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Book Description

Welcome to a new era of business in which your brand is defined by those who experience it.

Do you know how your customers experience your brand today?

Do you know how they really feel?

Do you know what they say when you re not around?

In an always-on world where everyone is connected to information and also one another, customer experience is your brand. And, without defining experiences, brands become victim to whatever people feel and share.

In his new book X: The Experience When Business Meets Design bestselling author Brian Solis shares why great products are no longer good enough to win with customers and why creative marketing and delightful customer service too are not enough to succeed. In X, he shares why the future of business is experiential and how to create and cultivate meaningful experiences.

This isn’t your ordinary business book. The idea of a book was re-imagined for a digital meets analog world to be a relevant and sensational experience. Its aesthetic was meant to evoke emotion while also giving new perspective and insights to help you win the hearts and minds of your customers. And, the design of this book, along with what fills its pages, was done using the principles shared within.

Brian shares more than the importance of experience. You’ll learn how to design a desired, meaningful and uniform experience in every moment of truth in a fun way including:

  • How our own experience gets in the way of designing for people not like us
  • Why empathy and new perspective unlock creativity and innovation
  • The importance of User Experience (UX) in real life and in executive thinking
  • The humanity of Human-Centered Design in all you do
  • The art of Hollywood storytelling from marketing to product design to packaging
  • Apple’s holistic approach to experience architecture
  • The value of different journey and experience mapping approaches

The future of business lies in experience architecture and you are the architect.

Business, meet design.

X

Table of Contents

  1. Cover
  2. Copyright
  3. 1.0: THIS IS X
  4. 1.1: CX = $
  5. 1.2: MEDIUM = THE MESSAGE
  6. 1.3: THE GIFT OF PERSPECTIVE
  7. 2.0: NATURE VERSUS NURTURE
  8. 2.1: SKEUMORPHISM
  9. 2.2: BUSINESS MEETS DESIGN
  10. 2.3: MOMENTS OF TRUTH
  11. 3.0: CIRCLE OF RIFE
  12. 3.1: CX REDUX
  13. 3.2: THE GRID
  14. 4.0: DIGITAL FIRST
  15. 4.1: DESIGN FOR HUMANS
  16. 4.2: BX + UX + CX = X
  17. 4.3: HUMAN ALGORITHM
  18. 5.0: MAPS R US
  19. 5.1: JOURNEY MAPPING
  20. 5.2: EXPERIENCE MAPS
  21. 6.0: HOLY PERSONA
  22. 6.1: STORYTELLING
  23. 6.2: STORYBOARDING
  24. 7.0: EXPERIENCE FLOW
  25. 8.0: X IS ALIVE!
  26. 8.1: APPLE’S UNIVERSE
  27. 9.0: THIS IS WATER
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