Part II. Building the Dungeon

Welcome to the second part of the book, which focuses on designing and building a dungeon for the player to explore. Now that we have a good foundation laid in the previous five chapters of Part I, we can spend time on somewhat higher-level code involving larger subjects than just bitmaps, sprites, and sound files. Moving into the design and development stage of the Dungeon Crawler game will be much more engaging as we begin to see the game take shape!

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