Who this book is for

If you are looking for a book that teaches you the game design of a top selling iOS game, then this is the wrong book to read. If you are looking for a book to help you to prepare you art assets and make animations for your games, again this is the wrong book.

This book is mainly focused on the implantation of any art asset that you will use into the engine and how you can start putting everything together; building blueprints; gameplay logic; adding lots of fun, eye candy, and ear candy to the games; and building those games for testing and publishing on the App Store.

If you are a programmer who wants to switch to Unreal® Engine, or a programmer who is willing to learn the visual scripting, or even just a guy who wants to start making games; this is the correct place for you. The book is friendly with everyone who wants to make iOS games using Epic's technology regardless of their background.

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