Start with a compelling image and logo that sums up your game.
Put date of presentation on the PowerPoint so the people you present to will remember when the meeting took place.
For author credits use the studio's name; remember no one makes a game by themselves.
Include contact information: email address and/or phone number.
Briefly outline who you are, what you've done, and how long you've been doing it for. This is a great place to showcase the covers of any games your studio's created.
Obviously you can skip creating this slide if you are presenting to your own peers.
This slide covers the very basics of the game. What kind of game is it? What is it rated? Who is the audience? How long will it take to play?
Who is the player? What is the game's story? What's the conflict? Don't forget a beginning, middle, and end, or at least a cliffhanger that gets the reader/audience interested in knowing the ending.
What are the most kick-ass features of your game? Why should the audience/reader care about your game? Aim for five "back of the box" goals.
This slide should briefly cover the major points of gameplay. What are the basics of play for the game? What is the camera view? How will the play expand/increase in challenge during the course of the game? What environments will the game happen in? What are the "hooks" that make this game unique?
Go into some of the more interesting details of the gameplay. The goal is to give the audience/reader an idea of what it is going to be like as they play the game. If any gameplay elements are important enough to the game, go ahead and dedicate a specific slide to them so the audience/reader is clear on how they impact gameplay and what they add to the game experience.
Most games these days require download support to extend the life of the game beyond release. Outline these plans on this slide.
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