Finalizing the project

We will now finalize our project:

  1. Navigate back to the Unity Editor, attach the targetLocation script to the player object, and set the object to be the targetLocation object:
  1. Attach the DestroyTargetLocation script to our object called LocationBasedGame:
  1. Now we can click on File | Build:
  1. Set the project type for Android:
  1. Make sure the only scene added for building is the Chapter6 scene. If the scenes list is empty, click on Add Current Scene:
  1. Now, build the project and install it on your Android device to run the program.
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