Measure the width and height of the string in the given font, and subtract it from the width and height of the component. Divide by two, and use this as your drawing location.
The program
DrawStringDemo2
measures the
width
and height of a string (see Figure 12-2 for some
attributes of the text). The program then subtracts the size of the
text from the size of the component, divides this by two, and thereby
centers the text in the given component.
// file graphics/DrawStringDemo2.java import java.awt.*; public class DrawStringDemo2 extends Component { String message = "Hello Java"; /** Paint is called (by AWT) when it's time to draw the text. */ public void paint(Graphics g) { // Get the current Font, and ask it for its FontMetrics. FontMetrics fm = getFontMetrics(getFont( )); // Use the FontMetrics to get the width of the String. // Subtract this from width, divide by 2, that's our starting point. int textX = (getSize( ).width - fm.stringWidth(message))/2; if (textX<0) // If string too long, start at 0 textX = 0; // Same as above but for the height int textY = (getSize().height - fm.getLeading( ))/2; if (textY<0) textY = 0; // Now draw the text at the computed spot. g.drawString(message, textX, textY); } public Dimension getPreferredSize( ) { return new Dimension(100, 100); } }
This is so common that you’d expect Java to have encapsulated
the whole thing as a service, and in fact, Java does do this. What we
have here is what most
GUI
component architectures call a label. As
we’ll see in Chapter 13, Java provides a
Label
component that allows for centered (or left-
or right-aligned) text and supports the setting of fonts and colors;
and JLabel
, which provides image icons in addition
to or instead of text.
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