About the Technical Reviewers

Phil Sherry hails from Liverpool (a.k.a. the Best City in the WORLD). He is a Professional Scouser and a self-taught Nerd. He somehow became the author of Foundation Mac OS X Web Development, and co-author, geek wrangler, and brains behind Blog Design Solutions. He’s also been a pedantic, nit-picking, soul-destroying technical reviewer for many friends of ED & Apress books over the last decade. He currently builds the British Airways web site and lives in the frozen wasteland that is Newcastle, where the folk talk funny but the pubs are mostly okay, especially the Brandling Arms. Some rules: lowercase, not camelCase; hyphens, not underscores; spaces, not tabs; Mac, not MAC; cats, not dogs; and… WarGames is still one of the best movies—ever.

Rob Evans is the CEO of Irrelon Software Limited and the developer of the Isogenic Game Engine, a JavaScript 2D and isometric multiplayer engine. He loves programming and writes advanced web applications for a living. You can reach him at www.irrelon.com.

Dave Gash is the owner of HyperTrain, a Southern California firm specializing in technology consulting and training for hypertext developers, with an all-new website at www.davegash.com. He is a veteran technical publications specialist with extensive experience in software development, technical documentation, and technology training. He holds degrees in both Business and Computer Science. Dave is well known in the technical publications community as a proficient and engaging technical speaker, and is a frequent presenter at User Assistance conferences in the U.S. and around the world.

Rita Turkowski works for AMD as a Senior Embedded Gaming Marketing Manager. Rita came to AMD from Unity Technologies, where she was the Sales Team Channel Manager for 20 months. While there, Unity had more developer adoption in the game industry than any other game development technology company—ever. She was a Graphics and Media Software Product Manager at Intel from 2007 until December 2009, working on graphics and game industry software tools. Before that, Rita was the Executive Director of the Web3D Consortium from 2005–2007, where she worked on projects internationally for the adoption of ISO 3D standards, as well as establishing joint working group cooperation with related industry consortia such as Khronos, the OGC, and W3C.

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