accelerator tool 239
achievement 38, 100, 134, 169, 178
active contributors 117
active users, estimation of 51
Adobe Analytics 50
advocacy 20
Airline Pilots Central 9
Al Jazeera 80
altruism 169
anonymous domain registrars 218
AOL 202
arbiter of truth 215
The Art of Gathering (Parker) 71, 268
asking questions
art of 143
starting discussions and 143, 146
Atkin, Douglas 269
audiences
data 50
engaging 2
existing/external 104
authentication,
two-factor 218
Autodesk Advocates 9
automation emails 151
Aweber 47
Backpacking Light 9
BackYard Chickens 9
bad actors
preventing 81
types 81
badges
behavioural questions 33
benchmarks 219
Best Buy xvi, 116
‘big bang’ launch 95
‘big win’ content 155
Block, Peter 269
blogs/articles 151
brand, value statement for 245–6
breakdowns/analysis, of situations 153
broader changes, in sector 240
budgeting, resources and 253–5
Build Your Community xvii
Building Brand Communities (Vogl and Jones) 268
Building Successful Online Communities (Kraut and Resnick) 269
ByteDance 209
Cage, Nicolas 81
calls to action 65
challenges/mission 131, 132, 168, 184
cheating
children, protecting in online environments 209
Cision City 9
Citrix 55
click-through data 50
closed/specific questions 145
Codeacademy 166
CoinTalk 9
collective action problems 6
collusion 175
Communications Decency Act 214
community(ies)
awkward truth about 116
benefiting organisations 11–12
building xiii–xv
changes within/outside 224
costs 255
engagement skills 142
engaging 237
experience, creating/designing 41–63, 61
exploration 5
functions and features of 67
mega- 88
mid-sized 88
online 3, 24, 112, 116, 144, 215, 258
options 242
reasons for participating in 112
size of 116
skilled builders, needs xv–xvi
structure 62
team structure 256
turning goals into behaviours 19–24
value statement for brand/members 245–7
vision 243
website 42see also specific entries
community strategy
appendices 262
creating community concept 242–7
defining problem/opportunity 236–42
executive summary 236
intermediate plan
(9–18 months) 257
long-term plan (18–36 months) 257
near-term plan (3–9 months) 255–7
one-page overview of 247
short-term plan (0–3 months) 247–55
technology requirements 258
Community: The Structure of Belonging (Block) 269
conferences 159
confidential information, leaks of 213, 227
conflicts, between members 213, 227
Constant Contact 47
content
‘big win’ 155
event 103
measuring 156
tools for creating 151
contest 208
contracts, negotiating and signing 57–9, 203
‘conversation starter’ badge 192, 193
conversion ratios 220
COPPA (Children’s Online Privacy Protection Act) 209
The Culting of Brands (Atkin) 269
attracting new 11
loyalty 11
needs, learning about 11
customer(s) (continued)
support 11, 20, 103, 118, 148, 248
Cvent 9
daily vs. long-term relevance 31–2
data
surveys and 153
types of 50
demographics questions 33
Difficult Conversations (Patton, Stone, and Heen) 268
discussions
documentation 3, 5, 62, 134, 151
donations 21
Donut 47
‘downvote’ option 175
doxing 214
Drupal 55
dumb robot, programming 53
Duolingo 166
EA Games 117
effort badges 193
ELGG 55
emails, automation 151
employees, and superusers 202–4, 229
engagement
metrics 260
skills 142
events
content, sharing 103
hosting and facilitating 142
execution failure
to gaining traction 220–3, 228
losing internal support 225–6, 228
to sustain engagement 223–5, 228
executive summary 236
exponential problem 182
Facebook xiv, 9, 28, 42, 43–4, 47, 48, 55, 80, 168, 207, 217, 218, 219
failure 201
to gaining traction 220–3, 228
losing internal support 225–6, 228
to sustain engagement 223–5, 228
technology 228
Fair Labor Standards Act 203
false information, spreading
214–15, 227
‘fast launch’ approach 95–6, 101
The Fenty Beauty community 28
FeverBee 14, 140, 141, 197, 219, 221, 232, 269
FINOs (founders in name only) 99
formalising processes, for joining community 133
v4chan 75
free speech 77
friendliness 149
FTC (Federal Trade
Commission) 209
full-time community leader 140
fundraising 21
game dynamics 167
selecting 178
game mechanics 167
selecting 178
gamification 45
community and video games 184
meaning of 167
target audience for 177
GDPR laws, on data privacy and security 204–6
gifting 168
Github 9
goals
of community 10
identifying, for community 11–16
Godin, Seth xiv
Google xiv
Analytics 50
Authenticator 218
Forms 33
guiding principles 60–1, 243–5
Harley-Davidson 6
hate speech 77
Heen, Sheila 268
hidden badges 194
hosting 44
HP 42
Huffington Post 202
hypothetical questions 145
IDEO.org 268
illegal activity, sharing of 77
illegal/illicit content, sharing 206–7, 226
implementation partners
finding 59
The Indispensable Community 260, 268
influence 5–6, 8, 129–30, 132, 165
Instagram 218
intermediate strategic plan (9–18 months) 257
internal support, losing 225–6, 228
interviews
conducting, to identify use cases 37–8
with VIP 153
Jones, Carrie Melissa 268
Joomla 55
Kaggle 9
Khan Academy 166
Kim, Amy Jo 166
Kraut, Rob 269
Launch Forth 9
leader’s toolkit 142
leads, generating and identifying 20
Lego Ideas 9
mistakes to avoid 182
as rankings 167
live webinars 159
The Logic of Collective Action (Olson) 6
long-term strategic plan (18–36 months) 257
lottery 208
loyalty schemes 50
Lucidchart 256
LungCancer.net 104
mailing lists 50
Matomo 50
Medium 47
mega-communities 88
members
conflicts between 213
connection between 130
creating private group 252
engaging with 142
listing the value to 243
membership fees 12
membership projection, making 49, 50–2, 258
mental health, decline in 216, 228
mentoring groups 159
mid-sized communities 88
minors, taking steps to protecting 209, 226
mitigation plans,
developing 229–30
Mixpanel 50
moderation
types of 89
Mouseflow 50
mutual support communities 4–5
navigation 62
NDAs 203
near-term strategic plan (3–9 months) 255–7
badges and 194
creating journey for 251
problem with inviting 111
Ning 55
non-technical rewards 189
offline gatherings 159
Olson, Geoffrey Mancur, Jr. 6
online communities 3, 24, 112, 116, 144, 215, 258
open questions 145
open source platforms 44–5, 55
opportunity/problem
organisations
benefited from communities 11–12
community building for xvi–xvii
example of value statement 246
listing the value to 243
The Overflow newsletter 157
page and newsletter templates 66–7
partner programme 59
Patton, Bruce 268
People Powered (Bacon) 122, 268
technical 189
personal
abuse, preventing 217
attacks 78
reputation 172
personalisation 149
personality problems 82
PEST analysis 240
platforms 42
podcasts 151
points
earning for specific behaviours 167
privacy/data 204–6, 217–18, 226
private group, creating 252
proactive enforcement and shaping behaviour 89–91
proactivity 5
collective action 6
personality 82
with removing false information 215
resolving 84
problem(s) (continued)
situation-related 83
writing statement 237
product ideas 20
productivity 21
ProjectManagement.com 75
promotional opportunities 50
promotional plan, creating 105–6
psychographic questions 34
public goods 6
Qualtrics 33
questions, types of 33–4, 145 see also asking questions
Quick Base 14
quiz 159
realism 216
windows 126
Reddit Science 90
registration form errors 109
types of 172
request for proposal (RFP), developing 56–7
Resnick, Paul 269
resources
to enforcing rules 79
on superuser programme 131
and templates 153
return on investment (ROI) 10, 12
reviews 151
rewards
and cheating 176
earning 170
minimising effort to get 60
receiving 203
and reputation 172
risk(s)
assigning person for mitigating risks 230–1
factors 199
mitigation plans, developing 229–30
rules
establishing 73
types of 74
Salesforce 9, 46, 51, 55, 168, 179
SAP 9
segments
selecting first 36
self-care 216
self-promoters 81
self-promotion 77
self-promotional spam 5
Sephora xvi, 9, 42, 58, 72–3, 113, 128, 185, 242
Sharepoint 55
short-term strategic plan
(0–3 months) 247–55
situation-related problems 83
skills
developing 268
engagement 142
Slack 4, 42, 47, 51, 55, 94, 97, 101,
192, 219
Smaply.com 221
social
density 61
social media
location information 218
and other communities 98
privacy setting 218
rise in video and 240
two-factor authentication 218
Sonos 9
spammers 81
speed 149
sprint/hackathon 158
SSO (single sign-on) 109
staff, risk to 201, 215–18, 228
stakeholders 12–15, 17, 68,
225–6, 238
Star Trek fan sites 9
Starbucks 166
static copy 151
status 169
badges 193
Stone, Douglas 268
strategic plan
0–3 months (short-term) 247–55
9–18 months (intermediate) 257
see also community strategy
strategic principles, examples of 244
subreddit 74
breakdown of different phases of 135–6
criteria for 125
definition 120
formalising processes 133
fully developed programme 134–5
requiring resources 131
behaviours 123
challenge 131
nurturing, in community 115–37
recruiting 126
and risk 226
status and recognition 128
SurveyGizmo 33
surveys
and data 153
SWAT team 214
sweepstake 208
SWOT (strengths, weaknesses, opportunities, and threats) analysis 240–2
tangible goods 165
target audience 29–31, 38, 177, 178, 195, 243, 250
team
reputation 172
structure 256
technical permissions 189
technology
failures 228
requirements 258
Telegram 55
Temenos Kony Community 66
templates
and resources 153
10x content see ‘big win’ content
terms and conditions, copying 209
Tettra 47
traditional/community content
153–4
training, receiving 203
The Tribunal 90
trolling 82
trophies 168
Truth Initiative 205
Twitch 55
two-factor authentication 218
Typeform 33
Tyson, Mike 200
unique social norms 74
universal points 185
universal rules 74
use cases
conducting interviews to identify 37–9
turning into technology requirements 52–5
value statement
video/photo galleries 151
virtual goods 168
Vogl, Charles 268
volunteers, firing 203
website 42
welcome threads 111
WeWork 210
WhatsApp 4, 9, 42, 47, 55, 94, 97, 101, 192, 219
white-label platforms 43–4, 55
Wu, Michael 170
Yammer 55
YourMembership 55
YouTube 209
Zapier 47
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