Ezra Thess Mendoza Guevarra

Creating Game Environments in Blender 3D

Learn to Create Low Poly Game Environments

1st ed.
Ezra Thess Mendoza Guevarra
Laguna, Philippines
ISBN 978-1-4842-6173-6e-ISBN 978-1-4842-6174-3
© Ezra Thess Mendoza Guevarra 2020
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To Father God.

To my mother and father.

To my fellow Filipinos.

To my relatives and friends.

To all PWDs (especially Epileptic).

Introduction

Good day my dear reader! Wherever you are coming from, whatever time you are reading this book of mine, I’d like to greet you and say, “Welcome to the world of 3D game!”

Game is something that is been enjoyed by anyone. Whatever gender you are, whatever age you are, wherever country you came from, there is always a chance you have already played a game. It’s just that now, many games are already digital.

From physical games to digital, from pixel or 2D to 3D, games already have a long history. They have even developed lots of genres and types along the way.

We are now in a time that most of the games developed are in 3D. Even the past popular games like Mario Brothers have been adopted to 3D for the new era.

But creating a game is divided into two parts: designing and development. In this book, we will discuss the designing part.

In this book, we will talk about how to create a basic 3D game environment using Blender 3D – from modeling, to texturing, and adding lighting.

So, let’s start learning end I hope you enjoy this book!

Acknowledgments

First of all, I’d like to thank my dear readers for purchasing my second book. Of course, without you, this book’s purpose will just be in vain.

I’d also like to thank the efforts of all the staff who worked with this book. Despite being in a pandemic, you guys were able to work hard on this book. I don’t know all of you, but of course, you know who you are.

Of course, thank you Ms. Spandana Chaterjee, Ms. Divya Modi, Mr. Matthew Moodie, and Ms. Mieren Taylor for your assistance, effort, and patience. Thanks for everything.

Thank you to my dearest mother, Cecilia Guevarra; and dearest father, Alexander Guevarra, for your support on everything.

Thank you to my HIJCC family who always pray for every member. Thank you also to my friends and previous employers who have given me memories and necessary experiences.

Of course, I will always thank my number one partner here, Father God, who always gives me strength and wisdom. Thanks for everything.

Table of Contents
Index 239
About the Author
Ezra Thess Mendoza Guevarra
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graduated with a bachelor of science degree in information technology from STI College, the Philippines. Though she’s become a web developer, her passion for the arts, which started in her childhood, never went away. In 2016, she became interested in 3D modeling. Ezra is the administrator of the website www.didyouknow45.wordpress.com through which she shares her research.

Despite being epileptic, she continues to pursue her dreams and “break the walls.” A researcher and passionate artist, Ezra is currently using her skills as a freelancer.

 
About the Technical Reviewer
Mieren Taylor
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is a 3D generalist who works with independents and small businesses to create product visuals and promotional material, as well as patching pipelines in various productions. Some of the projects she has worked on include making product assets for JOV Photo Lab, 3D Sarees for Yes!Poho; creating 3D visuals for Kairma Air filters, and many more. She has been working with Blender as a freelancer for 5+ years and has every intention to carry on using this amazing software and exploring the new features of its latest version for all new projects.

You can see Mieren’s latest work on her website www.Tomations.com .

 
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