Creating a clear (glassy) polystyrene material

In this recipe, we will create a glassy polystyrene plastic material; the type you can find on the body of ballpoint pens:

Creating a clear (glassy) polystyrene material

Getting ready

  1. Start Blender and load the usual file 1301OS_04_start.blend.
  2. Select the Suzanne mesh and press T. In the Object Tools panel on the left select Flat from the Shading option, press T again to get rid of the Object Tools panel.
  3. Go to the Object Modifiers window in the Properties panel and delete the Subdivision Surface modifier. Add a Solidify modifier and set Thickness to 0.0350. Add a Bevel modifier and set Width to 0.0025.

How to do it...

Now we are going to create the material:

  1. Go to the Material window and click on New (or do it, as usual, in the Node Editor header). Rename the material Plastic_clear_polystyrene.
  2. Set Viewport Shading of the Camera view to Rendered.
  3. Switch the Diffuse shader with a Mix Shader node and in the first Shader slot select a Mix Shader node again, in the second Shader slot select a Glass BSDF node; set its IOR value to 1.460 and the Color value to R 0.688, G 0.758, and B 0.758.
  4. Go to the second Mix Shader node and in its first Shader slot select a Transparent BSDF, in the second a Glossy BSDF; set the Glossy node's Color to R 0.688, G 0.758, and B 0.758, and Roughness to 0.010.
  5. Add a Fresnel node (press Shift + A and go to Input | Fresnel) and connect it to the Fac input sockets of both the Mix Shader nodes; set the IOR value to 1.460 as well.
    How to do it...
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.146.176.172