In this chapter, we'll cover the following topics:
In this chapter, we'll take a closer look at skeleton-based animations. These are central features in many games, and having a good framework can save a lot of time (and money) in a project.
For those who are completely new to the subject of animations, it's recommended that you have a look at the jMonkeyEngine tutorials and Hello Animation in particular at http://hub.jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_animation.
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