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Author Joshua Noble
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences --....
Release Date 2009/07 -
Author Charles Kelly
A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code i....
Release Date 2012/06 -
Program Arcade Games: With Python and Pygame, Fourth Edition
Author Paul Vincent Craven
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Fourth Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics....
Release Date 2015/12 -
Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games
Author Christopher Pitt
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'....
Release Date 2023/01 -
Procedural Content Generation for Unity Game Development
Author Ryan Watkins
Harness the power of procedural content generation to design unique games with UnityAbout This BookLearn the basics of PCG developmentDevelop a 2D game from start to finishExplore all the different ways PCG can be applied in gamesWho This Book Is ForThis book is fo....
Release Date 2016/01 -
Procedural Content Generation for C++ Game Development
Author Dale Green
Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia LibraryAbout This BookThis book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentationThrough th....
Release Date 2016/01 -
Pro Unity Game Development with C#
Author Alan Thorn
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programm....
Release Date 2014/05 -
Principles of Game Audio and Sound Design
Author Jean-Luc Sinclair
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such a....
Release Date 2020/04 -
Practical Video Game Bots : Automating Game Processes using C++, Python, and AutoIt
Author Ilya Shpigor
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating re....
Release Date 2018/08 -
Practical Shader Development: Vertex and Fragment Shaders for Game Developers
Author Kyle Halladay
It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers.....
Release Date 2019/04 -
Practical Rendering and Computation with Direct3D 11
Author Jack Hoxley , Matt Pettineo , Jason Zink
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little do....
Release Date 2011/07 -
Practical GameMaker Projects: Build Games with GameMaker Studio 2
Author Ben Tyers
Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Proj....
Release Date 2018/07 -
Author Ennio De Nucci , Adam Kramarzewski
Design accessible and creative games across genres, platforms, and development realitiesAbout This BookImplement the skills and techniques required to work in a professional studioAce the core principles and processes of level design, world building, and storytelli....
Release Date 2018/04 -
Polished Game Development: From First Steps to Final Release
Author Steven Goodwin
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In....
Release Date 2016/07 -
Players Making Decisions, 2nd Edition
Author Zach Hiwiller
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology–and the list goes on. How do you distill a vast unive....
Release Date 2019/11 -
Play to Learn: Everything You Need to Know About Designing Effective Learning Games
Author Karl Kapp , Sharon Boller
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different p....
Release Date 2017/03 -
Author Daniel Silber
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pix....
Release Date 2015/07 -
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Author Claudia Doppioslash
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the....
Release Date 2017/12 -
Physically Based Rendering, 3rd Edition
Author Greg Humphreys , Wenzel Jakob , Matt Pharr
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combin....
Release Date 2016/09 -
NHibernate 4.x Cookbook - Second Edition
Author Jason Dentler , Alexander Zaytsev , Gunnar Liljas
Over 90 incredible and powerful recipes to help you efficiently use NHibernate in your applicationAbout This BookMaster the full range of NHibernate features through detailed example recipes that you can quickly apply to your own applicationsReduce hours of applica....
Release Date 2017/01 -
Author Charles Bernardoff
The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game.In DetailNGUI is an effective plugin for Unity that gi....
Release Date 2014/01 -
Author H. M. Schwartz
The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value fun....
Release Date 2014/08 -
Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users
Author Alan Thorn
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be lau....
Release Date 2020/06 -
MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine
Author Jarred Capellman , Louis Salin
Master the art of game creation with MonoGame—the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more. The MonoG....
Release Date 2020/11 -
Mobile Game Development with Unity
Author Paris Buttfield-Addison , Jonathon Manning
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison ....
Release Date 2017/08 -
Mastering Unreal® Technology, Volume I
Author Jeff Wilson , Zak Parrish , Jason Bus
Harness the Power of Social Networking to Promote Innovation and Drive Growth A treasure trove of strategic and tactical insights for the business leader Provides relevant experience from a host of powerful case studies and compelling business scenarios Secrets f....
Release Date 2009/08 -
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Author Jeff Wilson , Zak Parrish , Jason Bus
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skill....
Release Date 2009/07 -
Author Muhammad A.Moniem
Take your game development skills to the next level with one of the best engines on the marketAbout This BookBuild an entire AAA game level throughout the bookTake your C++ scripting skills to the next level and use them extensively to build the gameAn advanced pra....
Release Date 2016/06 -
Author Jeff Wilson , Zak Parrish , Jason Bus
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next....
Release Date 2009/09 -
Mastering Unity Shaders and Effects
Author Jamie Dean
Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation gamesAbout This BookLeverage the power of Unity 5 compatible shaders to create a variety of realistic surfacesCreate amazing visual effects for your Unity 5.x games ....
Release Date 2016/09