Preface
What’s Different in 3ds Max 2008?
Acknowledgments
Introduction to Max
Primitivesand Extended Primitives
Standard Primitives
Editable Polygons
Day1: Building a Simple Bot
Day2: Finishing the Bot
Chapter 1 Spider Bot
Day1: Building the Body
Day2: Building the Legs
Day 3: Detailing the Body
Day4: Wiring the Eyes
Day 5: Refining the Middle Leg and Adding the Hydraulic Pump
Day 6: Creating the Claw and Connecting the Hydraulics to the Legs
Day7: Creating the Remaining Legs
Why Doesn’t My Model Look Real?
Chapter 2 Hunter-Killer
Day1: Building the Eye-Pod
Day2: Building the Engine Nacelles I
Day3: Building the Engine Nacelles II
Day4: Building the Engine Nacelles III—Pipes
Day 5: Detailing the Nacelle
Day6: Building the Rotors
Day7: Building the Wing
Day 8: Detailing the Wing
Day 9: Making the Auto-Cannon Turret Assembly
Day 10: Building the Auto-Cannon
Day 11: Detailing the Auto-Cannon
Day 12: Making the Missile Pods
Day 13: Building the Body
Day 14: Building the Boom Assemblies
Day 15: Building the Hydraulics
Day 16: Final Detailing
Chapter 3 The Battle Mech
Day 1: Building the Toe
Day 2: Building the Toe Hydraulics
Day 3: Completing the Toe Armorand Hydraulics
Day 4: Completing the Foot
Day 5: Assembling the Foot Controllers
Day 6: Assembling the Middle Leg
Day 7: Assembling the Upper Leg
Day 8: Creating the Second Leg, Hips, and Base
Day 9: Detailing the Rear Base and Adding the Turret and Upper Body
Day 10: Detailing the Upper Body
Chapter 4 Maxi the Android
Index
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