CHAPTER 2

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The Evolution of the .NET Asynchronous API

In February 2002, .NET version 1.0 was released. From this very first release it was possible to build parts of your application that ran asynchronously. The APIs, patterns, underlying infrastructure, or all three have changed, to some degree, with almost every subsequent release, each attempting to make life easier or richer for the .NET developer. To understand why the .NET async world looks the way it does, and why certain design decisions were made, it is necessary to take a tour through its history. We will then build on this in future chapters as we describe how to build async code today, and which pieces of the async legacy still merit a place in your new applications.

Some of the information here can be considered purely as background to show why the API has developed as it has. However, some sections have important use cases when building systems with .NET 4.0 and 4.5. In particular, using the Thread class to tune how COM Interop is performed is essential when using COM components in your application. Also, if you are using .NET 4.0, understanding how work can be placed on I/O threads in the thread pool using the Asynchronous Programming Model is critical for scalable server based code.

Asynchrony in the World of .NET 1.0

Even back in 2002, being able to run code asynchronously was important: UIs still had to remain responsive; background things still needed to be monitored; complex jobs needed to be split up and run concurrently. The release of the first version of .NET, therefore, had to support async from the start.

There were two models for asynchrony introduced with 1.0, and which you used depended on whether you needed a high degree of control over the execution. The Thread class gave you a dedicated thread on which to perform your work; the ThreadPool was a shared resource that potentially could run your work on already created threads. Each of these models had a different API, so let’s look at each of them in turn.

System.Threading.Thread

The Thread class was, originally, a 1:1 mapping to an operating system thread. It is typically used for long-running or specialized work such as monitoring a device or executing code with a low priority. Using the Thread class leaves us with a lot of control over the thread, so let’s see how the API works.

The Start Method

To run work using the Thread class you create an instance, passing a ThreadStart delegate and calling Start (see Listing 2-1).

Listing 2-1.  Creating and Starting a Thread Using the Thread Class

static void Main(string[] args)
{
    Thread monitorThread = new Thread(new ThreadStart(MonitorNetwork));
 
    monitorThread.Start();
}
 
static void MonitorNetwork()
{
    // ...
}

Notice that the ThreadStart delegate takes no parameters and returns void. So that presents a question: how do we get data into the thread? This was before the days of anonymous delegates and lambda expressions, and so our only option was to encapsulate the necessary data and the thread function in its own class. It’s not that this is a hugely complex undertaking; it just gives us more code to maintain, purely to satisfy the mechanics of getting data into a thread.

Stopping a Thread

The thread is now running, so how does it stop? The simplest way is that the method passed as a delegate ends. However, often dedicated threads are used for long-running or continuous work, and so the method, by design, will not end quickly. If that is the case, is there any way for the code that spawned the thread to get it to end? The short answer is not without the cooperation of the thread—at least, there is no safe way. The frustrating thing is that the Thread API would seem to present not one, but two ways: both the Interrupt and Abort method would appear to offer a way to get the thread to end without the thread function itself being involved.

The Abort Method

The Abort method would seem to be the most direct method of stopping the thread. After all, the documentation says the following:

Raises a ThreadAbortException in the thread on which it is invoked, to begin the process of terminating the thread. Calling this method usually terminates the thread.

Well, that seems pretty straightforward. However, as the documentation goes on to indicate, this raises a completely asynchronous exception that can interrupt code during sensitive operations. The only time an exception isn’t thrown is if the thread is in unmanaged code having gone through the interop layer. This issue was alleviated a little in .NET 2.0, but the fundamental issue of the exception being thrown at a nondeterministic point remains. So, in essence, this method should not be used to stop a thread.

The Interrupt Method

The Interrupt method appears to offer more hope. The documentation states that this will also throw an exception (a ThreadInterruptedException), but this exception will only happen when the thread is in a known state called WaitSleepJoin. In other words, the exception is thrown if the thread is in a known idle situation. The problem is that this wait state may not be in your code, but instead in some arbitrary framework or third-party code. Unless we can guarantee that all other code has been written with the possibility of thread interruption in mind, we cannot safely use it (Microsoft has acknowledged that not all framework code is robust in the face of interruption).

Solving Thread Teardown

We are therefore left with cooperation as a mechanism to halt an executing thread. It can be achieved fairly straightforwardly using a Boolean flag (although there are other ways as well). The thread must periodically check the flag to find out whether it has been requested to stop.

There are two issues with this approach, one fairly obvious and the other quite subtle. First, it assumes that the code is able to check the flag. If the code running in the thread is performing a long blocking operation, it cannot look at a flag. Second, the JIT compiler can perform optimizations that are perfectly valid for single-threaded code but will break with multithreaded code. Consider the code in Listing 2-2: if it is run in a release build, then the main thread will never end, as the JIT compiler can move the check outside of the loop. This change makes no difference in single-threaded code, but it can introduce bugs into multithreaded code.

Listing 2-2.  JIT Compiler Optimization Can Cause Issues

class Program
{
    static void Main(string[] args)
    {
        AsyncSignal h = new AsyncSignal();
        while (!h.Terminate) ;
    }
 
    class AsyncSignal
    {
        public bool Terminate;
 
        public AsyncSignal()
        {
            Thread monitorThread = new Thread(new ThreadStart(MonitorNetwork));
            monitorThread.Start();
       }
       private void MonitorNetwork()
       {
           Thread.Sleep(3000);
           Terminate = true;
       }
    }
}

Once you are aware of the potential problem, there is a very simple fix: to mark the Terminate flag as volatile. This has two effects: first, to turn off thread-sensitive JIT compiler optimizations; second, to prevent reordering of write operations. The second of these was potentially an issue prior to version 2.0 of .NET, but in 2.0 the memory model (see sidebar) was strengthened to remove the problem.

MEMORY MODELS

A memory model defines rules for how memory reads and writes can be performed in multithreaded systems. They are necessary because on multicore hardware, memory access is heavily optimized using caches and write buffering. Therefore, a developer needs to understand what guarantees are given by the memory model of a platform and, therefore, to what they must pay attention.

The 1.x release of .NET defined its memory model in the accompanying ECMA specification. This was fairly relaxed in terms of the demands on compiler writers and left a lot of responsibility with developers to write code correctly. However, it turned out that x86 processors gave stronger guarantees than the ECMA specification and, as the only implementation of .NET at the time was on x86, in reality applications were not actually subject to some of the theoretical issues.

.NET 2.0 introduced a stronger memory model, and so even on non-x86 processor architectures, issues caused by read and write reordering will not affect .NET code.

Another Approach: Background Threads

.NET has the notion of foreground and background threads. A process is kept alive as long as at least one foreground thread is running. Once all foreground threads have finished, the process is terminated. Any background threads that are still running are simply torn down. In general this is safe, as resources being used by the background threads are freed by process termination. However, as you can probably tell, the thread gets no chance to perform a controlled cleanup.

If we model our asynchronous work as background threads, we no longer need to be responsible for controlling the termination of a thread. If the thread were simply waiting for a file to arrive in a directory and notifying the application when it did, then it doesn’t matter if this thread is torn down with no warning. However, as an example of a potential issue, consider a system where the first byte of a file indicates that the file is currently locked for processing. If the processing of the file is performed on a background thread, then there is a chance that the thread will be torn down before it can reset the lock byte.

Threads created using the Thread class are, by default, foreground threads. If you want a background thread, then you must set the IsBackground property of the thread object to true.

Coordinating Threads (Join)

If code spawns a thread, it may well want to know when that thread finishes; for example, to process the results of the thread’s work. The Thread class’s Join method allows an observer to wait for the thread to end. There are two forms of the Join method: one that takes no parameters and returns void, the other that takes a timeout and returns a Boolean. The first form will block until the thread completes, regardless of how long that might be. The second form will return true if the thread completes before the timeout or false if the timeout is reached first. You should always prefer waiting with a timeout, as it allows you to proactively detect when operations are taking longer than they should. Listing 2-3 shows how to use Join to wait for a thread to complete with a timeout. You should remember that when Join times out, the thread is still running; it is simply the wait that has finished.

Listing 2-3.  Using Join to Coordinate Threads

FileProcessor processor = new FileProcessor(file);
Thread t = new Thread(processor.Process);
t.Start();
 
PrepareReport();
 
if (t.Join(TimeSpan.FromSeconds(5)))
{
    RunReport(processor.Result);
}
else
{
    HandleError("Processing has timed out");
}

THREADING AND COM

The Component Object Model (COM) was Microsoft’s previous technology for building components. Many organizations have legacy COM objects that they need to use in their applications. A goal of COM was to ensure that different technologies could use one another’s components, and so a COM object written in VB 6 could be used from COM code written in C++—or at least that was the theory. The problem was that VB was not multithread aware and so internally made assumptions about which thread it was running on. C++ code could quite happily be multithreaded, and so by calling a VB component directly from a C++ one could potentially cause spectacular crashes. Therefore, thread-aware and thread-unaware code needed to be kept separate, and this was achieved by the notion of apartments.

Thread-unaware components lived in Single Threaded Apartments (STAs), which would ensure they were always called on the same thread. Other components could elect to live in the Multithreaded Apartment (MTA) or an STA (in fact there was a third option for these COM objects, but for brevity we’ll omit that). In the MTA a COM object could be called by any MTA thread at any time so they had to be written with thread safety in mind.

Threads that did COM work had to declare whether they wanted to run their own STA or to join the MTA. The critical thing is that the overhead of calling from an MTA thread to an STA component, and vice versa, involved two thread switches and so was far less efficient that intra-apartment invocation.

Generally, then, you should always attempt to call a COM component from the same apartment that it lives in.

Controlling a Thread’s Interaction with COM

One common use of the Thread class that is still important even in .NET 4.0 and 4.5 is to control how that thread behaves when it performs COM work (see the “Threading and COM” sidebar to understand the issues). If a thread is going to perform COM work, you should try to ensure it is in the same apartment as the COM objects it is going to be invoking. By default, .NET threads will always enter the MTA. To change this behavior, you must change the thread’s ApartmentState. Originally, this was done by setting the ApartmentState property, but this was deprecated in .NET 2.0. From 2.0 onward you need to use the SetApartmentState method on the thread.

Issues with the Thread Class

The API for the Thread class is fairly simple, so why not use it for all asynchronous work? As discussed in Chapter 1, threads are not cheap resources: they are expensive to create; clean up; they consume memory for stack space and require attention from the thread scheduler. As a result, if you have regular asynchronous work to do, continuously creating and destroying the threads is wasteful. Also, uncontrolled creation of threads can end up consuming huge amounts of memory and causing the thread scheduler to thrash—neither of which is healthy for your application.

A more efficient model would be to reuse threads that have already been created, thus relieving the application code of control of thread creation. This would then allow thread management to be regulated. This is potentially highly complex code for you to maintain. Fortunately, .NET already comes with an implementation, out of the box, in the form of the system thread pool.

Using the System Thread Pool

The system thread pool is a process-wide resource providing more efficient use of threads for general asynchronous work. The idea is this:

  • Application code passes work to the thread pool (known as a work item), which gets enqueued (see Figure 2-1).

9781430259206_Fig02-01.jpg

Figure 2-1. The system thread pool

  • The thread pool manager adds threads into the pool to process the work.
  • When a thread pool thread has completed its current work item, it goes back to the queue to get the next.
  • If the rate of work arriving on the queue is greater than the current number of threads can keep up with, the thread pool manager uses heuristics to decide whether to add more threads into the pool.
  • If threads are idle (there are no more work items to execute), then the thread pool manager will eventually degrade threads out of the thread pool.

As you can see, the thread pool manager attempts to balance the number of threads in the pool with the rate of work appearing on the queue. The thread pool is capped to ensure the maximum number of threads is constrained.

The heuristics used to decide whether to add new threads into the pool, and the default maximum number of threads in the pool, have changed with almost every version of .NET, as you will see over the course of this chapter. In .NET 1.0, however, they were as follows:

  • The default maximum number of worker threads in the thread pool was 25. This could only be changed by writing a custom Common Language Runtime (CLR)-unmanaged host.
  • The algorithm for adding new threads into the thread pool was based on allowing half a second for a work item to be on the queue unprocessed. If still waiting after this time, a new thread was added.

Worker and I/O Threads

It turns out there are two groups of threads in the thread pool: worker and I/O threads. Worker threads are targeted at work that is generally CPU based. If you perform I/O on these threads it is really  a waste of resources, as the thread will sit idle while the I/O is performed. A more efficient model would be to kick off the I/O (which is basically a hardware operation) and commit a thread only when the I/O is complete. This is the concept of I/O completion ports, and this is how the I/O threads in the thread pool work.

Getting Work on to the Thread Pool

We have seen the basic mechanics of how the thread pool works but how does work get enqueued? There are three mechanisms you can use:

  • ThreadPool.QueueUserWorkItem
  • Timers
  • The Asynchronous Programming Model (APM)

ThreadPool.QueueUserWorkItem

The most direct way to get work on to the thread pool is to use the API ThreadPool.QueueUserWorkItem. This method takes the passed WaitCallback delegate and, as the name suggests, wraps it in a work item and enqueues it. The work item is then picked up by a thread pool worker thread when one becomes available. The WaitCallback delegate takes an object as a parameter, which can be passed in an overload of ThreadPool.QueueUserWorkItem.

Timers

If you have work that needs to be done asynchronously but on a regular basis and at a specific interval, you can use a thread pool timer. This is represented by the class System.Threading.Timer. Creating one of these will run a delegate, on a thread pool worker thread, at the passed interval starting after the passed due time. The API takes a state object that is passed to the delegate on each invocation. The timer stops when you dispose it.

The APM

By far the most common way to run work on the thread pool, before .NET version 4.0, was to use APIs that use a pattern called the Asynchronous Programming Model (or APM for short). APM is modeled by a pair of methods and an object that binds the two together, known as a call object. To explain the pattern, let’s take an API for obtaining search results that has a synchronous version that looks like this:

SearchResults GetResults(int page, int pageSize, out int itemsReturned);

The pattern has traditionally sat alongside a synchronous version, although this is not a requirement, so with APM you get two additional methods. These methods are the synchronous name prefixed with Begin and End, respectively. The signatures of these two methods are also very specific; for this example, here they are:

IAsyncResult BeginGetResults(int page,
                            int pageSize,
                            out int itemsReturned,
                            AsyncCallback callback,
                            object state);
 
SearchResults EndGetResults(out int itemsReturned, IAsyncResult iar);

BeginGetResults takes the same parameters as the synchronous version with an additional two (we’ll come to these shortly) and always return an IAsyncResult. The object that implements IAsyncResult is known as the call object and is used to identify the asynchronous call in progress. The EndGetResults method takes the output (and any ref) parameters of the synchronous version, as well as the call object (in the form of IAsyncResult) and returns the same thing as the synchronous version. If the EndGetResults method is called before the work is completed, then the method blocks until the results are available.

The idea is that the BeginGetResults method enqueues the work and returns immediately, and the caller can now get on with other work. In most cases the work will occur asynchronously on the thread pool. The EndGetResults method is used to retrieve the results of the completed asynchronous operation.

WHY DOES THE BEGIN METHOD TAKE OUT PARAMETERS?

Something that might strike you as odd is that the Begin method takes out parameters as well as standard and ref ones. Normally out parameters come into play only when the operation is complete, so why are they on the Begin method? It turns out this is the abstraction leaking. The CLR has no notion of out parameters; it is a C# language idiom. At the CLR level, out parameters are simply ref parameters, and it is the C# compiler that enforces a specific usage pattern. Because APM is not a language-specific feature, it must conform to the needs of the CLR. Now ref parameters can be both inputs and outputs; therefore, the CLR does not know that these out parameters are only used for output and so they must be placed on the Begin method as well as the End method.

IAsyncResult

Why does the call object implement an interface at all? Why not just use it as an opaque token? It turns out that most of the members of the interface can be useful. There are four members on the interface, as described in Table 2-1.

Table 2-1. The Members of IAsyncResult

Name

Type

Description

IsCompleted

bool

States whether the asynchronous call has finished

AsyncWaitHandle

WaitHandle

Waitable object that signals when the asynchronous call completes

AsyncState

object

Can refer to a piece of context passed in the Begin method

CompletedSynchronously

bool

States whether the operation was performed on the thread that called the Begin method rather than asynchronously

As we shall see, IsCompleted, AsyncWaitHandle, and AsyncState all have their uses. CompletedSynchronously, on the other hand, turns out to be of little practical use and is there purely to indicate that the requested work was, in fact, performed on the thread that called the Begin method. An example where this might happen is on a socket where the data to be read has already arrived across the network.

Dealing with Errors

Things don’t always go to plan. It is quite possible that the async operation might fail in some way. The question is, what happens then? In .NET 1.0 and 1.1 unhandled exceptions on background threads were silently swallowed. From .NET 2.0 onwards an unhandled exception, on any thread, will terminate the process. Because you are not necessarily in control of the code that is executing asynchronously (e.g., an asynchronous database query), the process arbitrarily terminating would be an impossible programming model to work with. Therefore, in APM, exceptions are handled internally and then rethrown when you call the End method. This means you should always be prepared for exceptions to calling the End method.

Accessing Results

One of the powerful things about APM, when compared with using the Thread API, is the simplicity of accessing results. To access results, for reasons we hope are obvious, the asynchronous call must have finished. There are three models you can use to check for completion, and which you use depends on your requirements:

  1. Polling for completion
  2. Waiting for completion
  3. Completion notification

Polling for Completion

Imagine you are building a UI and need to perform some long-running task (we talk about async and UI in much more detail in Chapter 6). You should not perform this work on the UI thread, as its job is to keep the UI responsive. So you use APM via a delegate (more on this shortly) to put the task in the thread pool, and then you need to display the results once available. The question is how do you know when the results are available? You can’t simply call the End method, as it will block (because the task isn’t complete) and stop the UI; you need to call it once you know the task is finished. This is where the IsCompleted property on IAsyncResult comes in. You can call IsCompleted on, say, a timer and call the End method when it returns true. Listing 2-4 shows an example of polling for completion.

Listing 2-4.  Polling for Completion

private IAsyncResult asyncCall;
private Timer asyncTimer;

private void OnPerformSearch(object sender, RoutedEventArgs e)
{
    int dummy;

    asyncCall = BeginGetResults(1, 50, out dummy, null, null);

    asyncTimer = new Timer();
    asyncTimer.Interval = 200;
    asyncTimer.Tick += OnTimerTick;
    asyncTimer.Start();
}

private void OnTimerTick(object sender, ElapsedEventArgs e)
{
    if (asyncCall.IsCompleted)
    {
        int resultCount;
        try
        {
            SearchResults results =EndGetResults(out resultCount, asyncCall);
            DisplayResults(results,  resultCount);
        }
        catch(Exception x)
        {
            LogError(x);
        }
 
        asyncTimer.Dispose();
    }
}

Waiting for Completion

Although polling fits some use cases, it is not the most efficient model. If you can do no further useful work until the results are available, and you are not running on a UI thread, it is better simply to wait for the async operation to complete. You could just call the End method, which achieves that effect. However, if the async operation became stuck in an infinite loop or deadlocked, then your waiting code would wait forever. It is rarely a good idea to perform waits without timeouts in multithreaded code, so simply calling the End method should be avoided. Instead you can use another feature of IAsyncResult: the AsyncWaitHandle. WaitHandles are synchronization objects that signal in some specific circumstance (we’ll talk more about them in Chapter 4). The AsyncWaitHandle of IAsyncResult signals when the async operation has finished. The good thing about WaitHandles is that you can pass a timeout when you wait for them to signal. Listing 2-5 shows an example of using AsyncWaitHandle.

Listing 2-5.  Waiting for an Async Operation to Complete

int dummy;

IAsyncResult iar = BeginGetResults(1, 50, out dummy, null, null);

// The async operation is now in progress and we can get on with other work
ReportDefaults defaults = GetReportDefaults();

// We now can't proceed without the results so wait for the operation to complete
// we're prepared to wait for up to 5 seconds
if (iar.AsyncWaitHandle.WaitOne(5000))
{
    int resultCount;
    try
    {
        SearchResults results = EndGetResults(out resultCount, asyncCall);

        GenerateReport(defaults, results);
    }
    catch(Exception x)
    {
        LogError(x);
    }
 
}
else
{
    throw new TimeoutException("Async GetResults timed out");
}

HOUSEKEEPINGIS IMPORTANT

The async operation may have to allocate resources to track completion; AsyncWaitHandle is an example of this. When is it safe for these resources to be freed up? They can only be safely cleaned up when it is known they are no longer required, and this is only known when the End method is called. It has always been an issue—though one that wasn’t documented until .NET 1.1—that if you call the Begin method in APM, then you must call the End method to allow resources to be cleaned up, even if you don’t care about the results. Failing to do so means resources may be leaked.

However, there is a problem in Listing 2-5. As explained in the Housekeeping Is Important” sidebar, in APM you need to call the End method if you call the Begin method. Notice in the code in Listing 2-5 that in the event of a timeout, the End method isn’t called. There is a fundamental problem: you’ve timed out, which suggests the async operation is somehow blocked, and so if we call the End method our code will block as well. There isn’t really a solution to this issue, so although it appears to be an obvious use case, you should generally avoid AsyncWaitHandle.

Completion Notification

Probably the most flexible model for knowing when the operation is complete is to register a completion callback. One note of caution, however, is that this flexibility comes at a cost in terms of complexity, particularly when working in GUI frameworks, which have a high degree of thread affinity. Recall the signature of BeginGetResults; there were two additional parameters when compared to the synchronous version: an AsyncCallback delegate and an object. The first of these is the completion callback that gets invoked when the async operation completes. As you know the operation is complete, you can now safely call the EndGetResults, knowing that it will now not block.

AsyncCallback is defined as follows:

delegate void AsyncCallback(IAsyncResult iar);

Listing 2-6 shows the callback mechanism in action.

Listing 2-6.  Using a Completion Callback

private void OnPerformSearch(object sender, RoutedEventArgs e)
{
    int dummy;
 
    BeginGetResults(1, 50, out dummy, new AsyncCallback(Callback), null);
}
 
private void Callback(IAsyncResult iar)
{
    try
    {
        int resultCount;
        SearchResults results = EndGetResults(out resultCount, asyncCall);
 
        DisplayResults(results, resultCount);
    }
    catch(Exception x)
    {
        LogError(x);
    }
}

This all seems very straightforward but, critically, you must remember that the callback will not be executing on the main thread; it will run on a thread pool thread. As a result, in GUI applications you will not be able to update the UI directly. GUI frameworks provide built-in mechanisms to move work back onto the UI thread. We will look at this very briefly, shortly and in much more detail in Chapter 6. The other issue to take note of is to remember that the End method may throw an exception if the async work didn’t complete successfully. If you do not put exception-handling code around this call, and an exception happens, then your process will terminate, as this is running on a background thread with no exception handlers higher up the stack.

APM in the Framework

APM appears in many APIs in the .NET Framework. Typically, anywhere I/O takes place, there is an associated APM pair of methods. For example, on the WebRequest class we have the following three methods:

WebResponse GetResponse();
IAsyncResult BeginGetResponse(AsyncCallback callback, object state);
WebResponse EndGetResponse(IAsyncResult iar);

GetResponse is the synchronous version. This performs an HTTP or FTP request, which therefore may take some time. Blocking a thread while the network I/O is taking place is wasteful, and so an APM pair of methods is also provided that use I/O threads in the thread pool to perform the request. As we shall see in Chapter 9, this idea is very important in building scalable server solutions.

Let's look at Listing 2-7, an example of using this API, as this will draw out some more important issues with APM.

Listing 2-7.  Making an Async Web Request

private void Callback(IAsyncResult iar)
{
}
 
private void OnPerformSearch(object sender, RoutedEventArgs e)
{
    WebRequest req = WebRequest.Create("http://www.google.com/#q=weather");
 
    req.BeginGetResponse(new AsyncCallback(Callback), null);
}

As you can see in Listing 2-7, the API is quite straightforward. However, one important rule is that you must call the End method on the same object on which you call the Begin method. This presents a problem with the code in Listing 2-7 as the Callback method cannot see the WebRequest object. One obvious way around this is to make the WebRequest local variable into a member variable. This works fine in simple cases, but what if we wanted to fire off several of these async web requests at the same time? We would need separate fields for each request and some mechanism for the Callback method to call EndGetResponse on the correct one. This is obviously not a scalable solution.

Fortunately there is another parameter in APM that we have not yet discussed: the last one, of the type object, often named state. Whatever we pass as this parameter is available via the AsyncState property on IAsyncResult. Using the async state object to pass the WebRequest gives us a far more encapsulated solution for calling the EndGetResponse method on the right instance in Callback. Listing 2-8 shows this pattern in action.

Listing 2-8.  Using AsyncState to Pass the WebRequest

private void Callback(IAsyncResult iar)
{
    WebRequest req = (WebRequest) iar.AsyncState;
    try
    {
        WebResponse resp = req.EndGetResponse(iar);
 
        ProcessResponse(resp);
    }
    catch(Exception x)
    {
        LogError(x);
    }
}
 
private void OnPerformSearch(object sender, RoutedEventArgs e)
{
    WebRequest req = WebRequest.Create("http://www.google.com/#q=weather");
 
    req.BeginGetResponse(new AsyncCallback(Callback), req);
}

Of course I/O isn’t just about web requests. APM is implemented on all of the main I/O-based classes: Stream, Socket, SqlCommand, MessageQueue and more. Of course, not all long-running code is I/O based; what about sections of my code that you want to run asynchronously? Can APM help you there?

APM and Delegates

You can use APM with any arbitrary code by wrapping the operation in a delegate. Delegates have APM built in to execute the code on a worker thread in the thread pool. Let’s have a look at what the compiler does with a delegate using the following declaration:

delegate bool CurrencyParser(string text, out decimal result);

Figure 2-2 shows the ILDASM output after the compiler has compiled this delegate. As you can see, the Invoke method has the same signature as the delegate and then the output has the corresponding pair of APM methods BeginInvoke and EndInvoke.

9781430259206_Fig02-02.jpg

Figure 2-2. Compiler-generated code for delegate

Because delegates support APM, you can run any piece of arbitrary code asynchronously on the thread pool fairly easily. However, remember that your code becomes more complex as a result, because APM changes the structure of the synchronous code. Suppose you want to make the code in Listing 2-9 asynchronous:

Listing 2-9.  Synchronous Version of Code

private void OnDecrypt(object sender, RoutedEventArgs e)
{
    ClearText = Decrypt(CipherText);
}

If you had a delegate that took a string and returned a string, then you could wrap the Decrypt method in a delegate instance and call BeginInvoke (see Listing 2-10).

Listing 2-10.  Asynchronous Version of Code with APM

delegate string EncryptorDecryptor(string inputText);
        
private void DecryptCallback(IAsyncResult iar)
{
    EncryptorDecryptor del = (EncryptorDecryptor) iar.AsyncState;
    
    // remember we must protect the call to EndInvoke as an exception
    // would terminate the process as this is running on a worker thread
    try
    {
        // for a UI application this would potentially have to be marshalled on to
        // the UI thread if the setting of the ClearText property changed the UI
        ClearText = del.EndInvoke(iar);
    }
    catch(Exception x)
    {
        LogError(x);
    }
}
 
private void OnDecrypt(object sender, RoutedEventArgs e)
{
    EncryptorDecryptor del = new EncryptorDecryptor(Decrypt);
 
    del.BeginInvoke(CipherText, new AsyncCallback(DecryptCallback), del);
}

As you can see from Listing 2-10, the asynchronous version of the code is structured very differently from the synchronous version. Synchronous code is generally easier to understand than asynchronous code, so in an ideal world both versions would look very similar. However, to get to that point we have to continue our journey.

Changes to Async in .NET 1.1

The 1.1 release did not make any dramatic changes to the async world of .NET. One change, already mentioned, was the fact that the documentation changed to explicitly state that in APM, the End method must be called if the Begin method is. The other change was in the thread pool defaults. Remember that in 1.0 the default maximum size of the thread pool was 25 threads. In 1.1 this became 25 threads per CPU. So on a four-core machine the default maximum size was 4 × 25 = 100 threads.

Before .NET 2.0, then, we had two distinct mechanisms for performing asynchronous work: the Thread class and the thread pool. The Thread class gave you full control but forced you to manage the thread very explicitly. Also, the Thread class, if used for more general purposes, asynchrony could lead to large numbers of threads being created, consuming a lot of resources. The thread pool, on the other hand, allows you to use threads managed by a system component. These threads, with APM, give a good general-purpose programming model, but it is not without issues:

  • APM makes your asynchronous code very different from the synchronous version, making it more complex to support.
  • Care must be taken with GUI technologies when using callbacks because the callback will generally be running on the wrong thread to interact with the UI.
  • You must remember to call the EndXXX method, even when you don’t care about results, to allow the asynchronous code to clean up any resources it needs to allocate to perform the work.

Asynchrony in .NET 2.0

Version 2.0 of .NET introduced a number of important innovations in the Async API. One goal was to try to simplify common async tasks that were causing people issues. Another driver behind the changes was the ability of SQL Server to host CLR-based code.

Logical and Physical Separation

SQL Server had very specific requirements of the CLR to allow it to become a host for managed code. It needed to be able to take a lot of control over the CLR execution, such as memory allocation, controlling when and if garbage collection (GC) takes place, what code is and isn’t allowed to do, how execution is mapped on to threads, and much more. For SQL Server to control the mapping of execution to threads, it has to control what the CLR views as a thread, which in theory might not be a thread in the unmanaged sense. To make this happen, the CLR team separated the notion of a managed thread from a physical thread. The method call that allowed you to get hold of the thread ID, (AppDomain.GetCurrentThreadId()), was deprecated and a new property of the thread class was created, called ManagedThreadId.

Although this separation is real in API terms, in reality, for all managed code, a managed thread still maps on to an unmanaged thread. However, in theory a hosting process could change that mapping, and so code should not rely on running on the same physical thread over the lifetime of a managed thread. If you call APIs that have native thread affinity (e.g., certain synchronization objects rely on being acquired and released on the same native thread), then the CLR needs to be forced to make the mapping from managed thread to native thread fixed. There are two methods on the Thread class that control this: BeginThreadAffinity and EndThreadAffinity. In normal circumstances you should never need to call these methods; however, the APIs that rely on thread affinity already wrap these calls up internally.

Passing Data into a Thread

We saw that previously, getting data into a thread in an encapsulated way involved creating a class to wrap the thread function. .NET 2.0 introduced a new constructor on the Thread class that took a ParameterizedThreadStart delegate instead of a ThreadStart delegate. The key difference is that the ParameterizedThreadStart delegate takes an object as a parameter:

delegate void ParameterizedThreadStart(object obj);

Now to get data into the thread you simply use a method with a matching signature (one that returns void and takes a single parameter of type object) and pass the data to the Thread's Start method. Listing 2-11 shows an example of this. Notice that, in the thread function, the code needs to cast the passed parameter to the type it actually needs. If the code is refactored and the code creating the thread changes the type of the parameter object, the compiler will not catch that there is a problem, and the failure will occur at runtime.

Listing 2-11.  Using ParameterizedThreadStart

void ProcessResults(object obj)
{
    SearchResults results = (SearchResults) obj;
 
    // use results
    // ...
}
        
private void OnPerformSearch(object sender, RoutedEventArgs e)
{
    int itemCount;
    SearchResults results = GetResults(1, 50, out itemCount);
    ParameterizedThreadStart proc = ProcessResults;
            
    Thread t = new Thread(proc);
    t.Start(results);
}

Closures

For C# developers, .NET 2.0 saw the introduction of anonymous methods with their associated feature of closure (capturing the state of variables that are in scope). In many ways closures provided the most natural way for many async tasks. For example, the code in Listing 2-11 becomes much simpler with closures, as can be seen in Listing 2-12.

Listing 2-12.  Using Closures with the Thread Class

private void OnPerformSearch(object sender, RoutedEventArgs e)
{
    int itemCount;
    SearchResults results = GetResults(1, 50, out itemCount);
    ParameterizedThreadStart proc = delegate
                                    {
                                        DisplayResults(results, itemCount);
                                    };
            
    Thread t = new Thread(proc);
    t.Start();
}

Closures also make life simpler when working with APM. As shown in Listing 2-13, it allows a simple model of accessing the right object to call the End method without having to smuggle it across in the async state.

Listing 2-13.  Using Closures with APM

WebRequest req= WebRequest.Create("http://www.google.com/#q=weather");
 
AsyncCallback callback = delegate(IAsyncResult iar)
                         {
                             WebResponse resp = req.EndGetResponse(iar);
 
                             ProcessResponse(resp);
                         };
 
req.BeginGetResponse( callback, null);

SynchronizationContext

As we saw earlier, there are special considerations when using async and UI because UI objects have thread affinity (they must be manipulated on the thread that created them). Because of this, UI frameworks provide mechanisms to specify work that needs to be carried out on the UI thread: Windows Forms has the BeginInvoke method on the Control class; WPF and Silverlight have the dispatcher. The problem is that building a component that uses async internally becomes difficult because how marshalling code on to the UI thread is done is dependent on the framework under which the component is running. The solution to this is to provide a common abstraction over the different underlying mechanisms, and .NET 2.0 introduced one in the form of SynchronizationContext (see Listing 2-14).

Listing 2-14.  The SynchronizationContext Class

public class SynchronizationContext
{
    public static SynchronizationContext Current { get; }
    public virtual void Post(SendOrPostCallback d, object state);
    public virtual void Send(SendOrPostCallback d, object state);
 
    // other members omitted for clarity
}

The programming model works as follows:

  1. On the UI thread, get hold of the SynchronizationContext using the static Current property
  2. On the background thread, use the SynchronizationContext Send or Post to perform the work wrapped in the SendOrPostCallback delegate on the UI thread (see Listing 2-15).

Listing 2-15.  Using SynchronizationContext

private void OnPerformSearch(object sender, EventArgs e)
{
    WebRequest req = WebRequest.Create("http://www.google.com/#q=weather");
 
    // Must make this call on the UI thread
    uiCtx = SynchronizationContext.Current;
    
    AsyncCallback callback = delegate(IAsyncResult iar)
                             {
                                 WebResponse resp = req.EndGetResponse(iar);
 
                                 ProcessResponse(resp);
                             };
    req.BeginGetResponse(callback, null);
}
 
private SynchronizationContext uiCtx;
 
private void ProcessResponse(WebResponse resp)
{
    // This code is on the threadpool thread
    StreamReader reader = new StreamReader(resp.GetResponseStream());
    SendOrPostCallback callback = delegate
                                  {
                                      // this runs on the UI thread
                                      UpdateUI(reader.ReadToEnd());
                                      // must Dispose reader here as this code runs async
                                      reader.Dispose();
                                  };
    uiCtx.Post(callback, null);
}

Post is a “fire and forget” where the UI thread work is performed asynchronously; Send is synchronous in that the call blocks until the UI thread work has been performed. In general you should prefer Post as it is easier to end up in a deadlock with Send; however, occasionally Post can lead to race conditions if the background thread continues processing, having made assumptions about the state of the UI.

SynchronizationContext brings sanity to performing async work within different frameworks. This is especially important if you want to provide infrastructure that can automate some of the work.

Event-Based Asynchronous Pattern

APM has had some issues in terms of structure of code, UI interaction, and error handling, so in .NET 2.0 Microsoft introduced another async pattern called the Event-Based Asynchronous Pattern (EAP). The idea is that each operation has a pair of members: a method to start the async work and an event that fires when the operation is complete. This pattern was evident on the proxies generated with Add Web Reference in Visual Studio and also on the WebClient class. As an example, let’s have a look at WebClient in Listing 2-16.

Listing 2-16.  EAP in WebClient

private void OnPerformSearch(object sender, RoutedEventArgs e)
{
    WebClient client = new WebClient();
 
    client. DownloadStringCompleted += ClientOnDownloadDataCompleted;
    client. DownloadStringAsync(new Uri("http://www.google.com/#q=weather"));
}
 
private void ClientOnDownloadDataCompleted(object sender, DownloadStringCompletedEventArgs e)
{
    UpdateUI(e.Result);
}

As Listing 2-16 shows, with EAP, before calling the async method you wire up an event (if you wired up the event afterward, there would be a race condition between the completion and the event wire-up). When the async operation completes, the event is fired. Notice that we can update the UI directly from this event handler, as it uses SynchronizationContext under the covers to fire the event on the UI thread. The result of the async operation is available as the Result property on the event’s event arguments.

Error Handling in EAP

Because completion is pushed in the form of an event rather than by making a call, error handling needs to work differently. EAP event arguments derive from AsyncCompletedEventArgs. One of the members of AsyncCompletedEventArgs is an Error property that contains any exception that occurred during the async processing. You should check that this is null before accessing the Result (an exception will be thrown if you access the Result and there was an error). Listing 2-17 shows EAP error handling in action. However, in some ways we’ve taken a step backwards. As developers, we have moved away from using return codes to signify error because they were so easy to ignore; instead we moved to using exception handling. EAP really takes us back to return codes, in that if the async operation doesn’t produce any results, then it’s very easy to ignore that an error has occurred.

Listing 2-17.  Handling Errors in EAP

private void ClientOnDownloadDataCompleted(object sender, DownloadStringCompletedEventArgs e)
{
    if (e.Error == null)
    {
        UpdateUI(e.Result);
    }
    else
    {
        LogError(e.Error);
    }
}

EAP and Cancellation

In EAP, APIs are meant to support cancellation via a single CancelAsync method or a cancel method associated with each async operation. There is no magic here; however, it is purely a cooperative model in that the API is meant to respond to a request to cancel in the implementation of the async operation. If an operation was cancelled, then the event arguments of the completion event have the Boolean Cancelled property (another member of AsyncCompletedEventArgs) set to true.

Multiple Async Requests

There is a problem with EAP as so far described. What would happen if the async operation were called a second time before the first async operation completes? When the completion event fires, how do you know which operation the event relates to? If an EAP API supports multiple invocations, then it should have an overload of the async operation that takes an object that can be used for correlation (matching requests and their results). So, for example, WebClient has another version of DownloadStringAsync with the following signature:

void DownloadStrinAsync(Uri address, Object userToken);

Whatever gets passed as the userToken gets set on the event arguments as the UserState property when the associated completion event fires. This allows you to match the async operation to its completion.

If an EAP API does not support multiple concurrent invocations, then it should throw an exception if invoked again while an existing async operation is in progress.

EAP fixes one of the issues with APM by automatically marshalling the completion to the UI thread, and now gives us a standard model for cancellation. However, you still have very different code in async and synchronous invocations, and error handling is not ideal.

Minor Changes in .NET 3.5

.NET 3.0 was a release of libraries (WCF, WPF, and WF) with no changes to the async API or infrastructure, so the next change in the .NET async world was .NET 3.5. This shipped with a service pack for CLR 2.0 that, among other things, changed the thread pool heuristics. In terms of the framework class library, however, there were no significant changes to how the async API looked. There was one .NET 3.5 feature that has changed the way async code is now commonly written. Lambda expressions are very often used to define delegates used for async work. Also, the introduction of a rich set of generic delegate types generally removed the need to create your own delegate types to be invoked asynchronously.

Lambda Expressions

.NET 2.0 introduced anonymous delegates and closure. However, it turned out that we were commonly telling the compiler things it could already work out for itself. Consider the following anonymous delegate:

Predicate<Person> test = delegate(Person p)
                         {
                             return p.Age >= 18;
                         };

Let’s start removing the things the compiler could work out. To begin with, the delegate keyword is superfluous as the compiler knows Predicate<T> is a delegate type:

Predicate<Person> test = (Person p)
                         {
                             return p.Age >= 18;
                         };

We don’t need to specify the type of p as the compiler knows that the parameter for Predicate<Person> is a Person:

Predicate<Person> test = (p)
                         {
                             return p.Age >= 18;
                         };

Predicate<T> returns a Boolean and the return expression evaluates to a Boolean. There is just one statement in the body, so it must be the return. So let's omit the return keyword:

Predicate<Person> test = (p)
                         {
                             p.Age >= 18;
                         };

We only have one statement—we surely don’t need braces:

Predicate<Person> test = (p) p.Age >= 18;

There is only one parameter, so we could omit the parentheses:

Predicate<Person> test = p p.Age >= 18;

Last, we do need to separate the parameter from the lambda body, so we use the symbol =>:

Predicate<Person> test = p => p.Age >= 18;

This is a lambda expression. There are other, more complex forms of lambda expression: multiple or no parameters require the use of parentheses and multiple statements in the body require the use of braces and an explicit return.

Why are lambda expressions often used to model asynchronous work? There are two main reasons: first, closure simplifies getting data into the asynchronous operation; and second, quite often the actual code that needs to run asynchronously is quite brief (in terms of syntax), so creating a whole new method for this clouds readability.

Thread Pool Heuristics in .NET 3.5

Remember from .NET 1.1 that the default maximum number of threads in the thread pool was 25 per core, and the algorithm for adding new threads was to pause for half a second, waiting for a thread to become idle, before adding a new thread into the pool. .NET 3.5 changed the maximum number of threads in the thread pool to 250 per core. On, say, an eight-core machine, this gives a maximum size to the thread pool of 2,000 threads. Each thread will consume 1MB of stack space, so simply creating these threads will consume 2GB of data. This seems to fly in the face of one of the purposes of using thread pools: namely, to constrain the number of threads—2,000 is not much of a constraint. However, the algorithm to add more threads to the thread pool was also changed to increase the wait time exponentially as the number of threads increases.

Why did the CLR team feel it necessary to increase the maximum number of threads tenfold? To understand this change, we need to look at what problem they were trying to solve. Consider the following code:

Func<SearchResults> resultRetriever = GetResults;
 
IAsyncResult iar = resultRetriever.BeginInvoke(null, null);
 
ReportDefaults defaults = GetReportDefaults();
 
SearchResults results = resultRetriever.EndInvoke(iar);

This code seems quite innocuous. However, what if this code were invoked from a thread pool thread? Remember that EndInvoke will block until the async method completes. Now, what if all threads in the thread pool were running this code? The async method would never start because no thread was available and no thread would ever become available, because they are all waiting for this code to finish. It has essentially deadlocked the thread pool. You might argue that this is a heavily contrived problem; that people generally don’t spawn thread pool work from thread pool threads. And in many cases that is true—unless all of your code is running within a framework that always runs on thread pool threads like ASP.NET. Thread pool deadlock was an issue that people were experiencing in the field, so the .NET team decided to solve it by making sure another thread could always be added to break the deadlock—hence the tenfold increase in the maximum number of threads in the thread pool.

Big Changes in .NET 4.0

Part of the .NET 4.0 release was the Parallel Framework Extensions (PFx). The goal of this library was to provide support for parallelizing algorithms, but along the way it delivered an entirely new model for async processing in .NET. We are going to spend some time discussing the new API in the next few chapters. However, using this library potentially creates a lot of thread pool work to which the existing structure of the thread pool was poorly suited so let’s take a look at what was changed behind the scenes to enable this new API to work efficiently.

Remodeling the Thread Pool Queue

Prior to .NET 4.0 the thread pool queue was a linked list of work items. Imagine lots of cores are generating lots of work items. There are two issues that are going to become apparent:

  1. The thread pool will become a large data structure with a very large number of references. This is an expensive for the Garbage Collector to deal with during its mark phase.
  2. A linked list is a terrible data structure for concurrent manipulation. Processing across the cores would have to be serialized as it updated the queue (see Figure 2-3).

9781430259206_Fig02-03.jpg

Figure 2-3. Threadpool queue prior to .NET 4.0

In .NET 4.0 the thread pool queue was redesigned with the new requirements of PFx in mind. Instead of using a simple linked list, the queue was built with arrays of work items with the arrays connected into a linked list. This means that there are a lot fewer references, and that adding and moving work items often will simply involve array index manipulation, which is a much cheaper way to make thread safe (see Figure 2-4).

9781430259206_Fig02-04.jpg

Figure 2-4. The .NET 4.0 threadpool queue

Work-Stealing Queues

As we explained in Chapter 1, processors have caches. If you need to spawn async work that uses the same data that you have been processing, it would be most efficient in terms of data access to execute the work on the same processor, as then the data may well be read from cache rather than main memory. So if all of the cores are generally busy, then trying to get related work on to the same core potentially would be a significant performance improvement. The internals of the thread pool have been remodeled to give each thread its own queue. If a thread pool thread creates async work using the new API, then by default it will be put on the thread’s “local” queue. When a thread finishes its current work item, it looks for new work items in the following order:

  1. It looks on its local queue.
  2. It looks on the global queue.
  3. It steals work from other threads’ local queues. As a result this local queue is known as a work-stealing queue (see Figure 2-5).

9781430259206_Fig02-05.jpg

Figure 2-5. Work-stealing queues in .NET 4.0

Thread Pool Heuristics in .NET 4.0

As mentioned earlier, .NET 3.5 changed the maximum number of threads in the thread pool to 250 threads per core. However, we also noted that the main resource that the threads are consuming is memory. Therefore, in .NET 4.0 the maximum number of threads is determined by the amount of memory available (on most modern machines it will be 1,023 worker threads and 1,000 I/O threads).

Summary

As you have seen, the async API in .NET has seen quite a number of changes since version 1.0. Each change has tried either to make it simpler to write async code or address specific issues developers have experienced in the field. In the next few chapters you will see the full extent of the changes introduced in .NET 4.0 and 4.5. Along the way, you will also see that .NET has finally solved many of the issues in moving from synchronous to asynchronous code.

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