Contents

Preface

I Models of Designing

Chapter 1 The Design Question

Chapter 2 How Engineers Think of Design—The Rational Model

Chapter 3 What’s Wrong with This Model?

Chapter 4 Requirements, Sin, and Contracts

Chapter 5 What Are Better Design Process Models?

II Collaboration and Telecollaboration

Chapter 6 Collaboration in Design

Chapter 7 Telecollaboration

III Design Perspectives

Chapter 8 Rationalism versus Empiricism in Design

Chapter 9 User Models—Better Wrong than Vague

Chapter 10 Inches, Ounces, Bits, Dollars—The Budgeted Resource

Chapter 11 Constraints Are Friends

Chapter 12 Esthetics and Style in Technical Design

Chapter 13 Exemplars in Design

Chapter 14 How Expert Designers Go Wrong

Chapter 15 The Divorce of Design

Chapter 16 Representing Designs’ Trajectories and Rationales

IV A Computer Scientist’s Dream System for Designing Houses

Chapter 17 A Computer Scientist’s Dream System for Designing Houses—Mind to Machine

Chapter 18 A Computer Scientist’s Dream System for Designing Houses—Machine to Mind

V Great Designers

Chapter 19 Great Designs Come from Great Designers

Chapter 20 Where Do Great Designers Come From?

VI Trips through Design Spaces: Case Studies

Chapter 21 Case Study: Beach House “View/360”

Chapter 22 Case Study: House Wing Addition

Chapter 23 Case Study: Kitchen Remodeling

Chapter 24 Case Study: System/360 Architecture

Chapter 25 Case Study: IBM Operating System/360

Chapter 26 Case Study: Book Design of Computer Architecture: Concepts and Evolution

Chapter 27 Case Study: A Joint Computer Center Organization: Triangle Universities Computation Center

Chapter 28 Recommended Reading

Acknowledgments

Bibliography

People Index

Subject Index

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