In this chapter, we'll cover the following topics:
Creating a muzzle flash using ParticleEmitter
Creating a trigger system
Creating a timer trigger
Adding an interaction trigger
Controlling AI with triggers
Creating a dynamic skybox with a moving sun
Improving a scene with postprocessing filters
Performing complex movements with MotionPaths
Cutscenes using cinematics
Using a positional audio and environmental effects
Introduction
So the core mechanics are in and the game is playable, yet it still feels like the game lacks something. In this chapter, we will explore different methods to enhance games and fuse together some of the recipes from other chapters.