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Appendix F
by Theresa Schousek
The Art of Assembly Language Programming Using PIC® Technology
Cover image
Title page
Table of Contents
Copyright
Dedication
Preface
Abstract
Purpose and Scope
Author’s Note
Dare We Call It Fun?
Chapter 1: Introduction
Abstract
Practical Applications
Why Assembly?
Core Families (“Baseline,” “Midrange,” “Enhanced Midrange,” “High Performance”)
Data Sheet—Walk Through
Straight Line Program Implementation
Looped Code Implementation
Microchip Tools
Microchip Microcontroller Course Information
Jargon Note—Italics
Word Search
Binary Puzzle
Further Reading
Chapter 2: Microchip 8-bit architecture
Abstract
The Microprocessor
System Clock
Execution Cycle
Instruction Flow Pipelining
Bus for Data and Program
Hardware Interfaces
Hardware Organization of Memory Address Space
Data Memory and File Registers
Arithmetic Logic Unit (ALU) and the W Register
Prototyping
Word Search
Puzzle: Oscillator
Further Reading
Chapter 3: Instruction sets
Abstract
Instruction Set Comparison for PICmicro 10F, 12F, 16F, 18F Controllers
Common 33 Instruction Set for PICmicro Controllers
Addressing
Code Example
Paging Consideration
Word Search: Instruction Set
Puzzle: Instruction Set
Further Reading
Chapter 4: Beginning code
Abstract
Subroutines
Macros
Elementary Programs
Program Counter Addressing
Application Notes
Interrupts and Jump Tables (AN514)
Stacks (AN534)
Calculate Timing
Word Search: Beginning Code
Puzzle: Number Square
Further Reading
Chapter 5: Looping code
Abstract
Loops Introduction
8-Bit Sum of Data
Looped Code Example
Partial Straight Line Code Example
Macros for Page and Bank Switching (AN586)
Long Conditional Branch Vectors (AN581)
Word Search: Loops Code
Puzzle: Loops Code
Further Reading
Chapter 6: Embedded control fundamentals
Abstract
Embedded Control
Electrical Wiring Diagrams
Breadboards
Basic Input and Output (I/O)
Specialized Input/Output
Timer Modules and Registers
Development Boards
Word Search: Embedded Control
Puzzle: Flustered
Further Reading
Chapter 7: Fundamentals of good practice
Abstract
Structured Programming
Software Design Patterns
Reusable Code Guidelines
Ordered Lists
Structured Systems Development (SSD): Four Basic Structures
Word Search: Program Design and Development
Puzzle: Spiral
Further Reading
Chapter 8: Data and control structures
Abstract
Assembly Language Concepts
Program Structures
Data Structures
Control Structures
Word Search: Data Structures
Puzzle: Jigsaw Sudoku 66h
Further Reading
Chapter 9: Logic and numbering systems
Abstract
Boolean Algebra
Polynomial Systems
Multibyte Integers
Signed and Unsigned Integers
Floating Point
BCD as a Type
ASCII—Single-Byte Characters
Unicode—Multibyte Characters
Word Search
Puzzle: Diamond 22h
Further Reading
Chapter 10: Mathematical operations
Abstract
#Include Mathematical Routines
Application Notes in Standard and High Performance Microprocessors
Specific Math Utility Routines
Featured 8-Bit MCU Boards
Word Search: Mathematical Operations
Puzzle: Number Tower
Further Reading
Chapter 11: Word search solution
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Puzzle Solutions
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Appendix A: Instruction Sets
Baseline PIC MCU Instruction Set
Comparison Table
Appendix B: ASCII characters
Appendix C: Decimal-binary-hexadecimal characters
Appendix D: Best practices
Appendix E
Appendix F
Index
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