Contents

Chapter One. Exploring the Flash Interface

#1. Starting Flash

#2. Managing Your Workspace

#3. Setting Document Properties

#4. Using Function Keys and Keyboard Shortcuts

#5. Organizing Your Files

Chapter Two. Using the Drawing Tools

#6. Getting Familiar with Paths

#7. Working with Strokes and Fills

#8. Choosing Colors and Gradients

#9. Setting Options for Drawing Tools

#10. Using the Primitive Shape Tools

#11. Using the Pencil Tool

#12. Using the Pen Tool

#13. Using the Pattern Tools

Chapter Three. Editing and Transforming Objects

#14. Using the Selection Tools

#15. Using the Free Transform Tool

#16. Transforming Objects in 3D Space

#17. Grouping Objects

#18. Simplifying Objects

#19. Working with Text

#20. Breaking Apart Text

#21. Using Multiple Layers

Chapter Four. Using Symbols and the Library

#22. Converting Objects to Symbols

#23. Working with Symbols and Instances

#24. Editing Symbols

#25. Using Symbol Color Effects

#26. Breaking Apart Instances

#27. Creating Button Symbols

#28. Distinguishing Between Graphic Symbols and Movie Clips

#29. Using the Library to Manage Symbols

Chapter Five. Creating Basic Animation

#30. Getting to Know the Timeline

#31. Setting the Frame Rate

#32. Animating Frame by Frame

#33. Onion Skinning

#34. Editing in the Timeline

#35. Testing the Movie

#36. Putting Animation Inside Symbols

#37. Masking

#38. Using Blending Modes

#39. Using (and Not Using) Scenes

Chapter Six. Creating Tweened Animation

#40. Creating Shape Tweens

#41. Using Shape Hints

#42. Creating Motion Tweens

#43. Setting Motion Tween Properties

#44. Using the Motion Editor

#45. Working with Classic Tweens

#46. Repairing Tweens

#47. Applying Filters

#48. Inverse Kinematics

Chapter Seven. Working with Imported Artwork

#49. Using Bridge to Connect with Other Applications

#50. Importing from Adobe Illustrator

#51. Importing from Adobe Photoshop

#52. Importing from Adobe Fireworks

#53. Importing from Other Sources

#54. Setting Bitmap Properties

#55. Breaking Apart Bitmaps

#56. Autotracing Bitmaps

Chapter Eight. Working with Sound

#57. Importing Audio Files

#58. Comparing Event Sounds with Streaming Sounds

#59. Putting Sounds in the Timeline

#60. Managing Looping Sounds

#61. Synchronizing Sound to Animation

#62. Setting Sound Properties

#63. Editing Sounds

#64. Adding Sounds to Buttons

Chapter Nine. Working with Video

#65. Getting Familiar with Digital Video

#66. Importing Video Files

#67. Choosing a Deployment Method

#68. Choosing Embedding Options

#69. Choosing a Skin for the Video Player

#70. Using a Video Clip in Your Movie

#71. Updating Video Files

#72. Using the Adobe Media Encoder

#73. Setting Encoding Options

Chapter Ten. Publishing and Exporting

#74. Choosing a Publishing Format

#75. Linking SWF Files to HTML Files

#76. Adjusting the Flash Publish Settings

#77. Adjusting the HTML Settings

#78. Previewing and Publishing a Movie

#79. Using Flash Detection

#80. Exporting Still Images

#81. Exporting a QuickTime Movie

#82. Creating a Standalone Application

Chapter Eleven. Using Basic ActionScript

#83. Choosing an Appropriate ActionScript Version

#84. Using the Actions Panel

#85. Using Script Assist

#86. Writing a Simple Frame Script

#87. Exploring the Basics of Object-Oriented Programming

#88. Writing a Simple Event-Handling Script

#89. Organizing the Timeline for Interactivity

#90. Controlling Movie Clips from a Script

#91. Converting Animation to ActionScript

#92. Using External AS Files

#93. Formatting and Validating a Script

#94. Testing an Interactive Movie

#95. Using the Debugger

Chapter Twelve. Using Components

#96. Getting to Know the ActionScript 3.0 Components

#97. Customizing Component Instances

#98. Setting Parameters for Component Instances

#99. Formatting Text in a Component Label

#100. Scripting User Interface Components

Index

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