Summary

In this chapter, we went through a lot of material. We showed you how to create a character and display it on the screen, control your character with axis bindings, and create and display NPCs that can post messages to the HUD.

In the upcoming chapters, we will develop our game further by adding an Inventory System and Pickup Items in Chapter 10, as well as the code and the concept to account for what the player is carrying. Before we do that, though, we will do an in-depth exploration of some of the UE4 container types in Chapter 9, Templates and Commonly Used Containers.

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