Creating an outline of game parts

We are going to work on this game in four sections. The sections of the game are as follows:

  • Section 1: imports, globals, and drawings
  • Section 2: moving the paddles
  • Section 3: moving the ball
  • Section 4: draw screen and track the score

Create a file called tiny.py in your text editor. Then, type the following lines into your tiny.py file:

# imports, globals and drawing

# moving the paddles
# moving the ball
# keeping score

Once you are done typing the preceding lines, save your file. This file now provides a general outline of the work that needs to be done to create your game. Here is how your file will look:

Creating an outline of game parts

We are following one particular approach to making this game of Tiny Tennis. It is important to note that there are MANY possible ways to write this game code. The way we are doing it here allows us to review all of the concepts that we learned along the way in this book. At the end of this chapter as well as in the next chapter, we will discuss some more advanced (and more streamlined) coding techniques that you can use to make this game do more things and do them more efficiently. Right now, though, let's start this game!

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