Chapter One. Exploring the Flash Interface
#3. Setting Document Properties
#4. Using Function Keys and Keyboard Shortcuts
Chapter Two. Using the Drawing Tools
#6. Getting Familiar with Paths
#7. Working with Strokes and Fills
#8. Choosing Colors and Gradients
#9. Setting Options for Drawing Tools
#10. Using the Primitive Shape Tools
Chapter Three. Editing and Transforming Objects
#14. Using the Selection Tools
#15. Using the Free Transform Tool
#16. Transforming Objects in 3D Space
Chapter Four. Using Symbols and the Library
#22. Converting Objects to Symbols
#23. Working with Symbols and Instances
#25. Using Symbol Color Effects
#28. Distinguishing Between Graphic Symbols and Movie Clips
#29. Using the Library to Manage Symbols
Chapter Five. Creating Basic Animation
#30. Getting to Know the Timeline
#36. Putting Animation Inside Symbols
#39. Using (and Not Using) Scenes
Chapter Six. Creating Tweened Animation
#43. Setting Motion Tween Properties
#45. Working with Classic Tweens
Chapter Seven. Working with Imported Artwork
#49. Using Bridge to Connect with Other Applications
#50. Importing from Adobe Illustrator
#51. Importing from Adobe Photoshop
#52. Importing from Adobe Fireworks
#53. Importing from Other Sources
#54. Setting Bitmap Properties
Chapter Eight. Working with Sound
#58. Comparing Event Sounds with Streaming Sounds
#59. Putting Sounds in the Timeline
#61. Synchronizing Sound to Animation
Chapter Nine. Working with Video
#65. Getting Familiar with Digital Video
#67. Choosing a Deployment Method
#68. Choosing Embedding Options
#69. Choosing a Skin for the Video Player
#70. Using a Video Clip in Your Movie
#72. Using the Adobe Media Encoder
Chapter Ten. Publishing and Exporting
#74. Choosing a Publishing Format
#75. Linking SWF Files to HTML Files
#76. Adjusting the Flash Publish Settings
#77. Adjusting the HTML Settings
#78. Previewing and Publishing a Movie
#81. Exporting a QuickTime Movie
#82. Creating a Standalone Application
Chapter Eleven. Using Basic ActionScript
#83. Choosing an Appropriate ActionScript Version
#86. Writing a Simple Frame Script
#87. Exploring the Basics of Object-Oriented Programming
#88. Writing a Simple Event-Handling Script
#89. Organizing the Timeline for Interactivity
#90. Controlling Movie Clips from a Script
#91. Converting Animation to ActionScript
#93. Formatting and Validating a Script
#94. Testing an Interactive Movie
Chapter Twelve. Using Components
#96. Getting to Know the ActionScript 3.0 Components
#97. Customizing Component Instances
#98. Setting Parameters for Component Instances
#99. Formatting Text in a Component Label
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