Part I: The Problem and the Solution
Chapter 1: The Crisis Facing Game Development
Chapter 2: Agile and Lean Development
Chapter 7: The Product Backlog
Part III: Agile Game Development
Chapter 9: Agile Release Planning
Chapter 10: Video Game Project Management
Chapter 13: Agile Art and Audio
Chapter 15: Agile QA and Production
Chapter 16: The Myths and Challenges of Scrum
Chapter 17: Working with Stakeholders
Chapter 18: Team Transformations
Chapter 19: Coaching Teams for Greatness
Chapter 20: Self-Organization and Leadership
Chapter 21: Scaling Agile Game Teams
Chapter 22: Live Game Development
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