Contents

 

Preface 

What’s Different in 3ds Max 2008?

Acknowledgments 

 

Introduction to Max 

Primitivesand Extended Primitives 

Standard Primitives 

Editable Polygons 

Day1: Building a Simple Bot

Day2: Finishing the Bot 

Chapter 1 Spider Bot 

Day1: Building the Body 

Day2: Building the Legs 

Day 3: Detailing the Body 

Day4: Wiring the Eyes 

Day 5: Refining the Middle Leg and Adding the Hydraulic Pump 

Day 6: Creating the Claw and Connecting the Hydraulics to the Legs 

Day7: Creating the Remaining Legs 

Why Doesn’t My Model Look Real?

Chapter 2 Hunter-Killer

Day1: Building the Eye-Pod 

Day2: Building the Engine Nacelles I 

Day3: Building the Engine Nacelles II 

Day4: Building the Engine Nacelles III—Pipes 

Day 5: Detailing the Nacelle 

Day6: Building the Rotors 

Day7: Building the Wing 

Day 8: Detailing the Wing 

Day 9: Making the Auto-Cannon Turret Assembly 

Day 10: Building the Auto-Cannon 

Day 11: Detailing the Auto-Cannon 

Day 12: Making the Missile Pods 

Day 13: Building the Body 

Day 14: Building the Boom Assemblies 

Day 15: Building the Hydraulics 

Day 16: Final Detailing 

Chapter 3 The Battle Mech 

Day 1: Building the Toe 

Day 2: Building the Toe Hydraulics 

Day 3: Completing the Toe Armorand Hydraulics 

Day 4: Completing the Foot 

Day 5: Assembling the Foot Controllers 

Day 6: Assembling the Middle Leg 

Day 7: Assembling the Upper Leg 

Day 8: Creating the Second Leg, Hips, and Base 

Day 9: Detailing the Rear Base and Adding the Turret and Upper Body 

Day 10: Detailing the Upper Body 

Chapter 4 Maxi the Android 

 

Index 

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