Pushing the boundaries

Now, with all of the components of the level, you can simply drag and drop items into the scene to construct a level from your imagination. You can add more flavor to it; you can start building custom particle systems as discussed in Chapter 4, Advanced Game Content Generation with a Fruit Chopper Game; or a win and lose screen as was discussed in the same chapter. There is more you can add and, in fact, there is never a complete game; whenever you open your project, you will always find something new to add to give a better gameplay experience.

Pushing the boundaries
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
13.59.209.131