Acknowledgments

Although the author of a book usually takes most of the credit, a lot of people are needed to make it, improve it, and get it to your hands. Thanks to Laura Lewin and Olivia Basegio for giving me the opportunity to participate in this project since the first edition in 2015; they helped me with everything I needed during the entire process. The same goes for Malobika Chakraborty, who supervised this third edition, and who was very patient and understanding (because this edition was a very challenging one, but more on that later). Thanks to Michael Thurston, Daniel Kreuter, Mike Pan, and Tim Harrington, who did an amazing job helping me write the first edition of this book. Thanks to Andrea Coppola, David Andrade, and Aditia A. Pratama, who worked on the revisions for the second edition of Learning Blender. Thanks to Abraham Castilla and Aidy Burrows, who helped make sure that everything was up to date with the latest Blender versions after the huge changes introduced in Blender 2.80. Thanks to Sheri Replin, who made sure that everything in this edition was in place. Thanks also to Rachel Paul, Julie Nahil, and Keir Simpson. Thanks to everyone else who was involved in any way in the creation of this book.

One reason why this edition was so challenging (and why it was so long in the making) is that Blender took a quantum leap between versions 2.79 and 2.80, requiring a huge amount of changes in the book (to the point that some chapters were almost completely rewritten), and the versions 2.81 to 2.83 introduced subtle but rather important changes that polished all that was introduced in 2.80. All those changes made me go back and forth, making sure that everything was as current as possible for Blender 2.83. The fact that it’s difficult to keep up with development speaks volumes about the great work that the team behind Blender is doing and how quickly the software is getting improvements and new features, so I’d also like to appreciate the incredible work of the Blender Foundation, Ton Roosendaal, all the Blender developers, Pablo Vázquez for his effort in communicating all the changes introduced in the software to the public, and the amazing Blender community. Thanks, everyone.

Last but not least, this book wouldn’t exist without the invaluable help and support of my girlfriend, who never stopped encouraging me. Thank you.

Special thanks to César Domίnguez Castro, who filmed the footage used in the camera tracking and compositing chapters that you’ll find in the bonus files (www.blendtuts.com/learning-blender-files), which will allow you to experiment with Blender tools.

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