Index
Note: Page numbers followed by t indicate tables and f indicate figures.
A
Ackoff's circular organization
99–100, 100f
Alienation
173
Analytical thinking
8
Apple operating system
185–186
Architecture design
337
B
Business architecture
authority and responsibility
190, 191f
component builders
192
design process
181, 182f
functions
189–190
global market economy
181
input dimension
centralization and decentralization
195
core technologies
195–196
economy of scale
195
market price
194
special-purpose modules
194, 194f
uniformity
195
internal market economy
agreeable and disagreeable service provider
198
bureaucratization
198
customer–provider relationship
201
linear framework
201
matrix organizations
197
multidimensional design
198, 199f
superior–subordinate relationship
197, 198–199
two-boss system
197
value-chain relationships
200, 200f
market dimension
196–197
multidimensional modular structure
181, 191, 192, 192f
organizational process
201–202
interactive design, definition
207
performance criteria
202, 203, 203f
performance measures
202, 203f, 204–205
planning, learning and control system
202
successive approximation
207
viability matrix
205–206
organizational theory
190
output dimension
environmental opportunities and internal competencies
194
multilevel purposeful systems
193, 193f
production facilities and distribution system
193, 194f
semi- autonomous and self-sufficient
192–193
power-to-do
191
purpose
Apple operating system
185–186
business model
184, 185
core competency
188–189
core technology
187, 187f
defense industry
186
dimensions
185
dynamic and relative phenomenon
188
experience curve
188–189
interactive design
185
interactive systems architecture
187, 188f
market characteristics
186, 186f
materials science and processing technology
187
mechanistic mode
184
multicultural architecture
188
product-based business
185
product characteristics
185, 186f
“sticking” business
187
self-renewing capabilities
181, 181f
system's boundary
“cost plus economy,”183–184
definition
182
Ford Motor Company
183–184
health-care system
183, 183f
market economy
182
participating actors
182–183
single discipline/department
184
unidimensional concept
190–191
Business systems
collective ownership
236
desires and abilities
234
development
234
generation and dissemination
233
governance and intersystem relationships
236–237
individual ownership and strategic alliances
236
industry sector
235
land and agriculture sector
235–236
leisure sector
235
partnership and franchise development
236
services sector
234–235
success
233, 234
Butterworth health system
architecture
249
care concept
245
care system
common features
253–255
contextual background
251–252
desired specification
252–253
interventional care
256
preventive care
255–256
terminal care
258
viability care
257
core knowledge
confederation
266
continuous innovation and improvement
267
core competency
265
health-care providers
265
leadership
269
market dimension
267
medical research and education
270
multidimensional architecture
268–269
organizational context
266
research and learning
268
structural conflict
267
design specification
248
executive office
277–278
HDS
composite performance profile
275
customer–provider relationship
276
engagement and ownership
275
health-care competency
275–276
health-care process
273
“low-archical” approach
275
organizational viability
277
product development
277
social systems
276
suboptimization
277
issues, concerns, and expectations
care management
246–247
health-care system
248
preventive care
247
sensitive patient–physician relationship
247–248
sickness-based health care
246
market dimension
fee for service
250
HMOS
250
Medicaid
251
medicare
250
noncovered customers
251
output dimension
ancillary services
263–264
business services function
265
care facility
258
clinical service
265
community-based health delivery system
261–263
health delivery module
258
health delivery system design
261
home care management
265
hospitality and facility management
264
modular structure
259–261
occupational care management
265
patient care
263
patient relation
264
traditional functional structure
259
shared services
centralization
270–271
control vs. service
271
customer orientation
272–273
C
Capacity utilization
206
Carrier Corporation
business processes
decision system
330–331
performance measurement and reward system
331
target costing and variable budgeting system
331–332
value chain
331f, 332
components
compressors and electronic controls
328
OEMs
328
product technology and design
327
core values
core technology
321
customer satisfaction
320
market segmentation
320
products and services
320–321
sales and distribution system
322
expectations, assumptions, and specifications
bases for competition
319
climate control system
318
flexible production
318
HVAC industry
319
product technology
318
inputs
management support service
330
operational support (process design)
329–330
technology
328–329
markets
area units
326
regional units
324–325
output units
aftermarket parts
327
global platform concept
326–327
sales and distribution system
327
semi-autonomous manufacturing units
317
state-of-the-art design
317
systems architecture
desired characteristics
323
multidimensional framework
323–324
Catastrophe theory
53
Centralization and decentralization
Ackoff's circular organization
99–100, 100f
autonomy
98–99
decision criteria
100–101
dichotomy
97–98
empowerment
98
multi-minded systems
97–98
Centralized administrative functions
174–176
Commonwealth energy system (COM/Energy)
business environment
built-in cost increase system
296
customer base differentiation
296
energy industry
294–295
core business units
cogeneration and packages of energy supply
302–304
customer-oriented business unit
302
energy efficiency and electrotechnology
304–305
natural gas and electricity distribution
301–302
corporate strategy
291
design
core values and desired specification
298–299
purpose and strategic intent
297–298
energy brokerage
308
executive office
bottom-up mess formulation
311
continuous improvement
312
core knowledge pool
312–313
latency
311–312
learning and control system
313–315
synergy
312
general architecture
business identification matrix
299, 300f
COM/Energy architecture
299–300, 301f
integrated value chain strategy
299
performance centers
300
international operation
308–309
shared services
financial system
311
fixed cost
309–310
internal market mechanism
309
service company
310–311
stakeholders' expectation
customers' expectation
293
employees' expectation
293
public's expectation
294
regulators' expectation
293
shareholders' expectation
292–293
suppliers' expectation
294
technology/supply-oriented business units
energy generation
306
gas storage (LNG)
307
steam service
307
Conflict management
competition
107
democratic challenge
107–108
dichotomy, continuum, and multidimensional scheme
106
interaction management
104–105
lose/lose to win/win environments
107
multi-minded system
104
types of relationships
104–105, 105f
zero-sum game
106
Consensus-building process
assumptions and organizing principles
222
complementary tendencies
222, 223f
getting to be of the same mind
223, 223f
platform creation
221
problem solvers and formulators
222
Core business units, COM/Energy
cogeneration and packages of energy supply
302–304
customer-oriented business unit
302
energy efficiency and electrotechnology
304–305
natural gas and electricity distribution
301–302
Cycle attractor
51–52
D
Demand reliability
206
Design thinking
critical design elements
“dollar votes,” pricing system
151
exchange system
151
horizontal compatibility
153–155
measurement and reward system
150–151
productive employment opportunity
151
rate of return
153, 153t
raw materials and human resources
152, 152t
target costing
156–157
temporal compatibility
155–156
interactive design
chaos and complexity
142
context phenomenon
144
design for participation
147
information/money
143
learning and adaptation
145–146
mess, definition
144
“norm,”143
operational viability
145
real-world environment
147
second-order machine
150
successive approximation
147–148, 148f
technological feasibility
144
type I, II and III constraints
149
modular design
“360 architecture,”139
custom-made separation unit design
140–141
modularity
138–139
multidimensional modular design, dynamic structure
139–140, 140f
platform and module, definition
139
operating principles
137–138
operations research
133
On Purposeful Systems
133
social change, design and process
141–142
systems methodology
137, 137f
holistic process
136, 136f
human cognitive ability
134, 134f
iterative process
135
mental image
135–136
positive and negative feedback loop
136
The Sciences of the Artificial
134
social system
135
Development
alienation
78–79
corruption
81–82
obstruction
77–85
plurality
of function and process, singularity of structure
72
of function and structure, singularity of process
72
of structure, function, and process
72–73
polarization
divide and rule strategy
79–80
second-order learning
80
social pathology
80
spacio-temporal reality
81
singularity
definition
69
of function and process, plurality of structure
70–71
of function and structure, plurality of process
71
of function, plurality of structure and process
71–72
of function, structure, and process
70
of structure and process, plurality of function
72
systems view
cultural boundary
74, 74f
desire and ability
75
emerging mode of organization
76
integration and differentiation
73, 73f
Labor and Conservative parties
74
security and freedom
76–77
self-limitation
75
social function
77
social system
73–74
terrorism
civil society
84
ideological battle
83
religious fundamentalism
83
second-order obstruction
82
sociocultural system
84–85
zero-sum game
82
typology
69, 70f
E
Energy-bonded systems
12–13
Exaggeration
6
F
Ford Motor Company
183–184
G
Game evolution
American Challenge (Shreiber, Jean-Jacques)
3
competitive games
divisional structure
18–20
interactive management
22–24
lean production system
22
mass production
17–18
Operations Research
21–22
order-of-magnitude change
17
participative management
20–21
financial and intellectual resource restructure
3
forces hierarchy, competitive advantage
4, 4f
game change
6–8
imitation
4–5
inertia
5–6
nature of inquiry
independent variables
13, 13f
initial/baseline measures
14
interdependency
15, 16f
participation, iteration, and second-order learning
16
slack
15, 15f
social systems
16
systems thinking
16
Woodhaven operation
15
Woodhaven stamping plant's quality variables
13–14, 14f
world-class performance
14, 14f
nature of organization
mindless system
10–11, 10f
multi-minded system
12–13
uni-minded systems
11–12
paradigm shift
8, 9f
In Search of Excellence (Peters, Tom)
3
suboptimization
6
Growth and diversity management
post-World War II environment
19
predict-and-prepare mode
18, 19
public financing and emerging biological model
18
semi-autonomous structure
18–19
Sloan's model
18
strategic planning
19–20
H
Health-care industry
183, 183f
Health care system
common features
253–255
contextual background
251–252
desired specification
252–253
interventional care
256
preventive care
255–256
terminal care
258
viability care
257
Health delivery system (HDS)
composite performance profile
275
customer–provide relationship
276
engagement and ownership
275
health-care competency
275–276
health-care process
273
“low-archical” approach
275
organizational viability
277
product development
277
social systems
276
suboptimization
277
Holistic iterative thinking
335
Holistic thinking
8
freedom and culture
96
generation and dissemination
knowledge
103–104
wealth
96–97, 98f
ideal-seeking systems
95
iterative process of inquiry
analytical, synthetic, and dynamic thinking
90
heart as system
92–93, 94f
interdependent variables
92
multidisciplinary approach
89
producers and product
92
Singerian experimentalism
93
sociocultural systems
90
structure, function, and process
90–92, 91f
understanding complexity
92, 93f
multidimensionality recognition
96
prime cause
95
social system dimensions
93–95, 95f
Human intelligence
134, 134f
I
Inflection point
52–53
Information-bonded system
12–13
Institute for Interactive Management (INTERACT), 333
Interactive elements, mess
336
Interactive management
The Black Swan (Taleb, Nassim)
23
The Design of Inquiring Systems (Churchman)
23
development
23
foundations of systems thinking
23f, 24
interactions and powerful reinforcing effects
23
operational manifestation
22
Redesigning the Future (Ackoff)
22
Iterative thinking
335
J
Joint optimization
21–22
L
Learning systems
advocacy functions
230
cultural development
226–227
function
226
governance and intersystem relationships
233
knowledge bank
229–230
learning to be (cultural education)
228–229
learning to do (professional education)
229
learning to learn (formal education)
227–228
Oneida multiversity
outputs
227
performance criteria and measures
232–233
professional-based system
227
shared facilities
229
Linear and nonlinear systems
delayed response effects
112–113, 113f
goal-seeking behavior
112, 112f
impact of carrying capacity
113, 114f
multi-loop nonlinear feedback system
academic success
115–116
air traffic mess
117–118, 118f
bipartisan coalition
116–117
chaos theory
114
complexity, interdependency, and counterintuitive behavior
114
housing bubble
116–117, 117f
independent variables
115–116, 116f
interactive model
116–117
iThink software
115
pattern recognition
115
post-9/11 security
117–118
principles, operational thinking
118
rhythm/iterative cycle recognition
115
rate of change
111, 112f
reinforcing and counteracting feedback loops
112
thermostat
112
M
Market potential
207
Marriott Hotels, Resorts, and Suites (MHRS)
283
Mess formulation
drivers, economy state
177
early-warning system
166
financial and banking sector
178–179
game changes and explicit vision
169
game evolution
177–178
input-based personnel policy
172–173
management reluctance
166
mapping
ineffective operational system
164–165
product division
163–164, 164f
public education system
165, 165f
second-order machine
165
theme generation
163
“type II” properties
165
mediocrity and tolerance, incompetence
173–174
mess impacts
178, 179f
monopolistic, cost plus and regulated environment
170–171
multiple feedback loops
159–160
non-competitive culture
171
searching phase
definition
160
iterative process
160–161, 160f
obstruction analysis
161, 162t
system dynamics
161–163, 162t
systems analysis
161, 161t
stock market capitalism
178–179
structural incompatibility
174–176
uncertainty
176
utility industry
critical elements
167
interrelated system
167, 168f
iterative process
166–167
oil crisis
166, 167f
second-order machine
169
system-wide phenomenon
168–169
Modeling interdependency
Adam Smith's invisible hand
121–122, 122f
counterintuitive behavior
122–123, 123f
dynamic interactions
121
feedback loops
121–122
invisible hand graphic output
121–122, 123f
iThink model
122–123, 124f
mess formulation
121
regional welfare system
122–123
Modular design
337
Multi-minded systems
centralization and decentralization
97–98
conflict management
104
O
Oneida multiversity
learning cells
231
learning process
230
practice cells
232
research cells
232
Oneida nation
business systems
collective ownership
236
desires and abilities
234
development
234
generation and dissemination
233
governance and intersystem relationships
236–237
individual ownership and strategic alliances
236
industry sector
235
land and agriculture sector
235–236
leisure sector
235
partnership and franchise development
236
services sector
234–235
success
233, 234
core services
compliance
238
governance and oversight
238–239
health services
237
performance criteria and measures
238
public works
238
records management
238
social services
237
space planning and engineering
238
design team
211
external environment
239
governance
BC responsibilities
215
chief of staff
215–216
financial systems
216
GB monitoring authority
215
governing body
215
human systems
217
planning, learning, and control board
217–218
platform
215
technical systems
217
intended design, desired specifications
211–212
judicial system
contextual analysis
240–241
contextual challenge
240, 241–242
democratic challenge
240, 242–243
learning systems
advocacy functions
230
cultural development
226–227
function
226
governance and intersystem relationships
233
knowledge bank
229–230
learning to be (cultural education)
228–229
learning to do (professional education)
229
learning to learn (formal education)
227–228
Oneida multiversity
outputs
227
performance criteria and measures
232–233
professional-based system
227
shared facilities
229
membership systems
consensus-building convention
224–225, 224f
consensus-building process
criteria and measures
225–226
disadvantages
225
empowerment
218–219
majority rule
225
membership network
220–221
tie that bonds
219–220
systems architecture
213–214
Only the Paranoid Survive (Grove, Andrew S.)
53
Operating system, culture
active adaptation
65
chaotic orders
65–66
Christian/western civilization
66
emancipation
66
field theory (Wheatley)
67–68
foreign invasion
67
ideologies
66
interactive design
68
Islamic civilization
66
neg-entropic systems
65
predefined order
64
second-order-machine
65
shared image
64
systems thinking civilization
67, 67f
Operational thinking
complexity
linear and nonlinear systems
open loop and closed loop systems
111, 111f
dynamic process
110
emergent properties
109
iThink language
connectors
120, 121f
converters
119, 120f
flow
119
icons
119, 119f
modeling interdependency
stock
119, 120f
iThink model
109–110
open loop thinking
110
throughput systems dynamics
critical properties
126
cycle time, cost, flexibility, and quality
124
definition of throughput
124
education system
125
elements
125, 125f
interface and effective coupling
125
measurement and learning
130–131
process model
Sloane's famous “cost plus,”124
unidirectional causality
110
unlocking the black box
109
Operations Research (OR)
21–22
Original equipment manufacturers (OEMs)
328
P
Pan Am Syndrome
54
Parts and labor interchangeability
17–18
Point attractor
51–52
Power-to-do
335
Product potency
207
R
Reflective conjecture
137–138
Reward system
207
S
Social integration
emotions
101–102
individuality and collectivity
102
membership
102–103
pursuit of pleasure
101–102
Sociocultural system
culture
default decision systems
62
design thinking
60
image building and abstraction
60
as operating system
potentiality and vitality
62
shared image
61–62, 61f
spatio-temporal-causal realities
61
information-bonded systems
59–60
self-organization
blueprints
59
chaos theory
57
closed system
57
living systems
57–58
ontogeny
58
open system
57
quantum theory
57
Santiago Theory
58–59
social learning
cultural transformation
64
developmental process
63
first- and second-order learning
64
inertia
62
role of knowledge
63–64
social system failure
62–63
Solution design
336
Stock market capitalism
178–179
Strange attractor
51–52
Systems architectures
337
Systems principles
counterintuitive behavior
attractors
51–52
chaos theory
50–51
effects of smoking
48–49, 50f
multifinality
49
social dynamics
48
social systems
52
welfare system
48, 49f
emergent property
compatibility
46
happiness
46
manifestations of success
47
online and real time
46
organization's success
46, 47
phenomenon of life
45
phenomenon of love
45
type I and II properties
45, 45f
multidimensionality
behavior of
41, 41f
change of phase
40, 40f
complementary relationship
39, 39f
compromise
38
continuums
38, 38f
definition
38
dichotomy
38, 38f, 40
freedom, justice, and security
39
function plurality
43, 43f
innovative abilities
41, 42f
mutual interdependence, tendencies
39
non-zero-sum formulation
39
order and complexity
42
process plurality
44
structure plurality
43–44, 43f
style of management
41, 42f
typology
40, 41
zero-sum game
38
multi-minded system
29
openness
chance, choice, and certainty elements
29
chaotic simplicity
32
contextual variable
30
customers
31
definition
29
econometric model
30
influence
30–31
open (living) systems
32
organized complexity
32
suppliers
31–32
system boundary
30, 31f
transactional environment
31
purposefulness
cultural choice
35–36
emotional choice
35
freedom
37
goal-seeking system
37
hierarchy of influence
33, 33f
power
37
purposeful system
37
rational choice
33, 34–35
reactive, responsive, and active systems
36, 36t
state-maintaining system
36–37
T
Technology/supply-oriented business units, COM/Energy
energy generation
306
gas storage (LNG)
307
steam service
307
Terrorism
civil society
84
ideological battle
83
religious fundamentalism
83
second-order obstruction
82
sociocultural system
84–85
zero-sum game
82
The Marriott Corporation
architecture
brand management
286
business management
285
core component
287
core knowledge
287–288
critical process
288–289
maintenance management
286
managerial and organizational flexibility
285
MHRS
283
optimum product mix
285
product/market mix
285
project management
286
sales
286
synergy, latency, and efficiency
284
environment
282
“mess” formulation
281
mission
283
principles and desired characteristics
282–283
right-sizing
281
structural conflict
289
supplier–customer relation
289
Throughput process model
Critical Chain (Goldratt)
126
customer complaints
127, 129
functional organizational structure
129
iThink model, telephone operation
128, 128f
iThink software
126
multidimensionality and emergent property
126
organizational processes
129, 130, 130f
probability of task finishing
126–127, 127f
repair, maintenance, and planned capacity expansion
127
slack factor
128
stocks, flows, converters, and connectors
127, 127f
volume-oriented reward system
129
Torus attractor
51–52
V
Value-added ratio
206
Value-chain transaction index
206
W
WinTel
54
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