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Book Description

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.

Table of Contents

  1. Cover
  2. Full Title
  3. Copyright
  4. Contents
  5. 1. Short Projects
    1. Modeling with Parametric Objects—A Flashlight
    2. Modeling with the HyperNURBS Object
    3. Modeling an Antique Vase
  6. 2. Advanced Workshops
    1. Illuminating a Room
    2. Lighting an Outdoor Scene
  7. 3. Animation Techniques
    1. Basic Settings of a Scene
    2. The Animation Palette and the Editing of Animations
    3. The Timeline
    4. Animating with Dynamics
    5. Particle Effects
    6. Filling a Stadium with MoGraph
  8. 4. Character Animation
    1. The Sketch Phase
    2. The Modeling of the Character
    3. Applying Joints and Weightings to the Character
    4. Animating the Character
    5. Game Development
  9. Index
18.226.186.172