Index
A
Activated and Deactivated events
Activated Boolean
Activated event
Activation Action property
Active Button Index property
Active Input Handling
Alias game object
Ambisonic Object
Amplified movement
Android SDK
Android tab
Angular Drag
Angular Drive Facade component
Angular drives
Angular Joint Drives
Box Collider component
Door Frame
dual-facing dashed arrow
Follow Tracking property
Lever
Logic objects
Mesh Filter
Started Moving event
Steering Wheel
Step Settings
Animator
Animator component
Animator Play string
Any Layer Rule component
Any Tag Rule component
API Compatibility Level
Apply Destination Rotation property
Arm-Swinging Locomotion
Arm-swinging movement
Attach Rule game object
Avatar
Avatar Container game object
Avatar cuboid objects
Axe game object
Axes to Vector 3 Action component
Axis gizmo
Axis Move Facade component
Axis Move Unity package
Axis Move Vertical Slide Horizontal Snap Rotate prefab
Axis Name property
Axis Settings heading
Axis to Angle Action component
Axis to Vector 3 Action component
B
Begin method
Bezier Pointer
Boolean action
Boolean Action component
Boolean Action Sources property
Box Collider component
Bumper
Button Text property
C
Camera Rigs
controller pin
debugging
empty game object
Oculus OVR
prefabs
setting up Oculus
simulated play area
spatial movement
Spatial Simulator
Tracked Alias
unity XR
universal camera ring
VR headset
VR world
Camera Validity property
Capsule Collider component
Capsule colliders
Center property
Chaperone/Guardian boundary setup
Child Collider game object
clickable spatial 3D button
Climbable Facade component
Climbable objects
Climbing mechanic requirements
Climbing Unity package
Collider
Collider Follower Facade component
Collider game object
Collision Detection property
Collision Fader rule
Collision Ignorer component
Collision Started event
Collision Tracker component
Collision Validity property
Combined Actions
Combined Actions Axes to Angle game object
Completed event
Containers climbable
Controller mappings
Countdown Timer component
Cube game object
Curved Teleport Ray Pointer
Custom prototype hands, animating
capturing thumbstick/keyboard input
Grab and Release animations
grip/mouse/bumper button input
playtesting teleporting
runtime
Xbox controller
D
Degrees of freedom (DoF)
Dash Teleport
Dash Teleportation
Deactivated Boolean
Dead Zone
Default Mesh child object
Delta Time
Destination Rotation
Developer Tools
Direction Offset property
Disabled Hover state
Disabled Inactive state
Disabled Style Settings
Distance Grab mechanic
activating/deactivating
automatic deactivating
prerequisites
straight pointer, grabbing distance
straight pointer, Interactable object
telekinesis movement
VRTK SETUP
Do Dispatch Enter
Do Dispatch Exit
Do Dispatch Select
Do Set Property
Drag
Drill Machine
Dynamic Data Surface
Dynamic Event Data
Dynamic Float
Dynamic Vector 3
E
Edit Collider button
Edit Collider property
Elements property
Embodiment illusion
Empty Event Proxy Emitter component
Enabled Active state
Enabled Hover state
Enabled Inactive state
Enabled Style Settings
Environment game object
Euler angle
Event () event
Event listener
Event Process
Example Avatar game objects
Extend Reality (XR)
Eye Level
F
Facing Source property
First Touched event
Float Action component
Floating-point value
Follow Rigidbody
Follow Source property
Follow Tracking property
Follow Transform
Font Color property
Forward Offset property
Free Movement Snap Rotation
G
Game Manager
Game mechanics
Game Object Relations component
Game play scenarios
avatar hands
collisions
haptic feedback
Haptic Settings
Ignore Raycast column
Interactable game object
Linked Settings
Project tab
Scene tab
Trackers Collider Follower game object
VRTK
VRTK SETUP game object
Garden Path
GitHub
Gizmo Line Distance property
Gizmos
Grab Action property
Grab Action Swap
Grab animation
Grabbed event
Grab interaction system
Grab mode
Grab Offset property
Grab Type property
Grab Volume Big
Grip
H
Hammer game object
Haptic feedback
Haptics Facade component
Head-mounted display (HMD)
Headset Alias game object
Headset Origin game object
Highlight Material property
Hinge Location property
Hold Till Release
Horizontal Axis property
HTC Vive controllers
HTC Vive headset
HTC Vive right controller’s Trackpad Touch
I, J
Ignored Game Objects
Ignore Raycast Layers
Immersion
Immersive journalism
Immersive virtual reality (VR)
Indicators
Indicators Object Pointers Straight Unity UI game object
Initial Value property
Input Combined Actions Axes to Vector 3 Action prefab
Input Unity Input Manager
Inside-out tracking
Inspector
Instant Teleportation
Intensity property
Interactable Facade component
Interactable game object
controllers
definition
Follow Tracking property
FPS game
Grab action Settings
Hold Till Release
Orientation Handles
precision grab
precision point
prefabs folder
primary Grab action
project settings
Pseudo body
Secondary Action property
secondary Grab action
Show Orientation Container button
Tags and Layer
transform position values
unity layer
user layer
Interactable Grab Action Control Direction
Interactable Grab Action Follow
Interactable Grab Action None
Interactable Grab action Scale
Interactable Grab Action Swap
Interactable Highlighter Facade component
Interactable object
Interactions Angular Joint Drive game object
Interactions Climbable game object
Interactions Climbable Steel Ladder
Interactions Interactor game object
Interactor
animated virtual hands
assets folder
Camera Rigs Oculus
definition
Oculus headset
unity VR Hands
unity XR/spatial simulator camera rigs
VR headset
direct interaction
distance grabber
immersion
vs. Interactables
project tab
reticle
VR controllers
VRTK
Interactor Events
Interactor Haptics Facade
Interactors
Internal game object
Interval property
K
Keyboard Input game object
Key Code property
Key property
L
Lateral Axis property
Layer Collision Matrix
Layer Mask property
Layer property
Layer Teleport Curved Pointer
Left Bumper Press game object
Left Grip Press game object
Left Thumbstick Press game object
Left Trackpad Press game object
Lightmap Encoding property
Linear Drive
Drawer
Mesh Container
Push button
Linear Drive Facade component
Line Origin property
Locomotors
Locomotors Climbing controller
Locomotors Teleporter Dash
Locomotors Teleporter Instant
Longitudinal Axis property
M
Manage Unity Input Manager Axis Definitions dialog
Map Objects
Menu Pointer
Mesh collider
Mesh Container game object
Mesh Renderer component
Midpoint Reached event
Minigame
Activated event settings
Add Force
Any Action
Assets
Ball’s movement
code
Continuous
countdown timer/moment processor
countdown timer, spatial tooltip
game mechanic
hierarchy
importing base unity package
Left Controller’s Thumbstick
mass
mechanics
medium-sized objects
obstacle game object
process
Project Settings
Rule
Scene tab
tag
Tags and Layers
time interval
Transform Rotation
VRTK-p
VRTK prefabs
Minimum API level
Moment Process
Moment Process Observable List
Moment Processor
Move in Place locomotion
Move Tool
Movement Amplifier
Multiplier property
Mutate on Axis property
Mutators
Mutators Collision Ignorer
Mutators Collision Ignorer game object
Mutators Object Follower
N
NavMesh
Negation Rule component
.NET 4.x
Normal Text child game object
Notepad
O
Object Pointers
obstacle game object
Oculus
Oculus Integration
Oculus Integration SDK
Oculus Integration setup
Oculus Quest
Oculus Rift
Oculus Touch Left Controller game object
Oculus Touch right controller
Oculus Utilities Plugin
Oculus VR controllers
Offset
Offset distance
Offset Object property
Offset property
Offset Usage property
1D Axis Action
On Trigger Enter Collision
Open VR Left Controller game object
Output Interactor Haptics Unity package
OVR Camera Rig
OVR Grabber component
OVR Manager component
P, Q
Package Manager
Paste Component
PC, Mac & Linux Standalone settings tab
Place illusion
Place locomotion
Plausibility illusion
Play Area Alias
Play Area Alias game object
Play String
Pointer Facade component
Pointer Interactor Grab game
Pointer Rotator game object
Positive Bounds property
Precision Point
Primary Action property
Process Every Half Second
Process Moment property
Project tab
Pseudo-body
Pseudo-Body Climb Target components
Pseudo-body collider
PSEUDOBODY game object
R
Radius property
Remaining Time Emitted event
Right Bumper Press game object
Right Grip game object
Right Grip Press game object
Right-Hand Grab game object
Right Thumbstick game object
Right Thumbstick Press game object
Right Trackpad game object
Right Trackpad Press game object
Rigidbody component
Rollback mechanic
Rotation Mutator
Rotation Pivot property
Run Device property
S
Scene Cameras property
Scripting Backend property
Seamless locomotion
activated event
axis settings
definition
Free Movement Smooth Rotation
horizontal/vertical axis input
input axis
smooth rotate
snap rotation
strafing movement
target settings
vertical
vertical-side
vertical wrap
VRTK
Warp Snap Rotation
Y-axis
Secondary Actions Settings
Selected, Entered, and Exited events
Selection Action property
Selection Method property
Show Tooltip
Slider
Slider knob
Slider Tooltip
Snap Rotate
Snap to Source
Snap Zones
Any Tag Rule component
Axe Interactable
Hammer Rule
Holster
Interactable game objects
Matrix setup
Tool Holder
Tool Holder UI Unity package
Tooltips
Validity property
VR headset
Snap Zone Valid Tags rule game object
Solve Body Collisions method
Source object
Source property
Sources Elements property
Spacebar key press
Spatial Button Click Button
Spatial Button Facade component
Spatial Button Group
Spatial buttons
Spatial Button Toggle button
Spatializer plug-ins
Spatial Simulator
Spatial Target Dispatcher Processor
Spatial Target Facade component
Spatial Targets
Spatial Targets Dispatcher
Spatial Targets Processor
Speed Multiplier property
Sphere Collider component
Start Time property
States to Process property
Static Parameters
Steam VR client
Steam VR Plugin
Stereo Rendering mode
Stereoscopic 3D image
Still Diverged event
Strafing movement
Straight Spatial Menu Pointer
String Observable List component
T
Tag Name property
Target Offsets Elements property
Target Point Validity property
Target property
Targets Elements property
Target Validity property
Telekinesis movement
Teleportation
axes to angle
axis to data
capturing inputs to trigger
dash
definition
Do Transform
dynamic float
instant teleportation
linear motion
motion sickness
play area
ray-cast
setting up, Curved Teleport Pointer
set up rule
static parameters
teleport area
teleport targets
Unity’s NavMesh
vertical axis
virtual world
arrow pointer, rotation
intermediary objects
thumbstick is flicked
VRTK
Teleporting animation play
Teleport Target Area
Teleport Target Point
Teleport targets
Teleport Targets Unity package
Test
Tethered device
Text editor
Texture Compression property
3D visualization
Thumbstick touch game
Tilia Camera Rigs
Tilia Indicators
Tilia Input Unity Input Manager package
Tilia Interactions
Tilia Locomotors Axis Move Unity package
Tilia Mutators Collision Ignorer Unity package
Tilia Output Interactor Haptics Unity package
Tilia SDK
Tilia Visuals Collision Fader Unity package
Tilia Visuals Interactable Highlighter Unity
Time Multiplier property
Toggle
Toggle Action component
Toggle Action object
Toggle Action technique
Toggle Menu Pointer game
Tool Holder Snap Zones
Tooltip Facade component
Tool Tip Facade property
Tooltip Text component
Tracked Alias game
Tracked Alias property
Trackers Collider Follower Unity package
Trackers Pseudo body
Transform component
Transform Euler Rotation Mutator component
Transform Position property
Transform Rotation
Transform Scale property
Transparent FX
Trigger
Trigger Collider
Trigonometry
U
UI Layer rule
Unity3D project
ASTC
built setting
configuration
developer mode
environment object
hierarchy
import unity package
input manager
layer/tag properties
Mono
namespaces
NDK tools
normal quality
Oculus Integration SDK
open JDK
OVR plugin
player
player setting
requirements
sample scene
setting up
6DOF
steam VR
switch platform
target architectures
template
unity package file
unity prerequisites/oddities
version of Windows and Unity
VR template
XR plugin management
Unity console
Unity editor
Unity Input Manager package
Unity package files
download
import
UI Elements 2D menu system
UI Elements 2D pointer
UI Elements 2D prefab
VRTK 4 player object component
VRTK 4 UI Pointer component
VRTK Canvas component
Unity’s NavMesh
Unity XR
Unity XR setups
Universal Camera Rig
Untouched event
Update method
Use Gravity property
Utilities
V
Valid Container game object
Value Changed event
Vectors
Velocity Tracker Processor component
Velocity trackers
Example Avatar cuboid object
follow settings
Grab Action property
grabbing mechanism function
Hand Proto Left and Hand Proto Right
Interactable object
Rigidbody
setting up
setting up Interactable object
transform, position property values
transform, scale property values
Vertical Axis property
Vertical Deadzone
Vignette’s fade-in and fade-out effect
Virtual Reality Toolkit (VRTK)
Virtual reality (VR)
advertising/retail
architecture/construction/real estate
automotive engineering/design
character controllers
definition
development
embodiment illusion
entertainment/journalism
framework
game mechanics
gaming
hands-on approach
haptic feedback, simulate
hardware
hardware/technology
illusions
input management
mechanics
medical/mental health
PCs
place illusion
plausibility illusion
6DOF
3DOF
training/education
UI interactions
virtual world
VRTK
Virtual tourism
Visuals
Visuals Collision Fader game
Visuals Tooltip
Visual Studio Editor package version
Vive Focus
Volume Small
VR cinema
VR keyboard
VR mechanics
[VRTK_CAMERA_RIGS_SETUP] game object
[VRTK_Input_Controllers] game object
VRTK_Playground
VRTK prefab
VRTK PSEUDOBODY game object
VRTK SETUP game object
VRTK’s Trackers
VRTK Tilia packages
console tab
file explorer
importing versions
Input Manager
manifest. Json files
manifest lines
Package folder
Package Manager
prefabs folder
project settings
project tab
runtime folder
Unity Package Manager
VR_Playground project
W
Wait for Seconds Realtime Yield Emitter component
Windows Build Support (IL2CPP)
Windows Mixed Reality devices
Workplace Tools
X, Y
X-Box controller game object
XR Camera Rig
XR plugin management
Z
Zero-degree Drive Limit Max value
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