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by Christopher Coutinho
Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
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Front Matter
1. Introduction
2. A New Reality through Virtual Reality
3. Setting Up Your Project for VR Development
4. Importing VRTK 4 Tilia Packages
5. Setting Up VRTK’s Camera Rigs
6. Setting Up Interactors and Virtual Hands
7. Configuring Interactor Functionality and Setting Up Velocity Trackers
8. Interactable Game Objects
9. Moving Around the Virtual World: Teleportation
10. Seamless Locomotion
11. Arm-Swinging Movement
12. Setting Up a Pseudo-Body
13. Climbing in VR
14. Movement Amplifier
15. Distance Grabbing
16. Snap Zones
17. Creating Spatial 3D User Interface Game Objects
18. Using Unity’s UI Controls with the VRTK
19. Angular Drives
20. Linear Drives
21. Tips, Tricks, and Recipes
22. Minigame
Back Matter
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Front Matter
Book cover of Unity® Virtual Reality Development with VRTK4
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