The iOS project pipeline

Through the next four chapters, we will be building four different games using Unreal Engine 4. There is no specific project pipeline that we should follow, but over the years, I have found that there are so many things that if organized early, will help us in our building and testing processes later. So here are the recommended and repetitive steps that you will need to perform for each game.

I prefer to explain these steps for setting up a project and getting it ready here, so that in each game chapter you can just go through the steps required to build the game and not the project and then the game. So, this part will be a reference for you, which you will need to execute at the beginning of each game, until you get used to that pipeline or invent your own way to prepare an iOS project with Unreal Engine.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.133.158.32