acknowledgements

from Marcia

Heartfelt thanks to my husband, Louis, for his loving support and for putting up with me over many months of spending every spare minute working on this book.

To Markus Manninen and Andrew Daffy of FrameStore CFC who took the time to write their personal perspectives on recent work, to gather imagery and let me peer over their shoulders.

To Susan Scarlet, a.k.a. ‘aerial acrobat’, of 3 Ring Circus and her colleagues Elaine Cantwell and Matthew Hall who provided case study material. Susan has been the pivot point of my communication with this L.A.-based company, always responding promptly and warmly to my constant emails.

To Sharon Traer of Aardman Animations and PhilIip Campbell of 5th Dimension for their help in providing material.

To Larry Lauria, currently Professor of 2D Animation at Savannah College of Art and Design, Georgia, who provided such great animation artwork and instructional drawings for Chapters 1 and 7.

To Kenny Frankland, currently working as a Games artist/ animator at Jester Interactive, in Mold, North Wales, UK. Kenny created all the delightful Bot chapter openers and other robot images. His humorous emails lightened many a long evening!

To Martin Bowman, Rob Manton and Alan Peacock who took time out of their pressured working lives to write great chapters about their specialized fields.

Last but not least, to Marie Hooper and her team at Focal Press who gave us all unstinting support and advice to help bring this book to print.

from Martin

To Faraz Hameed and Gwilym Morris for their technical assistance on character animation in computer games, for creating many images for this chapter and for their critical judgement generally.

To Marcia Kuperberg and Tony Hinds for their suggestions and advice about the text.

To Barry Smith for many of the screen grabs of Playstation art and for his time and knowledge.

To Steph Koenig, Raff Cecco and Jolyon Myers of King of the Jungle for the reproduction of art from their games, much of which is very conceptual and would never ordinarily be seen outside the company and for allowing me to show others how a computer game is created.

To Linda Sherif, without whose PC many of the images in this chapter would have been impossible to create. Thanks very much for letting me prevent you from getting any work done!

Finally, to Alison Orr, without whose love, support and patience, this document would still be in an incomplete state.

from Rob

Thanks to Jane Poynor at the Shell Film and Video Unit, and to Dan Branigan and Dave Reading for the use of their artwork.

A big thank you to Debs for doing more than her fair share while I was busy working on my text, to Hattie for the birthday cakes and to Joffan for the big smiles which make the early mornings bearable.

Finally, thank you to Barracuda for the strong coffee without which this section wouldn’t have got finished.

from Alan

To JH, and the others who know.

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