Collision checking with a robot arm using MoveIt!

Along with motion planning and the IK solving algorithm, one of the most important tasks that is done in parallel in MoveIt! is collision checking, and its avoidance. MoveIt! can handle both self-collisions and environmental collisions exploiting the built-in Flexible Collision Library (FCL) (http://gamma.cs.unc.edu/FCL/fcl_docs/webpage/generated/index.html), an open source project that implements various collision-detection and-avoidance algorithms. MoveIt! takes the power of FCL and handles the collision inside the planning scene using a collision_detection::CollisionWorld class. The MoveIt! collision checking includes objects, such as meshes; primitive shapes, such as boxes and cylinders, and OctoMap. The OctoMap (http://octomap.github.io/) library implements a 3D occupancy grid, called an octree, which consists of probabilistic information regarding obstacles in the environment. The MoveIt! package can build an OctoMap using 3D point cloud information, and can directly feed the OctoMap to FCL for collision checking.

Like motion planning, collision checking is also very computationally intensive. We can fine-tune the collision checking between two bodies—say, a robot link, or with the environment - using a parameter called Allowed Collision Matrix (ACM). If the value of a collision between two links is set to 1 in ACM, there will not be any collision checks. We may set this for links that are far from each other. We can optimize the collision-checking process by optimizing this matrix.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.128.206.91