Exploring the background, tools and techniques of computer animation
The mechanism to make moving pictures
Traditional animation production techniques
Animation: the art of making things move
Understanding the technical constraints of creating for different digital media
Types of software used in animation
Spline-based keyframe animation
Video editing and compositing tools
Techniques and stages of creating 3D computer animation
Scheduling your work to deliver on time
Checking the proposed action from your storyboard before creating the model
Thinking about the most efficient way to make your models
Paying attention to lighting your scene
Fine-tuning the effects of lights used in your scene
Using your camera to explore the room
Animation for multimedia and new media
Motivation and responsiveness: animated objects in multimedia
Changing moves: animation and interaction
Animation: an everyday experience
Animation in iTV (interactive TeleVision)
Approaches and working methods
Rollovers, buttons and other responsive objects
Creating artwork for computer games: from concept to end product
Animation in the computer games industry
What art positions are there in the games industry?
What skills do employers look for?
tv case studies: looking behind the scenes at the creation of network idents and commercials
Behind the scenes of Cingular Wireless
The making of Chrysler’s ‘Golden Gate’
The art and craft of telling a story: narrative and characterization
The importance of understanding filmic techniques when creating screen narrative
Using camera angles and framing to tell a story
Project briefs, self-tests, tutorials and resources
3D modeling project based on Chapter 3: creating a room
Web tutorial rollover project based on Chapter 4
Exercises and 3D modeling project tutorials based on Chapter 5
Exercises and projects based on Chapter 7
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