Section 2: Real-Time Rendering – Mini-Project 2 – Creating a Realistic Environment Concept

Let's continue to expand our knowledge in section two. In this section, we'll be learning about EEVEE-specific lighting and diving deep into Geometry Nodes and tactics that will save you so much time in your creative journey. After learning this material, you'll have an even deeper understanding of the considerations of EEVEE.

In this section, we will cover the following chapters:

  • Chapter 5, Setting Up an Environment with Geometry Nodes
  • Chapter 6, Screen Space Reflections – Adding Reflection to the Water
  • Chapter 7, Faking Camera Effects for Better Renders
  • Chapter 8, Using Alphas for Details
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