Contents

  1. GETTING STARTED

  2. 1 GETTING ACQUAINTED

    1. Starting Adobe Animate and opening a file

    2. Understanding document types and creating a new document

    3. Getting to know the workspace

    4. Working with the Library panel

    5. Understanding the Timeline panel

    6. Organizing layers in a timeline

    7. Using the Properties panel

    8. Using the Tools panel

    9. Adding layer effects

    10. Undoing steps in Animate

    11. Previewing and exporting your movie

    12. Modifying the content and Stage

    13. Saving your movie

  3. 2 CREATING GRAPHICS AND TEXT

    1. Getting started

    2. Understanding strokes and fills

    3. Creating shapes

    4. Making selections

    5. Editing shapes

    6. Using variable-width strokes

    7. Organizing your drawing

    8. Using brushes

    9. Creating curves

    10. Using brush mode options

    11. About symbols

    12. Creating symbols

    13. Managing symbol instances

    14. Using gradient fills

    15. Using transparency to create depth

    16. Applying filters and color effects

    17. Creating and editing text

    18. Aligning and distributing objects

    19. Sharing your final project

    20. Collaborating via the Assets panel

  4. 3 ANIMATING SYMBOLS WITH CLASSIC TWEENS

    1. Getting started

    2. About animation

    3. Understanding the project file

    4. Animating position

    5. Changing the pacing and timing

    6. Animating transparency

    7. Animating filters

    8. Animating transformations

    9. Editing multiple frames

    10. Creating a path for motion

    11. Easing

    12. Creating nested animations

    13. Adding a 3D title

    14. Exporting your final movie

  5. 4 LAYER PARENTING AND CHARACTER ANIMATION

    1. Getting started

    2. Layer parenting

    3. Tweening instances in connected layers

    4. Graphic symbols for lip-syncing dialogue

  6. 5 ANIMATING WITH MODERN RIGGING

    1. Getting started

    2. What is modern rigging?

    3. Using the Asset Warp tool

    4. Editing your rig

    5. Animating your rig

    6. Organizing warped assets

    7. Editing warped assets

    8. Rigs with branching joints

    9. Warp options

    10. Propagating rig edits

    11. Single joints

    12. Using Flexi bones

    13. Making envelope deformations

  7. 6 ANIMATING SYMBOLS WITH MOTION TWEENS

    1. Getting started

    2. Understanding the project file

    3. About motion tweens

    4. Editing the path of motion

    5. About the Motion Editor

    6. Viewing options for the Motion Editor

    7. Adding complex eases

  8. 7 ANIMATING THE CAMERA

    1. Animating camera moves

    2. Getting started

    3. Using the camera

    4. Attaching layers to the camera for fixed graphics

    5. Exporting your final movie

  9. 8 ANIMATING SHAPES AND USING MASKS

    1. Getting started

    2. Animating shapes

    3. Understanding the project file

    4. Creating a shape tween

    5. Changing the pace

    6. Adding more shape tweens

    7. Creating a looping animation

    8. Using shape hints

    9. Previewing animations with onion skinning

    10. Animating color

    11. Creating and using masks

    12. Animating the mask and masked layers

    13. Easing a shape tween

  10. 9 INVERSE KINEMATICS WITH BONES

    1. Getting started

    2. Character animation with inverse kinematics

    3. Creating the pedaling cycle

    4. Disabling and constraining joints

    5. Adding poses

    6. Inverse kinematics with shapes

    7. Simulating physics with springiness

    8. Tweening automatic rotations

    9. Rig mapping

  11. 10 CREATING INTERACTIVE NAVIGATION

    1. Getting started

    2. About interactive movies

    3. ActionScript and JavaScript

    4. Creating buttons

    5. Preparing the timeline

    6. Creating destination keyframes

    7. Navigating the Actions panel

    8. Adding JavaScript interactivity with the Actions panel wizard

    9. Creating the “Shop now” button

    10. Playing animation at the destination

    11. Animated buttons

    12. Next steps

  12. INDEX

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