Building and deploying from Visual Studio

OK, this is the last bit, so follow these final steps:

  1. Click on Build Settings in Unity:
Build Settings
  1. Make sure that Unity C# Projects has a check mark in it; everything else should have everything pre-setup appropriately:
Configuration
  1. Click on Build:
Build
  1. It will ask you for the folder you want to build to; create a new folder called App, and select it:
create folder
  1. It will take a quite a few minutes to finish building, so be prepared for a wait:
Building
  1. Once complete, the folder should auto open; select the App folder, to have a look at it:
App Folder
  1. Click on the Chapter8.sln file to open it in Visual Studio:
Visual Studio
  1. Change from Debug to Release:
Debug
  1. Change from ARM architecture to x64:
64 bit
  1. Change from Device to the HoloLens Emulator:
HoloLens
  1. Click on Debug, and Start without Debugging:
No Debugging

It will display in the simulator now. You have made your first prototype of a Mixed Reality program.

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