GETTING STARTED
1 GETTING ACQUAINTED
Starting Adobe Animate and opening a file
Understanding document types and creating a new document
Getting to know the workspace
Working with the Library panel
Understanding the Timeline panel
Organizing layers in a timeline
Using the Properties panel
Using the Tools panel
Adding layer effects
Undoing steps in Animate
Previewing and exporting your movie
Modifying the content and Stage
Saving your movie
2 CREATING GRAPHICS AND TEXT
Getting started
Understanding strokes and fills
Creating shapes
Making selections
Editing shapes
Using variable-width strokes
Organizing your drawing
Using brushes
Creating curves
Using brush mode options
About symbols
Creating symbols
Managing symbol instances
Using gradient fills
Using transparency to create depth
Applying filters and color effects
Creating and editing text
Aligning and distributing objects
Sharing your final project
Collaborating via the Assets panel
3 ANIMATING SYMBOLS WITH CLASSIC TWEENS
About animation
Understanding the project file
Animating position
Changing the pacing and timing
Animating transparency
Animating filters
Animating transformations
Editing multiple frames
Creating a path for motion
Easing
Creating nested animations
Adding a 3D title
Exporting your final movie
4 LAYER PARENTING AND CHARACTER ANIMATION
Layer parenting
Tweening instances in connected layers
Graphic symbols for lip-syncing dialogue
5 ANIMATING WITH MODERN RIGGING
What is modern rigging?
Using the Asset Warp tool
Editing your rig
Animating your rig
Organizing warped assets
Editing warped assets
Rigs with branching joints
Warp options
Propagating rig edits
Single joints
Using Flexi bones
Making envelope deformations
6 ANIMATING SYMBOLS WITH MOTION TWEENS
About motion tweens
Editing the path of motion
About the Motion Editor
Viewing options for the Motion Editor
Adding complex eases
7 ANIMATING THE CAMERA
Animating camera moves
Using the camera
Attaching layers to the camera for fixed graphics
8 ANIMATING SHAPES AND USING MASKS
Animating shapes
Creating a shape tween
Changing the pace
Adding more shape tweens
Creating a looping animation
Using shape hints
Previewing animations with onion skinning
Animating color
Creating and using masks
Animating the mask and masked layers
Easing a shape tween
9 INVERSE KINEMATICS WITH BONES
Character animation with inverse kinematics
Creating the pedaling cycle
Disabling and constraining joints
Adding poses
Inverse kinematics with shapes
Simulating physics with springiness
Tweening automatic rotations
Rig mapping
10 CREATING INTERACTIVE NAVIGATION
About interactive movies
ActionScript and JavaScript
Creating buttons
Preparing the timeline
Creating destination keyframes
Navigating the Actions panel
Adding JavaScript interactivity with the Actions panel wizard
Creating the “Shop now” button
Playing animation at the destination
Animated buttons
Next steps
INDEX
3.144.48.135