A
ABF, 291 Abs MODE, 278 Absorption, 84, 135, 224 Absorption COLOR, 134 Absorption Distance, 84, 134 Absorption Filter, 135 Acceleration, 229 Accurate COLOR, 223 Action menu, 303 Active Objects, 307 Adaptive, 219 Add, 246
Add Doodle Frame, 254 Add Motion Clip, 314 Advanced, 319
Advanced Renderer, 120, 125, 228 Advanced workshops, see Outdoor scene lighting; Room illumination Aerodynamics, 216 Age, 237 AIM, 280 Align, 184, 280 Align Axis, 271-272 Align Clone, 245 Align Normals, 34, 40 Align to Spline, 248-249, 252 All, 77
All Frames, 202 Along Normals, 73 Along Spline, 183 Alpha channel
advanced workshops, 176, 178, 190
short project examples, 69 Ambient Occlusion
character animation, 300-301
outdoor scene lighting workshop, 160, 174, 176, 178
room illumination workshop,
short project examples, 26, 28, 31, 66–67 Amplitude, 163 Anchor, 281 Angle, 80
Angle Horizontal, 229 Angle Vertical, 229 Animation menu, 306, 321 Animation Speed, 249 Animation, see also Dynamics
module; Particle effects; Timeline
animation palette icons, 203
keyframe editing, 204-205 parameter keyframe creation, 204 characters, see Character
animation scene settings, 201-202 stadium, see Stadium audience animation Anisotropic, 65 Anti-Aliasing, 26, 137 Apply All, 277 Apply Selected, 277 Apply, 11, 20, 41, 45, 48 Arc object, 110 AREA, 119, 121, 239 AREA Light, 26-27, 121 Arms
character modeling, 265-266 rigging, 273-274 Array object, 75-76, 81, 131 As Seen Intensity, 118-119 Aspect Ratio, 68 Assets, 320
A Subtract B, 9, 14, 221 Atmospheric, 232 Atmospheric Strength, 117 ATTRIBUTE MANAGER
animation, 204, 208, 228, 231 character animation, 254-255, 274, 281, 286, 288, 295, 300, 302-303, 313, 316-317, 319 HYPERNURBS object modeling, 33, 35-36, 38-39, 41, 44, 48, 53, 59, 61-62 modeling with parametric objects, 2-3, 5-6, 8-9, 11, 13, 18-19, 21, 25 outdoor scene lighting workshop, 149, 152-153, 159, 167, 181, 194 room illumination workshop, 92,
98, 113, 116, 131 vase short project, 72-73, 76-77, 81-82 A Union B, 9 Auto Normalize, 276-278 Auto Planar, 65 Auto Tangents, 209, 311 Auto Weight, 275 Auto-Add Frames, 253-254 Automatic MODE, 207 Automatic Size, 300 Axial, 218
Axis, 72-73, 249, 271, 310 A Without B mode, 16
B
Back tag, 37
Bake Effectors, 277
Bake Expressions, 311
Bake Solver, Baking Layer, 219
Bake Texture, 300
Baking Frame Step, 219
Basic Properties, 63
Bend object
advanced workshops, 180, 185, 192 short projects, 37, 48, 50 Best Anti-Aliasing, 70 Bevel tool, 81, 94, 101, 153 Bezier spline, 12, 71 Bias, 236 Birth, 187, 232 Birth Rate, 228 Bitmaps, 297 Bleed, 276 Blend Channel, 196 Blend End, 314 Blend Start, 313 Blending menu, 314 Blinn shading, 158 Blurriness
animation, 222 modeling projects, 22, 66-67, 85, 116 BodyPaint 3D
painting of objects
baking textures, 300-301 texturing of character body, 297-299 texture creation, 285-286 UV coordinate unfolding
automatic unfolding, 290-292 individual UV point moving,
289-290 interactive mapping, 287-293 overview, 286-287 unwrapping control, 293
Bones menu, 271, 285, 294 BOOLEAN Type, 9 BOOLEAN Type A Subtract B, 92 BOOLE object
animation, 221
room illumination workshop, 92, 104
short project examples, 8-11, 14, 17, 41 Bounding Box, 271 Box, 215-216
Box Collision Detection, 217 BP 3D Paint, 285, 296 BP UV Edit, 287 Break Tangents, 209 Bridge tool, 50-51, 53, 71, 100 Bright Multiplier, 124 Brightness
room illumination workshop, 114, 116, 134
short project examples, 66, 84 B Rotation, 110 Brush tool
modeling, 167, 185 B-Spline, 131 BULGE, 80
BULGE deformer, 2, 80 BUMP channel
advanced workshops, 112, 158, 160, 174, 176
character animation, 298
short project examples, 18-19, 22, 25, 85 BUMP mode, animation, 234-235
C
Calculate Cache, 309 Camera object, 180, 194 Cameras, 67-68, 181 Capsule object, 16, 29, 248 Caribiner, see HYPERNURBS object
modeling Cast Shadow, 28, 118, 130, 192 Ceiling
materials, 112-114 modeling, 96-99, 104-106 Center, 77 Chamfer, 2, 81, 92 Character animation
game development, 320-321 joints and weightings bones
menu, 271 size, 271 inverse kinematics activation, 279-283 general information, 269-270
IK Chain, 270 MOCCA IK tag, 280-283 orienting joint objects, 280 joints
arm rigging, 273-274 conversion to bones, 283-285 leg rigging, 272-274 overview, 268-269 painting of objects with BodyPaint 3D baking textures, 300-301 texturing of body, 297-299 symmetry settings, 269 texturing with BodyPaint 3D texture creation, 285-286 UV coordinate unfolding, 286-293 weightings checking, 279 creation, 274-275 editing and displaying,
275–277 manual weighting of bone
objects, 294-295 Paint settings, 277-278 Weight tag options, 276-277 modeling
arms, 265-266 feet, 262-263, 265 hands, 267-268 jaw, 258-262 legs, 262 mouth, 255-258 oral cavity, 258 overview, 255 toes, 262, 264 Selection Object, 302 sketching with Doodle, 253-254 Visual Selector, 303-304 walk cycle creation cyclical playback, 306 display optimization in timeline,
306 finishing, 307-310 frame rate setting, 305 motion clips
automatic blending, 319-320 creation, 310-312 mixing, 314-316 Motion System tag, 312-314 Pivot object, 316-317, 319 trimming, 319 onion skinning/ghosting,
308-310 overview, 304-305 Character menu, 275, 277, 279, 284,
294 Character Tags, 303 Check Record Visibility, 127 Checkerboard shader, 293, 297
Circle spline, 11, 13, 54, 56, 131
City, 117
Claude Bonet weightings, 294
Clear Weights, 275
Clone, 255
Cloner object, 245-246, 248, 250-251
Close Polygon, 104
Close Polygon Hole, 46, 96, 261
Clothilde, 219
Clump, 170
Collision Detection, 215
Collision Rest Speed, 219
COLOR channel
character animation, 285, 293, 297-298
outdoor scene lighting workshop, 158, 160, 162, 171, 174, 176, 178, 196
room illumination workshop, 106-108, 116, 134
short project examples, 22, 64, 84-85, 88 COLOR Correction, 118 COLOR gradient, 232-233, 236 COLOR Mapping, 124, 138 COLOR Mix, 233 COLOR MODE, 246 COLOR Red, 246 COLORizer, 298-299 Command ID, 303 Command Manager, 303 Compositing Background, 70, 194 Compositing tag
advanced workshops, 118, 129, 192, 194
animation, 239
short project examples, 25, 70, 85, 88-89 Composition Tag, 28 Cone object, 1 Configure, 36
Connect, 12, 46, 50, 166, 168 Constraint, 281
Constraint tag, 214-215, 217, 220 Continue UVs, 300 Contrast, 121, 123 Convert to Bones, 283 Convex Type, 153 Coordinate Manager
advanced workshops, 110-111, 144, 150, 152
character animation, 266
HYPERNURBS object modeling, 37, 45, 48, 55, 62
modeling with parametric objects, 6, 11, 20
vase short project, 73, 76, 81 Coordinates, 19, 62 Copies, 183 Copy, 160, 171, 186 Copy Channel, 107 Count, 169-170 Create Caps, 153, 157 Create Keyframe Pivot, 317 Create Motion Clip, 311 Create N-Gons, 153 Create New Texture, 285, 297 Create Outline, 92 Create Pictures, 312 Create Pivot, 317
Create Polygon, 33, 40, 43-44, 46, 48, 51, 71, 145, 258, 260 Create Selection Object, 302 Create Single Object, 9, 92 Create Sky, 116 Crispy, 237 Crispy-Gas, 237 Cube, 83 Cube primitive
animation, 216
character animation, 293
modeling projects, 83, 100, 108, 110, 141, 151, 174, 185 Cubic, 114 Current State to Object, 38, 50, 156,
185 Current Value, 220 Curve, 277 Custom, 271 Custom COLOR, 119 Custom Sun Object, 119 Cut Selected Edges, 291 Cycle, 19, 306
Cylinder, 14, 37-38, 48, 53, 56, 78 Cylindrical, 19
D
Dark Factor, 235
Darken Opacity, 235
Data Type, 61
Death, 232
Default Layer, 312
Default Light, 26
Deformation menu, 80, 131, 156, 180
Degree, 62
Delete, 12
Density, 232
Depth, 196
Diffuse, 234
Diffuse Depth, 31, 126-127, 130,
137-138, 226 Diffuse Falloff, 88 Diffuse Reduction, 23 Diffusion channel
advanced workshops, 160, 174, 176,
178 short project examples, 66-67, 86 Diffusion shader, 86 Direction, 131 Disc primitive, 194 Disconnect, 44-45, 128, 145, 255 Dispersion, 26
Displacement channel, 107-108, 240 Display, 26, 53, 271, 309 Distance, 92 Distance Map, 127 Distorter shader, 174-175 Document, 202 Doodle, 253-254 Doodle Eraser, 253 Drag, 281 Draw, 272 Draw MODE, 310 Duplicate tool, 183-184 Dynamic, 216 Dynamics menu, 217, 220 Dynamics module, work sample behavior defining
adding two cubes, 216-217 Constraint tag, 214 Rigid Body Dynamic tag, 215-216 materials
cube corners, 223 cubes, 222 pendulum, 224, 226 pendulum modeling, 212-214 render settings, 226-227 simulation
editing, 219-220 improving, 220-221 object, 217-219 Dynamics Tag, 214
E
Ease In, 314
Ease Out, 314
Edge Cut, 155
Edit Alpha, 233
Edit menu
advanced workshops, 97, 151, 186
animation, 201
character animation, 305
short project examples, 12, 36, 57 Edit Polygon Tool, 44, 51
Edit scene, 183
Edit Spline, 3, 92, 103, 105-106, 247
Editor Camera, 68
Electric, 134
Ellipse, 13
Ellipsoid, 215
Emitter
objects as particles, 229
Enable Position, 163, 183 End, 311, 319 End Angle, 54 End Scale, 228 Energy Loss, 219 Environment object, 236 EPS, 219 Erase, 278 Euler, 219
Evaluate Angle, 156 Evaluate BUMP, 300 Exclude, 26
Exit Reflections, 22, 84, 114, 134 Expression, 63 Extrude
advanced workshops, 94, 108, 153,
157 character animation, 258-259, 262 short projects, 43-44, 51, 71, 81-82 Extrude Inner
character animation, 266 HYPERNURBS object modeling, 41,
43, 47-48, 52 outdoor scene lighting workshop,
149-150, 165 outdoor scene lighting workshop,
152 room illumination workshop, 92,
108-109, 12, 132 short project examples, 10 vase short project, 71-73, 79, 81-82 Extrusion, 82, 93
F
Fall-Off, 277
Falloff menu, 77
FC MODE, 210
Feet, character modeling, 262-263,
265 Field menu, 218 FILE, new file creation, 1 FILEname, 182 Filter, 207 Filter Length, 137 Filter shader, 88, 172, 174, 190
Fit To Object, 19 Fix Bones, 285, 294 Flashlight, modeling with parametric objects bottom cap
BOOLE object, 8-10 overview, 5-6 Symmetry object, 7-8 global illumination GI portals, 29-30 render settings, 31-32 handle, 5 head modeling focus ring, 2-5 Lathe NURBS object, 4-5 overview, 1-2 knurling at head
hole spline creation, 11 overview, 10 spline connecting, 11-12 reflector
cover glass, 16-17 finishing, 17-18 light bulb, 14, 16 overview, 13-14 scene
floor creation
compositing tag, 25-26 overview, 23-25 light sources, 26-28 texturing
glass material, 22-23 gradient control, 18-19 material application, 19 material restriction, 19-21 reflector material, 22 texture tag adjustment, 19 Flat, 169-170 Flat Radius, 232 Float, 61 Float Slider, 61 FLOOR
creation in scene
Compositing tag, 25-26 overview, 23-25 HYPERNURBS object modeling
scene placement, 66-67 room illumination project optimization, 128-130 scene creation, 104-105 FLOOR object
animation, 220, 222 short project examples, 24-26, 28 Focal Length, 181 Fractal Type, 236 Frame After, 310 Frame All, 210 Frame menu, 210 Frame Rate, 202 Frame Selection, 2, 20, 141
Frames Before, 310
Frames Step, 310
Frequency, 163
Fresnel, 84
Fresnel Reflectivity, 114
Frizz, 170
From Hair Materials, 171
From Vertex Map, 277
Full, 215
Functions menu
outdoor scene lighting workshop, 145, 151, 156, 184, 186
room illumination workshop, 93, 108, 128
short project examples, 2, 12, 34, 38, 40, 44, 46, 50, 79 Function Start, 321 Function Update, 321
G
Gain, 236
Game development, character animation, 320-321 Gamma, 130, 137, 226 Gamma Correction, 118 General, 121 Generate, 169
Generate GI, 136, 158, 190, 192 Generate GI Strength, 29 Generators, 63 Ghosting, 309 GI Illumination, 26, 194 GI MODE QMC, 125 GI Portal, 29-30, 115 Global, 231, 236 Global illumination GI portals, 29-30 Global Illumination
196 animation, 223, 226 short project examples, 31 outdoor scene lighting workshop,
196 render settings, 31-32 room illumination projects floor optimization, 128-130 general settings, 126 irradiance cache settings,
126-127 overview, 125-126 Sky object settings adjustment,
127-128 torchiere lamp source
global illumination settings,
137-139 modeling, 131-137 test renderings, 137
Global Position, 58
Glow effect, 31
Gradient, 241
Gradient shader, 18, 69, 106, 162-164
Gravity object, 217, 229, 231, 281
Group, 77
Grow, 187
Growing, 187
Grow Radius, 236
Grow Selection, 256
Growth, 187
H
Hair Tangents, 173
Hands, character modeling, 267-268
Hazy, 237
Height SEGMENTS, 20
Hexahedron, 255
High Thres., 236
Highlight, 271
Horizon start, 198
HSV MODEl, 124
Hub, 269
HYPERNURBS object modeling aligning normals, 33 caribiner example gate modeling
Bridge tool, 50-51 object converting and connecting, 48, 50 pin finishing, 53 pin opening modeling, 52-53 spring, 53-54 subdivision adding, 51 lower part modeling
connection of caribiner, 56 distorting primitives, 55 hoop of caribiner, 56 movement with XPresso, 56 priorities of expressions,
63-64 spring end fixation, 57-61 user data requesting in XPresso, 61-63 scene placement
66 floor, 66-67 light source, 67-70 Lumas shader, 64 upper loop modeling connect and stitch, 46 cylinder bending, 37 deformation conversion, 38 extruding edges, 44-46 extruding faces, 43–44 hole creation in base, 40-42 HYPERNURBS smoothing,
46-48 knife tool, 38-39 modeling inside of base,
42-43 overview, 36-37 sharpening of base, 39-40 HYPERNURBS object, 74, 80, 132 HYPERNURBS smoothing
character animation, 264, 266 overview, 35-36 manually-generated polygons, 33 overview, 32–33 HYPERNURBS Subdivide, 108
I
IC mode, 125, 137, 196 IK Chain, 270, 272, 279 Illumination channel animation, 223, 227 outdoor scene lighting workshop,
158, 162, 175, 190, 192, 196 room illumination workshop, 112,
114, 116, 127 short project examples, 22-23, 29,
67, 84-85, 88 Illumination, see Global illumination;
Illumination channel;
Outdoor scene lighting;
Room illumination Import/Export, 190 Index, 59 Indexed, 250 Infinite, 119 Infinite Light, 119-120 Info, 183 Initial, 63
Initialize All Objects, 220 Inner Extrude, character animation,
265 Inner Offset, 82, 93 Input Lower, 62 Input Upper, 62 Inspector, 321
Instance object, 76, 103, 111 Integration Method, 219 Intensity
room illumination workshop, 108, 117-119, 121, 127, 137
short project examples, 67 Interactive Mapping, 287-293 Interactive Render Preview, 26 Interactive Render Region, 19 Interface, 61 Interpolation, 204 Interpolation Method, 127 Inverse Falloff, 137
Inverse kinematics, see also Character animation
activation, 279-283
IK Chain, 270
orienting joint objects, 280 Invert, 12, 153, 190 Invert Noise, 236 Invert Selection, 156 Irradiance Cache
animation, 226
modeling projects, 31, 126-127, 139 IR (Single Image) mode, 31 Ivy Generator, 186-190
J
Jaw, character modeling, 258-262
Joint Align, 280
Joint object, 269
Joints, see Character animation
K
Keyframe, 314 Keys After, 310 Keys Before, 310 Key Time, 204 Key Value, 204 Knife tool
outdoor scene lighting workshop, 141, 145, 154-155
room illumination workshop, 99, 108
short project examples, 38, 47, 51
L
Lamp, see Torchiere lamp
Lantern, see Outdoor scene lighting
Lathe NURBS object
advanced workshops, 132 short project examples, 4-6, 14, 71, 81
Layout, 205 Least Squares, 127 Left Time, 209 Left Value, 209 Legs
character modeling, 262
rigging, 272-274 Length, 169, 271 LensFlares, 119 Lifetime, 228 Lighting, see Illumination Light Multiplier, 138 Line, 53
Linear, 82, 94, 101, 208-209 Linear Falloff, 77 Lines, 215 Link, 269
Link Active Object, 67 Link TL/OM Selection, 207 Link View to Object Manager, 207 Live, 2 Live Selection
advanced workshops, 132
short project examples, 38, 44, 52, 72 Local Radius, 232 Locked, 313
Lock Tangent Angles, 209 Lock Tangent Length, 209 Lock Time, 209 Lock Value, 209 Loft NURBS
modeling, 106 Loop mode
advanced workshops, 99, 108, 141, 155
short project examples, 39-40, 47, 51 Loop Selection
animation, 247
room illumination workshop, 101, 103-105
short project examples, 44, 48 Loops function, 313 Low Thres., 236 LSCM, 291
Lumas shader, 64–66 Luminance channel
modeling, 22, 137, 162, 192, 196 Luminosity, 232-233
M
Magnet, 255
Make Editable, 2, 12, 38, 48, 93, 150
Make Relative, 209
Make Snapshot, 211
Make Transition, 319 Manage User Data, 61 Mass Center, 217 Material Editor, 18-19, 64 MATERIAL MANAGER
advanced workshops, 106, 158, 160, 164
short project examples, 18-19, 22, 25, 64, 84 Matrix MODE, 59 Max, 61, 232, 234 Maximum Angle, 94 Maximum Ray Length, 26, 160 Melt, 151, 156 Merge, 112, 190 Mesh Subdivision U, 244 Mesh Subdivision V, 244 Min, 61, 232 Minimal Thickness, 136 Mirror Plane, 110, 148 Mix MODE, 162 Mix Strength, 134, 174 MOCCA, 219, 253 MOCCA IK tag, 280-285, 310 MODE menu, 26, 59, 234, 276 MODEling
advanced workshops, 92, 103, 110-111, 131
short project examples, 9, 75-76 MODEling Axis, 72 MoGraph, 245-246, 248 Motion Clip, 207, 311-315, 317, 322 Motion Layer, 311-313, 315-316 Motion MODE, 207, 312-313 Motion Sources, 312 Motion System, 312-313, 319 Motion View, 313 MountainSide object, 191 Mouth, character modeling, 255-258 MOVE tool
advanced workshops, 94, 108, 167, 174, 185
character animation, 288
short project examples, 13, 33, 37-38, 62, 76 MOVEment, 92, 149-150 Movie Clip, 312 Multiply, 162, 241 Multi Shader, 246 Mute, 209
N
NEW MATERIAL
advanced workshops, 106
short project examples, 18, 64, 84
New Texture, 293
Newton, 218
Night Intensity Ratio, 117 No Snapping, 57 Nodes, 58 Noise shader
advanced workshops, 112, 134, 158, 174-175, 198
short project examples, 85 Normal, 190, 196, 302 Normalize, 277 Normal MOVE, 73, 79, 98 Null object, 57, 163-165, 180, 184 NURBS menu, 10, 46, 81, 262
O
Object, 269, 310 Object Manager
animation, 207, 220, 229, 245,
247-250 character animation, 254, 262, 272, 274-275, 283, 295, 299-300, 302-303, 309, 321 HYPERNURBS object modeling, 33–34, 38, 46, 50, 53, 57-61, 63, 67, 70 modeling with parametric objects, 6, 12, 14, 19, 21, 25-26, 29 outdoor scene lighting workshop, 141, 144, 156, 159-160, 163-165, 184, 186 room illumination workshop, 103, 106, 111, 113, 118-119, 128-129, 133 vase short project, 71, 73, 76, 81, 88 Objects list, 26 Objects menu animation, 228
character animation, 262, 280 outdoor scene lighting workshop,
156, 163, 181 room illumination workshop, 92,
110, 133 short project examples, 35, 46, 57-58, 75 Octa Type, 221 Offset
advanced workshops, 96, 97-99,
108 animation, 258
short project examples, 39, 41, 44, 48, 82 Offset Y, 241 OK button, 61, 156 Omni, 224
Onion Skinning, 309-310 Only Select Visible Elements, 52, 167 Open, 61
Optimize, 79, 156, 166, 255 Options, 276, 278, 300
Oral cavity, character modeling, 258 Oren-Nayar MODEl
animation, 112, 175-176, 178 short project examples, 22-23, 67, 85-86 Orientation Axis, 73 Orientation menu, 5, 7, 73 Origin, 269, 272 Outdoor scene lighting
global illumination settings, 196 green hill addition to scene,
184-190 lanterns materials
coloring cube ends, 159 main body, 160-161 paper wall, 162-163 roof, 158-159 modeling
decorative grid, 154-158 framework, 142-144 overview, 141-142 roof, 146-151 side parts, 151-154 upper intermediate ceiling, 144-146 placement in scene, 181-184 tea light flickering, 163-165 scene environment creation depth of field, 194 ivy texturing, 190-191 sky, 191-194 sun simulation, 194 Sky object, 196-199 stone stairs modeling
deforming of step, 166-167 grass addition, 168-173 overview, 165-166 step addition, 167-168 stone materials, 173-180 Outer Distance, 224 Outer Radius, 121 Output, 32, 202, 227 Output Lower, 62 Output Range, 62 Output Upper, 62-63 Oversampling
animation, 219, 223-224 modeling, 29-30, 127, 137, 163, 192 Ozone, 117
P
Paper object, 162
Parametric objects, see Flashlight
Parent, 269
Particle effects applications, 228 Emitter
flight path control, 229, 231 objects as particles, 229 overview, 228-229 Pyrocluster
age settings, 233 cloud
lighting and shading, 234-235 shape and size, 234 noise structure, 236 overview, 231-233 Pyrocluster-VolumeTracer, 236-237 water animation
projector shader, 241 river, 237-239
waterfall material, 239-241 Particles, 229, 231 Past Channel, 107 Paste, 160, 186 Path spline, 82 Peak Blend, 236 Pendulum modeling, see Dynamics
module Percent, 61 Perfect Sphere, 220 Phase, 236 Phong, 96, 114 Physical Sky, 117 Picture Viewer, 32 Pin Border Points, 290 Pivot Matrix, 183 Pivot object, 316-317, 319 Pixel Border, 300 Plane mode, 99, 269 Plane object
advanced workshops, 112, 192 short project examples, 24, 53, 69 Platonic object, 221 Play Automatically, 321 Play MODE, 306 Point, 194, 255, 310 Point MODE, 244 Point Node, 58-59 Point Snapping, 57 Pole Null, 270 Polygon Center, 245 Polygon Hair shader, 171-172 Polygon object
animation, 216, 220, 245 HYPERNURBS object modeling, 36,
38, 48, 58, 69 modeling with parametric objects,
17, 24 outdoor scene lighting workshop,
145, 152, 166, 172, 194 room illumination workshop, 112, 131 vase short project, 72, 78, 81, 83
Polygon Reduction, 156
Polygon Selection tag, 73, 113, 159
Polygons, 79
Ports, 58
Position, 117, 164, 246, 249, 252, 312
Pressure, 277
Preview, 76, 231-232, 234, 236
Preview COLOR, 119
Preview Range, 306
Primary Intensity
advanced workshops, 126, 128, 130, 137-138, 196
short project examples, 31 Primitive, 95, 168, 192 Priority menu, 63 Project, 320-321 Projection
modeling, 19, 114, 191 Projector, 240
Project Settings, 201-202, 305 Prune, 277 Pyrocluster
age settings, 233
cloud
lighting and shading, 234-235 shape and size, 234
noise structure, 236
Pyrocluster-VolumeTracer, 236-237
Q
QMC mode, 31 QMC Sampling, 223
R
Radial, 218
Radius
character animation, 277-278, 317
modeling, 5, 7, 16, 53-54, 77, 162
Rail Path, 249
Rail Spline, 184
Random Effector, 245-246, 249-252
Random MODE, 249
Ray Angle, 234
Ray Bias, 233
Ray Trans. Limit, 237
Raytraced, 239
Raytraced Trans. Limit, 237
RayTrans. Correction, 237
Reassign to Selected, 277
Receive Shadows, 28, 118, 130, 192
Record Density, 127 Rectangle Selection, 167 Rectangle spline
animation, 238, 242-243 modeling projects, 2-3, 77, 91 Reduced Modification MODE, 210 Reduced Modification Type, 210 Reduction Strength, 156 Reflection channel
advanced workshops, 114, 116, 136,
short project examples, 22, 84-85 Refraction
animation, 222, 224, 240 modeling, 22, 84, 114, 134 Regularity, 236 Relative Loop, 313 Relax UV, 290-291 Reload All, 183 Reload Scene, 183 Remove, 302 Remove Empty, 275 Remove Included Animation from Original Object, 311-312, 314-315 Render menu, 19 Render MODE, 232 Render Settings
advanced workshops, 123, 126, 128,
130, 137-138, 195 animation, 202, 207, 227 character animation, 300, 306 short project examples, 26, 32, 66, 70 Render to Picture Viewer, 227 Reset Bones, 284 Reset Pose, 275 Restore Selection, 302 Restrict, 77 Restriction tag, 295 Retain Changes, 73 Reverse Normals, 34, 104, 156-157 Reverse Sequence, 71, 106, 248 Right Time, 209 Right Value, 209 Rigid Body Dynamic tag, 215-217 Ring object, 53, 55 Ring Selection, 21, 93-94, 102,
153, 155 Rolloff, 198 Room illumination global illumination
floor optimization, 128-130 general settings, 126 irradiance cache settings,
126-127 overview, 125-126 Sky object settings adjustment, 127-128
global illumination settings,
137-139 modeling, 131-137 test renderings, 137 manual illumination color mapping, 124-125 overview, 120-121 scattered light, 121-124 materials in room baseboard, 112 ceiling, 112-114 crown molding, 112 mirror, 115-116 walls, 112
window glass, 113-115 modeling of room
baseboard modeling, 103-104 ceiling modeling, 96-99, 104 fine-tuning
bevel at ceiling, 105-106 decorative grid modeling,
110-112 deforming object displacement, 106-108 window handle, 108-110 floor creation, 104-105 overview, 91-92 shading irregularity correction,
96 windows
round window framing, 95
smoothing of openings,
93-95 window frame modeling, 99-105 Sky object
overview, 116-117 settings, 117-118 sun placement, 119-120 sunlight settings, 119 time and date, 117 Root menu, 169-170, 269 Root Null, 272 Rotate, 73, 76, 143, 167 Rotation
animation, 246, 248 short project examples, 45, 62, 72 Rotation keyframe, 312 Rotation.B, 214 Rotational Mass, 217 Rounding, 2 Rubber, 77
S
Sample MODE, 127, 196 Samples, 135-136
Sampling MODE
modeling, 29-30, 137, 163 Saturation, 136
Saturation Correction, 117, 119 Save, 32 Scale
animation, 220, 234, 236, 239, 248-249
character animation, 257
modeling, 73, 76, 98, 152, 167, 174 Scale curve, 78 Scale keyframe, 312 Scattering Length, 135 Scene
modeling, 24, 26, 182, 186-187 Scene Cameras, 67 Scene object, 88 Scene Time, 184 Seamless, 19
Secondary Intensity, 126, 138-139 Seen by AO, 28, 70, 118, 130 Seen by Camera, 28, 70 Seen by GI, 26, 85, 130 Seen by Reflection, 89 Seen by Refraction, 89 SEGMENTS, 169, 213, 221 Select All, 57
Select Boundary Loop, 44, 48, 103, 105 Select Children, 274 Select Connected, 167, 292 Selected, 73 Selected Only, 277 Selection Filter, 302 Selection Geometry, 292 Selection menu
animation, 247
character animation, 257, 261, 302
outdoor scene lighting workshop, 153, 155-156, 159, 167
room illumination workshop, 93-94, 113
short project examples, 21, 40, 44, 46, 72 Selection Object, 302, 305, 307 Selection tag, 113, 159 Self Illum., 234 Self Shadow Options, 235 Self Shadows, 235 Sema, 112 Set as Root, 207 Set First Point, 6, 13, 106 Set First Point, 247 Set Pose, 275, 283 Set Selection, 21, 72, 113, 159 Set Vertex Weight, 294-295 Shader, 231, 236, 240-241 Shader Properties, 65 Shadow Caster, 239
Shadow COLOR Filter, 235 ShadowMap Step Size, 237 ShadowMap Trans. Limit, 237 Shape, 218, 234, 248 Shape Type, 234 Short projects, see Flashlight;
HYPERNURBS object modeling; Vase Show Ghost, 312 Show in Reflection, 26 Show Location HUD, 117 Show Objects, 228-229 Show Summary Path, 312 Show UV Mesh, 288 Simple Turbulence shader, 178 Simulation object, 219-220 Single FILE, 301 Size, 81, 248, 266, 271 Skin object, 279, 283-284 Sky, 192 Sky object
global illumination settings adjustment, 127-128
outdoor scene lighting workshop, 196-199
short project examples, 88
sunlight settings, 119
time and date, 117 Sky Sampler, 125, 196 Smear, 167, 255 Smoothing, 127 Smp.Range, 235 Soft IK, 294
Soft Interpolation, 12, 243 Soft Selection, 76–77 Source Name, 311 Specular channel
advanced workshops, 121, 158, 175, 196
animation, 240
short project examples, 22, 64, 67, 84 Speed, 228, 281 Sphere primitive
modeling, 192 Spline, 77, 184, 208-209, 248, 308, 310 Spline Path, 248-249 Spline Primitive menu, 110 Spot Light, 119 SSS shader, 135 Stadium audience animation
audience creation Multi Shader, 246 overview, 244-245 Random Effector, 245-246
wave creation, 246-249 Stairs, see Outdoor scene lighting Star spline, 10–11 Start, 16-164, 219, 311, 319 Start Angle, 54 Start Emission, 228 Start Interactive Mapping, 287 Static, 216 Static Pos, 236 Step, 61, 208, 277 Step Effector, 248-249, 251 Stitch and Sew, 46, 260 Stochastic Samples, 127 Stop, 219
Stop Emission, 228 Stop Interactive Mapping, 288 Strength
advanced workshops, 112, 135, 158, 175, 180, 192
character animation, 277, 278, 298
short project examples, 2, 19, 80 Structure Manager
animation, 244
modeling, 59 Structure menu
character animation, 255, 258, 260-261, 265, 294
HYPERNURBS object modeling, 33, 38, 40-41, 43-44, 46-48,
51, 53 modeling with parametric objects, 3 outdoor scene lighting workshop,
141, 145, 152-155, 167 room illumination workshop,
92-93, 96, 99-101, 104, 106, 132 vase short project, 73, 79, 81 Sub-Polygon Displacement, 108, 240 Subdivide, 108 Subdivision
advanced workshops, 94, 153, 155,
166 short project examples, 5, 35, 54 Subdivision Level, 240 Subsampling, 219 Subsurface Scattering, 134-137 Sun, see Outdoor scene lighting; Sky
object Sun, 119, 127 Supersampling, 300 Surface, 77, 158, 241, 293 Surface shader, 86, 176 Swap Snapshot, 211 Sweep NURBS
advanced workshops, 103, 110, 131 animation, 238-240 short project examples, 54, 56, 77–78
Sweep object, 54 Symmetry object
148-151, 159 character animation, 269, 272 short project examples, 8-10, 33–35, 78
T
Tags, 19
Take Animation, 183-184 Tangential, 228-229, 249 Target, 281-282 Target Distance, 194 Texture tag
character animation, 288
outdoor scene lighting workshop, 159-160, 172, 174
room illumination workshop, 107, 113-114, 129
short project examples, 18-19, 21, 25, 70 Thickness, 170 ThinkingParticles, 241 3D Snapping, 57 3D Spherical, 162 Tile, 18-19, 174 Time, 117
Time and Location, 116 Timeline
character animation, 254, 305, 312-316, 319
F-curve manipulation, 210
interpolation control, 208-210
snapshot creation, 211-212 To Child, 271-272
Toes, character modeling, 262, 264 Tolerance, 255 To Parent, 271 Torchiere lamp
global illumination settings, 137-139
modeling
materials, 133-134 overview, 131-133 reflector, 134-137
test renderings, 137 Total Internal Reflection, 84, 114, 134 To Vertex Map, 277 Transform, 250 Trans. Illum., 234 Transparency channel
modeling, 22, 84 Triangulate tool, 186 Trim, 319 Tube object, 95
Turbidity, 117
2D Snapping, 57
2D-Diagonal, 18
2.5D Snapping, 57
Type menu, 28, 69, 82, 94, 169, 214
U
U Frequency, 241
Uniform, 71
Unit, 61
Untriangulate, 156
Up Axis, 280
Up Direction, 280
Update, 322
Use Age Effects, 233
Use Auto Rotation, 234
Use Cache, 310
Use Camera Vector, 300
Use Chroma COLOR Map, 118
Use COLOR, 236
Use Custom, 310
Use Edge Tool
animation, 247
character animation, 257, 259, 287, 290
outdoor scene lighting workshop, 141, 153-154
room illumination workshop, 94, 101, 103-105 Use Gradient, 226 Use IK, 310 Use Illumination, 234 Use Intersection, 233 Use Keys, 310 Use MODEl Tool
short project examples, 34, 37, 45, 55, 57, 62 Use Normals, 136 Use Object Axis Tool
short project examples, 37, 45, 62, 76 Use Object Tool, 55 Use Particle TM, 234 Use Point Tool
advanced workshops, 92, 106, 141, 154, 194
character animation, 255, 258, 266
HYPERNURBS object modeling, 33,
56
modeling with parametric objects,
2, 6, 13, 20 vase short project, 71 Use Polygon Selection, 300 Use Polygon Tool
character animation, 255, 259,
261-262 outdoor scene lighting workshop, 141, 145, 150, 152, 154-155, 159, 167 room illumination workshop, 100,
102, 132 short project examples, 21, 39-41, 50, 72 Use Range, 310 User, 82
User Data, 56, 60-63 Use ShadowMaps Samples, 235 Use Texture Axis Tool, 174-175 Use Texture Tool, 19-20 Use UV Point Edit Tool, 289 Use UV Polygon Edit Tool, 287-288,
290, 296-297 Use Warm COLORs, 118-119 UV Commands, 287 UV Edit, 285
UV Mapping, 287, 290-291 UV Mesh, 288 UVW Mapping, 114, 191
V
v, 216 Vase
basic shape modeling, 71 bulge modeling, 71-72 materials
reflection and gloss, 84 illumination, 84-85 bronze, 85-86 wood for table
illumination and highlights,
88-89 overview, 86 modeling axis, 72-73 ornate element and handle creation handle curve creation, 77-78 handle deformation, 80-81 optimizing objects, 78-79 overview, 75-76 pedestal, 81 Soft Selection, 76–77 shaping of inside, 74 table creation, 81-83 Vector, 302 Velocity Scale, 234 Vertex Map, 77, 294-295, 301 V Frequency, 241 Vibrate tag, 163 VideoPost, 232 View menu, 207, 210 View Timeline, 312 Visibility, 226, 228 Visibility Multiplier, 26 Visible, 224, 234, 248 Visible Light menu, 224 Visible Only, 277 Visual Selector, 303-304 Volume, 232, 235 Volume Light, 237
W
w, 216
Walk cycle animation, see Character
animation Water animation, see Particle effects Water shader, 241 Weak, 127 Weight, 250 Weight Effector, 277 Weight tag, 274-276, 283 Weight tool, 274, 277-279 Weight Transform, 250, 252 Weighting, see Character animation
Width, 22
Wind Speed, 231
Windows
glass material, 113-115 integration in room, 92-93 round window framing, 95 smoothing of openings, 93-95 window frame modeling, 99-105
World Radius, 232
World YZ Plane, 269
Wrap MODE, 321
X
XPresso Editor, 58, 60-61, 164
XPresso
random vibration example, 163-165 short project examples, 56, 58, 60-63
XPresso Tag, 63
X-Ray mode, 41
XRef M, 183
XRef O, 183
X-Size, 228
XY Mirror Plane, 78
XY Plane, 110
Y
Z
Z Axis, 280 Zero Angle, 209 Zero Length, 209 ZY Mirror Plane, 8, 78
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