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Develop creative animation and multimedia using Adobe Animate

Adobe Animate Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:

  • Harness controls for animation including puppet warping, layer parenting, and paint brush preferences and symbol options

  • Use the revamped Asset Warp tool for a modern rigging approach to animating shapes and bitmap images

  • Work with a more robust set of playback options for graphic symbols that provide total control over looping

  • Quickly publish to social media channels with support for SVG, WebGL, HTML5, animated GIFs, and HD video

  • Seamlessly collaborate through Adobe Creative Cloud

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program doesan official training series from Adobe, developed with the support of Adobe product experts.

Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to:

  • Downloadable lesson files you need to work through the projects in the book

  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

What you need to use this book: Adobe Animate (2023 release) software, for either Windows or macOS. (Software not included.)

Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.

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Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Where are the Lesson Files?
  5. Contents at a Glance
  6. Contents
  7. Getting Started
  8. 1. Getting Acquainted
  9. 2. Creating Graphics and Text
  10. 3. Animating Symbols with Classic Tweens
  11. 4. Layer Parenting and Character Animation
  12. 5. Animating with Modern Rigging
  13. 6. Animating Symbols with Motion Tweens
  14. 7. Animating the Camera
  15. 8. Animating Shapes and Using Masks
  16. 9. Inverse Kinematics with Bones
  17. 10. Creating Interactive Navigation
  18. Index
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