Unreal Engine is a cross-platform engine, which means that you write one block of code and then deploy it to several platforms, but not all nodes are made as general nodes to be used with all platforms. But there are a few nodes that are platform-specific, or in other words are nodes that can be run and executed successfully only on specific platforms:
You have two choices when the player touches: either execute the rest of the code when the touch starts, or when it is released.
true
or false
indicating the successful or otherwise completion of the process.Stat Name
). This function requires two inputs: the stat name and the player controller. It can succeed and return the integer value to you as a Leaderboard Value, or it can fail for some reason, such as no connection to the Internet.State Name
from the read and write leaderboard functions.True
or False
with regard to the existence of the ID. The other returned value is the result itself as a float value named Progress.True
or False
with regard to the existence of the ID. Get Cached Achievement Description returns the achievement name/title, so you can use it as a title for the achievement in your UI or in your notification screen. It also returns the proper text to be used. In case the achievement is Locked or Unlocked, then you can display the correct ones based on the player's current state.18.119.253.31