Want to make even more complex games? Want to have a more complex controller and not just a tap all over the screen? What about a platformer? Move, navigate, jump, and fire some bullets to kill enemies.
In this chapter, you will be running through the process of building a platformer level with a more advanced player controller with touch interface inputs, more complex actors, and new components.
By the end of this chapter you will be able to:
If you are going to use the already finished project that comes with the book, then you will find that it was made with the Unreal Editor 4.3. If you are using a higher version, it might ask you to upgrade the project to a higher version, which is an irreversible step. Just keep this in mind!
You encountered the main character of this game in the last chapter, but there are also some new items for the environment. Feel free to use your own handmade assets or use the assets that come with this example for the chapter or any other educational purpose. This chapter's folder structure contains the following:
3.145.109.234