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Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0

Key Features

  • Learn real-time rendering engine concepts by creating three projects
  • Understand how to update workflows to Blender 3.0
  • Explore intermediate to advanced-level tutorials on creating art inside Blender

Book Description

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.

Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE.

What you will learn

  • Explore EEVEE Render Properties for optimal outcomes
  • Focus on shading processes, including those that are both traditional and more cutting-edge
  • Understand composition and create effective concept art inside Blender
  • Discover procedural workflows to shorten the artistic process instead of getting mired in details
  • Understand intermediate Blender workflows for working in a professional environment
  • Develop art in different styles and learn why each style has different workflows and conventions
  • Create interactive, rapid changes in Blender's EEVEE engine

Who this book is for

This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.

Table of Contents

  1. BIRMINGHAM—MUMBAI
  2. Shading, Lighting, and Rendering with Blender EEVEE
  3. Contributors
  4. About the author
  5. About the reviewers
  6. Preface
  7. Section 1: Configuring in EEVEE – Mini-Project 1 – Stylized Scene
  8. Chapter 1: Introducing EEVEE – A Real-Time Rendering Engine
  9. Chapter 2: Creating Materials Fast with EEVEE
  10. Chapter 3: Lights, Camera...
  11. Chapter 4: Non-Physical Rendering
  12. Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept
  13. Chapter 5: Setting Up an Environment with Geometry Nodes
  14. Chapter 6: Screen Space Reflections – Adding Reflection to the Water
  15. Chapter 7: Faking Camera Effects for Better Renders
  16. Chapter 8: Using Alphas for Details
  17. Section 3: Advanced Features – Mini-Project 3 – Creating a Sci-Fi Concept
  18. Chapter 9: Lighting an Interior Scene
  19. Chapter 10: Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
  20. Chapter 11: Kitbashing – Adding Details Fast
  21. Chapter 12: Special Effects with EEVEE – Fire and Smoke
  22. Chapter 13: Exploring the Wide World of Blender
  23. Other Books You May Enjoy
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