Chapter 4. Mastering Character Animations

In this chapter, we'll cover the following topics:

  • Previewing animations in SDK
  • Creating an animation manager control
  • Extending the animation control
  • Handling jump animations
  • Creating a custom animation – leaning
  • Creating a subanimation
  • Lip syncing and facial expressions
  • Eye movement
  • Location-dependent animation – edge check
  • Inverse kinematics – aligning feet with ground

Introduction

In this chapter, we'll take a closer look at skeleton-based animations. These are central features in many games, and having a good framework can save a lot of time (and money) in a project.

For those who are completely new to the subject of animations, it's recommended that you have a look at the jMonkeyEngine tutorials and Hello Animation in particular at http://hub.jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_animation.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.223.210.71