Appendix C. Bibliography

[Astels, 2003] Astels, David. Test-Driven Development: A Practical Guide. Prentice Hall PTR, 2003.

[Beck, 2000] Beck, Kent. Extreme Programming Explained. Boston: Addison-Wesley, 2000.

[Beck, 2002] Beck, Kent. Test-Driven Development: By Example. Addison Wesley Longman, 2002.

[Bloch, 2001] Bloch, Joshua. Effective Java. Addison-Wesley, 2001.

[Cormen, 2001] Cormen, Thomas H., et al. Introduction to Algorithms, Second Edition. The MIT Press, 2001.

[Crispin, 2002] Crispin, Lisa, and Tip House. Testing Extreme Programming. Addison Wesley, 2002.

[Fowler, 1999] Fowler, Martin. Refactoring. Addison-Wesley, 1999.

[Gamma, 1995] Gamma, Erich, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns. Addison-Wesley, 1995.

[Hunt, 2000] Hunt, Andy, and Dave Thomas. The Pragmatic Programmer. Addison-Wesley, 2000.

[Knuth, 1973] Knuth, Donald E. Fundamental Algorithms, Volume 1 of The Art of Computer Programming, Second Edition. Addison-Wesley, 1973.

[Knuth, 1998] Knuth, Donald E. Sorting and Searching, Volume 3 of The Art of Computer Programming, Second Edition. Addison-Wesley, 1998.

[Massol, 2004] Massol, Vincent. JUnit in Action. Manning, 2004.

[Sanchez, 2003] Sánchez-Crespo Dalmau, Daniel. Core Techniques and Algorithms in Game Programming. New Riders Publishing, 2003.

[Sedgewick, 2002] Sedgewick, Robert. Algorithms in Java, Third Edition, Parts 1–4: Fundamentals, Data Structures, Sorting, Searching. Addison Wesley, 2002.

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