Index

A

ABF, 291 Abs MODE, 278 Absorption, 84, 135, 224 Absorption COLOR, 134 Absorption Distance, 84, 134 Absorption Filter, 135 Acceleration, 229 Accurate COLOR, 223 Action menu, 303 Active Objects, 307 Adaptive, 219 Add, 246

Add Doodle Frame, 254 Add Motion Clip, 314 Advanced, 319

Advanced Renderer, 120, 125, 228 Advanced workshops, see Outdoor scene lighting; Room illumination Aerodynamics, 216 Age, 237 AIM, 280 Align, 184, 280 Align Axis, 271-272 Align Clone, 245 Align Normals, 34, 40 Align to Spline, 248-249, 252 All, 77

All Frames, 202 Along Normals, 73 Along Spline, 183 Alpha channel

advanced workshops, 176, 178, 190

animation, 297-298

short project examples, 69 Ambient Occlusion

character animation, 300-301

outdoor scene lighting workshop, 160, 174, 176, 178

room illumination workshop,

123-124, 127, 130, 137, 139

short project examples, 26, 28, 31, 66–67 Amplitude, 163 Anchor, 281 Angle, 80

Angle Horizontal, 229 Angle Vertical, 229 Animation menu, 306, 321 Animation Speed, 249 Animation, see also Dynamics

module; Particle effects; Timeline

animation palette icons, 203

keyframe editing, 204-205 parameter keyframe creation, 204 characters, see Character

animation scene settings, 201-202 stadium, see Stadium audience animation Anisotropic, 65 Anti-Aliasing, 26, 137 Apply All, 277 Apply Selected, 277 Apply, 11, 20, 41, 45, 48 Arc object, 110 AREA, 119, 121, 239 AREA Light, 26-27, 121 Arms

character modeling, 265-266 rigging, 273-274 Array object, 75-76, 81, 131 As Seen Intensity, 118-119 Aspect Ratio, 68 Assets, 320

A Subtract B, 9, 14, 221 Atmospheric, 232 Atmospheric Strength, 117 ATTRIBUTE MANAGER

animation, 204, 208, 228, 231 character animation, 254-255, 274, 281, 286, 288, 295, 300, 302-303, 313, 316-317, 319 HYPERNURBS object modeling, 33, 35-36, 38-39, 41, 44, 48, 53, 59, 61-62 modeling with parametric objects, 2-3, 5-6, 8-9, 11, 13, 18-19, 21, 25 outdoor scene lighting workshop, 149, 152-153, 159, 167, 181, 194 room illumination workshop, 92,

98, 113, 116, 131 vase short project, 72-73, 76-77, 81-82 A Union B, 9 Auto Normalize, 276-278 Auto Planar, 65 Auto Tangents, 209, 311 Auto Weight, 275 Auto-Add Frames, 253-254 Automatic MODE, 207 Automatic Size, 300 Axial, 218

Axis, 72-73, 249, 271, 310 A Without B mode, 16

B

Back tag, 37

Bake Effectors, 277

Bake Expressions, 311

Bake Solver, Baking Layer, 219

Bake Texture, 300

Baking Frame Step, 219

Basic, 119, 127

Basic Properties, 63

Bend object

advanced workshops, 180, 185, 192 short projects, 37, 48, 50 Best Anti-Aliasing, 70 Bevel tool, 81, 94, 101, 153 Bezier spline, 12, 71 Bias, 236 Birth, 187, 232 Birth Rate, 228 Bitmaps, 297 Bleed, 276 Blend Channel, 196 Blend End, 314 Blend Start, 313 Blending menu, 314 Blinn shading, 158 Blurriness

animation, 222 modeling projects, 22, 66-67, 85, 116 BodyPaint 3D

painting of objects

baking textures, 300-301 texturing of character body, 297-299 texture creation, 285-286 UV coordinate unfolding

automatic unfolding, 290-292 individual UV point moving,

289-290 interactive mapping, 287-293 overview, 286-287 unwrapping control, 293

Bones menu, 271, 285, 294 BOOLEAN Type, 9 BOOLEAN Type A Subtract B, 92 BOOLE object

animation, 221

room illumination workshop, 92, 104

short project examples, 8-11, 14, 17, 41 Bounding Box, 271 Box, 215-216

Box Collision Detection, 217 BP 3D Paint, 285, 296 BP UV Edit, 287 Break Tangents, 209 Bridge tool, 50-51, 53, 71, 100 Bright Multiplier, 124 Brightness

animation, 222, 224, 235

room illumination workshop, 114, 116, 134

short project examples, 66, 84 B Rotation, 110 Brush tool

character animation, 255, 294

modeling, 167, 185 B-Spline, 131 BULGE, 80

BULGE deformer, 2, 80 BUMP channel

advanced workshops, 112, 158, 160, 174, 176

character animation, 298

short project examples, 18-19, 22, 25, 85 BUMP mode, animation, 234-235

C

Calculate Cache, 309 Camera object, 180, 194 Cameras, 67-68, 181 Capsule object, 16, 29, 248 Caribiner, see HYPERNURBS object

modeling Cast Shadow, 28, 118, 130, 192 Ceiling

materials, 112-114 modeling, 96-99, 104-106 Center, 77 Chamfer, 2, 81, 92 Character animation

game development, 320-321 joints and weightings bones

menu, 271 size, 271 inverse kinematics activation, 279-283 general information, 269-270

IK Chain, 270 MOCCA IK tag, 280-283 orienting joint objects, 280 joints

arm rigging, 273-274 conversion to bones, 283-285 leg rigging, 272-274 overview, 268-269 painting of objects with BodyPaint 3D baking textures, 300-301 texturing of body, 297-299 symmetry settings, 269 texturing with BodyPaint 3D texture creation, 285-286 UV coordinate unfolding, 286-293 weightings checking, 279 creation, 274-275 editing and displaying,

275–277 manual weighting of bone

objects, 294-295 Paint settings, 277-278 Weight tag options, 276-277 modeling

arms, 265-266 feet, 262-263, 265 hands, 267-268 jaw, 258-262 legs, 262 mouth, 255-258 oral cavity, 258 overview, 255 toes, 262, 264 Selection Object, 302 sketching with Doodle, 253-254 Visual Selector, 303-304 walk cycle creation cyclical playback, 306 display optimization in timeline,

306 finishing, 307-310 frame rate setting, 305 motion clips

automatic blending, 319-320 creation, 310-312 mixing, 314-316 Motion System tag, 312-314 Pivot object, 316-317, 319 trimming, 319 onion skinning/ghosting,

308-310 overview, 304-305 Character menu, 275, 277, 279, 284,

294 Character Tags, 303 Check Record Visibility, 127 Checkerboard shader, 293, 297

Circle spline, 11, 13, 54, 56, 131

City, 117

Clamp, 209, 311

Claude Bonet weightings, 294

Clear, 108, 119

Clear Weights, 275

Clone, 255

Cloner object, 245-246, 248, 250-251

Close Polygon, 104

Close Polygon Hole, 46, 96, 261

Close Spline, 6, 13, 149

Clothilde, 219

Cloud shader, 176, 178, 198

Clump, 170

Collision Detection, 215

Collision Rest Speed, 219

COLOR channel

animation, 223-224

character animation, 285, 293, 297-298

outdoor scene lighting workshop, 158, 160, 162, 171, 174, 176, 178, 196

room illumination workshop, 106-108, 116, 134

short project examples, 22, 64, 84-85, 88 COLOR Correction, 118 COLOR gradient, 232-233, 236 COLOR Mapping, 124, 138 COLOR Mix, 233 COLOR MODE, 246 COLOR Red, 246 COLORizer, 298-299 Command ID, 303 Command Manager, 303 Compositing Background, 70, 194 Compositing tag

advanced workshops, 118, 129, 192, 194

animation, 239

short project examples, 25, 70, 85, 88-89 Composition Tag, 28 Cone object, 1 Configure, 36

Connect, 12, 46, 50, 166, 168 Constraint, 281

Constraint tag, 214-215, 217, 220 Continue UVs, 300 Contrast, 121, 123 Convert to Bones, 283 Convex Type, 153 Coordinate Manager

advanced workshops, 110-111, 144, 150, 152

animation, 213, 243

character animation, 266

HYPERNURBS object modeling, 37, 45, 48, 55, 62

modeling with parametric objects, 6, 11, 20

vase short project, 73, 76, 81 Coordinates, 19, 62 Copies, 183 Copy, 160, 171, 186 Copy Channel, 107 Count, 169-170 Create Caps, 153, 157 Create Keyframe Pivot, 317 Create Motion Clip, 311 Create N-Gons, 153 Create New Texture, 285, 297 Create Outline, 92 Create Pictures, 312 Create Pivot, 317

Create Polygon, 33, 40, 43-44, 46, 48, 51, 71, 145, 258, 260 Create Selection Object, 302 Create Single Object, 9, 92 Create Sky, 116 Crispy, 237 Crispy-Gas, 237 Cube, 83 Cube primitive

animation, 216

character animation, 293

modeling projects, 83, 100, 108, 110, 141, 151, 174, 185 Cubic, 114 Current State to Object, 38, 50, 156,

185 Current Value, 220 Curve, 277 Custom, 271 Custom COLOR, 119 Custom Sun Object, 119 Cut Selected Edges, 291 Cycle, 19, 306

Cylinder, 14, 37-38, 48, 53, 56, 78 Cylindrical, 19

D

Dark Factor, 235

Dark Multiplier, 124, 138

Darken Opacity, 235

Data Type, 61

Death, 232

Default Layer, 312

Default Light, 26

Deformation menu, 80, 131, 156, 180

Degree, 62

Delete, 12

Density, 232

Depth, 196

Deselect All, 40, 46

Detail, 68, 121, 236, 239

Details Enhancement, 127, 196

Diffuse, 234

Diffuse Depth, 31, 126-127, 130,

137-138, 226 Diffuse Falloff, 88 Diffuse Reduction, 23 Diffusion channel

advanced workshops, 160, 174, 176,

178 short project examples, 66-67, 86 Diffusion shader, 86 Direction, 131 Disc primitive, 194 Disconnect, 44-45, 128, 145, 255 Dispersion, 26

Displacement channel, 107-108, 240 Display, 26, 53, 271, 309 Distance, 92 Distance Map, 127 Distorter shader, 174-175 Document, 202 Doodle, 253-254 Doodle Eraser, 253 Drag, 281 Draw, 272 Draw MODE, 310 Duplicate tool, 183-184 Dynamic, 216 Dynamics menu, 217, 220 Dynamics module, work sample behavior defining

adding two cubes, 216-217 Constraint tag, 214 Rigid Body Dynamic tag, 215-216 materials

cube corners, 223 cubes, 222 pendulum, 224, 226 pendulum modeling, 212-214 render settings, 226-227 simulation

editing, 219-220 improving, 220-221 object, 217-219 Dynamics Tag, 214

E

Ease In, 314

Ease Out, 314

Easy Ease, 314, 319

Edge Angle, 44, 258

Edge Cut, 155

Edge to Spline, 103, 105, 247

Edit Alpha, 233

Edit menu

advanced workshops, 97, 151, 186

animation, 201

character animation, 305

short project examples, 12, 36, 57 Edit Polygon Tool, 44, 51

Edit scene, 183

Edit Spline, 3, 92, 103, 105-106, 247

Editor Camera, 68

Effects, 64, 66, 240

Electric, 134

Ellipse, 13

Ellipsoid, 215

Emitter

flight path control, 229, 231

objects as particles, 229

overview, 228-229 Enable, 77

Enable Position, 163, 183 End, 311, 319 End Angle, 54 End Scale, 228 Energy Loss, 219 Environment object, 236 EPS, 219 Erase, 278 Euler, 219

Evaluate Angle, 156 Evaluate BUMP, 300 Exclude, 26

Exit Reflections, 22, 84, 114, 134 Expression, 63 Extrude

advanced workshops, 94, 108, 153,

157 character animation, 258-259, 262 short projects, 43-44, 51, 71, 81-82 Extrude Inner

character animation, 266 HYPERNURBS object modeling, 41,

43, 47-48, 52 outdoor scene lighting workshop,

149-150, 165 outdoor scene lighting workshop,

152 room illumination workshop, 92,

94, 96-97, 99-101,

108-109, 12, 132 short project examples, 10 vase short project, 71-73, 79, 81-82 Extrusion, 82, 93

F

Fall-Off, 277

Falloff menu, 77

FC MODE, 210

F-Curve menu, 210-211

Feet, character modeling, 262-263,

265 Field menu, 218 FILE, new file creation, 1 FILEname, 182 Filter, 207 Filter Length, 137 Filter shader, 88, 172, 174, 190

Fit To Object, 19 Fix Bones, 285, 294 Flashlight, modeling with parametric objects bottom cap

BOOLE object, 8-10 overview, 5-6 Symmetry object, 7-8 global illumination GI portals, 29-30 render settings, 31-32 handle, 5 head modeling focus ring, 2-5 Lathe NURBS object, 4-5 overview, 1-2 knurling at head

hole spline creation, 11 overview, 10 spline connecting, 11-12 reflector

cover glass, 16-17 finishing, 17-18 light bulb, 14, 16 overview, 13-14 scene

floor creation

compositing tag, 25-26 overview, 23-25 light sources, 26-28 texturing

glass material, 22-23 gradient control, 18-19 material application, 19 material restriction, 19-21 reflector material, 22 texture tag adjustment, 19 Flat, 169-170 Flat Radius, 232 Float, 61 Float Slider, 61 FLOOR

creation in scene

Compositing tag, 25-26 overview, 23-25 HYPERNURBS object modeling

scene placement, 66-67 room illumination project optimization, 128-130 scene creation, 104-105 FLOOR object

animation, 220, 222 short project examples, 24-26, 28 Focal Length, 181 Fractal Type, 236 Frame After, 310 Frame All, 210 Frame menu, 210 Frame Rate, 202 Frame Selection, 2, 20, 141

Frames Before, 310

Frames Step, 310

Frequency, 163

Fresnel, 84

Fresnel Reflectivity, 114

Frizz, 170

From Hair Materials, 171

From Vertex Map, 277

Full, 215

Functions menu

character animation, 255, 286

outdoor scene lighting workshop, 145, 151, 156, 184, 186

room illumination workshop, 93, 108, 128

short project examples, 2, 12, 34, 38, 40, 44, 46, 50, 79 Function Start, 321 Function Update, 321

G

Gain, 236

Game development, character animation, 320-321 Gamma, 130, 137, 226 Gamma Correction, 118 General, 121 Generate, 169

Generate GI, 136, 158, 190, 192 Generate GI Strength, 29 Generators, 63 Ghosting, 309 GI Illumination, 26, 194 GI MODE QMC, 125 GI Portal, 29-30, 115 Global, 231, 236 Global illumination GI portals, 29-30 Global Illumination

advanced workshops, 120, 137,

196 animation, 223, 226 short project examples, 31 outdoor scene lighting workshop,

196 render settings, 31-32 room illumination projects floor optimization, 128-130 general settings, 126 irradiance cache settings,

126-127 overview, 125-126 Sky object settings adjustment,

127-128 torchiere lamp source

global illumination settings,

137-139 modeling, 131-137 test renderings, 137

Global Position, 58

Glow effect, 31

Gradient, 241

Gradient shader, 18, 69, 106, 162-164

Grass, modeling, 168-173

Gravity object, 217, 229, 231, 281

Group, 77

Group Objects, 57, 133, 165

Grow, 187

Growing, 187

Grow Radius, 236

Grow Selection, 256

Growth, 187

Guides, 168-169

H

Hair object, 168-173

Hair Tangents, 173

Hands, character modeling, 267-268

Hard Interpolation, 12-13

Hardness, 277, 278

Hazy, 237

Height, 5, 7, 22, 37, 54, 108

Height SEGMENTS, 20

Helix spline, 53, 54, 57

Hemisphere, 28, 121

Hexahedron, 255

Hide New Edges, 9, 92

Hide Selected, 257-258, 261

Hierarchical, 149, 166

Hierarchy, 316, 321

High Quality, 9, 92

High Thres., 236

Highlight, 271

Horizon start, 198

HSV MODEl, 124

Hub, 269

HYPERNURBS object modeling aligning normals, 33 caribiner example gate modeling

Bridge tool, 50-51 object converting and connecting, 48, 50 pin finishing, 53 pin opening modeling, 52-53 spring, 53-54 subdivision adding, 51 lower part modeling

connection of caribiner, 56 distorting primitives, 55 hoop of caribiner, 56 movement with XPresso, 56 priorities of expressions,

63-64 spring end fixation, 57-61 user data requesting in XPresso, 61-63 scene placement

Ambient Occlusion as shader,

66 floor, 66-67 light source, 67-70 Lumas shader, 64 upper loop modeling connect and stitch, 46 cylinder bending, 37 deformation conversion, 38 extruding edges, 44-46 extruding faces, 43–44 hole creation in base, 40-42 HYPERNURBS smoothing,

46-48 knife tool, 38-39 modeling inside of base,

42-43 overview, 36-37 sharpening of base, 39-40 HYPERNURBS object, 74, 80, 132 HYPERNURBS smoothing

character animation, 264, 266 overview, 35-36 manually-generated polygons, 33 overview, 32–33 HYPERNURBS Subdivide, 108

I

IC mode, 125, 137, 196 IK Chain, 270, 272, 279 Illumination channel animation, 223, 227 outdoor scene lighting workshop,

158, 162, 175, 190, 192, 196 room illumination workshop, 112,

114, 116, 127 short project examples, 22-23, 29,

67, 84-85, 88 Illumination, see Global illumination;

Illumination channel;

Outdoor scene lighting;

Room illumination Import/Export, 190 Index, 59 Indexed, 250 Infinite, 119 Infinite Light, 119-120 Info, 183 Initial, 63

Initialize All Objects, 220 Inner Extrude, character animation,

265 Inner Offset, 82, 93 Input Lower, 62 Input Upper, 62 Inspector, 321

Instance object, 76, 103, 111 Integration Method, 219 Intensity

room illumination workshop, 108, 117-119, 121, 127, 137

short project examples, 67 Interactive Mapping, 287-293 Interactive Render Preview, 26 Interactive Render Region, 19 Interface, 61 Interpolation, 204 Interpolation Method, 127 Inverse Falloff, 137

Inverse kinematics, see also Character animation

activation, 279-283

general information, 269-270

IK Chain, 270

MOCCA IK tag, 280-283

orienting joint objects, 280 Invert, 12, 153, 190 Invert Noise, 236 Invert Selection, 156 Irradiance Cache

animation, 226

modeling projects, 31, 126-127, 139 IR (Single Image) mode, 31 Ivy Generator, 186-190

J

Jaw, character modeling, 258-262

Joint Align, 280

Joint object, 269

Joints, see Character animation

Joint tool, 269-272, 274

K

Keyframe, 314 Keys After, 310 Keys Before, 310 Key Time, 204 Key Value, 204 Knife tool

character animation, 255, 265

outdoor scene lighting workshop, 141, 145, 154-155

room illumination workshop, 99, 108

short project examples, 38, 47, 51

L

Lamp, see Torchiere lamp

Lantern, see Outdoor scene lighting

Lathe NURBS object

advanced workshops, 132 short project examples, 4-6, 14, 71, 81

Layer shader, 240-241

Layout, 205 Least Squares, 127 Left Time, 209 Left Value, 209 Legs

character modeling, 262

rigging, 272-274 Length, 169, 271 LensFlares, 119 Lifetime, 228 Lighting, see Illumination Light Multiplier, 138 Line, 53

Linear, 82, 94, 101, 208-209 Linear Falloff, 77 Lines, 215 Link, 269

Link Active Object, 67 Link TL/OM Selection, 207 Link View to Object Manager, 207 Live, 2 Live Selection

advanced workshops, 132

short project examples, 38, 44, 52, 72 Local Radius, 232 Locked, 313

Lock Tangent Angles, 209 Lock Tangent Length, 209 Lock Time, 209 Lock Value, 209 Loft NURBS

animation, 242-244, 247, 249

modeling, 106 Loop mode

advanced workshops, 99, 108, 141, 155

character animation, 255, 265

short project examples, 39-40, 47, 51 Loop Selection

animation, 247

room illumination workshop, 101, 103-105

short project examples, 44, 48 Loops function, 313 Low Thres., 236 LSCM, 291

Lumas shader, 64–66 Luminance channel

animation, 223-224

modeling, 22, 137, 162, 192, 196 Luminosity, 232-233

M

Magnet, 255

Make Editable, 2, 12, 38, 48, 93, 150

Make Relative, 209

Make Snapshot, 211

Make Transition, 319 Manage User Data, 61 Mass Center, 217 Material Editor, 18-19, 64 MATERIAL MANAGER

advanced workshops, 106, 158, 160, 164

animation, 231, 236

character animation, 285, 296

short project examples, 18-19, 22, 25, 64, 84 Matrix MODE, 59 Max, 61, 232, 234 Maximum Angle, 94 Maximum Ray Length, 26, 160 Melt, 151, 156 Merge, 112, 190 Mesh Subdivision U, 244 Mesh Subdivision V, 244 Min, 61, 232 Minimal Thickness, 136 Mirror Plane, 110, 148 Mix MODE, 162 Mix Strength, 134, 174 MOCCA, 219, 253 MOCCA IK tag, 280-285, 310 MODE menu, 26, 59, 234, 276 MODEling

advanced workshops, 92, 103, 110-111, 131

short project examples, 9, 75-76 MODEling Axis, 72 MoGraph, 245-246, 248 Motion Clip, 207, 311-315, 317, 322 Motion Layer, 311-313, 315-316 Motion MODE, 207, 312-313 Motion Sources, 312 Motion System, 312-313, 319 Motion View, 313 MountainSide object, 191 Mouth, character modeling, 255-258 MOVE tool

advanced workshops, 94, 108, 167, 174, 185

character animation, 288

short project examples, 13, 33, 37-38, 62, 76 MOVEment, 92, 149-150 Movie Clip, 312 Multiply, 162, 241 Multi Shader, 246 Mute, 209

N

NEW MATERIAL

advanced workshops, 106

short project examples, 18, 64, 84

New Texture, 293

Newton, 218

Night Intensity Ratio, 117 No Snapping, 57 Nodes, 58 Noise shader

advanced workshops, 112, 134, 158, 174-175, 198

short project examples, 85 Normal, 190, 196, 302 Normalize, 277 Normal MOVE, 73, 79, 98 Null object, 57, 163-165, 180, 184 NURBS menu, 10, 46, 81, 262

O

Object, 269, 310 Object Manager

animation, 207, 220, 229, 245,

247-250 character animation, 254, 262, 272, 274-275, 283, 295, 299-300, 302-303, 309, 321 HYPERNURBS object modeling, 33–34, 38, 46, 50, 53, 57-61, 63, 67, 70 modeling with parametric objects, 6, 12, 14, 19, 21, 25-26, 29 outdoor scene lighting workshop, 141, 144, 156, 159-160, 163-165, 184, 186 room illumination workshop, 103, 106, 111, 113, 118-119, 128-129, 133 vase short project, 71, 73, 76, 81, 88 Objects list, 26 Objects menu animation, 228

character animation, 262, 280 outdoor scene lighting workshop,

156, 163, 181 room illumination workshop, 92,

110, 133 short project examples, 35, 46, 57-58, 75 Octa Type, 221 Offset

advanced workshops, 96, 97-99,

108 animation, 258

short project examples, 39, 41, 44, 48, 82 Offset Y, 241 OK button, 61, 156 Omni, 224

Onion Skinning, 309-310 Only Select Visible Elements, 52, 167 Open, 61

Optimize, 79, 156, 166, 255 Options, 276, 278, 300

Oral cavity, character modeling, 258 Oren-Nayar MODEl

animation, 112, 175-176, 178 short project examples, 22-23, 67, 85-86 Orientation Axis, 73 Orientation menu, 5, 7, 73 Origin, 269, 272 Outdoor scene lighting

global illumination settings, 196 green hill addition to scene,

184-190 lanterns materials

coloring cube ends, 159 main body, 160-161 paper wall, 162-163 roof, 158-159 modeling

decorative grid, 154-158 framework, 142-144 overview, 141-142 roof, 146-151 side parts, 151-154 upper intermediate ceiling, 144-146 placement in scene, 181-184 tea light flickering, 163-165 scene environment creation depth of field, 194 ivy texturing, 190-191 sky, 191-194 sun simulation, 194 Sky object, 196-199 stone stairs modeling

deforming of step, 166-167 grass addition, 168-173 overview, 165-166 step addition, 167-168 stone materials, 173-180 Outer Distance, 224 Outer Radius, 121 Output, 32, 202, 227 Output Lower, 62 Output Range, 62 Output Upper, 62-63 Oversampling

animation, 219, 223-224 modeling, 29-30, 127, 137, 163, 192 Ozone, 117

P

Paint, 276-277

Paper object, 162

Parameter, 59, 312

Parametric objects, see Flashlight

Parent, 269

Particle effects applications, 228 Emitter

flight path control, 229, 231 objects as particles, 229 overview, 228-229 Pyrocluster

age settings, 233 cloud

lighting and shading, 234-235 shape and size, 234 noise structure, 236 overview, 231-233 Pyrocluster-VolumeTracer, 236-237 water animation

projector shader, 241 river, 237-239

waterfall material, 239-241 Particles, 229, 231 Past Channel, 107 Paste, 160, 186 Path spline, 82 Peak Blend, 236 Pendulum modeling, see Dynamics

module Percent, 61 Perfect Sphere, 220 Phase, 236 Phong, 96, 114 Physical Sky, 117 Picture Viewer, 32 Pin Border Points, 290 Pivot Matrix, 183 Pivot object, 316-317, 319 Pixel Border, 300 Plane mode, 99, 269 Plane object

advanced workshops, 112, 192 short project examples, 24, 53, 69 Platonic object, 221 Play Automatically, 321 Play MODE, 306 Point, 194, 255, 310 Point MODE, 244 Point Node, 58-59 Point Snapping, 57 Pole Null, 270 Polygon Center, 245 Polygon Hair shader, 171-172 Polygon object

animation, 216, 220, 245 HYPERNURBS object modeling, 36,

38, 48, 58, 69 modeling with parametric objects,

17, 24 outdoor scene lighting workshop,

145, 152, 166, 172, 194 room illumination workshop, 112, 131 vase short project, 72, 78, 81, 83

Polygon Reduction, 156

Polygon Selection tag, 73, 113, 159

Polygons, 79

Ports, 58

Position, 117, 164, 246, 249, 252, 312

Preserve Groups, 82, 94, 152

Pressure, 277

Preview, 76, 231-232, 234, 236

Preview COLOR, 119

Preview Range, 306

Primary Intensity

advanced workshops, 126, 128, 130, 137-138, 196

short project examples, 31 Primitive, 95, 168, 192 Priority menu, 63 Project, 320-321 Projection

character animation, 277, 288

modeling, 19, 114, 191 Projector, 240

Project Settings, 201-202, 305 Prune, 277 Pyrocluster

age settings, 233

cloud

lighting and shading, 234-235 shape and size, 234

noise structure, 236

overview, 231-233

Pyrocluster-VolumeTracer, 236-237

Q

QMC mode, 31 QMC Sampling, 223

R

Radial, 218

Radius

animation, 212, 233

character animation, 277-278, 317

modeling, 5, 7, 16, 53-54, 77, 162

Rail Path, 249

Rail Spline, 184

Random Effector, 245-246, 249-252

Random MODE, 249

Range Mapper, 62-63

Ray Angle, 234

Ray Bias, 233

Ray Trans. Limit, 237

Raytraced, 239

Raytraced Trans. Limit, 237

RayTrans. Correction, 237

Reassign to Selected, 277

Receive GI, 136, 158

Receive Shadows, 28, 118, 130, 192

Record Density, 127 Rectangle Selection, 167 Rectangle spline

animation, 238, 242-243 modeling projects, 2-3, 77, 91 Reduced Modification MODE, 210 Reduced Modification Type, 210 Reduction Strength, 156 Reflection channel

advanced workshops, 114, 116, 136,

158-160, 196 animation, 222

short project examples, 22, 84-85 Refraction

animation, 222, 224, 240 modeling, 22, 84, 114, 134 Regularity, 236 Relative Loop, 313 Relax UV, 290-291 Reload All, 183 Reload Scene, 183 Remove, 302 Remove Empty, 275 Remove Included Animation from Original Object, 311-312, 314-315 Render menu, 19 Render MODE, 232 Render Settings

advanced workshops, 123, 126, 128,

130, 137-138, 195 animation, 202, 207, 227 character animation, 300, 306 short project examples, 26, 32, 66, 70 Render to Picture Viewer, 227 Reset Bones, 284 Reset Pose, 275 Restore Selection, 302 Restrict, 77 Restriction tag, 295 Retain Changes, 73 Reverse Normals, 34, 104, 156-157 Reverse Sequence, 71, 106, 248 Right Time, 209 Right Value, 209 Rigid Body Dynamic tag, 215-217 Ring object, 53, 55 Ring Selection, 21, 93-94, 102,

153, 155 Rolloff, 198 Room illumination global illumination

floor optimization, 128-130 general settings, 126 irradiance cache settings,

126-127 overview, 125-126 Sky object settings adjustment, 127-128

torchiere lamp source

global illumination settings,

137-139 modeling, 131-137 test renderings, 137 manual illumination color mapping, 124-125 overview, 120-121 scattered light, 121-124 materials in room baseboard, 112 ceiling, 112-114 crown molding, 112 mirror, 115-116 walls, 112

window glass, 113-115 modeling of room

baseboard modeling, 103-104 ceiling modeling, 96-99, 104 fine-tuning

bevel at ceiling, 105-106 decorative grid modeling,

110-112 deforming object displacement, 106-108 window handle, 108-110 floor creation, 104-105 overview, 91-92 shading irregularity correction,

96 windows

integration, 92-93

round window framing, 95

smoothing of openings,

93-95 window frame modeling, 99-105 Sky object

overview, 116-117 settings, 117-118 sun placement, 119-120 sunlight settings, 119 time and date, 117 Root menu, 169-170, 269 Root Null, 272 Rotate, 73, 76, 143, 167 Rotation

animation, 246, 248 short project examples, 45, 62, 72 Rotation keyframe, 312 Rotation.B, 214 Rotational Mass, 217 Rounding, 2 Rubber, 77

S

Sample MODE, 127, 196 Samples, 135-136

Sampling MODE

animation, 223-224, 227

modeling, 29-30, 137, 163 Saturation, 136

Saturation Correction, 117, 119 Save, 32 Scale

animation, 220, 234, 236, 239, 248-249

character animation, 257

modeling, 73, 76, 98, 152, 167, 174 Scale curve, 78 Scale keyframe, 312 Scattering Length, 135 Scene

animation, 234, 236

modeling, 24, 26, 182, 186-187 Scene Cameras, 67 Scene object, 88 Scene Time, 184 Seamless, 19

Secondary Intensity, 126, 138-139 Seen by AO, 28, 70, 118, 130 Seen by Camera, 28, 70 Seen by GI, 26, 85, 130 Seen by Reflection, 89 Seen by Refraction, 89 SEGMENTS, 169, 213, 221 Select All, 57

Select Boundary Loop, 44, 48, 103, 105 Select Children, 274 Select Connected, 167, 292 Selected, 73 Selected Only, 277 Selection Filter, 302 Selection Geometry, 292 Selection menu

animation, 247

character animation, 257, 261, 302

outdoor scene lighting workshop, 153, 155-156, 159, 167

room illumination workshop, 93-94, 113

short project examples, 21, 40, 44, 46, 72 Selection Object, 302, 305, 307 Selection tag, 113, 159 Self Illum., 234 Self Shadow Options, 235 Self Shadows, 235 Sema, 112 Set as Root, 207 Set First Point, 6, 13, 106 Set First Point, 247 Set Pose, 275, 283 Set Selection, 21, 72, 113, 159 Set Vertex Weight, 294-295 Shader, 231, 236, 240-241 Shader Properties, 65 Shadow Caster, 239

Shadow COLOR Filter, 235 ShadowMap Step Size, 237 ShadowMap Trans. Limit, 237 Shape, 218, 234, 248 Shape Type, 234 Short projects, see Flashlight;

HYPERNURBS object modeling; Vase Show Ghost, 312 Show in Reflection, 26 Show Location HUD, 117 Show Objects, 228-229 Show Summary Path, 312 Show UV Mesh, 288 Simple Turbulence shader, 178 Simulation object, 219-220 Single FILE, 301 Size, 81, 248, 266, 271 Skin object, 279, 283-284 Sky, 192 Sky object

animation, 223, 239

global illumination settings adjustment, 127-128

outdoor scene lighting workshop, 196-199

overview, 116-117

settings, 117-118

short project examples, 88

sun placement, 119-120

sunlight settings, 119

time and date, 117 Sky Sampler, 125, 196 Smear, 167, 255 Smoothing, 127 Smp.Range, 235 Soft IK, 294

Soft Interpolation, 12, 243 Soft Selection, 76–77 Source Name, 311 Specular channel

advanced workshops, 121, 158, 175, 196

animation, 240

short project examples, 22, 64, 67, 84 Speed, 228, 281 Sphere primitive

animation, 212, 220, 266

modeling, 192 Spline, 77, 184, 208-209, 248, 308, 310 Spline Path, 248-249 Spline Primitive menu, 110 Spot Light, 119 SSS shader, 135 Stadium audience animation

audience creation Multi Shader, 246 overview, 244-245 Random Effector, 245-246

modeling of stadium, 242-244

random movement, 249-252

wave creation, 246-249 Stairs, see Outdoor scene lighting Star spline, 10–11 Start, 16-164, 219, 311, 319 Start Angle, 54 Start Emission, 228 Start Interactive Mapping, 287 Static, 216 Static Pos, 236 Step, 61, 208, 277 Step Effector, 248-249, 251 Stitch and Sew, 46, 260 Stochastic Samples, 127 Stop, 219

Stop Emission, 228 Stop Interactive Mapping, 288 Strength

advanced workshops, 112, 135, 158, 175, 180, 192

character animation, 277, 278, 298

short project examples, 2, 19, 80 Structure Manager

animation, 244

modeling, 59 Structure menu

character animation, 255, 258, 260-261, 265, 294

HYPERNURBS object modeling, 33, 38, 40-41, 43-44, 46-48,

51, 53 modeling with parametric objects, 3 outdoor scene lighting workshop,

141, 145, 152-155, 167 room illumination workshop,

92-93, 96, 99-101, 104, 106, 132 vase short project, 73, 79, 81 Sub-Polygon Displacement, 108, 240 Subdivide, 108 Subdivision

advanced workshops, 94, 153, 155,

166 short project examples, 5, 35, 54 Subdivision Level, 240 Subsampling, 219 Subsurface Scattering, 134-137 Sun, see Outdoor scene lighting; Sky

object Sun, 119, 127 Supersampling, 300 Surface, 77, 158, 241, 293 Surface shader, 86, 176 Swap Snapshot, 211 Sweep NURBS

advanced workshops, 103, 110, 131 animation, 238-240 short project examples, 54, 56, 77–78

Sweep object, 54 Symmetry object

advanced workshops, 110-111,

148-151, 159 character animation, 269, 272 short project examples, 8-10, 33–35, 78

T

Tags, 19

Take Animation, 183-184 Tangential, 228-229, 249 Target, 281-282 Target Distance, 194 Texture tag

character animation, 288

outdoor scene lighting workshop, 159-160, 172, 174

room illumination workshop, 107, 113-114, 129

short project examples, 18-19, 21, 25, 70 Thickness, 170 ThinkingParticles, 241 3D Snapping, 57 3D Spherical, 162 Tile, 18-19, 174 Time, 117

Time and Location, 116 Timeline

character animation, 254, 305, 312-316, 319

display options, 207-208

F-curve manipulation, 210

interpolation control, 208-210

overview, 205-207

snapshot creation, 211-212 To Child, 271-272

Toes, character modeling, 262, 264 Tolerance, 255 To Parent, 271 Torchiere lamp

global illumination settings, 137-139

modeling

materials, 133-134 overview, 131-133 reflector, 134-137

test renderings, 137 Total Internal Reflection, 84, 114, 134 To Vertex Map, 277 Transform, 250 Trans. Illum., 234 Transparency channel

animation, 222, 239-240

modeling, 22, 84 Triangulate tool, 186 Trim, 319 Tube object, 95

Turbidity, 117

Turbulence, 239, 249

Twist, 80, 131

2D Snapping, 57

2D-Diagonal, 18

2.5D Snapping, 57

Type menu, 28, 69, 82, 94, 169, 214

U

U Frequency, 241

Undo, 97, 151, 211

Unhide All, 258-259, 261

Uniform, 71

Unit, 61

Unlimited mode, 180, 218

Untriangulate, 156

Unused Points, 79, 156

Up Axis, 280

Up Direction, 280

Up Vector, 245, 281-283

Update, 322

Use Age Effects, 233

Use Auto Rotation, 234

Use Cache, 310

Use Camera Vector, 300

Use Chroma COLOR Map, 118

Use COLOR, 236

Use Current, 214, 217

Use Custom, 310

Use Edge Tool

animation, 247

character animation, 257, 259, 287, 290

outdoor scene lighting workshop, 141, 153-154

room illumination workshop, 94, 101, 103-105 Use Gradient, 226 Use IK, 310 Use Illumination, 234 Use Intersection, 233 Use Keys, 310 Use MODEl Tool

advanced workshops, 141, 143

animation, 213-214, 220

short project examples, 34, 37, 45, 55, 57, 62 Use Normals, 136 Use Object Axis Tool

advanced workshops, 104, 143

animation, 213-214

short project examples, 37, 45, 62, 76 Use Object Tool, 55 Use Particle TM, 234 Use Point Tool

advanced workshops, 92, 106, 141, 154, 194

animation, 243, 247

character animation, 255, 258, 266

HYPERNURBS object modeling, 33,

38, 42, 44, 46, 48, 52, 54,

56

modeling with parametric objects,

2, 6, 13, 20 vase short project, 71 Use Polygon Selection, 300 Use Polygon Tool

character animation, 255, 259,

261-262 outdoor scene lighting workshop, 141, 145, 150, 152, 154-155, 159, 167 room illumination workshop, 100,

102, 132 short project examples, 21, 39-41, 50, 72 Use Range, 310 User, 82

User Data, 56, 60-63 Use ShadowMaps Samples, 235 Use Texture Axis Tool, 174-175 Use Texture Tool, 19-20 Use UV Point Edit Tool, 289 Use UV Polygon Edit Tool, 287-288,

290, 296-297 Use Warm COLORs, 118-119 UV Commands, 287 UV Edit, 285

UV Mapping, 287, 290-291 UV Mesh, 288 UVW Mapping, 114, 191

V

v, 216 Vase

basic shape modeling, 71 bulge modeling, 71-72 materials

reflection and gloss, 84 illumination, 84-85 bronze, 85-86 wood for table

illumination and highlights,

88-89 overview, 86 modeling axis, 72-73 ornate element and handle creation handle curve creation, 77-78 handle deformation, 80-81 optimizing objects, 78-79 overview, 75-76 pedestal, 81 Soft Selection, 76–77 shaping of inside, 74 table creation, 81-83 Vector, 302 Velocity Scale, 234 Vertex Map, 77, 294-295, 301 V Frequency, 241 Vibrate tag, 163 VideoPost, 232 View menu, 207, 210 View Timeline, 312 Visibility, 226, 228 Visibility Multiplier, 26 Visible, 224, 234, 248 Visible Light menu, 224 Visible Only, 277 Visual Selector, 303-304 Volume, 232, 235 Volume Light, 237

W

w, 216

Walk cycle animation, see Character

animation Water animation, see Particle effects Water shader, 241 Weak, 127 Weight, 250 Weight Effector, 277 Weight tag, 274-276, 283 Weight tool, 274, 277-279 Weight Transform, 250, 252 Weighting, see Character animation

Width, 22

Wind object, 216, 231

Wind Speed, 231

Window menu, 1, 205, 305

Windows

glass material, 113-115 integration in room, 92-93 round window framing, 95 smoothing of openings, 93-95 window frame modeling, 99-105

Wood shader, 86, 158, 160

World, 6, 72, 272

World Radius, 232

World YZ Plane, 269

Wrap MODE, 321

X

XPresso Editor, 58, 60-61, 164

XPresso

random vibration example, 163-165 short project examples, 56, 58, 60-63

XPresso Tag, 63

X-Ray mode, 41

XRef, 182-184

XRef M, 183

XRef O, 183

X-Size, 228

XY Mirror Plane, 78

XY Plane, 110

Y

Y Orientation, 5 Y-Size, 228

Z

Z Axis, 280 Zero Angle, 209 Zero Length, 209 ZY Mirror Plane, 8, 78

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.224.65.20