Part I

Planning and Creating 2D Games

The first part of this book, Chapter 1-9, will take you through the processes of planning and creating a playable 2D Android game – Star Fighter. The creation of this game will follow a distinct and logical path. First you will plan and write the story behind your game. Next, you will create the background for the game. Then you will create the playable and non-playable characters. Finally you will create the weapons systems and collision detection. Before following the steps needed to deploy your game to a mobile device in Chapter 9, at the end of Chapter 8, I provide the complete code listings of the most important 2D files that you either created or modified in Part 1. Use these listings to compare your code and ensure that each game runs properly. This will prepare you for the 3D development phase that follows in Part 2: “Creating 3D Games” (Chapters 10-12).

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