contains a power supply and a preamplifier.

talkback—

Studio-address intercom system that permits communication from a control room microphone to a loudspeaker or headphones in the studio.

tempo—

The speed of a sound.

temporary threshold shift (TTS)—

A reversible desensitization in hearing that disappears in anywhere from a few hours to several days. Also called auditory fatigue.

terabyte (TB)—

1,024 gigabytes (240 bytes).

THD—

Stands for total harmonic distortion.

three-to-one rule—

A guideline used to reduce the phasing caused when a sound reaches two microphones at slightly different times. It states that no two mics should be closer to each other than three times the distance between one of them and its sound source.

threshold of feeling—

120 dB-SPL.

threshold of hearing—

The lowest sound-pressure level at which sound becomes audible to the human ear. It is the zero reference of 0 dB-SPL.

threshold of pain—

The sound-pressure level at which the ear begins to feel pain, about 140 dB-SPL, although levels of around 120 dB-SPL cause discomfort.

tie line—

Facilitates the interconnecting of outboard devices and patch bays in a control room or between studios.

timbre—

The unique tone quality or color of a sound.

time compression—

Shortening the time (length) of material without changing its pitch.

time expansion—

Increasing the time (length) of material without changing its pitch.

time processor—

A signal processor that affects the time interval between a signal and its repetition. The effects include reverberation and delay.

tinnitus—

After prolonged exposure to loud sounds, the ringing, whistling, or buzzing in the ears, even though no loud sounds are present.

TL—

See transmission loss.

transducer—

A device that converts one form of energy into another.

transfer—

See dub.

transient—

A sound that begins with a sharp attack followed by a quick decay.

transient distortion—

Distortion that occurs when a sound system cannot reproduce sounds that begin with sudden, explosive attacks.

transmission loss (TL)—

The amount of sound reduction provided by a barrier such as a wall, floor, or ceiling.

transmitter microphone—

See wireless microphone system.

transparent mini-mic—

Used for body miking; tends to add an open, natural sound and pick up more ambience. See also proximity-prone mini-mic.

treble—

Frequency range between roughly 5,120 Hz and 20,000 Hz, the highest two octaves in the audible frequency spectrum.

trim—

(1) To attenuate the loudness level in a component or circuit. (2) The device on a console that attenuates the loudness level at the microphone/line input.

TTS—

See temporary threshold shift.

tube microphone—

A capacitor microphone using a tube circuit in the preamp.

ultrasonic—

Frequencies above the range of human hearing.

unbalanced line—

A line (or circuit) with two conductors of unequal voltage.

underscore music—

Nondiegetic music added to enhance the informational or emotional content of a scene.

unidirectional microphone—

A microphone that picks up sound from one direction. Also called directional microphone.

update mode—

Mode of operation in an automated mixdown when an encoded control can be recorded without affecting the coding of the other controls. See also read mode and write mode.

upper bass—

Frequency range between roughly 80 Hz and 320 Hz.

upper midrange—

Frequency range between roughly 2,560 Hz and 5,120 Hz.

USB microphone—

A digital microphone developed for those who want to record directly into a computer without an audio interface such as a console, control surface, or mixer. USB stands for Universal Serial Bus.

USB microphone adapter—

See USB microphone converter.

USB microphone converter—

Device that makes it possible to connect any dynamic or capacitor XLR microphone into a computer via USB. Also known as a USB microphone adapter.

variable-frequency wireless microphone system—

A wireless microphone system that can use more than one channel. Also known as frequency-agile system. See also fixed-frequency wireless microphone system.

velocity—

The speed of a sound wave: 1,130 feet per second at sea level and 70°F.

virtual track—

In hard-disk recording, a track that provides all the functionality of an actual track but cannot be played simultaneously with another virtual track.

Voice over Internet Protocol (VoIP)—

Technology that allows interactive video game users who have a headset and a microphone to speak with each other, give and receive instructions, and play in a team environment against others using the same technology.

voice processor—

A device that can enhance, modify, pitch-correct, harmonize, and change completely the sound of a voice. Also called vocal processor.

VoIP—

See Voice over Internet Protocol.

volume contro—

See fader.

volume-unit (VU) meter—

A meter that responds to the average voltage on the line, not true volume levels. It is calibrated in volume units and percentage of modulation.

VU—

See volume-unit meter.

waveform—

A graphic representation of a sound’s characteristic shape displayed, for example, on test equipment and hard-disk editing systems.

wavelength—

The length of one cycle of a sound wave. Wavelength is inversely proportional to the frequency of a sound; the higher the frequency, the shorter the wavelength.

wet sound—

A sound with reverberation or signal processing. See also dry sound.

windscreen—

Foam rubber covering specially designed to fit over the outside of a microphone head. Used to reduce plosive and blowing sounds. See also pop filter.

wireless microphone system—

System consisting of a transmitter that sends a microphone signal to a receiver connected to a console or recorder. Also called cordless, FM, radio, and transmitter microphone.

word clock—

A synchronization signal used to control the rate at which digital audio data is converted or transmitted. Also called sample clock or digital clock.

word length—

Describes the potential accuracy of a particular piece of hardware or software that processes audio data. In general, the more bits available, the more accurate the resulting output from the data being processed. Also called bit depth and resolution.

work surface—

See control surface.

write mode—

The mode of operation in an automated mixdown during which controls are adjusted conventionally and the adjustments are encoded in the computer for retrieval in read mode. See also read mode and update mode.

XLR connector—

Common male and female microphone plugs with a three-pin connector.

X-Y miking—

Coincident or near-coincident miking that places the microphones’ diaphragms over or horizontal to one another. See also coincident miking and near-coincident miking.

zero crossing—

The point in a waveform denoting a value of zero amplitude. It divides the positive (upper) and negative (lower) parts of the waveform.

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